chrono68
11-30-2013, 06:04 AM
Hey guys I am fairly new to DDO and really excited about the new EK enhancement tree. I level a f2p TWF centered kopesher, and after faily miserably in EE I TR'd him into a centered THF juggernaut. Nearing 28 I have been working on what I want to TR into and and Bladeforged EK just screams to become the next "juggernaught"; whether in spirit or literally. This is my attempt at making the Juggernaut only beefier in some respects.
PROS
-THF, ITHF, and GTHF + Cleaver + 4 cleave moves = significantly more melee dps (in theory of course!)
-Still maintains every feat needed for range and has room for IPS
-toggle tensers, displacement, and other buffs as spells rather than scrolls
-Insane self heals. A level 15 BF unbuffed can OVERHEAL 1.4k HP crits and sub 700s regulars.
-Parties will love your independence
-Plent of HP, especially if you take Toughness, ET
CONS
-Probably less consistent than the 16/2/2 build
-no trapmaking <- Can be a very big loss
-it's a tight fit getting all of the feats in. Not really room for a centered version unless you're willing to +6 wood
-Thanks to no weapon focus, you don't get very much from the kensai tree.
-Saves. Their much lower. The IPS variant can pick up epic reflex which helps a little.
Now thanks to the Character Builder not allowing Iconics from using 36 point builds or LRing their starter class, I had to use Warforged instead.
The stats for a 36 pt. Bladeforged will be the same except for 8 CHR instead of 6 (woohoo!). Also, instead of Warforged Tactics and Warforged Resolve, replace them with SLA-Reconstruct and Communion of Handling (respectively).
But wait! There's more proxy! Instead of 40 points in Archmage you can probably guess where those go. ;]
So here it is. Now I am VERY new to theorycrafting and I more than welcome criticism on the build; as I am sure without some player assistance this will struggle in solo EE. My goal in this is to get us closer to that melee spellsword we have all be wanting since they released EK. :]
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Lawful Good Warforged Male
(6 Fighter \ 2 Ranger \ 12 Wizard \ 8 Epic)
Hit Points: 492
Spell Points: 1448
BAB: 14\14\19\24
Fortitude: 18
Reflex: 13
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 26
Dexterity 15 19
Constitution 18 22
Intelligence 13 17
Wisdom 8 12
Charisma 6 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 12
Bluff -2 8
Concentration 4 14
Diplomacy -2 8
Disable Device n/a n/a
Haggle -2 8
Heal -1 9
Hide 2 12
Intimidate -2 8
Jump 3 16
Listen -1 9
Move Silently 2 12
Open Lock n/a n/a
Perform n/a n/a
Repair 1 15
Search 1 12
Spellcraft 1 11
Spot -1 9
Swim 3 16
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Point Blank Shot
Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 3 (Fighter)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Two Handed Fighting
Level 4 (Ranger)
Level 5 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Level 6 (Wizard)
Feat: (Selected) Great Cleave
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Manyshot
Feat: (Wizard Bonus) Quicken Spell
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Fighter)
Feat: (Selected) Precise Shot
Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Improved Critical: Ranged Weapons
Level 19 (Wizard)
Level 20 (Wizard)
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Toughness
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Doubleshot
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Mechanist (Rank 1)
Enhancement: Warforged - Mechanist (Rank 2)
Enhancement: Warforged - Mechanist (Rank 3)
Enhancement: Warforged - Inscribed Armor (Rank 1)
Enhancement: Warforged - Warforged Tactics (Rank 1)
Enhancement: Warforged - Warforged Tactics (Rank 2)
Enhancement: Warforged - Warforged Tactics (Rank 3)
Enhancement: Warforged - Improved Power Attack (Rank 1)
Enhancement: Warforged - Improved Power Attack (Rank 2)
Enhancement: Warforged - Improved Power Attack (Rank 3)
Enhancement: Warforged - Weapon Attachment (Rank 1)
Enhancement: Warforged - Warforged Resolve (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Archmage (Wiz) - Abjuration I: Shield (Rank 1)
Enhancement: Archmage (Wiz) - Abjuration II: Resist Energy (Rank 1)
Enhancement: Archmage (Wiz) - Abjuration III: Protection from Energy (Rank 1)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 1)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 2)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 3)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 2)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
Enhancement: Archmage (Wiz) - Wand Heightening (Rank 1)
Enhancement: Archmage (Wiz) - Wand Heightening (Rank 2)
Enhancement: Archmage (Wiz) - Wand Heightening (Rank 3)
Enhancement: Archmage (Wiz) - Improved Quickening (Rank 1)
Enhancement: Archmage (Wiz) - Improved Quickening (Rank 2)
Enhancement: Archmage (Wiz) - Improved Quickening (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force II (Rank 1)
Enhancement: Archmage (Wiz) - Wand and Scroll Mastery (Rank 1)
Enhancement: Archmage (Wiz) - Wand and Scroll Mastery (Rank 2)
Enhancement: Archmage (Wiz) - Wand and Scroll Mastery (Rank 3)
Enhancement: Archmage (Wiz) - Arcane Bolt (Rank 1)
Enhancement: Archmage (Wiz) - Arcane Bolt (Rank 2)
Enhancement: Archmage (Wiz) - Arcane Bolt (Rank 3)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 1)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 2)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
There is also a Improved Precise Shot version as well. You can replace the Toughness at level 24 and take Epic Reflex at 27.
REMINDER: This build requires a +4 tome in Dex, Str, Con, And Int. to take the feats at their respective levels.
If you only have access to a +3 Dex tome, you can take PS at 9 and Manyshot at 12. Of course this also means you will fall short of IPS unless you spend an ability point on Dex somewhere.
Thoughts? To me, the biggest problem I see is the lower than preferred reflex saves and the awkward fitting of the remaining enhancements.
*Removed a Pro.
PROS
-THF, ITHF, and GTHF + Cleaver + 4 cleave moves = significantly more melee dps (in theory of course!)
-Still maintains every feat needed for range and has room for IPS
-toggle tensers, displacement, and other buffs as spells rather than scrolls
-Insane self heals. A level 15 BF unbuffed can OVERHEAL 1.4k HP crits and sub 700s regulars.
-Parties will love your independence
-Plent of HP, especially if you take Toughness, ET
CONS
-Probably less consistent than the 16/2/2 build
-no trapmaking <- Can be a very big loss
-it's a tight fit getting all of the feats in. Not really room for a centered version unless you're willing to +6 wood
-Thanks to no weapon focus, you don't get very much from the kensai tree.
-Saves. Their much lower. The IPS variant can pick up epic reflex which helps a little.
Now thanks to the Character Builder not allowing Iconics from using 36 point builds or LRing their starter class, I had to use Warforged instead.
The stats for a 36 pt. Bladeforged will be the same except for 8 CHR instead of 6 (woohoo!). Also, instead of Warforged Tactics and Warforged Resolve, replace them with SLA-Reconstruct and Communion of Handling (respectively).
But wait! There's more proxy! Instead of 40 points in Archmage you can probably guess where those go. ;]
So here it is. Now I am VERY new to theorycrafting and I more than welcome criticism on the build; as I am sure without some player assistance this will struggle in solo EE. My goal in this is to get us closer to that melee spellsword we have all be wanting since they released EK. :]
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Lawful Good Warforged Male
(6 Fighter \ 2 Ranger \ 12 Wizard \ 8 Epic)
Hit Points: 492
Spell Points: 1448
BAB: 14\14\19\24
Fortitude: 18
Reflex: 13
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 26
Dexterity 15 19
Constitution 18 22
Intelligence 13 17
Wisdom 8 12
Charisma 6 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 12
Bluff -2 8
Concentration 4 14
Diplomacy -2 8
Disable Device n/a n/a
Haggle -2 8
Heal -1 9
Hide 2 12
Intimidate -2 8
Jump 3 16
Listen -1 9
Move Silently 2 12
Open Lock n/a n/a
Perform n/a n/a
Repair 1 15
Search 1 12
Spellcraft 1 11
Spot -1 9
Swim 3 16
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Point Blank Shot
Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 3 (Fighter)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Two Handed Fighting
Level 4 (Ranger)
Level 5 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Level 6 (Wizard)
Feat: (Selected) Great Cleave
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Manyshot
Feat: (Wizard Bonus) Quicken Spell
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Fighter)
Feat: (Selected) Precise Shot
Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Improved Critical: Ranged Weapons
Level 19 (Wizard)
Level 20 (Wizard)
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Toughness
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Doubleshot
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Mechanist (Rank 1)
Enhancement: Warforged - Mechanist (Rank 2)
Enhancement: Warforged - Mechanist (Rank 3)
Enhancement: Warforged - Inscribed Armor (Rank 1)
Enhancement: Warforged - Warforged Tactics (Rank 1)
Enhancement: Warforged - Warforged Tactics (Rank 2)
Enhancement: Warforged - Warforged Tactics (Rank 3)
Enhancement: Warforged - Improved Power Attack (Rank 1)
Enhancement: Warforged - Improved Power Attack (Rank 2)
Enhancement: Warforged - Improved Power Attack (Rank 3)
Enhancement: Warforged - Weapon Attachment (Rank 1)
Enhancement: Warforged - Warforged Resolve (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Archmage (Wiz) - Abjuration I: Shield (Rank 1)
Enhancement: Archmage (Wiz) - Abjuration II: Resist Energy (Rank 1)
Enhancement: Archmage (Wiz) - Abjuration III: Protection from Energy (Rank 1)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 1)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 2)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 3)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 2)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
Enhancement: Archmage (Wiz) - Wand Heightening (Rank 1)
Enhancement: Archmage (Wiz) - Wand Heightening (Rank 2)
Enhancement: Archmage (Wiz) - Wand Heightening (Rank 3)
Enhancement: Archmage (Wiz) - Improved Quickening (Rank 1)
Enhancement: Archmage (Wiz) - Improved Quickening (Rank 2)
Enhancement: Archmage (Wiz) - Improved Quickening (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force II (Rank 1)
Enhancement: Archmage (Wiz) - Wand and Scroll Mastery (Rank 1)
Enhancement: Archmage (Wiz) - Wand and Scroll Mastery (Rank 2)
Enhancement: Archmage (Wiz) - Wand and Scroll Mastery (Rank 3)
Enhancement: Archmage (Wiz) - Arcane Bolt (Rank 1)
Enhancement: Archmage (Wiz) - Arcane Bolt (Rank 2)
Enhancement: Archmage (Wiz) - Arcane Bolt (Rank 3)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 1)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 2)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
There is also a Improved Precise Shot version as well. You can replace the Toughness at level 24 and take Epic Reflex at 27.
REMINDER: This build requires a +4 tome in Dex, Str, Con, And Int. to take the feats at their respective levels.
If you only have access to a +3 Dex tome, you can take PS at 9 and Manyshot at 12. Of course this also means you will fall short of IPS unless you spend an ability point on Dex somewhere.
Thoughts? To me, the biggest problem I see is the lower than preferred reflex saves and the awkward fitting of the remaining enhancements.
*Removed a Pro.