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MagicBlade
11-16-2013, 06:08 PM
Hello all, I am looking to make a warpriest cleric, who uses sword and shield, offensive spells, and healing spells. Basically a front like cleric who acts as secondary heals. Or if need be, equip a full set of healing gear and sit back and heal. While if sitting back to heal on some things, the healing might not be as great as it could be if I was with a full healer. Though have invested some points into the healing tree. Since using Sword and Shield, would pick up Improved Shield Bash, Shield Mastery, and Improved Shield Mastery, to deal a little extra dps via the Doublestrike, and auto shield bashing.

My preferred method for the cleric would be using Two Handed Fighting, with Great Swords or Great Axes... however, I don't have access to Warforged for the Diety feat for Religious Greatswords. For this reason, I chose to go with Human (extra feat) Longswords and Shield.

Here's my build, if someone could look it over and possibly point out any changes that could/should be made?

Note that I did not take all of the metamagics, and two of which, Extend and Maximize, I have at 18 and 21. And Quicken at level 9, with Empower Spell at 3.

My reasoning for this: For leveling, the warpriest is to act as mostly a melee with secondary heals, so chose to get the Shield feats early on to help with this. They don't get Raise Dead until Level 9, and can quicken it for faster Raise Dead casting. Extend I took so late because since am going mostly cleric, the buffs already will last long enough for most things, and Extended buffs shouldn't be needed up until then, since most raids start around 18, such as Vale. Maximize is there for an added feat, and can have it on for say a quickened, empowered mass heal. Probably one of the smaller heals. I'll have Quicken and Empowered Healing on my main healing spells, such as Heal, or Cure Serious Wound, Mass.. and couple others. Although, most my Sp might go towards buffs and Blade Barrier, and couple offensive spells.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Baelthal Cormah
Level 28 True Neutral Human Male
(2 Fighter \ 18 Cleric \ 8 Epic)
Hit Points: 441
Spell Points: 1310
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 6
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 16 28
Dexterity 8 10
Constitution 14 16
Intelligence 10 12
Wisdom 16 18
Charisma 12 14

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 19
Bluff 1 10
Concentration 3 33
Diplomacy 1 13
Disable Device n/a n/a
Haggle 1 10
Heal 2 28
Hide -1 8
Intimidate 1 10
Jump 7 23
Listen 2 11
Move Silently -1 8
Open Lock n/a n/a
Perform n/a n/a
Repair 0 9
Search 0 9
Spellcraft 0 27
Spot 2 11
Swim 3 17
Tumble 1 10
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Shield Mastery
Feat: (Selected) Toughness
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Don't Count Me Out (Rank 1)


Level 2 (Cleric)
Feat: (Deity) Follower of the Sovereign Host
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)


Level 4 (Cleric)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)


Level 5 (Cleric)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)


Level 6 (Cleric)
Feat: (Selected) Improved Shield Bash
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)


Level 7 (Cleric)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)


Level 8 (Cleric)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)


Level 9 (Cleric)
Feat: (Selected) Quicken Spell
Enhancement: Human - Human Versatility: Defense Boost (Rank 1)
Enhancement: Human - Don't Count Me Out (Rank 2)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)


Level 10 (Cleric)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)


Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)


Level 12 (Cleric)
Feat: (Selected) Improved Shield Mastery
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)


Level 13 (Cleric)
Enhancement: Human - Don't Count Me Out (Rank 3)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)


Level 14 (Cleric)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)


Level 15 (Cleric)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)


Level 16 (Cleric)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Strength (Rank 1)


Level 17 (Cleric)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 1)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 2)
Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)


Level 18 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)


Level 19 (Cleric)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 3)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
Enhancement: Warpriest (Clr) - Divine Intervention (Rank 1)


Level 20 (Cleric)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)


Level 21 (Epic)
Feat: (Selected) Maximize Spell


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Improved Turning


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Forced Escape

firemedium_jt
11-16-2013, 09:14 PM
Hello all, I am looking to make a warpriest cleric, who uses sword and shield, offensive spells, and healing spells. Basically a front like cleric who acts as secondary heals. Or if need be, equip a full set of healing gear and sit back and heal. While if sitting back to heal on some things, the healing might not be as great as it could be if I was with a full healer. Though have invested some points into the healing tree. Since using Sword and Shield, would pick up Improved Shield Bash, Shield Mastery, and Improved Shield Mastery, to deal a little extra dps via the Doublestrike, and auto shield bashing.

My preferred method for the cleric would be using Two Handed Fighting, with Great Swords or Great Axes... however, I don't have access to Warforged for the Diety feat for Religious Greatswords. For this reason, I chose to go with Human (extra feat) Longswords and Shield.

Here's my build, if someone could look it over and possibly point out any changes that could/should be made?

Note that I did not take all of the metamagics, and two of which, Extend and Maximize, I have at 18 and 21. And Quicken at level 9, with Empower Spell at 3.

My reasoning for this: For leveling, the warpriest is to act as mostly a melee with secondary heals, so chose to get the Shield feats early on to help with this. They don't get Raise Dead until Level 9, and can quicken it for faster Raise Dead casting. Extend I took so late because since am going mostly cleric, the buffs already will last long enough for most things, and Extended buffs shouldn't be needed up until then, since most raids start around 18, such as Vale. Maximize is there for an added feat, and can have it on for say a quickened, empowered mass heal. Probably one of the smaller heals. I'll have Quicken and Empowered Healing on my main healing spells, such as Heal, or Cure Serious Wound, Mass.. and couple others. Although, most my Sp might go towards buffs and Blade Barrier, and couple offensive spells.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Baelthal Cormah
Level 28 True Neutral Human Male
(2 Fighter \ 18 Cleric \ 8 Epic)
Hit Points: 441
Spell Points: 1310
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 6
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 16 28
Dexterity 8 10
Constitution 14 16
Intelligence 10 12
Wisdom 16 18
Charisma 12 14

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 19
Bluff 1 10
Concentration 3 33
Diplomacy 1 13
Disable Device n/a n/a
Haggle 1 10
Heal 2 28
Hide -1 8
Intimidate 1 10
Jump 7 23
Listen 2 11
Move Silently -1 8
Open Lock n/a n/a
Perform n/a n/a
Repair 0 9
Search 0 9
Spellcraft 0 27
Spot 2 11
Swim 3 17
Tumble 1 10
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Shield Mastery
Feat: (Selected) Toughness
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Don't Count Me Out (Rank 1)


Level 2 (Cleric)
Feat: (Deity) Follower of the Sovereign Host
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)


Level 4 (Cleric)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)


Level 5 (Cleric)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)


Level 6 (Cleric)
Feat: (Selected) Improved Shield Bash
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)


Level 7 (Cleric)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)


Level 8 (Cleric)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)


Level 9 (Cleric)
Feat: (Selected) Quicken Spell
Enhancement: Human - Human Versatility: Defense Boost (Rank 1)
Enhancement: Human - Don't Count Me Out (Rank 2)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)


Level 10 (Cleric)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)


Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)


Level 12 (Cleric)
Feat: (Selected) Improved Shield Mastery
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)


Level 13 (Cleric)
Enhancement: Human - Don't Count Me Out (Rank 3)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)


Level 14 (Cleric)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)


Level 15 (Cleric)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)


Level 16 (Cleric)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Strength (Rank 1)


Level 17 (Cleric)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 1)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 2)
Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)


Level 18 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)


Level 19 (Cleric)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 3)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
Enhancement: Warpriest (Clr) - Divine Intervention (Rank 1)


Level 20 (Cleric)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)


Level 21 (Epic)
Feat: (Selected) Maximize Spell


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Improved Turning


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Forced Escape





You can swap out toughness and extend. You don't need them. Toughness is no longer needed, but still ok till mid lvls 10 and less. Take maximize at low lvl to help your Radiant Bursts and your Divine Punishment and Blade Barrier. Maybe take Empower in place of where your Extend is. Overwhelming Critical where Maximize is or something else. You may want to a look at more Radiant servant and DD and less Warpriest. Some of that Warpriest stuff you have is not worth it. Maybe even take Aura instead of Divine Power and use Divine power items, but you don't have to. Try it though. You might like the healing from Aura. It saves so much mana for more offensive casting.

Improved turning feat is not worth it. No Endless Turning?

You will heal just fine with CLR17 and Empower Healing. If you pug a lot you may want to only splash one level till CLR17. Pugs get turned off if you splash too much FTR or other and do not have Mass Heal. You can even add WIZ1 for another feat. Heck I went Clr17/Wiz1 and used Master's Touch spell from WIZ1 for Martial Prof. It was a great disguise for a melee cleric haha, but you want that FTR shield stuff.

No EDF Perfect Two Weapon for the 5% main hand?

Ailia
11-18-2013, 12:17 PM
Consider taking a good look at the following thread:

https://www.ddo.com/forums/showthread.php/427304-Radiant-Titan-revisited-Clr17-Pal2-Ftr1-melee-healing-spec

The build plays the THF angle very very well and tends to out damage warpriest in most situations, not because of a damage advantage but due to having to so rarely toss a self-heal due to having an aura ticking around 100-120hp every two seconds on top of massive saves. Also tears it up solo due to good AoE damage with cleaves and Legendary Dread synergy, can zerg most EH without stopping to even self-heal beyond recasting aura. Also means that you will have a lot of SP avaliable for either offensive casting or buffing with turns powering your main heals, pure warpriest tends to run a lot tighter on SP unfortunately. Worth mentioning some raids punish melee divines like CiTW by mana draining the melee heavily, having good no-sp heals come in very handy.

axel15810
11-18-2013, 01:41 PM
I agree with Ailia, check out the 2 pally / 1 fighter build. It is simply better than an 18 cleric / 2 fighter split. Your other option is 17 cleric / 2 fighter / 1 wizard. These are better options because the 18th cleric level does little for you in comparison to what these splits give.

Why so much Wisom? It sounds like you want to melee, so there's no need to put so many points into wisdom since your DCs will be poor anyway.

It looks like you're going for PRR over melee ability which is fine, but just realize without the THF line or Overwhelming crit line your melee DPS will suffer.

I'm confused, do you want to go S&B or THF? If THF drop the shield feats. If going S&B you way want to pick up a CC weapon which may prove more helpful when grouping since your melee DPS will be poor.

With all the shield feats, are you going for a tanky cleric? An option is to push CON, take epic toughness, pick up some hate gear and use the sentinel destiny. Shoot for 1000 HP or more. It would be a fun build.

MagicBlade
11-18-2013, 07:47 PM
I agree with Ailia, check out the 2 pally / 1 fighter build. It is simply better than an 18 cleric / 2 fighter split. Your other option is 17 cleric / 2 fighter / 1 wizard. These are better options because the 18th cleric level does little for you in comparison to what these splits give.

Why so much Wisom? It sounds like you want to melee, so there's no need to put so many points into wisdom since your DCs will be poor anyway.

It looks like you're going for PRR over melee ability which is fine, but just realize without the THF line or Overwhelming crit line your melee DPS will suffer.

I'm confused, do you want to go S&B or THF? If THF drop the shield feats. If going S&B you way want to pick up a CC weapon which may prove more helpful when grouping since your melee DPS will be poor.

With all the shield feats, are you going for a tanky cleric? An option is to push CON, take epic toughness, pick up some hate gear and use the sentinel destiny. Shoot for 1000 HP or more. It would be a fun build.

What would 2 pally/1 fighter, or 2 fighter/1 wizard splits give?

The wisdom is for added healing capabilities, the idea of the cleric is mostly melee, using S&B. I'd use THF, but can't get the diety for Greatswords.. so Ive settled with a soloist cleric, that uses S&B melee, putting as much dps as it can, with throwing in spells such as Blade Barrier, and also having access to quickened heals to help with healing the group if need be. Not going for a tanking cleric, but would be defensive with the S&B.

Although, if Ailia's THF option is viable, I'll check it out.

Although, the build states 36 point, meaning 3rd life.... my character is 1st life 32 point

firemedium_jt
11-18-2013, 09:39 PM
What would 2 pally/1 fighter, or 2 fighter/1 wizard splits give?

The wisdom is for added healing capabilities, the idea of the cleric is mostly melee, using S&B. I'd use THF, but can't get the diety for Greatswords.. so Ive settled with a soloist cleric, that uses S&B melee, putting as much dps as it can, with throwing in spells such as Blade Barrier, and also having access to quickened heals to help with healing the group if need be. Not going for a tanking cleric, but would be defensive with the S&B.

Although, if Ailia's THF option is viable, I'll check it out.

Although, the build states 36 point, meaning 3rd life.... my character is 1st life 32 point

With FTR1 or WIZ1 (Master's Touch spell) you have Greatsword Proficiency because you have Martial Proficiency, so what do you mean by get the diety?
In Heroic content Falchions, Scims and Rapiers and Kukri rule with critical range IMHO, but the Heroic SOS is a nice Greatsword ML10 if you already have that. Heck all you really need is a good Paralyzer and Metalline. In Epic Greataxes take over if you are 2hdr. If Sword and board there are some nice named weapons of all types past lvl20+.

MagicBlade
11-18-2013, 11:48 PM
With FTR1 or WIZ1 (Master's Touch spell) you have Greatsword Proficiency because you have Martial Proficiency, so what do you mean by get the diety?
In Heroic content Falchions, Scims and Rapiers and Kukri rule with critical range IMHO, but the Heroic SOS is a nice Greatsword ML10 if you already have that. Heck all you really need is a good Paralyzer and Metalline. In Epic Greataxes take over if you are 2hdr. If Sword and board there are some nice named weapons of all types past lvl20+.

I am meaning the warpriest enhancements, for the Righteous Weapons for whatever weapon is the chosen weapon of your diety. However, if I go with the 17/2/1 pally/fighter split, that Ailia linked, and go with the RS enhancements rather than WP... then it won't be an issue.

EDIT: If I go with this build, the 17 Cleric, 2 Paladin, 1 Fighter... I've a couple questions which aren't answered in the build linked.

There are a total of 9 Feat slots available, 7 Default, 1 Fighter, 1 Human... 7 of these are put towards melee feats for the sheer dps. Power Attack, Cleave, Great Cleave, Two Handed Fighting, ITHF, GTHF, and Improved Critical: Slashing. That leaves 2 Feats left... in the build linked, it lists 3... Quicken, Empower Healing, Maximize..

Overwhelming Critical can be taken at level 21, but unless Maximize is taken at level 24 in place of another epic feat, I don't see anywhere to add it in.

Also, what levels to take the classes and when?

The best option I can really see is: Cleric (1), Fighter (2), Paladin (3-4) Cleric (5-20) however... this delays the cleric spells a bit. Or is it better to wait until later for the 2nd Paladin? Paladin 2 is where the Cha to Saving Throws, and LoH are however.

Also, it doesn't go into details on what enhancements are best. I could probably fiddle with them on my own, but as you can see on my above builds, I'm not the greatest at selecting them all the time.

Another and final question.. is this build viable with a 32 first life? If so.. what stat points? Also.. I don't want to just dump wisdom, since that's where the SP comes from. While most of the AoE healing will be from the Aura, some Heals, Mass would still be needed in raids, or against hard quests (Crucible comes to mind..) while leveling up, or prior to the Aura enhancement. And for that, I need wisdom for SP. Also, Sp to provide buffs for both myself and the group, and at later levels, Blade Barrier and other offensive spells.

On stats, the only way I can see it as a viable option to keep Wis, is to either A) semi dump Dex (10), or B) partially go wis/dex (12)
Either of these are the possibilities.

16 Str | 16 Str
10 Dex | 12 Dex
14 Con | 14 Con
10 Int | 10 Int
14 Wis | 12 Wis
14 Cha | 14 Cha

Level 20 - no gear/enhancements/feats

0266 HP | 0266 HP
1031 SP | 0994 SP
22 Fort | 22 Fort
10 Reflex | 11 Reflex
17 Will | 16 Will


Keeping the 10 Int as is, because I do want Skill Points, at 10 I'm left with 3 Skill Points per level. Concentration, Heal, Jump, Diplomacy.. alternating between Jump and Diplomacy, or choosing 1 to focus on it (probably Jump)

axel15810
11-19-2013, 09:56 AM
What would 2 pally/1 fighter, or 2 fighter/1 wizard splits give?

The wisdom is for added healing capabilities, the idea of the cleric is mostly melee, using S&B. I'd use THF, but can't get the diety for Greatswords.. so Ive settled with a soloist cleric, that uses S&B melee, putting as much dps as it can, with throwing in spells such as Blade Barrier, and also having access to quickened heals to help with healing the group if need be. Not going for a tanking cleric, but would be defensive with the S&B.

Although, if Ailia's THF option is viable, I'll check it out.

Although, the build states 36 point, meaning 3rd life.... my character is 1st life 32 point

2 pally / 1 fighter gives - One extra feat, your CHA bonus added to your saves

2 fighter / 1 wizard gives - Three extra feats, ability to use low level wizard wands and scrolls like blur/stoneskin.

Wisdom has little to do with your healing ability. It only affects the DC of your offensive spells and gives a small amount of SP per rank. If you aren't an offensive caster you only need the minimum that is required to cast lvl 9 spells, which is 19 Wisdom. However if you really really want the extra SP I suppose you can put points in wisdom, build as you'd like. But I'd recommend dropping WIS down a bit. If going 2 pally / 1 fighter I'd recommend more than 12 CHA, also 16 CON would be nice as well for any build.

axel15810
11-19-2013, 10:20 AM
I am meaning the warpriest enhancements, for the Righteous Weapons for whatever weapon is the chosen weapon of your diety. However, if I go with the 17/2/1 pally/fighter split, that Ailia linked, and go with the RS enhancements rather than WP... then it won't be an issue.

EDIT: If I go with this build, the 17 Cleric, 2 Paladin, 1 Fighter... I've a couple questions which aren't answered in the build linked.

There are a total of 9 Feat slots available, 7 Default, 1 Fighter, 1 Human... 7 of these are put towards melee feats for the sheer dps. Power Attack, Cleave, Great Cleave, Two Handed Fighting, ITHF, GTHF, and Improved Critical: Slashing. That leaves 2 Feats left... in the build linked, it lists 3... Quicken, Empower Healing, Maximize..

Overwhelming Critical can be taken at level 21, but unless Maximize is taken at level 24 in place of another epic feat, I don't see anywhere to add it in.

Also, what levels to take the classes and when?

The best option I can really see is: Cleric (1), Fighter (2), Paladin (3-4) Cleric (5-20) however... this delays the cleric spells a bit. Or is it better to wait until later for the 2nd Paladin? Paladin 2 is where the Cha to Saving Throws, and LoH are however.

Also, it doesn't go into details on what enhancements are best. I could probably fiddle with them on my own, but as you can see on my above builds, I'm not the greatest at selecting them all the time.

Another and final question.. is this build viable with a 32 first life? If so.. what stat points? Also.. I don't want to just dump wisdom, since that's where the SP comes from. While most of the AoE healing will be from the Aura, some Heals, Mass would still be needed in raids, or against hard quests (Crucible comes to mind..) while leveling up, or prior to the Aura enhancement. And for that, I need wisdom for SP. Also, Sp to provide buffs for both myself and the group, and at later levels, Blade Barrier and other offensive spells.

On stats, the only way I can see it as a viable option to keep Wis, is to either A) semi dump Dex (10), or B) partially go wis/dex (12)
Either of these are the possibilities.

16 Str | 16 Str
10 Dex | 12 Dex
14 Con | 14 Con
10 Int | 10 Int
14 Wis | 12 Wis
14 Cha | 14 Cha

Level 20 - no gear/enhancements/feats

0266 HP | 0266 HP
1031 SP | 0994 SP
22 Fort | 22 Fort
10 Reflex | 11 Reflex
17 Will | 16 Will


Keeping the 10 Int as is, because I do want Skill Points, at 10 I'm left with 3 Skill Points per level. Concentration, Heal, Jump, Diplomacy.. alternating between Jump and Diplomacy, or choosing 1 to focus on it (probably Jump)


I'll try to answer a few of your questions.

Level order depends on what you want. There's no best order. Do you want your splash levels or cleric abilities first? I like going 1) cleric 2) fighter 3-18 cleric) and 19-20) splash levels. This gets me my spells faster as I level. But you can also take the splash on levels 13 and 14 if you don't care to raid until you get to epics. I'd recommend not taking them before 13 though if going for healing aura, you want that ASAP.

As for feats, yes, you may want to take a heroic feat at lvl 24. Don't wait to take maximize that late though, I'd put off GTHF until lvl 24 if I were you.

As for SP, here's my 2 cents - I'm a big proponent of 19 Wisdom on melee cleric builds. My lvl 25 melee cleric has around 1400 SP fully geared/buffed right now, and it's more than enough. In normal questing literally 95%+ of the time I never touch it to heal ever unless it's a quickened emergency (Oh sh%t!) heal. Almost all my healing comes from turns/heal scrolls. The vast majority of the time I just throw around energy drains and nearly pointless buffs constantly because there's nothing else to use it for.

I've never had an issue with raids. Just heal smart, don't mindlessly mash the mass heal button. Don't overheal, use heal scrolls/aura to compliment mass heals. The few times I do run out of SP I can usually scroll and burst/aura my way out of it. And if I absolutely have to, I will chug an SP pot.

Yes, this build will be viable. Some are more viable than others but for the most part any cleric build is viable to heal any endgame raids and quests as long as you have 17 cleric levels, empower healing/maximize and at least 500 HP.

Ailia
11-19-2013, 11:25 AM
As for feats, yes, you may want to take a heroic feat at lvl 24. Don't wait to take maximize that late though, I'd put off GTHF until lvl 24 if I were you.

Yes, this build will be viable. Some are more viable than others but for the most part any cleric build is viable to heal any endgame raids and quests as long as you have 17 cleric levels, empower healing/maximize and at least 500 HP.

Going to have to reiterate this, made the mistake of waiting on maximize till 24, don't do that. GTHF at 24 for sure.

Outside of playing with weaker first-life players, aura/burst will carry you through most quests without throwing a heal. Just don't neglect survivability, a dead battle cleric can happen rather quick and cause a huge mess if caught unprepared.

Starting Wisdom mostly comes down to tome availability and what you can slot for a wisdom item to hit 16/19. I personally started with 11 wis, +5 tome so even disjunctioned I can cast heal. Having the dex is nice, but you can work around the main reason for having it (preventing knockdown) by raid healing from Unyielding Sentinel instead of Exalted Angel, which is what I tend to do even with a pretty good reflex save just due to the extra durability and free AoE heal US offers.

The main reason these builds ignore Righteous Weapon is how little damage it adds for its cost compared to the damage and utility gained by ignoring it completely. To really maximize the effectivness of the RS tree requires atleast 35 points, need a minimum of 17 to max human heal amp, and at least 9 in warpriest to get the two best abilities there. Adding on to that, haste boost and extra action boost from fighter help run dps up a lot, and then invest the rest into either more defensive stats from the bottom of warpriest, or pick up a few more lay on hands from paladin to power Light the Dark in the unyielding tree, that ability is basically a free regenerating mass heal with a very fast cast and large radius.

MagicBlade
11-19-2013, 07:11 PM
Here's what I have so far on the Radiant Titan build - I've no idea if the AP points are spent right in the enhancements or not. I went 20 on Human for Healing Amp + Greater Heroism and full core. I put 36 in Radiant Servant, for the Healing Aura, Imp Empower Healing, Healing Burst, 75% Wand/Scroll, +2 Charisma (Str modifier + saves), Divine Healing and Unyielding Sovereignty... I went with 10 Kensai to get +3 extra action boost, +30% haste boost, and weapon focus: heavy blades, 4 in Sacred Defender for Paladin to get +3 Lay on Hands for the "oh ****!" situations. And the last 14 I dumped in Warpriest, to get the first 3 cores, Sacred Touch, Divine Might, and then +1 Strength, but since I've got an even Str at lvl 25 (my max level - no expansion pack) I'll probably drop that and put the 2 points elsewhere, since I'll probably be running with +6 Str, Con, Wis and Cha items as I can find them.

Can someone look over the new choices and help decide on where to put the enhancements, if I have them wrong... as well as look over the feats/level choices?

This character most likely won't be raiding until 18-20+ (Shroud+) so I tool 2 Paladin levels at 14 and 15, to get the saves bonus, and Lay On Hands whenever quests usually start to become a little tougher. Will focus on the RS and Human trees most of the early levels, with putting 4 in Kensai for weapon focus and 30% haste, maybe 6 for +1 action boost 8-9 if I need it then. Will also try and put spare points in Warpriest, for the Divine Might and Toughness

Actually just noticed that with the +1 Human Str, would need the +1 from Warpriest, so I'm not sure exactly how I can really set up the enhancements... if anyone could help me out with that, it'd really help.

I guess I could drop 1 action boost from Kensai, and pick up the strength that way, for a total of 26 str, not including gear and such...


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Human Male
(1 Fighter \ 2 Paladin \ 17 Cleric \ 5 Epic)
Hit Points: 346
Spell Points: 1289
BAB: 15\15\20\25\25
Fortitude: 23
Reflex: 12
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 16 25
Dexterity 12 14
Constitution 14 16
Intelligence 10 12
Wisdom 12 15
Charisma 14 18

Tomes Used
+2 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+2 Tome of Constitution used at level 8
+2 Tome of Intelligence used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 2 18
Bluff 2 9
Concentration 6 33
Diplomacy 2 23
Disable Device n/a n/a
Haggle 2 9
Heal 5 33
Hide 1 7
Intimidate 2 9
Jump 3 13
Listen 1 7
Move Silently 1 7
Open Lock n/a n/a
Perform n/a n/a
Repair 0 6
Search 0 6
Spellcraft 0 6
Spot 1 7
Swim 3 12
Tumble 2 8
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Power Attack
Feat: (Human Bonus) Two Handed Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Cleave


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Great Cleave


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Maximize Spell


Level 13 (Cleric)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Improved Two Handed Fighting


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 19 (Cleric)


Level 20 (Cleric)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Greater Two Handed Fighting


Level 25 (Epic)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Don't Count Me Out (Rank 1)
Enhancement: Human - Don't Count Me Out (Rank 2)
Enhancement: Human - Don't Count Me Out (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Heroism (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Greater Heroism (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)

firemedium_jt
11-20-2013, 01:12 AM
Ameliorating Strike is a great way to mass heal with a 2W attack.

Here is a link to a thread on my Human.
It has a +4 Wisdom tome and Heighten, but the enhancements are a good guide.

You have Human Haste and FTR haste. Human damage and Human Haste can not be used at same time.
At low lvl all you need to melee is Power Attack and a keen blade like a Falchioin with a critical range. With a cheap accuracy item your Power Attack can be left on. You will do more damage than most pugs. Your spell power needs to be ready for lvl4+ spells like Divine Punishment and Blade Barrier. Cleave is ok at low lvl, but Great Cleave is over kill that early and you gimp healing and spells at mid lvl with less meta feats. Take Improved Critical Slash at lvl12. It should not be delayed cause paralyzer is a great weapon lvl10+ till lvl20 for mobs. You can drop Prefix Keen and take Paralyzer or Curespewing instead.

Ameliorating Strike can be taken early then traded out for Radiant burst with Maximize and Empower Healing at CLR6. Amerliorating strike and Aura should then be taken.
Your offensive spells will start to rock if you have the metas for them at lvl9 if you have th meta for them. Max, Quicken and even Empower.

Link to my build is at the end of this thread. Maybe help you will enhancements.
https://www.ddo.com/forums/showthread.php/429125-CLR17-WIZ1-FTR2-Human-Melee-THF-Enhancements-feats-EDs-twists-build-advice/page2

Are you sure you want to give up Sword and Board? 2hr Melee Clerics are easier to build.

__________________________

What is your experience in the game? How long you played and what?

Scrolls are needed at high lvl. Your healing will be Heal/Mass heal/Heal Scroll.

You can splash later. Saving Throws are needed for Epic, and your melee will become more powerful with Epic Destinies.

MagicBlade
11-20-2013, 03:13 AM
Ameliorating Strike is a great way to mass heal with a 2W attack.

Here is a link to a thread on my Human.
It has a +4 Wisdom tome and Heighten, but the enhancements are a good guide.

You have Human Haste and FTR haste. Human damage and Human Haste can not be used at same time.
At low lvl all you need to melee is Power Attack and a keen blade like a Falchioin with a critical range. With a cheap accuracy item your Power Attack can be left on. You will do more damage than most pugs. Your spell power needs to be ready for lvl4+ spells like Divine Punishment and Blade Barrier. Cleave is ok at low lvl, but Great Cleave is over kill that early and you gimp healing and spells at mid lvl with less meta feats. Take Improved Critical Slash at lvl12. It should not be delayed cause paralyzer is a great weapon lvl10+ till lvl20 for mobs. You can drop Prefix Keen and take Paralyzer or Curespewing instead.

Ameliorating Strike can be taken early then traded out for Radiant burst with Maximize and Empower Healing at CLR6. Amerliorating strike and Aura should then be taken.
Your offensive spells will start to rock if you have the metas for them at lvl9 if you have th meta for them. Max, Quicken and even Empower.

Link to my build is at the end of this thread. Maybe help you will enhancements.
https://www.ddo.com/forums/showthread.php/429125-CLR17-WIZ1-FTR2-Human-Melee-THF-Enhancements-feats-EDs-twists-build-advice/page2

Are you sure you want to give up Sword and Board? 2hr Melee Clerics are easier to build.

__________________________

What is your experience in the game? How long you played and what?

Scrolls are needed at high lvl. Your healing will be Heal/Mass heal/Heal Scroll.

You can splash later. Saving Throws are needed for Epic, and your melee will become more powerful with Epic Destinies.

I have Human ATTACK, Human DAMAGE, and Fighter Haste, not double hastes. And the reason for giving up the Sword and Board setup, is because I want more dps with a THF style. Only reason I'd go S&B on a character is a tank/semi-tank, and the idea of Cleave and Great Cleave is to use them together. With both, I could handle a larger group and take them out quicker, without fully needing the Sp until later levels where I get Blade Barrier and such.

If I invest in the Warpriest for the Ameliorating Strike, then that's points that have to be taken from somewhere else. Doing RS enough to get the Aura, and a couple others, and that's not even heavy investing in the variety of enhancements, but still costs 36 points, since most are 2 AP/rank. Took 20 in Human, while it can be done with a few less, I like the idea of SLA Greater Heroism, and since it's only 4 AP total to get, since have the pre-req to get healing amp. Just those 2 alone took up 56 AP, only leaving me with 44 left. I'll put 8 in Kensai, for 30% Haste +2 Action Boosts, and +1 hit/dmg. That leaves me with 36 AP left, 4 of which are put in the Paladin tree for +3 Lay on Hands, and the last 36 points are put towards Warpriest.

Also, you don't list enhancements anywhere on that link, so how would it help with enhancements?

People are saying that should take Maximize early on? For what reason? Does the Aura benefit off Maximize? Is it for Blade Barrier? Or what is Maximize really for?

I ask this because my experience as a level 15 Palemaster pure caster has led me to believe Maximize and Empower are a WASTE unless tied to one or two specific spells. Sure it gives extra SP, but the costs of all spells increase as well while it's active, meaning you burn SP at least 20-30% faster... for how much of an increase? Quicken and Empower Heal I can understand, Quicken and Empower can both be applied to the highest single, and highest group heal I have, so that I can throw off a quick heal when needed. The character is a melee build, using spells to buff and heal, and a couple offensive spells such as blade barrier, so unless Maximize affects Aura, or something else like that, I don't see it's use for taking it early.

To answer your question, I've a level 8 TRed Fighter, past life Druid, a level 17 (9 Fighter/7 Wizard/1 Barb) For a Fighter melee based Eldritch Knight, and have played around with various other toons between levels 4-9, Offensive Casting Cleric, Battle Cleric, Monkcher, Bardic Arcane Archer, Mechanic Rogue, Barbarian and a couple others.

Honestly, not a lot of your post makes a lot of sense... you ask if I was sure I want to give up the Sword & Board, and then say 2hf melee are easier to build. And at the start, the Ame strike to heal... 2W is? 2 Weapon, 2[W] damage? What?

Cleave is good early, but overkill at that level? How so? I'd say that no damage is really overkill, faster things die, the less I take, thus reducing the need for healing.

Human Attack Boost allows me to get +6 to hit to counter the Power Attack downfalls, so if I find I'm missing, I use the Attack Boost. If I find that I'm wanting a little extra damage, I use the Human Damage Boost, and since I'm using a Great Sword/Falchion, my attack speeds slow, so to counter that, I've got Fighter Haste Boost, which in addition to Cleave, Great Cleave, and any few AoE spells I select, that's a decent amount of damage for large groups. Also, I've tested it, and Damage Boost and Haste Boost can be used together. As far as the gimping healing spells at mid level? How so.. Empower Heal and Quicken are both taken before I even hit level 12, and Maximize taken at lvl 12, and I don't know about you, but from what I have seen, up until level 14-15, quests are easy, even 14-15+ quests are still easier if you have the gear for it. Since they become harder at mid-level (14-15), that's why I'd be taking the Pally levels then for the saves. Only thing "gimped" from this feat spread would be my melee fighting until later levels when I take ITWF and IC, so what is it.. take Maximize early and gimp melee, or take Maximize later and 'gimp' healing/casting or whatever the hell Maximize is to be used for.

Level 13 = 12 Cleric for Aura, Up to 4 6th level spells.

Spell Selection: [ ] = Spontaneous Casting slot.

Level 1: (6) Nightshield, Shield of Faith, Divine Favor, Nimbus of Light, Command [Cure Light Wounds]
Level 2: (6) Close Wounds, Soundburst, Hold Person, Spawn Screen, Seek Eternal Rest (undead quests), [Cure Moderate Wounds]
Level 3: (6) Aid, Mass, Remove Curse, Remove Disease, Prayer, Searing Light [Cure Serious Wounds]
Level 4: (5) Divine Power, Panacea, Restoration, Freedom of Movement [Cure Critical Wounds] Shield of Faith, Mass/Recitation
Level 5: (5) Stalwart Pact, Raise Dead, Divine Punishment, Flame Strike/Spell Resistance/Protection from Elements, [Cure Light Wounds, Mass]
Level 6: (4) Cometfall, Blade Barrier, Heal, [Cure Moderate Wounds, Mass]
Level 7: (3) Resurrection, Greater Restoration/Restoration, Mass [Cure Critical Wounds, Mass]

This would be my most likely spell selection by time I reach character level 13. 14 and 15 for Paladin 1 and 2, then pick up the spells again at level 16. Adding in 1 additional 4th level, and 3 7th. Above in RED and continue with them through 20, taking 2 level 9 spells at 20. Heal, Mass... and True Resurrection/Imposion.

axel15810
11-20-2013, 09:45 AM
Here's what I have so far on the Radiant Titan build - I've no idea if the AP points are spent right in the enhancements or not. I went 20 on Human for Healing Amp + Greater Heroism and full core. I put 36 in Radiant Servant, for the Healing Aura, Imp Empower Healing, Healing Burst, 75% Wand/Scroll, +2 Charisma (Str modifier + saves), Divine Healing and Unyielding Sovereignty... I went with 10 Kensai to get +3 extra action boost, +30% haste boost, and weapon focus: heavy blades, 4 in Sacred Defender for Paladin to get +3 Lay on Hands for the "oh ****!" situations. And the last 14 I dumped in Warpriest, to get the first 3 cores, Sacred Touch, Divine Might, and then +1 Strength, but since I've got an even Str at lvl 25 (my max level - no expansion pack) I'll probably drop that and put the 2 points elsewhere, since I'll probably be running with +6 Str, Con, Wis and Cha items as I can find them.

Can someone look over the new choices and help decide on where to put the enhancements, if I have them wrong... as well as look over the feats/level choices?

This character most likely won't be raiding until 18-20+ (Shroud+) so I tool 2 Paladin levels at 14 and 15, to get the saves bonus, and Lay On Hands whenever quests usually start to become a little tougher. Will focus on the RS and Human trees most of the early levels, with putting 4 in Kensai for weapon focus and 30% haste, maybe 6 for +1 action boost 8-9 if I need it then. Will also try and put spare points in Warpriest, for the Divine Might and Toughness

Actually just noticed that with the +1 Human Str, would need the +1 from Warpriest, so I'm not sure exactly how I can really set up the enhancements... if anyone could help me out with that, it'd really help.

I guess I could drop 1 action boost from Kensai, and pick up the strength that way, for a total of 26 str, not including gear and such...




Enhancements look fine. This is personal preference but I would not take the extra lay on hands, I find it to be overkill. You have plenty of other healing options. Same with divine healing. And unyielding sovereignty is so situational that I can't justify spending points on it. I found it more helpful to put a few points in stalwart to increase my max dex bonus via the stalwart defensive mastery enhancement. It will give a higher dodge. That's just my preference though.

axel15810
11-20-2013, 10:00 AM
I have Human ATTACK, Human DAMAGE, and Fighter Haste, not double hastes. And the reason for giving up the Sword and Board setup, is because I want more dps with a THF style. Only reason I'd go S&B on a character is a tank/semi-tank, and the idea of Cleave and Great Cleave is to use them together. With both, I could handle a larger group and take them out quicker, without fully needing the Sp until later levels where I get Blade Barrier and such.

If I invest in the Warpriest for the Ameliorating Strike, then that's points that have to be taken from somewhere else. Doing RS enough to get the Aura, and a couple others, and that's not even heavy investing in the variety of enhancements, but still costs 36 points, since most are 2 AP/rank. Took 20 in Human, while it can be done with a few less, I like the idea of SLA Greater Heroism, and since it's only 4 AP total to get, since have the pre-req to get healing amp. Just those 2 alone took up 56 AP, only leaving me with 44 left. I'll put 8 in Kensai, for 30% Haste +2 Action Boosts, and +1 hit/dmg. That leaves me with 36 AP left, 4 of which are put in the Paladin tree for +3 Lay on Hands, and the last 36 points are put towards Warpriest.

Also, you don't list enhancements anywhere on that link, so how would it help with enhancements?

People are saying that should take Maximize early on? For what reason? Does the Aura benefit off Maximize? Is it for Blade Barrier? Or what is Maximize really for?

I ask this because my experience as a level 15 Palemaster pure caster has led me to believe Maximize and Empower are a WASTE unless tied to one or two specific spells. Sure it gives extra SP, but the costs of all spells increase as well while it's active, meaning you burn SP at least 20-30% faster... for how much of an increase? Quicken and Empower Heal I can understand, Quicken and Empower can both be applied to the highest single, and highest group heal I have, so that I can throw off a quick heal when needed. The character is a melee build, using spells to buff and heal, and a couple offensive spells such as blade barrier, so unless Maximize affects Aura, or something else like that, I don't see it's use for taking it early.

To answer your question, I've a level 8 TRed Fighter, past life Druid, a level 17 (9 Fighter/7 Wizard/1 Barb) For a Fighter melee based Eldritch Knight, and have played around with various other toons between levels 4-9, Offensive Casting Cleric, Battle Cleric, Monkcher, Bardic Arcane Archer, Mechanic Rogue, Barbarian and a couple others.

Honestly, not a lot of your post makes a lot of sense... you ask if I was sure I want to give up the Sword & Board, and then say 2hf melee are easier to build. And at the start, the Ame strike to heal... 2W is? 2 Weapon, 2[W] damage? What?

Cleave is good early, but overkill at that level? How so? I'd say that no damage is really overkill, faster things die, the less I take, thus reducing the need for healing.

Human Attack Boost allows me to get +6 to hit to counter the Power Attack downfalls, so if I find I'm missing, I use the Attack Boost. If I find that I'm wanting a little extra damage, I use the Human Damage Boost, and since I'm using a Great Sword/Falchion, my attack speeds slow, so to counter that, I've got Fighter Haste Boost, which in addition to Cleave, Great Cleave, and any few AoE spells I select, that's a decent amount of damage for large groups. Also, I've tested it, and Damage Boost and Haste Boost can be used together. As far as the gimping healing spells at mid level? How so.. Empower Heal and Quicken are both taken before I even hit level 12, and Maximize taken at lvl 12, and I don't know about you, but from what I have seen, up until level 14-15, quests are easy, even 14-15+ quests are still easier if you have the gear for it. Since they become harder at mid-level (14-15), that's why I'd be taking the Pally levels then for the saves. Only thing "gimped" from this feat spread would be my melee fighting until later levels when I take ITWF and IC, so what is it.. take Maximize early and gimp melee, or take Maximize later and 'gimp' healing/casting or whatever the hell Maximize is to be used for.

Level 13 = 12 Cleric for Aura, Up to 4 6th level spells.

Spell Selection: [ ] = Spontaneous Casting slot.

Level 1: (6) Nightshield, Shield of Faith, Divine Favor, Nimbus of Light, Command [Cure Light Wounds]
Level 2: (6) Close Wounds, Soundburst, Hold Person, Spawn Screen, Seek Eternal Rest (undead quests), [Cure Moderate Wounds]
Level 3: (6) Aid, Mass, Remove Curse, Remove Disease, Prayer, Searing Light [Cure Serious Wounds]
Level 4: (5) Divine Power, Panacea, Restoration, Freedom of Movement [Cure Critical Wounds] Shield of Faith, Mass/Recitation
Level 5: (5) Stalwart Pact, Raise Dead, Divine Punishment, Flame Strike/Spell Resistance/Protection from Elements, [Cure Light Wounds, Mass]
Level 6: (4) Cometfall, Blade Barrier, Heal, [Cure Moderate Wounds, Mass]
Level 7: (3) Resurrection, Greater Restoration/Restoration, Mass [Cure Critical Wounds, Mass]

This would be my most likely spell selection by time I reach character level 13. 14 and 15 for Paladin 1 and 2, then pick up the spells again at level 16. Adding in 1 additional 4th level, and 3 7th. Above in RED and continue with them through 20, taking 2 level 9 spells at 20. Heal, Mass... and True Resurrection/Imposion.

I disagree with the prior poster about cleave / great cleave. These are amazing at lower levels. I always take them both as early as possible. Great cleave usually has to wait until later though because of other needed feats.

Maximize (empower as well) can be applied to your radiant bursts for free. That is why it is so important. Especially pre level 12 when bursts are your best mass heal option.

I don't take amem strike on my battle cleric either. I find it to be overkill since I have many other free healing options. And to me it's unreliable and can't be used when really needed since I need to melee an enemy to trigger it. And if I miss it doesn't go off.

Spells look ok, but in epics you'll want energy drain. There's no save against it, only SR. And many mobs don't have SR. True Res is nice but you have 2 other raises raise scrolls so it's not essential, you may want to swap it in for raids. Forget about implosion, destruction, holds or other all or nothing DC based spells if going melee. Unless you specialize in them they are useless. You don't have to slot ailment spells like remove curse, just carry pots to save the SP. Oh and panacea and spawn screen are useless spells.

firemedium_jt
11-20-2013, 11:39 AM
I have Human ATTACK, Human DAMAGE, and Fighter Haste, not double hastes. And the reason for giving up the Sword and Board setup, is because I want more dps with a THF style. Only reason I'd go S&B on a character is a tank/semi-tank, and the idea of Cleave and Great Cleave is to use them together. With both, I could handle a larger group and take them out quicker, without fully needing the Sp until later levels where I get Blade Barrier and such.

If I invest in the Warpriest for the Ameliorating Strike, then that's points that have to be taken from somewhere else. Doing RS enough to get the Aura, and a couple others, and that's not even heavy investing in the variety of enhancements, but still costs 36 points, since most are 2 AP/rank. Took 20 in Human, while it can be done with a few less, I like the idea of SLA Greater Heroism, and since it's only 4 AP total to get, since have the pre-req to get healing amp. Just those 2 alone took up 56 AP, only leaving me with 44 left. I'll put 8 in Kensai, for 30% Haste +2 Action Boosts, and +1 hit/dmg. That leaves me with 36 AP left, 4 of which are put in the Paladin tree for +3 Lay on Hands, and the last 36 points are put towards Warpriest.

Also, you don't list enhancements anywhere on that link, so how would it help with enhancements?

People are saying that should take Maximize early on? For what reason? Does the Aura benefit off Maximize? Is it for Blade Barrier? Or what is Maximize really for?

I ask this because my experience as a level 15 Palemaster pure caster has led me to believe Maximize and Empower are a WASTE unless tied to one or two specific spells. Sure it gives extra SP, but the costs of all spells increase as well while it's active, meaning you burn SP at least 20-30% faster... for how much of an increase? Quicken and Empower Heal I can understand, Quicken and Empower can both be applied to the highest single, and highest group heal I have, so that I can throw off a quick heal when needed. The character is a melee build, using spells to buff and heal, and a couple offensive spells such as blade barrier, so unless Maximize affects Aura, or something else like that, I don't see it's use for taking it early.

To answer your question, I've a level 8 TRed Fighter, past life Druid, a level 17 (9 Fighter/7 Wizard/1 Barb) For a Fighter melee based Eldritch Knight, and have played around with various other toons between levels 4-9, Offensive Casting Cleric, Battle Cleric, Monkcher, Bardic Arcane Archer, Mechanic Rogue, Barbarian and a couple others.

Honestly, not a lot of your post makes a lot of sense... you ask if I was sure I want to give up the Sword & Board, and then say 2hf melee are easier to build. And at the start, the Ame strike to heal... 2W is? 2 Weapon, 2[W] damage? What?

Cleave is good early, but overkill at that level? How so? I'd say that no damage is really overkill, faster things die, the less I take, thus reducing the need for healing.

Human Attack Boost allows me to get +6 to hit to counter the Power Attack downfalls, so if I find I'm missing, I use the Attack Boost. If I find that I'm wanting a little extra damage, I use the Human Damage Boost, and since I'm using a Great Sword/Falchion, my attack speeds slow, so to counter that, I've got Fighter Haste Boost, which in addition to Cleave, Great Cleave, and any few AoE spells I select, that's a decent amount of damage for large groups. Also, I've tested it, and Damage Boost and Haste Boost can be used together. As far as the gimping healing spells at mid level? How so.. Empower Heal and Quicken are both taken before I even hit level 12, and Maximize taken at lvl 12, and I don't know about you, but from what I have seen, up until level 14-15, quests are easy, even 14-15+ quests are still easier if you have the gear for it. Since they become harder at mid-level (14-15), that's why I'd be taking the Pally levels then for the saves. Only thing "gimped" from this feat spread would be my melee fighting until later levels when I take ITWF and IC, so what is it.. take Maximize early and gimp melee, or take Maximize later and 'gimp' healing/casting or whatever the hell Maximize is to be used for.

Level 13 = 12 Cleric for Aura, Up to 4 6th level spells.

Spell Selection: [ ] = Spontaneous Casting slot.

Level 1: (6) Nightshield, Shield of Faith, Divine Favor, Nimbus of Light, Command [Cure Light Wounds]
Level 2: (6) Close Wounds, Soundburst, Hold Person, Spawn Screen, Seek Eternal Rest (undead quests), [Cure Moderate Wounds]
Level 3: (6) Aid, Mass, Remove Curse, Remove Disease, Prayer, Searing Light [Cure Serious Wounds]
Level 4: (5) Divine Power, Panacea, Restoration, Freedom of Movement [Cure Critical Wounds] Shield of Faith, Mass/Recitation
Level 5: (5) Stalwart Pact, Raise Dead, Divine Punishment, Flame Strike/Spell Resistance/Protection from Elements, [Cure Light Wounds, Mass]
Level 6: (4) Cometfall, Blade Barrier, Heal, [Cure Moderate Wounds, Mass]
Level 7: (3) Resurrection, Greater Restoration/Restoration, Mass [Cure Critical Wounds, Mass]

This would be my most likely spell selection by time I reach character level 13. 14 and 15 for Paladin 1 and 2, then pick up the spells again at level 16. Adding in 1 additional 4th level, and 3 7th. Above in RED and continue with them through 20, taking 2 level 9 spells at 20. Heal, Mass... and True Resurrection/Imposion.


I will say that Great Cleave is nice at [2W]. So is Ameroliating Strike for [2W] and it healings nice. I save a lot of mana with it. It saves turn undeads too on my build because I took CLR17/WIZ1/FTR2. I dumped CHR.

I don't think the Pally is worth it for the Lay on hands especially as overheal on a Cleric. You are taking CLR17. Saves always help in Epic Elite, and that is what the Pally is for and the CHR. Synergy with Divine Might too, but DM is expensive IMHO.

As for the human tree you do not need attack early because of Accuracy items now, but you can take it until you get Divine Power items. Once you get those your BAB is alike a FTR and you can drop Human Attack. Human Attack is ok for leveling up and a good idea at low lvl. But you can take one or the other attack or damage to save points. At low lvl Ameroliating Strike is nice till you get Burst then it helps if your turn undead is low or regens slow.

**

Why I like Maximize on a Melee Cleric early along with Empower.
If you were a mage then you know how powerful 'Damage Over Time' is on bosses. Divine Punishment is awesome DOT light and Maximize is for that and Blades and Burst healing. It is about 3000-4000 damage every 20 seconds if you gear and take Maximize and Empower. It is ticking off for about 200 damage a second at mid levels with gear and feats, and helps your damage output.
You are still a Cleric. Divine Punishment is nice to add damage to a boss when you have to hang back if there are plenty of melees in a group. Divine Punishment is nice if the group is short on Casters, but not Divines or Melee.

**

As for S&B just want to make sure you don't care too much about it.

Do not delay Improved Critical Slash ML12.

Divine Power Spell is ok, but if you can click one item this would be the item to click and buff for combat. If saves a lot of mana using an item for this.

Some things I recommend, but they wont kill your build. Others like splashing too many levels may make it hard to get groups if you want to fill a healing spot. Improved Critical Slash is something I would take right away along with Power Attack. Other recommendations are just stuff you should play with and find what is best for you.

Here is my Generalist. It is built around a +4 Wisdom tome and some other stuff since he had it. Enhancments at the bottom is probably better info.



Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

The Epic Generalist Perfbuild
Level 28 Lawful Good Human Male
(2 Fighter \ 17 Cleric \ 1 Wizard \ 8 Epic)
Hit Points: 409
Spell Points: 1126
BAB: 14\14\19\24
Fortitude: 18
Reflex: 6
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 18 25
Dexterity 8 8
Constitution 14 16
Intelligence 8 8
Wisdom 16 22
Charisma 8 8

Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+4 Tome of Wisdom used at level 20
+1 Tome of Strength used at level 23

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 0 17
Bluff -1 7
Concentration 6 36
Diplomacy -1 10
Disable Device n/a n/a
Haggle -1 7
Heal 3 17
Hide -1 7
Intimidate -1 7
Jump 4 15
Listen 3 14
Move Silently -1 7
Open Lock n/a n/a
Perform n/a n/a
Repair -1 7
Search -1 7
Spellcraft -1 7
Spot 3 14
Swim 5 16
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Toughness


Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 3 (Cleric)
Feat: (Selected) Power Attack


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Cleave


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Heighten Spell


Level 19 (Fighter)
Feat: (Fighter Bonus) Great Cleave


Level 20 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Improved Two Handed Fighting


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Greater Two Handed Fighting


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Darkness (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Bliss (Rank 1)
Enhancement: Radiant Servant (Clr) - Bliss (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)




So while guys like the Two Handed feats and Great Cleaves at low lvl I guess i think it is overkill on the melee for a small return. I like getting the meta early to prep for lvl4+ spells. Not like it is wasted cause it helps burst healing. Keen Flachions and Power Attack will get you to lvl12. Paralyzers, Cursespewing, Divine Punishment, Blade Barrier will get you to 20. Then splashing the Pally for saves to survive and Epic Destinies and GCleave will boost your melee 19+.

You can take THF and Great Cleave and if your spells suck at mid lvl just swap it out for Maximize with free feat swap.

Ailia
11-20-2013, 12:20 PM
Here is my take on Radiant Titan with enhancements, currently playing this exact setup with GTHF and maximize swapped (terrible idea while leveling btw). Expectation is soloing in Dread, questing in Fury, raid healing in Unyielding. Draconic is decently playable so going "off destiny" in any sphere for Epic TR isn't terrible.


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Human Male
(1 Fighter \ 2 Paladin \ 17 Cleric \ 8 Epic)
Hit Points: 505
Spell Points: 1420
BAB: 15\15\20\25\25
Fortitude: 28
Reflex: 14
Will: 21

Starting Ending
Abilities Base Stats Base Stats
(36 Point) (Level 1) (Level 28)
Strength 16 28
Dexterity 8 13
Constitution 16 21
Intelligence 11 16
Wisdom 11 16
Charisma 16 21

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

Level 1 (Fighter)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Two Handed Fighting


Level 2 (Cleric)
Feat: (Deity) Favored by the Sovereign Host


Level 3 (Paladin)
Feat: (Selected) Empower Healing Spell


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Great Cleave


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: STR


Level 9 (Cleric)
Feat: (Selected) Maximize Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Ability Raise: STR


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Improved Two Handed Fighting


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: STR
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Charisma (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 2)
Enhancement: Human - Action Surge: Strength (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Action Surge: Constitution (Rank 1)
Enhancement: Human - Action Surge: Constitution (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Greater Two Handed Fighting


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting

MagicBlade
11-20-2013, 12:46 PM
I disagree with the prior poster about cleave / great cleave. These are amazing at lower levels. I always take them both as early as possible. Great cleave usually has to wait until later though because of other needed feats.

Maximize (empower as well) can be applied to your radiant bursts for free. That is why it is so important. Especially pre level 12 when bursts are your best mass heal option.

I don't take amem strike on my battle cleric either. I find it to be overkill since I have many other free healing options. And to me it's unreliable and can't be used when really needed since I need to melee an enemy to trigger it. And if I miss it doesn't go off.

Spells look ok, but in epics you'll want energy drain. There's no save against it, only SR. And many mobs don't have SR. True Res is nice but you have 2 other raises raise scrolls so it's not essential, you may want to swap it in for raids. Forget about implosion, destruction, holds or other all or nothing DC based spells if going melee. Unless you specialize in them they are useless. You don't have to slot ailment spells like remove curse, just carry pots to save the SP. Oh and panacea and spawn screen are useless spells.

Some of the spells selected was simply because I didn't see any others that were useful or would have been better.

firemedium_jt
11-20-2013, 01:06 PM
Lay on hands might be nice if it can regen. That is just ED I think.

That build is a good guide. I like quicken earlier as a melee getting hit all the time but atleast it is taken.

axel15810
11-20-2013, 01:13 PM
Here is my take on Radiant Titan with enhancements, currently playing this exact setup with GTHF and maximize swapped (terrible idea while leveling btw). Expectation is soloing in Dread, questing in Fury, raid healing in Unyielding. Draconic is decently playable so going "off destiny" in any sphere for Epic TR isn't terrible.


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Human Male
(1 Fighter \ 2 Paladin \ 17 Cleric \ 8 Epic)
Hit Points: 505
Spell Points: 1420
BAB: 15\15\20\25\25
Fortitude: 28
Reflex: 14
Will: 21

Starting Ending
Abilities Base Stats Base Stats
(36 Point) (Level 1) (Level 28)
Strength 16 28
Dexterity 8 13
Constitution 16 21
Intelligence 11 16
Wisdom 11 16
Charisma 16 21

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

Level 1 (Fighter)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Two Handed Fighting


Level 2 (Cleric)
Feat: (Deity) Favored by the Sovereign Host


Level 3 (Paladin)
Feat: (Selected) Empower Healing Spell


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Great Cleave


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: STR


Level 9 (Cleric)
Feat: (Selected) Maximize Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Ability Raise: STR


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Improved Two Handed Fighting


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: STR
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Charisma (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 2)
Enhancement: Human - Action Surge: Strength (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Action Surge: Constitution (Rank 1)
Enhancement: Human - Action Surge: Constitution (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Greater Two Handed Fighting


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting




That is almost identical to my version of this build. I like to build for a little more survivability though, so I take Empower instead of GTHF. To me, strong bursts are incredibly important to my survivability so I am willing to sacrifice a little DPS. Also I drop CON and CHA to 15 so I can boost DEX from 8 to 12 for +2 to reflex saves. That is just my personal preference though, your version looks great.

axel15810
11-20-2013, 01:17 PM
That is almost identical to my version of this build. I like to build for a little more survivability though, so I take Empower instead of GTHF. To me, strong bursts are incredibly important to my survivability so I am willing to sacrifice a little DPS. Also I drop CON and CHA to 15 so I can boost DEX from 8 to 12 for +2 to reflex saves. That is just my personal preference though, your version looks great.

On second thought I will probably just drop CON to 14 and leave CHA at 16 since it's a pally splash. The bonus hitpoints from FoTW are plenty so I'd rather have +2 to reflex saves than another 30 or so hitpoints. When you get up to cap I find that 740 verses 770 hitpoints makes little difference.

firemedium_jt
11-20-2013, 04:17 PM
The pally builds are strong melee for the muilti TR that rarely runs with pugs and solos.

If you level with pugs in heroic you will not be invited as a melee because Barbarian and Pally against evil melee damage will far exceed yours. They see you with a deep melee splash you will not get invites as a healer. Maybe a backup healer. No scroll enhancments on these builds means your high lvl raid healing will lack.

Just understand the thses builds are not for pugs, but for solo and static groups.

Your melee will not be as good at mid lvls as a pure melee pugs with prestige enhancements and high criticals that do a lot more melee damage than you. EDs will close that gap in epic. At low level your melee will be as good as most newbie pugs without thf and gcleave. Just as pure melee takes off in the mid lvls they will want to see your bb and heal spell, but you wont have it for 3 more lvls. The invites will be less. As they expect u to have mass heal the invites will be lesser than less.

How you level is up to you and your fun and we have no idea who you will run with mostly, so I covered the expectations. Have fun with your build is the most important thing. Time on here means you arr not out there and we need Clerics out there.

MagicBlade
11-20-2013, 04:37 PM
The pally builds are strong melee for the muilti TR that rarely runs with pugs and solos.

If you level with pugs in heroic you will not be invited as a melee because Barbarian and Pally against evil melee damage will far exceed yours. They see you with a deep melee splash you will not get invites as a healer. Maybe a backup healer. No scroll enhancments on these builds means your high lvl raid healing will lack.

Just understand the thses builds are not for pugs, but for solo and static groups.

Your melee will not be as good at mid lvls as a pure melee pugs with prestige enhancements and high criticals that do a lot more melee damage than you. EDs will close that gap in epic. At low level your melee will be as good as most newbie pugs without thf and gcleave. Just as pure melee takes off in the mid lvls they will want to see your bb and heal spell, but you wont have it for 3 more lvls. The invites will be less. As they expect u to have mass heal the invites will be lesser than less.

How you level is up to you and your fun and we have no idea who you will run with mostly, so I covered the expectations. Have fun with your build is the most important thing. Time on here means you arr not out there and we need Clerics out there.

I agree time spent here is time that I'm not working on the cleric. Although, the cleric is a secondary toon, I've a level 17 Eldritch Knight, and a level 8 TRed Fighter, and those 2 take priority over my cleric, although I'll still be working on it some, and for runs, mostly, if I can get them, will be doing guild runs. If I can't get guild runs, I'll either solo if I'm able (if I can get VIP again) and if not, then I'll pug. If I feel the dungeon is exceedingly hard, I'll sit back and heal rather than melee. If the quest is easy, Ill be in the front lines fighting with the melee, letting my Aura/Burst do most of the healing, until I get the Cure, Mass spells. While they aren't that great, it's better than nothing. I'll have Blade Barrier and Heal spell by time I hit level 12, and Raise Dead by time I hit 10, and if I am reading the spells right, I should have access to both Heal and Raise Dead scrolls before I get them.

Since Lay of Hands doesn't heal that much (10 + paladin lvl) x charisma mod... I won't put the 4 points in the paladin tree for it, and instead put them elsewhere, using my healing spells, aura, burst, and unyielding sovereignty to do the healing. Seeing as Unyielding Sovereignty is more like the true Lay on Hands. (FULL heal) And I don't know why they took that away from Lay on Hands.. I use to play Baldur's Gate (variation of ddo) and using LoH was a full heal, full cure... and everything.

Also, in regards to the time spent here - mostly I'm posting or fiddling with builds whenever there's not any groups going on that I can get into. Also, wanting to find out as much info as I can about the class before I actually go deep into it. Currently lvl 5 (1 fighter, 4 cleric) lawful good, have cleave, thf, empower spell and power attack.

axel15810
11-20-2013, 05:01 PM
The pally builds are strong melee for the muilti TR that rarely runs with pugs and solos.

If you level with pugs in heroic you will not be invited as a melee because Barbarian and Pally against evil melee damage will far exceed yours. They see you with a deep melee splash you will not get invites as a healer. Maybe a backup healer. No scroll enhancments on these builds means your high lvl raid healing will lack.

Just understand the thses builds are not for pugs, but for solo and static groups.




Having leveled 3 melee clerics to cap, all splashes, pugging 95% of the time, I disagree. Clerics are in such a high demand in pugs that most groups will happily take any cleric, although the illogical battle cleric bias still surfaces on a rare occassion. In my 3 years or so of playing DDO I have only been rejected from groups a handful of times for having splash levels.

I believe he is taking the scroll enhancements unless I somehow missed this in a prior post. He'd be silly not to since it is one of the best enhancements in the RS tree and you end up having to take junk like Bliss just to get up to the 30 points required for aura anyway.

As for melee damage, yes, pure melees have a noticable advantage after level 12 or so. But it certainly doesn't "far exceed" a battle cleric's damage. If you have green steel or some other twink weapon you'll do more melee DPS than all but true melees that also have twink gear. And even then the gap is noticable but not too large. Once epic levels come, the gap is even smaller since FoTW and LD far overshadow anything the Kensei or Barb trees give.




Just as pure melee takes off in the mid lvls they will want to see your bb and heal spell, but you wont have it for 3 more lvls. The invites will be less. As they expect u to have mass heal the invites will be lesser than less.



Groups actually tend to hate blade barrier because they don't want to chase mobs running in circles as you kite. As for heal...well they just want you to keep them alive. They don't care if it's through bursts, aura, scrolls or spells. Yes I agree that having mass heal will get you rejected from raids however. From regular quests? never.




How you level is up to you and your fun and we have no idea who you will run with mostly, so I covered the expectations. Have fun with your build is the most important thing. Time on here means you arr not out there and we need Clerics out there.




This x 1000. I almost never play my pure melee anymore because he is not entirely self sufficient and there are so few people out there willing to help out with heals :( We need more divines.

firemedium_jt
11-20-2013, 05:50 PM
Having leveled 3 melee clerics to cap, all splashes, pugging 95% of the time, I disagree. Clerics are in such a high demand in pugs that most groups will happily take any cleric, although the illogical battle cleric bias still surfaces on a rare occassion. In my 3 years or so of playing DDO I have only been rejected from groups a handful of times for having splash levels.

I believe he is taking the scroll enhancements unless I somehow missed this in a prior post. He'd be silly not to since it is one of the best enhancements in the RS tree and you end up having to take junk like Bliss just to get up to the 30 points required for aura anyway.

As for melee damage, yes, pure melees have a noticable advantage after level 12 or so. But it certainly doesn't "far exceed" a battle cleric's damage. If you have green steel or some other twink weapon you'll do more melee DPS than all but true melees that also have twink gear. And even then the gap is noticable but not too large. Once epic levels come, the gap is even smaller since FoTW and LD far overshadow anything the Kensei or Barb trees give.



Groups actually tend to hate blade barrier because they don't want to chase mobs running in circles as you kite. As for heal...well they just want you to keep them alive. They don't care if it's through bursts, aura, scrolls or spells. Yes I agree that having mass heal will get you rejected from raids however. From regular quests? never.




This x 1000. I almost never play my pure melee anymore because he is not entirely self sufficient and there are so few people out there willing to help out with heals :( We need more divines.



Dont kite the blade barrier. That is for solo on a caster cleric mostly. Melee clerics should not kite. Once group realize that they want it used. You can jig though slightly. toe to toe why not use it?

If the melee suck that they cant pull aggro off you from a gimp blade barrier maybe you should kite lol. That happens too. Just a solo with friends.

|_______

Ailia
11-20-2013, 07:10 PM
Having leveled 3 melee clerics to cap, all splashes, pugging 95% of the time, I disagree. Clerics are in such a high demand in pugs that most groups will happily take any cleric, although the illogical battle cleric bias still surfaces on a rare occassion. In my 3 years or so of playing DDO I have only been rejected from groups a handful of times for having splash levels.

I believe he is taking the scroll enhancements unless I somehow missed this in a prior post. He'd be silly not to since it is one of the best enhancements in the RS tree and you end up having to take junk like Bliss just to get up to the 30 points required for aura anyway.

Haven't seen the melee divine hate much at all in the last two years or so, mostly just due to lack of people playing divines at all, a splash build still out heals a barbarian. I did end up actually skipping the scroll enhancement after raiding for about two months and never needing to scroll (EH CITW, EE FoT for reference, guild doesn't run EE CITW).

A bit more starting dex isn't a bad idea, just really a tradeoff between dex/int/wis for skillpoints, being able to heal under disjunction, and reflex save. I needed a little bit more int since first level was fighter due to me using PDK for this life. That is also why the feat order below 15 isn't quite optimal, it really didn't matter what order they were taken.

Regarding Empower you mentioned a bit earlier, I run at 289% heal amp, even without empower I'm getting full hp off a single burst. Still situations where others would benefit from the bigger bursts in raid, but mass heal and light the dark fill that gap nicely. Light the Dark is the only real reason i take the extra lay on hands, it is basicly a larger radius mass heal with a very short cast time and no sp cost. With regenerating LoH you can save a ton of SP raid healing (7 casts + 1-2 regens in that span @ 70 sp per empowered mass ~= 630sp in free very fast mass heals) especially in longer raids like CITW.

Got a few laughs when I've finished EH CiTW and EH FoT with full sp without using a single pot, free heals go a long, long way in a good group. (Aura, Burst, Light the Dark, Renewal, little bit of Coocoon with a ConcOpp for refill)

MagicBlade
11-20-2013, 08:54 PM
Haven't seen the melee divine hate much at all in the last two years or so, mostly just due to lack of people playing divines at all, a splash build still out heals a barbarian. I did end up actually skipping the scroll enhancement after raiding for about two months and never needing to scroll (EH CITW, EE FoT for reference, guild doesn't run EE CITW).

A bit more starting dex isn't a bad idea, just really a tradeoff between dex/int/wis for skillpoints, being able to heal under disjunction, and reflex save. I needed a little bit more int since first level was fighter due to me using PDK for this life. That is also why the feat order below 15 isn't quite optimal, it really didn't matter what order they were taken.

Regarding Empower you mentioned a bit earlier, I run at 289% heal amp, even without empower I'm getting full hp off a single burst. Still situations where others would benefit from the bigger bursts in raid, but mass heal and light the dark fill that gap nicely. Light the Dark is the only real reason i take the extra lay on hands, it is basicly a larger radius mass heal with a very short cast time and no sp cost. With regenerating LoH you can save a ton of SP raid healing (7 casts + 1-2 regens in that span @ 70 sp per empowered mass ~= 630sp in free very fast mass heals) especially in longer raids like CITW.

Got a few laughs when I've finished EH CiTW and EH FoT with full sp without using a single pot, free heals go a long, long way in a good group. (Aura, Burst, Light the Dark, Renewal, little bit of Coocoon with a ConcOpp for refill)


What spells would you all advise for the battle cleric?
The following (X) number also includes the Spontaneous Casting added spell, don't have to include them.

Level 1: (6)
Level 2: (6)
Level 3: (6)
Level 4: (6)
Level 5: (6)
Level 6: (6)
Level 7: (5)
Level 8: (4)
Level 9: (2)

axel15810
11-20-2013, 10:09 PM
Regarding Empower you mentioned a bit earlier, I run at 289% heal amp, even without empower I'm getting full hp off a single burst. )

Really? That's awesome, I'd drop empower if I could do that. How much HP do you have? I'm half orc this life (dumb decision, going to TR back to human soon) with around 800 HP. Right now I'm running with 20% and 30% amp equipped. With this amp + 10% ship buff my bursts maximized, empowered, and empower healed hit for 260-300. My positive spellpower is 205. For me to drop empower my bursts would probably have to hit me for around 500-ish. I guess you have some pally and/or epic past lives plus being human/helf/PDK?

firemedium_jt
11-20-2013, 11:20 PM
Haven't seen the melee divine hate much at all in the last two years or so, mostly just due to lack of people playing divines at all, a splash build still out heals a barbarian. I did end up actually skipping the scroll enhancement after raiding for about two months and never needing to scroll (EH CITW, EE FoT for reference, guild doesn't run EE CITW).

A bit more starting dex isn't a bad idea, just really a tradeoff between dex/int/wis for skillpoints, being able to heal under disjunction, and reflex save. I needed a little bit more int since first level was fighter due to me using PDK for this life. That is also why the feat order below 15 isn't quite optimal, it really didn't matter what order they were taken.

Regarding Empower you mentioned a bit earlier, I run at 289% heal amp, even without empower I'm getting full hp off a single burst. Still situations where others would benefit from the bigger bursts in raid, but mass heal and light the dark fill that gap nicely. Light the Dark is the only real reason i take the extra lay on hands, it is basicly a larger radius mass heal with a very short cast time and no sp cost. With regenerating LoH you can save a ton of SP raid healing (7 casts + 1-2 regens in that span @ 70 sp per empowered mass ~= 630sp in free very fast mass heals) especially in longer raids like CITW.

Got a few laughs when I've finished EH CiTW and EH FoT with full sp without using a single pot, free heals go a long, long way in a good group. (Aura, Burst, Light the Dark, Renewal, little bit of Coocoon with a ConcOpp for refill)

And there you have it.
Most of the Divines don't want to deal with battle cleric hate and go Druid or Favored Soul. Those builds are not as easy as a Melee Cleric to gear and run. The 2hr Melee Cleric is pretty easy. Clerics however got a nice boost with the enhancements.

Your heal scrolls are not needed with all the twists your got there. So I just twist Reflex saves from Draconic or Magister Tier 1 as a plan. Lots of flavor.

So take it all in OP down to this and you have an idea of what to build to lvl28 and what is usefull along the way there.

firemedium_jt
11-20-2013, 11:23 PM
To answer your question, I've a level 8 TRed Fighter, past life Druid, a level 17 (9 Fighter/7 Wizard/1 Barb) For a Fighter melee based Eldritch Knight, and have played around with various other toons between levels 4-9, Offensive Casting Cleric, Battle Cleric, Monkcher, Bardic Arcane Archer, Mechanic Rogue, Barbarian and a couple others.


Heck I might go Self healing robot Sorc Eldrich Knight. Post some links to your FTR WIZ. Was it before the Eldrich Knight Tree?

MagicBlade
11-20-2013, 11:45 PM
Heck I might go Self healing robot Sorc Eldrich Knight. Post some links to your FTR WIZ. Was it before the Eldrich Knight Tree?

I currently have 4 Eldritch setups, a 12 Fighter/7 Wizard/1 Barb (9/12 Fighter) both TWF and THF variants. Dunno how well either would be, since I haven't much for gear, and only level 17. However... I was running with a twinked melee bard, with SoS and Cloudkill, and so long as I don't lag, I was doing 70-80% of his kills.

Another setup is 12 Wizard, 6 Fighter, 2 Monk - Half Elf with Cleric Dile for scroll/wand healing/raises, using Light Armor and THF, but can also be set up for TWF.

And the 3rd setup was a requested build, 12 Wizard, 6 Fighter, 2 Rogue, using TWF, Bastard Swords, as an evasion/dodge solo capable wizard. With Wraith and DA/LDA/Neg Burst for healing.

https://www.ddo.com/forums/showthread.php/430427-12-7-1-Ftr-Wiz-Bar-TWF-and-THF-possibilities-could-use-help
https://www.ddo.com/forums/showthread.php/430807-Eldritch-Kensai-Alternate-Build
https://www.ddo.com/forums/showthread.php/430906-12-Wizard-6-Fighter-2-Rogue-Build-by-request-open-to-suggestions
((Will be seeing if I can come up with around 10 different builds that may be viable to play for the EK over the next couple days))

The only tested build is the first link, THF setup, using medium armor. Although, I think I may later try and devise a TWF 12 Wiz/6 Fighter/2 Monk, using Longswords, with Palemaster, a few in Kensai for Haste Bosot and Extra Action Boosts, and then some in the Henshin Mystic, with taking the monk martial feat for using longswords as a ki weapon. I'm not entirely sure exactly how would be best. There's a lot of possibilities for the Eldritch Knight, most are with multiclassing. I'm not sure how well a pure wiz would do, since it is feat dependent and only get 2 melee spells (ek tree)... anyways, not here to talk about the EK's, you can PM me or find me in game with Aldoriel or Aelthal on Thelanis if you want to discuss it further. I'm here to talk about the battle cleric.

PNellesen
11-21-2013, 08:08 AM
Really? That's awesome, I'd drop empower if I could do that. How much HP do you have? I'm half orc this life (dumb decision, going to TR back to human soon) with around 800 HP. Right now I'm running with 20% and 30% amp equipped. With this amp + 10% ship buff my bursts maximized, empowered, and empower healed hit for 260-300.

I wouldn't call Half-Orc a "dumb" decision, but it definitely has its drawbacks, lack of non-gear healing amp options being one of the biggest (I've got a Half-Orc Melee Cleric as well). He'll always be a melee cleric, but I doubt he'll go Half-Orc again. Some of the comments I've gotten while pugging him have been hilarious, so it's almost worth it just for that :p

firemedium_jt
11-21-2013, 10:58 AM
I wouldn't call Half-Orc a "dumb" decision, but it definitely has its drawbacks, lack of non-gear healing amp options being one of the biggest (I've got a Half-Orc Melee Cleric as well). He'll always be a melee cleric, but I doubt he'll go Half-Orc again. Some of the comments I've gotten while pugging him have been hilarious, so it's almost worth it just for that :p


+1

My CLR__/WIZ1 was a great disguise for my Half Orc Melee Cleric. I would get the rut rohs, and what is that especially when he had his two hander out. lol

So you guys don't think the Horc melee bonuses are worth losing the healing amp from human? Heck right now i only have Tier 1 healing amp on my human. Enhancements are so thin on melee clerics I don't have much choice if I want Ameloriating Strike and Aura along with my spell power. My Horc has even less DD in favor of the racial tree.

axel15810
11-21-2013, 11:58 AM
+1

My CLR__/WIZ1 was a great disguise for my Half Orc Melee Cleric. I would get the rut rohs, and what is that especially when he had his two hander out. lol

So you guys don't think the Horc melee bonuses are worth losing the healing amp from human? Heck right now i only have Tier 1 healing amp on my human. Enhancements are so thin on melee clerics I don't have much choice if I want Ameloriating Strike and Aura along with my spell power. My Horc has even less DD in favor of the racial tree.

Differences in personal preferences I suppose. I'm big on healing amp, it's so important for surviving burst damage and it means more DPS because you have to do less active healing. And like I said in prior posts...I don't take ammy strike, I find it overkill with 18 regenerating turns and endless heal scrolls. I find more healing amp the much better choice. But that's just me.

Ailia
11-21-2013, 12:27 PM
Really? That's awesome, I'd drop empower if I could do that. How much HP do you have? I'm half orc this life (dumb decision, going to TR back to human soon) with around 800 HP. Right now I'm running with 20% and 30% amp equipped. With this amp + 10% ship buff my bursts maximized, empowered, and empower healed hit for 260-300. My positive spellpower is 205. For me to drop empower my bursts would probably have to hit me for around 500-ish. I guess you have some pally and/or epic past lives plus being human/helf/PDK?

Currently sitting around 760ish hp at level 25, still reworking gear and releveling from TRing into this build. Current target for 28 is 900hp before destiny, looking like it should be quite doable. Sitting at 290 positive spellpower currently, should have that up to 330 by the time I'm done. Current Amp breakdown is as follows:

30% PDK Gloves
20% Convalescent Bracers
10% Momento of War
10% x3 PDK
15% Paladin PL x3
10% Ship buff

289% amp

(10% Unyielding stance)
(10% Exalted T3)
Not available outside destiny or without twisting, so the exalted benefit I get no use out of, I do heal from Unyielding but don't use the healamp stance, so I'm always sitting at 289%.

Already posted my enhancement build a few posts back, basically I don't find amorel strike worth the AP mostly due to cost and generally being unreliable unless neither you nor the enemy is moving. Would probably take another look at it if they lowered the cooldown.

Not sure what you mean about going Favored Soul to avoid melee cleric hate, the gear is practically identical between Radiant Titan and False Hope Soul builds. TRing from one to the other they practically play the same other than the cleric has to stop and heal a ton less.

axel15810
11-21-2013, 01:25 PM
Currently sitting around 760ish hp at level 25, still reworking gear and releveling from TRing into this build. Current target for 28 is 900hp before destiny, looking like it should be quite doable. Sitting at 290 positive spellpower currently, should have that up to 330 by the time I'm done. Current Amp breakdown is as follows:

30% PDK Gloves
20% Convalescent Bracers
10% Momento of War
10% x3 PDK
15% Paladin PL x3
10% Ship buff

289% amp

(10% Unyielding stance)
(10% Exalted T3)
Not available outside destiny or without twisting, so the exalted benefit I get no use out of, I do heal from Unyielding but don't use the healamp stance, so I'm always sitting at 289%.


Nice. I'll probably be able to match that next life, minus 10% because I will only have 1 pally past life. Using my +20 heart to get it. Hopefully a full heal from burst is doable without empower for me. I'll have to play with it in the future and see....

Ailia
11-21-2013, 02:38 PM
Nice. I'll probably be able to match that next life, minus 10% because I will only have 1 pally past life. Using my +20 heart to get it. Hopefully a full heal from burst is doable without empower for me. I'll have to play with it in the future and see....

You going PDK for the momento or getting the 10% gear from somewhere else?

axel15810
11-21-2013, 04:36 PM
You going PDK for the momento or getting the 10% gear from somewhere else?

Yeah, will probably go PDK. Will either use momento or an old pair of 10% convalesent bracers I have. I can use a ToD ring or Leviks Bracers for the 20% amp so I have some flexibility there.

firemedium_jt
11-22-2013, 12:30 AM
Currently sitting around 760ish hp at level 25, still reworking gear and releveling from TRing into this build. Current target for 28 is 900hp before destiny, looking like it should be quite doable. Sitting at 290 positive spellpower currently, should have that up to 330 by the time I'm done. Current Amp breakdown is as follows:

30% PDK Gloves
20% Convalescent Bracers
10% Momento of War
10% x3 PDK
15% Paladin PL x3
10% Ship buff

289% amp

(10% Unyielding stance)
(10% Exalted T3)
Not available outside destiny or without twisting, so the exalted benefit I get no use out of, I do heal from Unyielding but don't use the healamp stance, so I'm always sitting at 289%.

Already posted my enhancement build a few posts back, basically I don't find amorel strike worth the AP mostly due to cost and generally being unreliable unless neither you nor the enemy is moving. Would probably take another look at it if they lowered the cooldown.

Not sure what you mean about going Favored Soul to avoid melee cleric hate, the gear is practically identical between Radiant Titan and False Hope Soul builds. TRing from one to the other they practically play the same other than the cleric has to stop and heal a ton less.

Ameloriating had abug when used you could not move but update suppose to have fixed that.

Ailia
11-22-2013, 11:13 AM
Ameloriating had abug when used you could not move but update suppose to have fixed that.

Yea, that bug is fixed, but actually hitting a running mob reliably (furyshot monk pulling aggro or somesuch) can be a real problem still, would never want to have to rely on that for "heal or die".

firemedium_jt
11-22-2013, 02:30 PM
Yea, that bug is fixed, but actually hitting a running mob reliably (furyshot monk pulling aggro or somesuch) can be a real problem still, would never want to have to rely on that for "heal or die".

Yeah if you don't have a lot of investment in Endless Turning timer then it gives your 2 minute turn undead regen timer a chance to regenerate. If anything it helps me heal myself without using turns and many builds have some healing now, so I save up the heavy healing for color and named fights.