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View Full Version : Big Picture Issue with the new Enhancement system.



Desonde
11-24-2013, 05:18 PM
I know there have been a lot of feedback and concerns with individual tress, and I recognize some of them could use some help, but there are a few things that affect all trees overall.

1) Amount of point spend in each tree varies significantly, Radiant Servant has a max point spend of 85 action points and Warpriest has a max spend of 64. This sends a mixed message that some trees punish you for going pure while others force you to split.

2) Some trees have a higher point spend than points available. Sure certain skills warrent a higher ap cost, but Radient Servant isn't even the fullest tree (RS has 21/25 available spaces, while Warpriest has 23/25 with 21 fewer points to spend) yet it has the highest point spent. I don't think a tree should have more than 80 points, much fewer if the goal is to spread them out (since it takes a lot of investment to climb the trees (50 points to just qualify for one t5 and one t4).

3) Skill disparety. This whole issue came up when I started look at builds around Deepwood Stalker and Thief Acrobat. Both have skills that play very nicely into a niche build. Since many builds that I'm used to playing on live (Mechanic, Assassin, Ninja Spy, Shintao, Both Fighter and Pally pres) I struggle to get into the 30pt range to nab the skills I want in those trees (I think the break points you have are prefect because it doesn't let you pick the best of each class), and when the tree has skills I like venture closer to the 40pt range. While designing a build for DWS and TA I was easily into the 50's before multiclassing and touching racial bonuses. The immediate thought was that I was looking at 50pt max spend in the trees I was normally playing and 80-90 in the ones I was looking at.

Now I'm not saying the DWS and TA are too good, on the contrary, I think other classes should have the options so that niche builds can easily become pure without thinking they are spending points just to spend points, and that certain skills are taken only because they are required to get the one you want (Kensai). This adds more influence on pure versus multi. And skill disparety can also be addressed by adding some of the other skills lower into the tree (maybe like the monk/stalwart abilities where you pick one now and another later tree).

Antheal
11-24-2013, 05:38 PM
Congrats. You've just convinced the Devs to nerf Deepwood Sniper and Thief Acrobat in the next update.

Desonde
11-24-2013, 05:41 PM
Congrats. You've just convinced the Devs to nerf Deepwood Sniper and Thief Acrobat in the next update.

Than my work here is done! *Prances away*

Desonde
11-28-2013, 01:49 PM
I know there have been a lot of feedback and concerns with individual tress, and I recognize some of them could use some help, but there are a few things that affect all trees overall.

1) Amount of point spend in each tree varies significantly, Radiant Servant has a max point spend of 85 action points and Warpriest has a max spend of 64. This sends a mixed message that some trees punish you for going pure while others force you to split.

2) Some trees have a higher point spend than points available. Sure certain skills warrent a higher ap cost, but Radient Servant isn't even the fullest tree (RS has 21/25 available spaces, while Warpriest has 23/25 with 21 fewer points to spend) yet it has the highest point spent. I don't think a tree should have more than 80 points, much fewer if the goal is to spread them out (since it takes a lot of investment to climb the trees (50 points to just qualify for one t5 and one t4).

3) Skill disparety. This whole issue came up when I started look at builds around Deepwood Stalker and Thief Acrobat. Both have skills that play very nicely into a niche build. Since many builds that I'm used to playing on live (Mechanic, Assassin, Ninja Spy, Shintao, Both Fighter and Pally pres) I struggle to get into the 30pt range to nab the skills I want in those trees (I think the break points you have are prefect because it doesn't let you pick the best of each class), and when the tree has skills I like venture closer to the 40pt range. While designing a build for DWS and TA I was easily into the 50's before multiclassing and touching racial bonuses. The immediate thought was that I was looking at 50pt max spend in the trees I was normally playing and 80-90 in the ones I was looking at.

Now I'm not saying the DWS and TA are too good, on the contrary, I think other classes should have the options so that niche builds can easily become pure without thinking they are spending points just to spend points, and that certain skills are taken only because they are required to get the one you want (Kensai). This adds more influence on pure versus multi. And skill disparety can also be addressed by adding some of the other skills lower into the tree (maybe like the monk/stalwart abilities where you pick one now and another later tree).

Also, skills that are in multiple trees should be divided by tiers, not by AP cost (Unless they stack), so things like faster sneaking should be the same AP cost across all trees, but available to rogues at T1 and Rangers at T2+. This also applies to actions boosts, as they all share the same timer and cannot stack with each other [Sure one maybe more expensive than another, but Attack Boost should be the same cost in all trees].