PDA

View Full Version : Favored Soul Evoker Build, Please Critique!



Oberon_Shrader
12-16-2013, 12:13 AM
Hi Everyone,

I've been struggling with making a reasonable Favored Soul Evoker build and this is what I've finally come up with.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Evoker
Level 28 Lawful Good Human Male
(20 Favored Soul \ 8 Epic)
Hit Points: 515
Spell Points: 2423
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 13
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 10 12
Dexterity 10 12
Constitution 16 22
Intelligence 12 14
Wisdom 16 30
Charisma 14 18

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Constitution used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 18
Bluff 2 12
Concentration 7 37
Diplomacy 2 12
Disable Device n/a n/a
Haggle 2 12
Heal 7 41
Hide 0 9
Intimidate 2 12
Jump 2 27
Listen 3 18
Move Silently 0 9
Open Lock n/a n/a
Perform n/a n/a
Repair 1 10
Search 1 10
Spellcraft 5 33
Spot 3 18
Swim 0 9
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Favored Soul)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Toughness


Level 2 (Favored Soul)


Level 3 (Favored Soul)
Feat: (Selected) Extend Spell


Level 4 (Favored Soul)


Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire


Level 6 (Favored Soul)
Feat: (Selected) Quicken Spell


Level 7 (Favored Soul)


Level 8 (Favored Soul)


Level 9 (Favored Soul)
Feat: (Selected) Spell Focus: Evocation


Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid


Level 11 (Favored Soul)


Level 12 (Favored Soul)
Feat: (Selected) Maximize Spell


Level 13 (Favored Soul)


Level 14 (Favored Soul)


Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Heighten Spell


Level 16 (Favored Soul)


Level 17 (Favored Soul)


Level 18 (Favored Soul)
Feat: (Selected) Greater Spell Focus: Evocation


Level 19 (Favored Soul)


Level 20 (Favored Soul)
Feat: (Deity) Favored Soul Damage Reduction: Cold Iron


Level 21 (Epic)
Feat: (Selected) Epic: Epic Toughness


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Epic Spell Focus: Evocation


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Guardian Angel


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Forced Escape
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Human - Human Adaptability: Constitution (Rank 1)
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Shield Mastery (Rank 1)
Enhancement: Human - Shield Mastery (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Heroism (Rank 1)
Enhancement: Human - Greater Heroism (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Summon Archon (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Vengeful Magic (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Maximize (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Maximize (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Efficient Maximize (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Articles of Faith (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Quicken (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Quicken (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Efficient Quicken (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Heighten (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Heighten (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 3)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Wisdom (Rank 1)




Now, for a brief explanation. I realize that DC casting divines have been lacking recently, but I'm willing to bet they improve this in the new divine destiny. I'm banking on it with this build, actually.

I want to be able to heal a party/raid and be able to do some damage with my spells (I really like caster types). If I can't be great DPS in EE and get relegated to mostly heals, I'm fine with that; I just don't have the time to do all the wizzy/sorc PLs.

What do you of the community think? Will it perform reasonably? Thanks!

Silverleafeon
12-16-2013, 01:51 AM
Hi Everyone,Hello



Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 10 12
Dexterity 10 12
Constitution 16 22
Intelligence 12 14
Wisdom 16 30
Charisma 14 18

You could probably adjust this a bit.
Try for a 17/18 wisdom?
Need 6 points to raise to 18?
Drop a point out of Str, Dex, Con, Cha?
After all if the push is for high evocation DCs, might as well start with an 18 wisdom?
You can make up for that lost con point with a high level item or a human enc boost.



Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 18
Concentration 7 37
Heal 7 41
Jump 2 27
Spellcraft 5 33
Tumble n/a n/a
Use Magic Device n/a n/a


These are the skills that matter to you.
1 point into tumble helps falling.
With Medium armor you can skip over umd, but some like it.


Feat: (Selected) Toughness
Only 20 hit points which is not a lot.
To get Epic Toughness you need 21 con.
Starting with 16+4 tome = 20, are you planning on using a level increase on con instead of wis?
This makes your wisdom 3 points lower than it could be right off the bat.
Try for +10 con item, greater false life, greensteel hp item, diamond of vitality, yes its a longer road, you wanted an evoker right?


Feat: (Selected) Extend Spell
The days of extending blade barrier are gone, having 28 caster levels makes extending anything but divine power worthless for a divine.
You are an evoker, not a battle cleric.
So far you have three spare feats, we might find a use for them?


Feat: (Favored Soul Bonus) Energy Resistance: Acid
Nice touch, I usually go electric, but this is good choice too.



Level 20 (Favored Soul)
Feat: (Deity) Favored Soul Damage Reduction: Cold Iron
You have plenty of healing, go Silver Flame for the light SLA?
You are all set up for that route.


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
You don't need haste, just a pair of 30% striding boots, you might could even augment it.
You have better thing to do than swing at stuff.

Take Hellball instead, expensive but right up your alley.


So, you have 3 free feats.

You could spend them two places, either Spell Pen, Greater Spell Pen, and Epic Spell Pen;
effectively granting you the what a lot of wizard/favored soul past lives would grant.

Or you could spend them on Mental Toughness, Greater Mental Toughness, and Epic Mental Toughness;
effectively granting you +3 critical hits on your evocation spells.


The spell pen is necessary if you wish to use Implosion, Energy Drain, Destruction, Greater Command.
If you wish to do sheer evoker damage, spell pen is not needed, and more spell points means more blowing up.


There are some tricks that could make you a much better evoker, go look at the magistar epic destiny.

Twist in from tier 2:
[Spell School] Specialist: Passive Bonus: +[1/2/3] DC to chosen school.
Twist in from tier 3:
[Spell School] Augmentation: Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 10 for [10/20/30] seconds.

I realize that is quite a little trot around the ed map, but worth it as the two combined is 13 dc total difference.

If you are in angel destiny with silver flame searing light sla, you can do good amounts of light damage and healing once you learn to use it.

You will be as good a healer in EEs as your playing skill allows, which will grow if it needs to.
Should you ever find yourself staring at a bunch of soul stones in EE, remember its never the healer's fault.
There are things that can be done, many things, and every healing spell has a cool down timer on it.
Find yourself some better friends, everyone needs a divine pal, even the Troll...

Should you ever find yourself gaining Primal Avatar, Cocoon and Tsunami are highly recommended to experiment with.
Energy Burst from Draconic is another possible third twist.



What do you of the community think? Will it perform reasonably? Thanks!
Nice build, tried to smooth it out a bit.
Discover the awesomeness of Divine Wrath, and good lucki!

Oberon_Shrader
12-16-2013, 02:36 AM
Thanks for the suggestions! Great advice (and nice and positive, constructive criticism, too)!


You could probably adjust this a bit.
Try for a 17/18 wisdom?
Need 6 points to raise to 18?
Drop a point out of Str, Dex, Con, Cha?
After all if the push is for high evocation DCs, might as well start with an 18 wisdom?
You can make up for that lost con point with a high level item or a human enc boost.

I've been back and forth on this one. On the one hand, I want that initial, highest possible DC. On the other, I feel bad putting 6 build points into 1 stat just for +1 DC and then taking a penalty on the others. I'll consider this further.


These are the skills that matter to you.
1 point into tumble helps falling.
With Medium armor you can skip over umd, but some like it.

Probably will skip UMD, but putting 1 point into Tumble is a great idea (in fact, not having it to begin with was simply an oversight). Thanks for the reminder!

[QUOTE=Silverleafeon;5199902]Only 20 hit points which is not a lot.
To get Epic Toughness you need 21 con.
Starting with 16+4 tome = 20, are you planning on using a level increase on con instead of wis?
This makes your wisdom 3 points lower than it could be right off the bat.
Try for +10 con item, greater false life, greensteel hp item, diamond of vitality, yes its a longer road, you wanted an evoker right?

I usually like to max out the HP of my toons, meaning I try to use all of the above. Toughness says it give +3 HP at level 1 and +1 for every level after. Doesn't this include epic levels? That would be the make or break for me, I think. Have to consider more.


The days of extending blade barrier are gone, having 28 caster levels makes extending anything but divine power worthless for a divine.
You are an evoker, not a battle cleric.
So far you have three spare feats, we might find a use for them?

I think any good divine/arcane should provide buffs and extended short-term buffs are much nicer. However, I also wondered if extend was necessary.


Nice touch, I usually go electric, but this is good choice too.

Thank you! Good for those sticky, DOT types or falling into pools that aren't water! :P


You have plenty of healing, go Silver Flame for the light SLA?
You are all set up for that route.

I originally thought Sovereign Host so that I could get the added protection of a shield and still get the implement bonus from AoV. Another thing I was in the air about, thanks for the input here.



You don't need haste, just a pair of 30% striding boots, you might could even augment it.
You have better thing to do than swing at stuff.

Take Hellball instead, expensive but right up your alley.

Good idea, but I think the feat type requires that it be Ruin. Still, a great idea, will do this.


So, you have 3 free feats.

You could spend them two places, either Spell Pen, Greater Spell Pen, and Epic Spell Pen;
effectively granting you the what a lot of wizard/favored soul past lives would grant.

Or you could spend them on Mental Toughness, Greater Mental Toughness, and Epic Mental Toughness;
effectively granting you +3 critical hits on your evocation spells.

The spell pen is necessary if you wish to use Implosion, Energy Drain, Destruction, Greater Command.
If you wish to do sheer evoker damage, spell pen is not needed, and more spell points means more blowing up.

If I make the changes above and get the feats, I would definitely consider the Mental Toughness line of feats. I already determined that spell penetration was not a worthwhile investment, as Implosion is the only evo spell that uses it. Again, I'll be thinkin about it.


There are some tricks that could make you a much better evoker, go look at the magistar epic destiny.

Twist in from tier 2:
[Spell School] Specialist: Passive Bonus: +[1/2/3] DC to chosen school.
Twist in from tier 3:
[Spell School] Augmentation: Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 10 for [10/20/30] seconds.

I realize that is quite a little trot around the ed map, but worth it as the two combined is 13 dc total difference.

If you are in angel destiny with silver flame searing light sla, you can do good amounts of light damage and healing once you learn to use it.

You will be as good a healer in EEs as your playing skill allows, which will grow if it needs to.
Should you ever find yourself staring at a bunch of soul stones in EE, remember its never the healer's fault.
There are things that can be done, many things, and every healing spell has a cool down timer on it.
Find yourself some better friends, everyone needs a divine pal, even the Troll...

Should you ever find yourself gaining Primal Avatar, Cocoon and Tsunami are highly recommended to experiment with.
Energy Burst from Draconic is another possible third twist.

Nice build, tried to smooth it out a bit.
Discover the awesomeness of Divine Wrath, and good luck!

All of this is excellent advice, some of which I had thought of and considered! Thanks again!

Angelic-council
12-18-2013, 10:49 PM
Hi there, I have level 28 fvs who is evocation focused build.
Current evocation dc is 62 and another effective +2 (aura of menace). <- 63 max possible without any buffs.
I would like to say, yes, divines need more DC boosts. Even tho, with my DC I can still instantly kill monsters with 8k HP +
for example: EE gianthold with success rate of 50% - 55% "Giants" and "Orcs" "70% - 75%" (implosion). PS: implosion is currently bugged.

Now, lets talk about what is good in Fvs evoker and how to build him/her.
When you play EE (end game), you will see that many monsters have amazing reflex save and your main damaging spell (blade barrier) is reflex based evocation spell.
So, you will need as high evocation dc as possible. That means, extra 3 evocation dc from sorcerer past lifes and 1 extra spell dc from wizard past life.
You also need to choose human race for extra wis and what their unique ability gives you: extra feat slot and human versatility (3 stacking wisdom for short duration).
Thanks to Angel of vengeance, you will have high attack power with blade barrier and any light spells. +3 caster level and +3 max caster level + extra spell power!
I know it's exciting, you can heal, dps, tank (kite) with wings. You can do almost everything with evoker fvs that others can't and wish for, but you have to
be prepared for EE contents. I personally solo'd many EEs... it gets really hard later on. Indeed "Vengeful Magic" when 25% HP, allows you to deal
over 2k damage with blade barrier. I also seen Divine wraith hit for 8,932 aoe light damage (exalted Angel). But! you don't want to rely on vengeful magic as it's extremely risky..
which puts fvs to very sad state compared to other classes... note that, They can't achieve sorcerers high dps and wizards amazing crowd control etc.. but they can perform better then those 2 classes, depends on situation.

Also remember, no matter how well geared or 40 past life+ uber completionist, fvs are all about smart play and strategy.
they don't have beast dps, they don't have highest armor, they don't have what it takes to solo all EEs (mana issue at some point).
Fvs are divines after all, not meant to be evoker, but if you build them that way, they can still be useful and very powerful!
Just don't listen to those people who claim *my fvs can solo every EE!* or *Fvs are so bad that I don't play one*. They are good, but not the best.

Please ask me anything about fvs, I hope I can help you build one amazing fvs :) best regards!

Oberon_Shrader
12-20-2013, 05:03 AM
Thanks to both of you for the responses. Seems after careful consideration that a Favored Soul Evoker that is EE capable is definitely possible, if not easy.

I have some experience with DC casting and EE healing, as I have a very effective (if not perfect) Sorcerer and an excellent healer type Cleric. Just needed to hammer out the details and wanted input from the community.

Thanks to you two I have a clear direction and know what I'll be about as I play my Favored Soul!

Cheers!

AtomicMew
12-20-2013, 12:38 PM
Are you tied to being a pure class? If so, you'll want the new capstone using the iconic races.

If you're not tied to pure class, you'll want to heavily splash. You'll have a lot more DPS splashing arcane levels and being in the shiradi destiny. 20 FvS focused on evocation DCs is possible, but pretty far from optimal.