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View Full Version : Couple random ideas



Eilierie
12-18-2013, 01:45 PM
1 - Make Named Raid loot percentage of drop scale up with number of completions. After Named pull the loot counter resets.

- Example: how many people/stories have you known of with 80+ completions of ADQ and no Torc ?

2 - More quests with multiple ways to complete ala Genesis Point but with each alternate ending giving different loot options, so in other words a reason to try each ending or a way for say a non trapper to complete if one path is trapped for example.

TeacherSyn
12-19-2013, 08:36 AM
1 - Make Named Raid loot percentage of drop scale up with number of completions. After Named pull the loot counter resets.

- Example: how many people/stories have you known of with 80+ completions of ADQ and no Torc ?

2 - More quests with multiple ways to complete ala Genesis Point but with each alternate ending giving different loot options, so in other words a reason to try each ending or a way for say a non trapper to complete if one path is trapped for example.

On #2: There are a few quests that allow alternate paths to complete them, but yeah, they are few and far between. Too many quests require beatdown prowess that some classes cannot offer. A bit more cleverness rather than cleaver-ness for alternate ways to beat a foe (such as a high Diplomacy or Bluff to confuse them into surrender or doing your will) would have some benefit.

To Turbine's credit, my understanding is that the most recent quest, "A Study in Sable", offers a way to complete with little combat--and it's a L28 quest.