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Palidine
12-05-2013, 03:55 PM
Hey,

I've been away for a while and just dinged 20 on a very old toon. I want to TR into Monk. I poked around for quite a while for Monk builds and threw something together based on a lot of what I found. I'd love some feedback or corrections on this before I TR since I only kind of cursorily know some of the systems here.


Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page

Vivat
Level 20 Lawful Neutral Half-Orc Male
(20 Monk)
Hit Points: 220
Spell Points: 0

BAB: 15/15/20/25/25
Fortitude: 17
Reflex: 18
Will: 19

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 25
Dexterity 15 17
Constitution 15 15
Intelligence 6 10
Wisdom 16 24
Charisma 6 6

Tomes Used
+2 Tome of Intelligence used at level 6
+2 Tome of Dexterity used at level 8
+4 Tome of Intelligence used at level 14
+5 Tome of Strength used at level 20
+2 Tome of Wisdom used at level 23

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 29
Bluff -2 -2
Concentration 6 31
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 7
Hide 2 6
Intimidate -2 -2
Jump 3 30
Listen 3 7
Move Silently 2 6
Open Lock n/a n/a
Perform n/a n/a
Repair -2 0
Search -2 0
Spellcraft -2 0
Spot 3 7
Swim n/a n/a
Tumble n/a n/a
Use Magic Device -2 -2

Level 1 (Monk)
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting

Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist

Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 4 (Monk)

Level 5 (Monk)

Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Great Cleave

Level 7 (Monk)

Level 8 (Monk)

Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Monk)

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 13 (Monk)

Level 14 (Monk)

Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Improved Sunder

Level 19 (Monk)

Level 20 (Monk)
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Fury (Rank 11)
Enhancement: Half-Orc - Mighty Sundering (Rank 1)
Enhancement: Half-Orc - Mighty Sundering (Rank 2)
Enhancement: Half-Orc - Mighty Sundering (Rank 3)
Enhancement: Half-Orc - Improved Power Attack (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 1)
Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 2)
Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
Enhancement: Shintao (Mnk) - Touch of the Void Dragon (Rank 1)
Enhancement: Shintao (Mnk) - To Seek Perfection (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 2)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Shintao (Mnk) - Kukan-Do (Rank 1)
Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
Enhancement: Shintao (Mnk) - Meditation of War (Rank 1)
Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)

Thanks in advance :)

obscure.jester
12-10-2013, 07:07 PM
Hey,

I've been away for a while and just dinged 20 on a very old toon. I want to TR into Monk. I poked around for quite a while for Monk builds and threw something together based on a lot of what I found. I'd love some feedback or corrections on this before I TR since I only kind of cursorily know some of the systems here.


hi. i have a pure monk horc. pretty effective toon, can handle EE and can solo with no problems plenty of quests and some EH raids too.

LN is nice, allows Grave Wrappings on lev 20.

Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 25
Dexterity 15 17
Constitution 15 15
Intelligence 6 10
Wisdom 16 24
Charisma 6 6

Despite my build is 36p, id suggest you here to decrease STR to 16 and WIS to 15 or 14, trying to start with INT 9 or 10 and focus on different feats.
I myself went for maxing dodge% out and having an high AC. it's a good move for a bunch of reasons:
- AC doesnt matter basically. but a VERY high AC makes a real difference while leveling up and makes things way easier and quicker. it will still come handy up to EH content. in EE, AC totally doesnt matter BUT you will rely on dodge 28%, incorporeality and displacement once there.
- it's easy to build up on a monk due to its bonuses and sinergy with WIS (which you may want to boost for increasing your moves DC). i used all my lev ups into WIS indeed rather than STR. and still deal enough DPS to be useful in EE. you might want consider this option.
- heroic elites at level like spinner of shadow, LoB and even EH demon queen pre raid become dramatically easier.
- you'll be in ultimate earth stance most of the time (if not always), which also boosts AC via percentage. the higher, the better.

Power Attack
i hardly renounced to this but it paid off later.

Cleave
Great Cleave
without PA, these are off too and so is overwhelming crit.

Improved Critical: Bludgeoning Weapons
another feat i didnt pick. here i dont know if i got and advantage or not (probably not) but let's say you keep this.

Improved Sunder
it's nice to boost quivering palm with a +4 but i had to renounce to this too. much easier to boost stunning fist which works also in EE where QP becomes less effective.

the 5 feat slots i saved this way went to mobility, spring attack and combat expertise (that's why starting INT 9/10). the first two for increasing dodge (which is almost the only reliable source of defense in EE), the latter due to the AC boost and the PRR boost it gets twisting ICE from LD tier2 (which stacks with earth stance PRR, making you able to survive EE dmg). the remaining 2 slots has been assigned to toughness and whirlwind attack (which requires CE).
you may rather get rid of toughness eventually and keep imp crit but you'll be amazed about the power of whirwind attack on a monk.
my general pattern is drawing aggro from a large group of mobs (which i can substain easily due to high AC/PRR/dodge) and start spamming 360 with +4[W]. each whirlwind hits twice by default. note that it has half a second of freeze after performing (decreasing your individual DPS but boosting the general overall dps since hitting all mobs twice in the same time) thus you may want to use it only when surrounded by many foes. on 1to1 combat stay still and use normal attack sequence.

as epic feats i went for improved martial arts, bulwark of defense, holy strike, blinding speed and elusive target. probably not the best choice but works on my build.

Horc Tree:
I've spent only 3 AP in horc tree: fury1 and brute fightingII to have a bit more hate. you can get mighty sundering to slightly boost QP but, as i said, you'd better rely on stun.

Ninja Tree:
Spent 26 AP in here. went for WIS1 and flashbang (high WIS, better flashbang effect). dunno why you went for stealthy and faster sneaking, you're not an assassin nor someone needing to sneak. save those AP (to get your sneak attack use ring of deceit, pretty powerful or any imp deception gear). the rest is good with no mercy, dodge and veil.

Shintao Tree:
45 AP, all good. i agree on kukan-do over phoenix. it's not like you're gonna die that much. at least, i die so few my AP in phoenix would be more a waste than a bonus.

Heishin Tree:
i've spent 3 AP in here, tortoise form is nice for concentration bonus (more KI) and a bunch of more HP. you might save these AP tho, and invest them in Horc for imp sunder as you did.

my twists are mainly these:
tier I cocoon
tier II Imp CE, lithe
tier IV sense weakness, paired parry/symetric strikes

it's a decent toon, can boost AC from 121 to 156 and has a PRR of 78, still increasable tho but i lack of augments/gear in that direction, nice survivability, effective in EE, still improvable and fun.

SEMYAZA366
12-20-2013, 06:58 AM
Hey man just thought I'd shoot a reply on your build, I think it's pretty sweet.
I always wanted to play a Monk and had a 12/6/2 Pally/Tempest/Monk ready to TR, so I went ahead and rolled up/TR'd into a Horc strength based Monk. I enjoyed the build so much that I quickly got to 25 ( pre UD 20 ) and TR'd into another Horc Monk for her first life with a Legend Build.

She's actually gonna end up being 18/2 Dark Monk/Fighter splash.

Her stats atm are around

Strength : 40
Dexterity : 30
Constitution : 26-28
Intel: 14
Wisdom : 32
Charisma : 10

These are approximates, anyway, anyone with a spare slot and your wondering what character to roll....give the Monk class a try, by far they are the most fun of the Melee classes to play imo.

Miow
12-20-2013, 07:03 AM
Improved Sunder
it's nice to boost quivering palm with a +4 but i had to renounce to this too. much easier to boost stunning fist which works also in EE where QP becomes less effective.



I strongly disagree with this statement, qp is great in EE on a properly built character.