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Firewindjto
01-02-2014, 09:59 PM
I feel that there may be a synergy between the sorcerer Eldritch knight enhancements and the bard class. I was wondering if any of you think that a build like bard 12 sorc 6 fighter 2 would be viable for decent dps, self healing, bard songs/spells, sorc sp/spells, and fighter feats. If you can think of a feat progression or viable enhancements feel free to post them. Thanks for your responses.

Rhaphael
01-03-2014, 01:55 AM
I feel that there may be a synergy between the sorcerer Eldritch knight enhancements and the bard class. I was wondering if any of you think that a build like bard 12 sorc 6 fighter 2 would be viable for decent dps, self healing, bard songs/spells, sorc sp/spells, and fighter feats. If you can think of a feat progression or viable enhancements feel free to post them. Thanks for your responses.

What do you wish to accomplish with such a build? Sorc spells are gonna be very weak so spellcasting is out of the question (and frankly Wizard would give more spells plus 2 bonus feats). Melee you can do just as well with Bard/Fighter (Victory Song gives full BAB). What do you want Sorc for?

Gljosh
01-03-2014, 07:59 AM
I feel that there may be a synergy between the sorcerer Eldritch knight enhancements and the bard class. I was wondering if any of you think that a build like bard 12 sorc 6 fighter 2 would be viable for decent dps, self healing, bard songs/spells, sorc sp/spells, and fighter feats. If you can think of a feat progression or viable enhancements feel free to post them. Thanks for your responses.

This is going to be a pretty weak build (unless geared right), weak casting, low Song selection (no Inspire Excellence in Epics), low hp (again unless geared right), pretty low bab, and low EK damage (2d4 +0~2 with spell power). I can see this build being decent (EN to EH not EE), but you will have to sacrifice one of your skills, decent DPS/healing/Songs/Spells/Feats.

Scrag
01-06-2014, 01:12 PM
This is going to be a pretty weak build (unless geared right), weak casting, low Song selection (no Inspire Excellence in Epics), low hp (again unless geared right), pretty low bab, and low EK damage (2d4 +0~2 with spell power). I can see this build being decent (EN to EH not EE), but you will have to sacrifice one of your skills, decent DPS/healing/Songs/Spells/Feats.

So how would you do it then? I am looking at cleric 1/5 wiz/14 bard. 5 wiz for 2 feats (extend and quicken), 1 cleric for divine might and empower healing, and 14 bard just for the spells. Inspire heroics just doesnt cut it when I get greater heroism for free as part of warchanter. At 14 I get 3 level 5 spells, inspire courage +2, and nothing else good. I am looking at the following feat layout (want to be 2hf kind of guy)

wiz bonus: empower, quicken

empower healing
power attack
cleave
thf
ithf
improved crit

mystery feat? <----

I am planning on taking 30 points in EK for perma tensers, 15~ points in warchanter for level 12 core (max enh tier 3), 15ish points in halforc.

Plan is to go for the halforc for the thf stuff and the improved powerattack. The penalty cost for charisma is UGH painful, but this is a 34 point build, so it could be worse.

Suggestions? I am planning to a. do damage, and b. heal, and c. discoball (maybe soundburst for extra random aoe damage).

Ive got cleaver, mad lute, moonhowl axe, devastation, and insanity, and for devotion I am rocking shamanic trinket. My current 30 point (1 tr, 1cleric/4arti/15 bard) drow bard rocks a 42 cha and 44 str after application of divine might, and is at least 100% self sufficient.

Any input is welcome, especially on the mystery feat and equip suggestions. I will be using blue dragon heavy plate for armor for the potency, spell crit, spell pen, and lightning resist, and will run flawless blue dragonplate at 25 for the blue slot and same spell bits. Any suggestion on a race change is also welcome if you think thf is bad.

I've got gs rapiers (min/lit2) and epic elyd edge and 2 of those citw special boxes, so I could go drow maybe for the +4 rapier/shortsword damage and venomed blades racial if you think that is a better situation. I really like the idea of wielding big ass thw though.

Rhaphael
01-07-2014, 01:53 AM
So how would you do it then? I am looking at cleric 1/5 wiz/14 bard. 5 wiz for 2 feats (extend and quicken), 1 cleric for divine might and empower healing, and 14 bard just for the spells. Inspire heroics just doesnt cut it when I get greater heroism for free as part of warchanter. At 14 I get 3 level 5 spells, inspire courage +2, and nothing else good. I am looking at the following feat layout (want to be 2hf kind of guy)

wiz bonus: empower, quicken

empower healing
power attack
cleave
thf
ithf
improved crit

mystery feat? <----

I am planning on taking 30 points in EK for perma tensers, 15~ points in warchanter for level 12 core (max enh tier 3), 15ish points in halforc.

Plan is to go for the halforc for the thf stuff and the improved powerattack. The penalty cost for charisma is UGH painful, but this is a 34 point build, so it could be worse.

Suggestions? I am planning to a. do damage, and b. heal, and c. discoball (maybe soundburst for extra random aoe damage).
I've actually been trying out a 14 Bard / 5 Wizard / 1 Cleric EK version as well. But mine is a Morninglord just because that's easier to test with because you're instantly lvl 15 (and after a few quests she's now lvl 16). Hardly any gear beyond ML starter gear though. Mine is actually S&B with Bastard Sword instead of your THF though, because I never tried out a S&B char yet.

So far I'm liking what I'm seeing, plays like a Bard but with decent melee ability.

Scrag
01-07-2014, 09:58 AM
I've actually been trying out a 14 Bard / 5 Wizard / 1 Cleric EK version as well. But mine is a Morninglord just because that's easier to test with because you're instantly lvl 15 (and after a few quests she's now lvl 16). Hardly any gear beyond ML starter gear though. Mine is actually S&B with Bastard Sword instead of your THF though, because I never tried out a S&B char yet.

So far I'm liking what I'm seeing, plays like a Bard but with decent melee ability.

I did the _exact_ same thing to test, and I agree it works good. I could do the evening star shar quests on normal with no problem, and could eek out hard, but I seriously doubt I could solo w/ a hire the elite versions. Lack of trapping ability + (for this build) crappy starting equipment, low hps, low sp, and non-ideal race made it, well, a heroic kind of build. However, I think it is totally reasonable to make it a fun solo char for normal/medium, and a solid buffbot/healer for heroic elite in groups and likely epic hard. I think that is probably good enough for me. :)

voodoogroves
01-07-2014, 10:38 AM
Inspire Excellence is pretty nice, and you're missing that.

Seems you'll be missing out on some bardiness. Warchanter cores are nothing special to be going after - do you think they are really worth it? I'm just not seeing the value in those. Sure, you'll get some songs - but you're avoiding all the bardy things - and given that, wouldn't a different mix be better?

What are you really trying to accomplish? Bard PL? You can do that with much less bard investment (levels). I don't think the spells themselves (and WC 12) are really worth all that with no AP support.

Seikojin
01-07-2014, 11:01 AM
I dunno, go wiz bard; do a necro eldritch warchanter.

Scrag
01-07-2014, 12:22 PM
Inspire Excellence is pretty nice, and you're missing that.

Seems you'll be missing out on some bardiness. Warchanter cores are nothing special to be going after - do you think they are really worth it? I'm just not seeing the value in those. Sure, you'll get some songs - but you're avoiding all the bardy things - and given that, wouldn't a different mix be better?

What are you really trying to accomplish? Bard PL? You can do that with much less bard investment (levels). I don't think the spells themselves (and WC 12) are really worth all that with no AP support.

14 bard is not missing out on that much of the bardiness. You are missing out on a useless level 15 song (supplanted by warchanter heroic song), and inspire excellence, which frankly, +1mod to stats isn't all that great (note stat _mod_, not stat, which is +2). You get cure crit, lots of spellpower, the ability at 20 to pop heals for 250-300, lots of spellpoints, and a general bonus to melee combat. The freezing attack is actually really likely to trigger I have found, which gives you additional damage while the enemy is frozen.

As for a different mix being better, I dunno. I like the unusual combination of buff spells, _huge_ number of skill points, native umd, haggle, diplomacy, and intimidate, songs, and more hps (more than a wiz, less than a cleric). Plus, I get the cleric/wizard lore bit, which gets me able to use level 20+ wizard/cleric special dialogue options which I think is just super awesome. Think altar blessing in LoD.

To me, a bard is a rogue/cleric/wizard sort of chap. Doesn't need to be great at anything, just has to be better than nothing. I just want to try and squeeze as much of what is bardiness to me out of the char, while improving my capacity to smack things around. My current bard is totally self sufficient, but I want to see if I can get another self-sufficient bard with more melee beef.

Scrag
01-07-2014, 12:23 PM
I dunno, go wiz bard; do a necro eldritch warchanter.

I thought about this. I don't know how you would work it though, as bards get pos healing spells and cant self-heal when in palemaster forms. Unless I totally dont understand what you mean.

voodoogroves
01-07-2014, 03:55 PM
14 bard is not missing out on that much of the bardiness. You are missing out on a useless level 15 song (supplanted by warchanter heroic song), and inspire excellence, which frankly, +1mod to stats isn't all that great (note stat _mod_, not stat, which is +2). You get cure crit, lots of spellpower, the ability at 20 to pop heals for 250-300, lots of spellpoints, and a general bonus to melee combat. The freezing attack is actually really likely to trigger I have found, which gives you additional damage while the enemy is frozen.
If you view your main goal as a party force-multiplier, that +1 DC you're giving everyone is pretty darn good.

My point is that you're giving up much of the force-multiplier stuff.


As for a different mix being better, I dunno. I like the unusual combination of buff spells, _huge_ number of skill points, native umd, haggle, diplomacy, and intimidate, songs, and more hps (more than a wiz, less than a cleric). Plus, I get the cleric/wizard lore bit, which gets me able to use level 20+ wizard/cleric special dialogue options which I think is just super awesome. Think altar blessing in LoD.
You've just described why a Wizard 18 / FVS 1 / Fighter 1 is better (or Wizard 18 / Bard 1 / Fighter 1 ... or wizard 18 / bard 1 / cleric 1)


To me, a bard is a rogue/cleric/wizard sort of chap. Doesn't need to be great at anything, just has to be better than nothing. I just want to try and squeeze as much of what is bardiness to me out of the char, while improving my capacity to smack things around. My current bard is totally self sufficient, but I want to see if I can get another self-sufficient bard with more melee beef.

Let me ask it differently. What makes you good / special? What can you do better than anyone else or other build targets?

AtomicMew
01-07-2014, 04:07 PM
Bard is not viable. EK is barely viable. To answer your question simply, combining two non-viable ideas will not make a new idea that is viable.

RoguemcStabby
01-08-2014, 12:41 PM
I feel that there may be a synergy between the sorcerer Eldritch knight enhancements and the bard class. I was wondering if any of you think that a build like bard 12 sorc 6 fighter 2 would be viable for decent dps, self healing, bard songs/spells, sorc sp/spells, and fighter feats. If you can think of a feat progression or viable enhancements feel free to post them. Thanks for your responses.

SO I've been playing around with this for a few weeks now...
WARNING - This is really my first attempt at a multiclass build.

My current build is 2 fig / 5 wiz / 13 bard (currently @ lvl 16)

BASE
@ level 16

34 point

starting (gear / buffs not accounted for)
STR 16 - +3 TOME, +2 from WC enhancement = 26 @ lvl 16 with all level ups into this stat.
DEX 8 - +2 TOME = 10
CON 16 - +2 TOME = 18
INT 16 - +2 TOME = 18
WIS 9 - +2 TOME = 11
CHA 8 - +2 TOME = 10 (+6 item to access bard spells)

"Fully buffed" @ 16 -
STR = 42 (+4 str item, ship buffs + rage, tensers, skaldic rage)
CON = 30 (+4 STR ITEM, ship buffs, rage, tensers, skaldic rage)
DEX = 21 ( +5 str item, ship buffs, tensers)
INT = 20 (ship buffs, NEED INT ITEM)
WIS = 17 (ship buffs, +4 wis item)
CHA = 18 (ship buffs, +6 cha item)


Reasoning:

Wizard = Extra Feats / Metamagic's, some low level buffs.

Perma Tensers = BAB equal to Char level.
Fighter = Extra Martial Feats

EK = ASF Reduction, Doublestrike bonuses, among other things.

AC = 56, PRR = 39, BUT, I haven't really optimized the gear on this toon.

NOW

If I had to redo it, I might swap 2 fighter for 2 rogue or 2 monk (evasion)..

There's lots of other potential synergy, but I haven't worked out all the maths yet.

Skaldic + EK lines have lots of potential.. you miss out on all your capstones and many of your cores.

FEATS

Some but not all...

Imp Crit Slash
Cleave
Greate Cleave
Extend (you will need this)
Empower Heal
Quicken
Insightful Reflexes
Power Attack
SF : Enchantment (which I should swap for something better)
Augment Summoning (should swap for for something better) --- Considered PM skeleton or Epic Summons

NOTE

Tensers affects spell CD and your self healing spells will need to be amped up with devotion, heal skill, and any other means you have to boost positive spellpower.

I welcome thoughts about this...

Scrag
01-08-2014, 01:47 PM
So, if you took 1 level of cleric instead of 2 fighter, you would pick up divine might and heavy armor proficiency (which you get anyway as part of fighter).
1 cleric lets you work out, with divine might, more spell points and 48str/44cha (+5 tome instead of +3 str tome and +2 cha tome). This is putting all your level ups and enh stats into charisma.

Is that worth the loss of 2 feats? I don''t know to be honest, and was hoping to get some positive input instead of largely squashed in this thread. -_-

Why are you taking extend? Just curious. You can definitely make it shrine to shrine using un-extended buffs with 13 levels of bard. :D

I am not sure I would take insightful reflexes with your dex and int so close together. If you went divine might str/cha combo, I would definitely see force of personality for the will save bump, but again that cuts into your 2 free fighter feats.

I would swap out maximize or empower for augment summons. SF enchantment is useless for things like disco ball with a 16 charisma. Either go whole hog after enchantment dc (+cha modifiers in this case), or skip it altogether, stick with healing and buffing, and swap that feat out for something tasty (I have no idea what feat to replace it with).

This is just my view from a 1cleric/5wiz/14 bard point of view at the moment.

edit: I think you can ignore tensers cooldown penalty if you max the snot out of heal skill and devotion and use both cure serious and cure crit.



My current build is 2 fig / 5 wiz / 13 bard (currently @ lvl 16)

BASE
@ level 16

34 point

starting (gear / buffs not accounted for)
STR 16 - +3 TOME, +2 from WC enhancement = 26 @ lvl 16 with all level ups into this stat.
DEX 8 - +2 TOME = 10
CON 16 - +2 TOME = 18
INT 16 - +2 TOME = 18
WIS 9 - +2 TOME = 11
CHA 8 - +2 TOME = 10 (+6 item to access bard spells)

"Fully buffed" @ 16 -
STR = 42 (+4 str item, ship buffs + rage, tensers, skaldic rage)
CON = 30 (+4 STR ITEM, ship buffs, rage, tensers, skaldic rage)
DEX = 21 ( +5 str item, ship buffs, tensers)
INT = 20 (ship buffs, NEED INT ITEM)
WIS = 17 (ship buffs, +4 wis item)
CHA = 18 (ship buffs, +6 cha item)

AC = 56, PRR = 39, BUT, I haven't really optimized the gear on this toon.

Imp Crit Slash
Cleave
Greate Cleave
Extend (you will need this)
Empower Heal
Quicken
Insightful Reflexes
Power Attack
SF : Enchantment (which I should swap for something better)
Augment Summoning (should swap for for something better) --- Considered PM skeleton or Epic Summons

RoguemcStabby
01-08-2014, 02:23 PM
I don't think you could completely mitigate ASF with EK, although you could significantly reduce it.
(I could be wrong) All bard spells are subject to ASF, including the healing spells.

Extend for Displacement, Focusing Chant, Blur, Rage, Haste helps a lot and some situations do not let you keep buffs up "shrine to shrine".

I would trade 2 fig for evasion any day in retrospect. Which means light armor is the only option.
In that case, more dex, less INT. Where I would drop insightful reflexes, and pick up Dodge as a feat.

The tomes I listed are the tomes I have for that toon.

Divine might doesn't seem worth the trouble, but maybe it is. I think I would rather have evasion. 2 monk makes more sense for the martial feats, although 2 rogue is tempting for UMD and trap skills.


-
Trade Augment Summon (a wizard class feat) for mental toughness (there aren't many options)
Trade SF: Enchant for THF
and take ITHF as the last character feat.
Maybe trade Emp Healing for Maximize. Good point.

voodoogroves
01-08-2014, 02:24 PM
Divine might doesn't seem worth the trouble, but maybe it is. I think I would rather have evasion. 2 monk makes more sense for the martial feats, although 2 rogue is tempting for UMD and trap skills.


Bard / Monk is tricky ;-)

RoguemcStabby
01-08-2014, 02:32 PM
Bard / Monk is tricky ;-)

yes. given that it's impossible due to alignment requirements XD

I should add that I see this as a flavor build and something to toy around with... if you're looking for a solo/smash things build, then a juggernaut does this way better.... and you do screw yourself out of many of the benefits of a bard class, which is generally designed as a support role.

WheelerCub
06-19-2014, 12:03 AM
I actually just started experimenting with one that is quite powerful thru mid-level. How that plays out later may be another thing. Either way, it's a ton of fun so far. Some of the benefits include:

* Evasion
* Pretty massive Dodge bonus
* Improved Single Weapon Fighting damage + Improved Shield Bash damage (from Buckler)
* Power Attack
* Swashbuckling
* Skirmisher (+10% dodge w/ buckler)
* Elegant Footwork (20% change to knockdown when an enemy misses).
* Sword Dance (1d20 damage to anyone who misses you)
* Swift Strikes (DEX for damage)
* Bard Song Damage
* Magic Weapon Spell
* +6 AC from Warchanter
* Eldritch Shield (stack up to 3x your Shield magic bonus in temp HP every 6s)
* Song of Heroism +4 attack/saves/skills
* You'll probably want to wear robes with a great AC bonus and other protections to ensure your massive Dodge bonus isn't capped.

* NOTE: Elegant Footwork & Sword Dance can proc from Dodge, AC miss, Blur, Uncanny Dodge, and Displacement.

Primary attacks include:
* Cleave
* Great Cleave
* Eldritch Strike
* Eldritch Tempest
* Blow by Blow (+3 crit threat, +3d6 sonic, -300 threat)
* En Pointe (2 attacks, +12 crit threat, +2W damage, -1 multiplier).
* Your Buckler will proc a shield bash 35% of the time on all attacks
* Sonic Blast (level 10 Sorc version is very fast cast in melee + great damage bonus from Perform Skill).


Level 20 Chaotic Good Drow Male
(2 Rogue / 10 Sorcerer / 8 Bard)


BAB: 12/12/17/22 (Use Tenser's Transformation for max bonus)


Abilities Base Stats
(28 Point) (Level 1)
Strength 13
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 8
Charisma 15


Tomes Used
+2 Tome of Intelligence used at level 7 for more skill pts. And obviously any other tomes you find along the way to increase all your other stats.

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Perform (+2)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Selected) Power Attack

Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)

Level 3 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+4)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Cleave

Level 4 (Sorcerer)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)

Level 5 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Spot (+1.5)

Level 6 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Improved Shield Bash

Level 7 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Spot (+1.5)

Level 8 (Sorcerer)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)

Level 9 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Spot (+1.5)
Feat: (Selected) Great Cleave

Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+8)
Skill: Search (+1)
Skill: Spot (+2)

Level 11 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Spot (+1)

Level 12 (Sorcerer)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Single Weapon Fighting

Level 13 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Search (+1))
Skill: Spot (+1)

Level 14 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)

Level 15 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Piercing Weapons

Level 16 (Sorcerer)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)

Level 17 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Spot (+1)

Level 18 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Single Weapon Fighting

Level 19 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)

Level 20 (Sorcerer)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)



Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Dexterity (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Dexterity (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Sor) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Sor) - Spellsword: Shock (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Sor) - Item Defense (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Sor) - Light Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Sor) - Martial Training (Rank 1)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 3)
Enhancement: Eldritch Knight (Sor) - Critical Accuracy (Rank 1)
Enhancement: Eldritch Knight (Sor) - Critical Accuracy (Rank 2)
Enhancement: Eldritch Knight (Sor) - Critical Accuracy (Rank 3)
Enhancement: Eldritch Knight (Sor) - Dexterity (Rank 1)
Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 1)
Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 2)
Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 3)
Enhancement: Eldritch Knight (Sor) - Critical Damage (Rank 1)
Enhancement: Eldritch Knight (Sor) - Critical Damage (Rank 2)
Enhancement: Eldritch Knight (Sor) - Critical Damage (Rank 3)
Enhancement: Eldritch Knight (Sor) - Dexterity (Rank 1)
Enhancement: Eldritch Knight (Sor) - Tenser's Transformation (Rank 1)
Enhancement: Eldritch Knight (Sor) - Eldritch Shield (Rank 1)
Enhaancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 1)
Enhancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 2)
Enhancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 3)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 2)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 3)
Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)


* Swashbuckler skills not listed in the Character Planner yet *

rezo
06-24-2014, 05:18 AM
Hay WheelerCub, I'm doing almost the same build but, I'm going 2 rog/ 6 wiz/ 12 bard for the finally build. So far I'm 2 rog/ 2 wiz/ 6 bard and the build is a blast. I went wiz for the 2 free feats.