View Full Version : Queen of the Damned, ane End Game Ranger.
TheLegendOfAra
12-23-2013, 03:54 AM
An AA Ranger build centered around Manyshot, 10K Stars, and combining the versatility of Ranger with the saves of a Paladin, and the OPness of a 6Monk splash. While fully ranged capable, this build also incorporates the use of full melee. With both the full TWF line, and partial THF line. staying centered 100% of the time, dual wielding Celestia's for TWF, fully upgraded Sireth for THF, and fully upgraded Pinions for Ranged. This will make use of the Planar Conflux set bonus for a constant +15 PRR boost, which other versions of this build I have designed didn't have.
With this set up you should be able to solo EE's playing both ranged and melee setups. (Fury of the Wild for ranged soloing, and Legendary Dreadnaught for melee soloing.)
11Ranger/6Monk/3Paladin
36pnt, Lawful Good, Human
Past lives: 3xRanger, 1xPaladin (This build would greatly benefit from 3xMonk, 3xFighter, 3xRogue, and 2 more Paladin lives; I'm to lazy for all that.)
Stats:
Starting -
Strength - 17
Dexterity - 10 (Could drop this to 9, but it makes getting your feats at the right times annoying.)
Constitution - 12
Intelligence - 9 (if you drop dex, put extra point here.)
Wisdom - 16
Charisma - 14
End game -
Strength - 54
Dexterity - 32
Constitution - 44
Intelligence - Meh
Wisdom - 48
Charisma - 40ish (Not 100% sure what this will be yet, since I don't know what all I'll be able to slot gear wise.)
For the purpose of this thread assume +5 tomes in every stat, currently running full +4's; will likely be buying a supreme tome soon)
Class progression was an interesting one to nail down. I had to rethink it a couple times because I'm relying on tomes for stat requirements on feats. I finally settled on 1 - Ranger, 2/3 - Monk, 4/5 - Paladin, 6/11 - Ranger, 12/15 - Monk, 16/19 - Ranger, 20-either 3Pali/7Monk/12Ranger.
Feats: 3 Monk, 1 Monk path, 1 Paladin Deity, 5 Epic, 3 Favored Enemies, 8 Human = 21 total feat choices.(Not to mention the tons of free feats)
Ranged:
Point Blank Shot
Precision
Zen Archery
10K Stars
Improved Critical: Ranged
Melee:
Power Attack
Cleave
Great Cleave
Two Handed Fighting
Improved Two Handed Fighting
Improved Critical: Bludgeon (May swap for Pierce.)
Overwhelming Critical
Other:
Empower Healing Spell
Master of Forms
Paladin: Follower of the Silver Flame
Monk: Path of Harmonious Balance
Epic Fortitude
Perfect Two Handed Fighting
Perfect Two Weapon Fighting
Skills: Max Concentration, Diplomacy, UMD, Heal. Put extra points into Bluff or Tumble.
Twists:
Bane of Undeath
Dance of Flowers
Pin/Primal Scream/Sense Weakness
Enhancements:
Human: 18 AP
Damage Boost
Human Adaptability: +1 Strength
Action Surge: +3 Str/Con/Cha
Max Heal Amp line
Arcane Archer: 32 AP
Summon Arrow
First 3 Cores
Force Arrows tier 3
Dispelling Shot tier 3
Energy of the Wild tier 2
Inferno shot tier 3
+2 Wisdom
Terror/Paralyze Arrows tier 1
Arrow of Slaying
Tempest: 12 AP
First core
Improved Reactions tier 3
Haste Boost 3
Whirling Blades tier 1
Knight of the Chalice: 7 AP
First Core
Extra Turning Tier 3
Extra Smite tier 1
Divine Might tier 1
Ninja Spy: 11 AP
All cores to Shadow Fade
Sneak Attack Training tier 2
Acrobatic tier 3
Agility tier 1
Gear:
Will post this once I figure out a somewhat ideal set. Currently only have my level 25 setup, which has not been updated.
Once I figure out my gear set up I will also break down my fort bypass, double strike%, PRR, Dodge, Saves, Heal Amp and anything else.
EDIT~ All that **** typing and I got a typo in the thread name. >.<
Nice build.
2 questions though:
If your THF weapon of choice is Sireth, why bother with THF line? THF is obviously better for large packs of mobs for cleaves. AFAIK quarterstaffs do not trigger glancing blows on cleaves, momentum swings etc.
And for single target DPS TWF is the logical choice. Maybe drop those for quicken and IC: pierce?
How do you heal yourself? CL10 CMW doesn't really cut it in my opinion. On my ranger it heals for 200ish running with 330 devotion and 10%/10%/10%/10%/20%/30% heal amp...
Just heal scrolls?
sephiroth1084
12-23-2013, 04:21 AM
Why are you bothering with THF fighting when you've got so much monk and ranger in your build? Why not drop those feats in favor of something more useful and just stick with TWF?
Path of Harmonious Balance is worth picking up if you aren't going to be using the dark moves, since it allows you to perform one of the light finishers if you decide you want it (1 minute of Blur, +2 attack and skills and saves, immunity to stun, or 25% reduction to SP for you and your group). You don't have to use it, but it gives you the option, while Dominion is largely useless unless you're actually using the strikes.
TheLegendOfAra
12-23-2013, 04:36 AM
Nice build.
2 questions though:
If your THF weapon of choice is Sireth, why bother with THF line? THF is obviously better for large packs of mobs for cleaves. AFAIK quarterstaffs do not trigger glancing blows on cleaves, momentum swings etc.
And for single target DPS TWF is the logical choice. Maybe drop those for quicken and IC: pierce?
How do you heal yourself? CL10 CMW doesn't really cut it in my opinion. On my ranger it heals for 200ish running with 330 devotion and 10%/10%/10%/10%/20%/30% heal amp...
Just heal scrolls?
I'll stick with CLW/CMW for the most post, with heal scrolls and Cocoon as needed. This has been all I've ever needed before, for the most part.
I solo'd EEDA with just unmeta'd CLW/CMW on a very similar build. When I run mostly melee though I will make sure I have Cocoon twisted for emergencies.
And I actually didn't know that Quarterstaffs didn't trigger glancing blows on cleaves. I hadn't really played around with it too much to take notice before. I may drop them if this is the case, but It was hard to see anything else I really needed, tbh. Although Quicken may be nice. Haven't had that in a long time.. Haha
Why are you bothering with THF fighting when you've got so much monk and ranger in your build? Why not drop those feats in favor of something more useful and just stick with TWF?
Path of Harmonious Balance is worth picking up if you aren't going to be using the dark moves, since it allows you to perform one of the light finishers if you decide you want it (1 minute of Blur, +2 attack and skills and saves, immunity to stun, or 25% reduction to SP for you and your group). You don't have to use it, but it gives you the option, while Dominion is largely useless unless you're actually using the strikes.
Like I stated above, I didn't realize Quarterstaffs didn't trigger glancing blows on Cleaves. I'm open to dropping these feats if this is the case, although I'll still use Sireth pretty often. And I may just keep them and use Cleaver to melee large groups of mobs; Just because I can.
Okay, So the finishers are still tied to the path you choose? I wasn't sure if that was still the case since the old path specific enhancements can now be taken by anyone. lol I'll change that then.
sephiroth1084
12-23-2013, 07:14 AM
Well, you still only get the strike (light or dark) from the path you choose, and the finishers require the strike...
If you have GTWF, Improved Precise Shot, and Manyshot, why do you need to be using a 2-hander? You have Great Cleave and Cleave if you really want them, but IPS + Manyshot + Adrenaline should do a better job of taking care of groups than a 2-handed weapon will, especially if you're running on EE, where having even 1 mob on you can be a death sentence, let alone a group.
It just seems like a real waste of feats. Quicken would serve you well. Then you have some choices for your last heroic feat--Toughness, a bonus to saves, Skill Focus something or other, Dodge, Grand Master of Forms, Stunning Fist (you have pretty good Wis for this), Power Critical, Quick Draw... Then, in place of Perfect Two Handed Fighting, you could pick up one of Epic Spell Power: Positive, Elusive Target, Pierce DR, First Blood, Guardian Angel, Holy Strike, Forced Escape, or another Toughness, all of which would probably be better for you.
Finally, what are you getting out of dumping your Dex, other than losing +1[W] and +2% Dodge by being unable to qualify for Combat Archery?
TheLegendOfAra
12-23-2013, 02:17 PM
Well, you still only get the strike (light or dark) from the path you choose, and the finishers require the strike...
If you have GTWF, Improved Precise Shot, and Manyshot, why do you need to be using a 2-hander? You have Great Cleave and Cleave if you really want them, but IPS + Manyshot + Adrenaline should do a better job of taking care of groups than a 2-handed weapon will, especially if you're running on EE, where having even 1 mob on you can be a death sentence, let alone a group.
It just seems like a real waste of feats. Quicken would serve you well. Then you have some choices for your last heroic feat--Toughness, a bonus to saves, Skill Focus something or other, Dodge, Grand Master of Forms, Stunning Fist (you have pretty good Wis for this), Power Critical, Quick Draw... Then, in place of Perfect Two Handed Fighting, you could pick up one of Epic Spell Power: Positive, Elusive Target, Pierce DR, First Blood, Guardian Angel, Holy Strike, Forced Escape, or another Toughness, all of which would probably be better for you.
Finally, what are you getting out of dumping your Dex, other than losing +1[W] and +2% Dodge by being unable to qualify for Combat Archery?
Because I like THF? I'm not min-maxing every last thing and only doing the most viable thing with the exclusion of everything else. To me that's just not fun. And unlike every other Monkcher out there I don't like being ranged 100% of the time. I like to play in different ways whenever I can, and frankly I don't have the time to really level, gear, and grind destinies for more than one toon. So I'm designing one that can do everything pretty well, but not really the best at anything.
I'm aware this is a really unpopular choice for most people in today's end game, but it's what works best for me.
I do agree though that dropping the feats may be more optimal since they won't do anything for Sireth, so Dodge and perhaps Quicken are better choices. Other than that I don't see much I need or want, tbh.
I'm getting a much better Cha, so better saves, and with Divine might up almost 100% of the time, I'll pretty much make up for the +1[W]. I don't see a way to boost both of these to the numbers I would need, while keeping my Str high enough to grab OC, AND keeping my wisdom up enough to have a decent 10K stars. Sadly something had to be given up on the build, and I've never had CA before, and it didn't hurt me. It seemed the obvious thing to give up.
Nightmanis
12-23-2013, 05:33 PM
Needs more bacon and sammiches.
sephiroth1084
12-23-2013, 06:22 PM
Because I like THF? I'm not min-maxing every last thing and only doing the most viable thing with the exclusion of everything else. To me that's just not fun. And unlike every other Monkcher out there I don't like being ranged 100% of the time. I like to play in different ways whenever I can, and frankly I don't have the time to really level, gear, and grind destinies for more than one toon. So I'm designing one that can do everything pretty well, but not really the best at anything.
I'm aware this is a really unpopular choice for most people in today's end game, but it's what works best for me.
I do agree though that dropping the feats may be more optimal since they won't do anything for Sireth, so Dodge and perhaps Quicken are better choices. Other than that I don't see much I need or want, tbh.
I'm getting a much better Cha, so better saves, and with Divine might up almost 100% of the time, I'll pretty much make up for the +1[W]. I don't see a way to boost both of these to the numbers I would need, while keeping my Str high enough to grab OC, AND keeping my wisdom up enough to have a decent 10K stars. Sadly something had to be given up on the build, and I've never had CA before, and it didn't hurt me. It seemed the obvious thing to give up.
I'd forgotten that we'd had a similar discussion a week or two ago in another thread (I'd forgotten your stance on wanting to cram everything into one character--that probably should have been more explicit in the OP).
I guess more Cha makes up for the loss of CA somewhat, and it isn't a necessity anyway.
Still think it's kind of a waste to pick up THF when you get all of TWF for free--there are very, very few instances where it's actually worth swapping from GTWF to ITHF, even with the Cleaves, but then again, it's your character to do with as you like.
TheLegendOfAra
12-23-2013, 06:28 PM
Needs more bacon and sammiches.
Bacon and Sammiches not included, see service provider for assistance.
Wizza
12-23-2013, 06:35 PM
Ara, endgame and Ranger in one sentence. This is April fools, isn't it?
TheLegendOfAra
12-23-2013, 06:42 PM
I'd forgotten that we'd had a similar discussion a week or two ago in another thread (I'd forgotten your stance on wanting to cram everything into one character--that probably should have been more explicit in the OP).
I guess more Cha makes up for the loss of CA somewhat, and it isn't a necessity anyway.
Still think it's kind of a waste to pick up THF when you get all of TWF for free--there are very, very few instances where it's actually worth swapping from GTWF to ITHF, even with the Cleaves, but then again, it's your character to do with as you like.
You're right, I guess I should have made that more clear in the OP.
Eh, I wish I could have picked it up. I mean, I would certainly love having the added damage, but I'll be breaking even compared to my last AA build since I'll be twisting in Dance of Flowers; I was happy with my DPS on that build, so this should work out to be even better. Possibly still not the best it could be, but I either dump CHA to get a good dex, in which case splashing pali is pointless, or I dump STR and OC, in which case melee goes out the window completely.
I'm really not set in stone about this, and I am up to changing the build. I mean, I'm currently only level 4 so it's not that big of a deal. I expect I'll probably have 10+ LR's on this toon anyways just to get everything exactly as I want it. Lol The only reason I wanted both is because I don't enjoy just using 1 weapon, or one set of weapons. So if I just TWF, and ignore THF(whether I take the feats of not) I can only use Celestia's and Pinion. That get's old after a while to me.
TheLegendOfAra
12-23-2013, 06:47 PM
Ara, endgame and Ranger in one sentence. This is April fools, isn't it?
Die you filthy caster!
Rangers are the Master Class.
sephiroth1084
12-23-2013, 06:57 PM
You're right, I guess I should have made that more clear in the OP.
Eh, I wish I could have picked it up. I mean, I would certainly love having the added damage, but I'll be breaking even compared to my last AA build since I'll be twisting in Dance of Flowers; I was happy with my DPS on that build, so this should work out to be even better. Possibly still not the best it could be, but I either dump CHA to get a good dex, in which case splashing pali is pointless, or I dump STR and OC, in which case melee goes out the window completely.
I'm really not set in stone about this, and I am up to changing the build. I mean, I'm currently only level 4 so it's not that big of a deal. I expect I'll probably have 10+ LR's on this toon anyways just to get everything exactly as I want it. Lol The only reason I wanted both is because I don't enjoy just using 1 weapon, or one set of weapons. So if I just TWF, and ignore THF(whether I take the feats of not) I can only use Celestia's and Pinion. That get's old after a while to me.
There are other weapons out there that you can use...other shortswords, handwraps... /shrug
As for Combat Archery...
Str 16 +5 tome +2 levels = 23 for OC
Dex 16 +5 tome = 21 for CA
Con 12
Int 8
Wis 16 +5 levels here
Cha 10 +1 exceptional, +2 Insight, +8 enhancement (can stick in an augment slot) +2 ship = 23 (+6)
I don't know where you were getting to a 40ish Cha from a 14 without putting level-ups or enhancements in there... You have few options for bumping that to a 24 Cha, and starting at a 10 only leaves you 4 points behind your starting 14. You didn't show how your stats were getting to the levels you presented, such as where you were putting level-ups, but I'd guess they were going in Wis for 10K Stars. In that case, what you end up with is a Str that is 1 or 0 points lower, and a Wis that is 2 points lower. You have the same Con, and lose 1 skill point per level. If it's really important to you, you could bump Int to an 11 and drop either Cha or Con by 1, so that +5 tome rounds out your Int eventually (I honestly wouldn't value the 1 extra skill point gained by Int increasing to an even number at level 19 that highly).
Note that 4 points difference in starting Cha yields -2 to saves, and -1 Str modifier. The saves loss kind of sucks, but you should be fine in that regard anyway (plus, with 6 more starting Dex, you'll have a better Reflex, which is important), and the difference on Str is negligible when meleeing, and more than made-up for by CA's +7 damage on average when using Pinion.
Nightmanis
12-23-2013, 07:43 PM
Bacon and Sammiches not included, see service provider for assistance.
So what you're saying is you're going to serve me some bacon sammiches. Got it. I'll take them as payment for being your personal bodyguard.
TheLegendOfAra
12-24-2013, 05:49 PM
There are other weapons out there that you can use...other shortswords, handwraps... /shrug
As for Combat Archery...
Str 16 +5 tome +2 levels = 23 for OC
Dex 16 +5 tome = 21 for CA
Con 12
Int 8
Wis 16 +5 levels here
Cha 10 +1 exceptional, +2 Insight, +8 enhancement (can stick in an augment slot) +2 ship = 23 (+6)
I don't know where you were getting to a 40ish Cha from a 14 without putting level-ups or enhancements in there... You have few options for bumping that to a 24 Cha, and starting at a 10 only leaves you 4 points behind your starting 14. You didn't show how your stats were getting to the levels you presented, such as where you were putting level-ups, but I'd guess they were going in Wis for 10K Stars. In that case, what you end up with is a Str that is 1 or 0 points lower, and a Wis that is 2 points lower. You have the same Con, and lose 1 skill point per level. If it's really important to you, you could bump Int to an 11 and drop either Cha or Con by 1, so that +5 tome rounds out your Int eventually (I honestly wouldn't value the 1 extra skill point gained by Int increasing to an even number at level 19 that highly).
Note that 4 points difference in starting Cha yields -2 to saves, and -1 Str modifier. The saves loss kind of sucks, but you should be fine in that regard anyway (plus, with 6 more starting Dex, you'll have a better Reflex, which is important), and the difference on Str is negligible when meleeing, and more than made-up for by CA's +7 damage on average when using Pinion.
40 Cha isn't that hard to achieve.
14 base, +5 Tome, +10 item, +3 Insightful, +1 Exceptional, +3 enhancement, +2 Ship, +2 Yugo... That's 40 right there, and then situationally there is +2 Bard Song.
While I like your idea here on how to grab CA, it does entirely revolve around me either buying, or looting a number of +5 tomes. While I'm not totally opposed to this idea, I do not currently have any +5's on this toon(I have the worst loot luck ever.) So I'll keep it in mind as an good option later, but for now I think I'll just live without CA.
And you're right, 2 levels up into Str for OC, the rest into Wis.
So what you're saying is you're going to serve me some bacon sammiches. Got it. I'll take them as payment for being your personal bodyguard.
http://www.peoplesniper.com/image/people/small/1211/fairy-tales-can-come-true-sammiches-people-pic-1353108115.jpg
Nightmanis
12-24-2013, 08:37 PM
40 cha isn't that hard to achieve.
14 base, +5 tome, +10 item, +3 insightful, +1 exceptional, +3 enhancement, +2 ship, +2 yugo... That's 40 right there, and then situationally there is +2 bard song.
While i like your idea here on how to grab ca, it does entirely revolve around me either buying, or looting a number of +5 tomes. While i'm not totally opposed to this idea, i do not currently have any +5's on this toon(i have the worst loot luck ever.) so i'll keep it in mind as an good option later, but for now i think i'll just live without ca.
And you're right, 2 levels up into str for oc, the rest into wis.
http://www.peoplesniper.com/image/people/small/1211/fairy-tales-can-come-true-sammiches-people-pic-1353108115.jpg
:d
sephiroth1084
12-25-2013, 12:41 PM
40 Cha isn't that hard to achieve.
14 base, +5 Tome, +10 item, +3 Insightful, +1 Exceptional, +3 enhancement, +2 Ship, +2 Yugo... That's 40 right there, and then situationally there is +2 Bard Song.
While I like your idea here on how to grab CA, it does entirely revolve around me either buying, or looting a number of +5 tomes. While I'm not totally opposed to this idea, I do not currently have any +5's on this toon(I have the worst loot luck ever.) So I'll keep it in mind as an good option later, but for now I think I'll just live without CA.
And you're right, 2 levels up into Str for OC, the rest into Wis.
Uh...you said in your OP that +5 tomes in every stat should be assumed, and you even use a +5 tome in your Cha breakdown to show how "easy" it is to achieve a 40 Cha. How does that logic not apply to my suggestion regarding CA?
As for your Cha breakdown, that is not at all easy: you're spending an item slot on +10 Cha and something else (maybe also with an augment slot), another slot on +3 Insightful Cha, 6 AP for +3 from enhancements (not sure what enhancements you're using to buy Cha...can't get more than +1 with 3 levels of paladin, nor can you get more than +1 from human...I guess you could be another +1 from Henshin Mystic, but that's a whole lot of AP invested), and Cha pots drop your Fort save by 4 points, and all for a build for which Cha is a secondary, or even tertiary, stat. And do you have a pocket bard?
More reasonable, I think, would be X starting Cha +8 (augment) +2 Insightful (augment) +1 exceptional (Globe of True Imperial Blood) +5 tome +2 ship = 18+X. A starting 14 would get you to 32, and doesn't eat up any super-valuable resources (like AP or primary item slots). The problem with Cha enhancements is that they require you to invest too much into the related trees to access them--do you really want to spend 12 AP in a paladin tree, or more than 8 in Henshin? Would you rather have a bonus to Cha from Human than Wis, Str, or Con? The Yugo pots are usable, but really depend on your final saves, and what you're running. A net swing of -3 Fort save for +1 Refl, +1 Will, +1/2 damage (Str), +1 to UMD and Diplomacy only looks like a good trade if you're well into no-fail territory on your Fort saves, which you may be, but that's still a concern.
Drwaz99
12-25-2013, 01:25 PM
I have nothing to add except perhaps this:
Were you drunk when you came up with this?
TheLegendOfAra
12-29-2013, 01:32 AM
I have nothing to add except perhaps this:
Were you drunk when you came up with this?
Probably.
Uh...you said in your OP that +5 tomes in every stat should be assumed, and you even use a +5 tome in your Cha breakdown to show how "easy" it is to achieve a 40 Cha. How does that logic not apply to my suggestion regarding CA?
As for your Cha breakdown, that is not at all easy: you're spending an item slot on +10 Cha and something else (maybe also with an augment slot), another slot on +3 Insightful Cha, 6 AP for +3 from enhancements (not sure what enhancements you're using to buy Cha...can't get more than +1 with 3 levels of paladin, nor can you get more than +1 from human...I guess you could be another +1 from Henshin Mystic, but that's a whole lot of AP invested), and Cha pots drop your Fort save by 4 points, and all for a build for which Cha is a secondary, or even tertiary, stat. And do you have a pocket bard?
More reasonable, I think, would be X starting Cha +8 (augment) +2 Insightful (augment) +1 exceptional (Globe of True Imperial Blood) +5 tome +2 ship = 18+X. A starting 14 would get you to 32, and doesn't eat up any super-valuable resources (like AP or primary item slots). The problem with Cha enhancements is that they require you to invest too much into the related trees to access them--do you really want to spend 12 AP in a paladin tree, or more than 8 in Henshin? Would you rather have a bonus to Cha from Human than Wis, Str, or Con? The Yugo pots are usable, but really depend on your final saves, and what you're running. A net swing of -3 Fort save for +1 Refl, +1 Will, +1/2 damage (Str), +1 to UMD and Diplomacy only looks like a good trade if you're well into no-fail territory on your Fort saves, which you may be, but that's still a concern.
Sorry it's take me a couple days to reply, RL and health issues have kept me offline.
Anyways, I will get my +5 tomes eventually so I thought it would be a good idea to look into the options they would open up, hence the OP.
However, what I'm saying in that while your idea would work once I get those +5 tomes, I can't use it right now unless I buy the tomes. And seeing as how I won't be able to log into the game until after the sale is over, that doesn't look very likely.
Anyways, my OP lists CHA at 40ish; may be a couple points higher, or lower. So 38, 40... Meh, same same.
And to me it is that easy..
Cha will boost my saves, DPS, skills. That makes it pretty much a main stat in my book. So a +10 item, and a +3/2 augment, a +1 augment, and some AP aren't too deep of an investment to me. In fact, all it really means is that instead of slotting int like I have on previous builds, I'll slot cha instead.
Also, the +3 from the enhancements are from Human Action Surge, which I'll be using for +3 Str/Cha/Con while an action boost is activated.
Really the only thing I'm giving up is a couple of gear slots, which isn't such a big deal.
scoobmx
01-11-2014, 08:09 PM
I think it needs more pew pew
TheLegendOfAra
02-28-2014, 09:18 AM
I think it needs more pew pew
I realize I'm a little late here but... SCOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB!
scoobmx
03-01-2014, 09:27 AM
I realize I'm a little late here but... SCOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB!
Ara we always knew you were kinda slow but... Wow xD
TheLegendOfAra
03-04-2014, 08:57 PM
Ara we always knew you were kinda slow but... Wow xD
I should be very angry about that, but I'm just happy to see that stupid name again. lmao
Also, die.
TheLegendOfAra
03-10-2014, 11:11 AM
So after playing a bit and testing some things, I ran into a feat problem in game while leveling that I had somehow missed while using the character planner. No idea how it happened, but it forced me to rework the build a bit. Here's my somewhat revised build:
Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Lawful Good Human Female
(3 Paladin \ 6 Monk \ 11 Ranger \ 8 Epic)
Hit Points: 436
Spell Points: 605
BAB: 18\18\23\28\28
Fortitude: 23
Reflex: 20
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 17 24
Dexterity 9 13
Constitution 12 16
Intelligence 8 12
Wisdom 16 26
Charisma 15 19
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 22
Bluff 2 12
Concentration 5 35
Diplomacy 2 13
Disable Device n/a n/a
Haggle 4 14
Heal 7 39
Hide -1 9
Intimidate 2 12
Jump 3 18
Listen 3 16
Move Silently -1 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 9
Search -1 9
Spellcraft -1 9
Spot 3 16
Swim n/a n/a
Tumble 1 32
Use Magic Device 4 23
Level 1 (Ranger)
Feat: (Human Bonus) Cleave
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Power Attack
Level 2 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 3 (Monk)
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Toughness
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Ranger)
Feat: (Selected) Great Cleave
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elf
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 10 (Ranger)
Level 11 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 12 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Empower Healing Spell
Level 16 (Monk)
Level 17 (Monk)
Feat: (Monk Bonus) Precision
Level 18 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Human
Feat: (Selected) Ten Thousand Stars
Level 19 (Ranger)
Level 20 (Paladin)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 2)
Enhancement: Human - Action Surge: Charisma (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 2)
Enhancement: Human - Action Surge: Strength (Rank 3)
Enhancement: Human - Sniper (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 2)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 3)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 2)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 3)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Level 21 (Ranger)
Feat: (Selected) Master of Forms
Level 22 (Ranger)
Level 23 (Ranger)
Level 24 (Ranger)
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Ranger)
Level 26 (Ranger)
Level 27 (Ranger)
Feat: (Selected) Epic: Epic Fortitude
Level 28 (Ranger)
*Couple notes* Build will still play the same, except since I'm forced to drop the THF feats I will cleave when more when using Sireth as opposed to before since I'm giving up glancing blows anyways. Yay Cleaves. At cap once I get to play around with it a bit I may just drop Sireth all together and swap IC: Blunt for IC: Pierce. Not sure the DPS will be as good as I had thought with the loss of glancing blows.
Sadly because of the stat requirements for feats, and this build being very MAD I couldn't really pick up anything to replace those feats that was really worthwhile. THF was dropped for Toughness; Completionist would have been the obvious replacement feat of choice if I had it, but since I don't my options were limited.
I'm considering a TR for the same build but pushing all the Monk levels to the end as that might help with the stat requirements a bit, since it would be nice to drop Toughness for Dodge. I was reluctant to do this originally because it really wastes the skill points I could get with my Ranger levels, but I think in the end it would be better feat wise. This has the added downside of not having evasion until at least level 9 and having pretty terrible saves early on as well. This would make leveling much more tedious as I wouldn't be able to rely on evasion from level 3-9 and would slow my leveling down a bit.
In conclusion, I'm an idiot.
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.