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View Full Version : How to make wheloon and stormhorns more popular



Teh_Ghoul
12-04-2013, 08:48 PM
Ok dev's you seem to be trying to get people to run the new expansion. (See CoV threads)

You didn't make them have good xp.

You didn't make them have good loot.

The quests are ok at best gameplay wise.

They do have more CoV's.

So they could be useful to farming CoV's. However the shadowfell effect is a major turn off. You've seen multiple threads about it being horrible and causing headaches.

Simple solution. Just disable it's visual effect. The quests might be farmed for CoV's and the players are somewhat happier.

Battery
12-04-2013, 09:41 PM
/signed

Comms or not I'm simply not running those quests because I don't like having a headache

brian14
12-06-2013, 01:16 PM
I never both Shadowfell so have no personal experience with the visual effect. What turned me off is the idea of wolves, bandits and peasants more powerful than red-name pit fiends. CR 36 rats in epic Red Fens were bad enough.

("Bad" here means "immersion-destroying")

MartinusWyllt
12-06-2013, 01:19 PM
I never both Shadowfell so have no personal experience with the visual effect....

It is similar to the effect when casting shadow walk, just the range of the "purple wall" is further out.

oradafu
12-06-2013, 01:25 PM
I never both Shadowfell so have no personal experience with the visual effect. What turned me off is the idea of wolves, bandits and peasants more powerful than red-name pit fiends. CR 36 rats in epic Red Fens were bad enough.

("Bad" here means "immersion-destroying")

In Eberron, we've defeated invasions of devils, demons, and quori, among other things. A God from Forgotten Realms opens a portal and a barrista defeats her with our help. We decide to stick around Forgotten Realms to fight commoners and vermin, instead of heading back to Eberron to prevent another round of devil, demon and quori attacks. Sounds reasonable to me?

Havok.cry
12-06-2013, 01:38 PM
In Eberron, we've defeated invasions of devils, demons, and quori, among other things. A God from Forgotten Realms opens a portal and a barrista defeats her with our help. We decide to stick around Forgotten Realms to fight commoners and vermin, instead of heading back to Eberron to prevent another round of devil, demon and quori attacks. Sounds reasonable to me?

but... but... those commoners are soooooo threatening to my nearly all powerful robot wizard.

Thrudh
12-06-2013, 01:40 PM
The shadowfell effect doesn't bother me too much, but I can see how it would bother others, so I'm okay with disabling it, or making it happen less often and for shorter amounts of time.

I think the quests are pretty good, actually, but I've only played them a few times, not dozens or hundreds of times like some people.

More xp and better loot would definitely help.

redspecter23
12-06-2013, 01:55 PM
Disabling the purple haze would make it much easier on my eyes. I'd play EE more often if the sheer amount of mobs combined with the necessary crowd control didn't slow my computer to a crawl and put me in stop and go mode, but a lot of that is on me and my older computer.

Some of the loot is reasonable and a few pieces are nice, but it's the facepalmingly horrible named loot that stands out. There is no excuse for the Magistrate's Scepter to exist other than a joke like the Toothpick. You don't have enough quality loot in the pack to sacrifice dev time on joke loot. We hear quite often that time management is a huge issue at Turbine, which makes items like this even more insulting to your players. You're basically saying, we don't have time to fix bug X, but here have this piece of **** loot that we spent 5 man hours on. Aside from that, too much "flavor" in the named loot which makes it just plain poor (functionality first, then flavor to fit the functionality, not the other way around). I don't think your love of "random" in the expansion helped out much either.

A personal hatred of mine belongs to the howlers. Their slow tick, tick, tick for what seems like forever after I've killed them only serves to annoy me and keep me from hitting switches, doors and chests. A lack of a visible timer only makes it worse. Between howlers, chain loving shadar-kai and the haze, I just stay away from wheloon whenever possible. It's not like I hate the content itself, but there are enough small annoyances that make me not want to play it.

Thrudh
12-06-2013, 02:00 PM
A personal hatred of mine belongs to the howlers. Their slow tick, tick, tick for what seems like forever after I've killed them only serves to annoy me and keep me from hitting switches, doors and chests. A lack of a visible timer only makes it worse. Between howlers, chain loving shadar-kai and the haze, I just stay away from wheloon whenever possible. It's not like I hate the content itself, but there are enough small annoyances that make me not want to play it.

Yeah, I don't like the howlers either... Should be some way to protect yourself from their effect or remove it, and a timer would be good after they are dead.

The chain guys I like... That's an excellent way to make an adventure a little harder, much better than just giving mobs more hps. Have to think tactical when fighting those guys. They become first targets, just like I usually go for casters first in other adventures.

Easy enough to get away from them when they start swinging. Makes movement and positioning important, which is one of DDO's strengths, so I like the chains.

redspecter23
12-06-2013, 02:07 PM
Yeah, I don't like the howlers either... Should be some way to protect yourself from their effect or remove it, and a timer would be good after they are dead.

The chain guys I like... That's an excellent way to make an adventure a little harder, much better than just giving mobs more hps. Have to think tactical when fighting those guys. They become first targets, just like I usually go for casters first in other adventures.

Easy enough to get away from them when they start swinging. Makes movement and positioning important, which is one of DDO's strengths, so I like the chains.

I do like the strategic element added by the sharar-kai. I dislike that they seem to be by far the most dangerous element, especially in epic elite. While epic elite mobs hit hard, the chain seems to be ramped up to 11. It reminds me of when the blades were ramped up in the shroud. Players ended up fearing the blades more than the boss. I get the same sort of immersion breaking feeling here. I fear the chain above all else.

HungarianRhapsody
12-06-2013, 02:19 PM
Ok dev's you seem to be trying to get people to run the new expansion. (See CoV threads)

You didn't make them have good xp.

You didn't make them have good loot.

The quests are ok at best gameplay wise.

They do have more CoV's.

So they could be useful to farming CoV's. However the shadowfell effect is a major turn off. You've seen multiple threads about it being horrible and causing headaches.

Simple solution. Just disable it's visual effect. The quests might be farmed for CoV's and the players are somewhat happier.

I know that Turbine is very proud of the look of those chains, so this is one of the *VERY* few times that I think a programming change would be worthwhile.

I'd like to see a toggle for the Shadowfell effect.

Certon
12-06-2013, 03:01 PM
In Eberron, we've defeated invasions of devils, demons, and quori, among other things. A God from Forgotten Realms opens a portal and a barrista defeats her with our help. We decide to stick around Forgotten Realms to fight commoners and vermin, instead of heading back to Eberron to prevent another round of devil, demon and quori attacks. Sounds reasonable to me?

This.

This is what doesn't make sense. Rats that could kill a veteran of battle. Commoners that could singlehandedly kill an archmage.

/dumb

Havok.cry
12-06-2013, 03:07 PM
As a compromise they could make it so that if you have completed the wheloon chain once the shadowfell effect never turns on again in the wilderness. But untill you do it is as it is now. Then they could let you keep the mirror from the final quest in the chain and it could be used in the wilderness to switch into shadowfell anywhere in the wilderness.

die
12-06-2013, 03:35 PM
I would like the shadow fell more if they did what Nw online did very good job IMO


http://www.youtube.com/watch?v=g4cEaeLur8c