Desonde
11-24-2013, 05:18 PM
I know there have been a lot of feedback and concerns with individual tress, and I recognize some of them could use some help, but there are a few things that affect all trees overall.
1) Amount of point spend in each tree varies significantly, Radiant Servant has a max point spend of 85 action points and Warpriest has a max spend of 64. This sends a mixed message that some trees punish you for going pure while others force you to split.
2) Some trees have a higher point spend than points available. Sure certain skills warrent a higher ap cost, but Radient Servant isn't even the fullest tree (RS has 21/25 available spaces, while Warpriest has 23/25 with 21 fewer points to spend) yet it has the highest point spent. I don't think a tree should have more than 80 points, much fewer if the goal is to spread them out (since it takes a lot of investment to climb the trees (50 points to just qualify for one t5 and one t4).
3) Skill disparety. This whole issue came up when I started look at builds around Deepwood Stalker and Thief Acrobat. Both have skills that play very nicely into a niche build. Since many builds that I'm used to playing on live (Mechanic, Assassin, Ninja Spy, Shintao, Both Fighter and Pally pres) I struggle to get into the 30pt range to nab the skills I want in those trees (I think the break points you have are prefect because it doesn't let you pick the best of each class), and when the tree has skills I like venture closer to the 40pt range. While designing a build for DWS and TA I was easily into the 50's before multiclassing and touching racial bonuses. The immediate thought was that I was looking at 50pt max spend in the trees I was normally playing and 80-90 in the ones I was looking at.
Now I'm not saying the DWS and TA are too good, on the contrary, I think other classes should have the options so that niche builds can easily become pure without thinking they are spending points just to spend points, and that certain skills are taken only because they are required to get the one you want (Kensai). This adds more influence on pure versus multi. And skill disparety can also be addressed by adding some of the other skills lower into the tree (maybe like the monk/stalwart abilities where you pick one now and another later tree).
1) Amount of point spend in each tree varies significantly, Radiant Servant has a max point spend of 85 action points and Warpriest has a max spend of 64. This sends a mixed message that some trees punish you for going pure while others force you to split.
2) Some trees have a higher point spend than points available. Sure certain skills warrent a higher ap cost, but Radient Servant isn't even the fullest tree (RS has 21/25 available spaces, while Warpriest has 23/25 with 21 fewer points to spend) yet it has the highest point spent. I don't think a tree should have more than 80 points, much fewer if the goal is to spread them out (since it takes a lot of investment to climb the trees (50 points to just qualify for one t5 and one t4).
3) Skill disparety. This whole issue came up when I started look at builds around Deepwood Stalker and Thief Acrobat. Both have skills that play very nicely into a niche build. Since many builds that I'm used to playing on live (Mechanic, Assassin, Ninja Spy, Shintao, Both Fighter and Pally pres) I struggle to get into the 30pt range to nab the skills I want in those trees (I think the break points you have are prefect because it doesn't let you pick the best of each class), and when the tree has skills I like venture closer to the 40pt range. While designing a build for DWS and TA I was easily into the 50's before multiclassing and touching racial bonuses. The immediate thought was that I was looking at 50pt max spend in the trees I was normally playing and 80-90 in the ones I was looking at.
Now I'm not saying the DWS and TA are too good, on the contrary, I think other classes should have the options so that niche builds can easily become pure without thinking they are spending points just to spend points, and that certain skills are taken only because they are required to get the one you want (Kensai). This adds more influence on pure versus multi. And skill disparety can also be addressed by adding some of the other skills lower into the tree (maybe like the monk/stalwart abilities where you pick one now and another later tree).