View Full Version : New Ruby augment: Tactical feats.
Nammmmmmm
11-12-2013, 03:00 PM
Incorporate stunning, trip, and sundering blow to red augment slots.
ML4 +2
ML8 +4
ML12 +6
ML16 +8
ML20 +10
ML24 +12
Now the red augments could be quite useful at cap :D
kmankowski
11-12-2013, 03:10 PM
Excellent idea.
HatsuharuZ
11-12-2013, 04:22 PM
Red slots already have alot of competition, though. Wouldn't it be better to put them with the yellow or blue slots?
EllisDee37
11-12-2013, 04:48 PM
As long as they don't stack, excellent idea.
Nammmmmmm
11-14-2013, 10:56 AM
Red slots already have alot of competition, though. Wouldn't it be better to put them with the yellow or blue slots?
No red slots would be better, since you dont wanna be over powered. Red slots are the way to go. If it were to be blue or yellow then melee who use tactical feats would become WAY OP.
Nammmmmmm
11-14-2013, 10:58 AM
Oh and just to clear any confusion, I do not want the ruby to engulf all of the tactical feats, just 1 at a time. IE + 10 sundering ruby at lvl 20, +8 stunning at lvl 16 .
Golddragon87
11-14-2013, 09:34 PM
I approve of this message.
Nammmmmmm
11-16-2013, 10:21 PM
Bump
Guartwog
11-19-2013, 04:54 AM
/signed.
Been thinking for a while that red augments could use something else, and I think this is perfect. Might adjust the values slightly, but other than that, I dig.
Nammmmmmm
11-21-2013, 11:45 AM
Bump
HatsuharuZ
11-21-2013, 12:06 PM
No red slots would be better, since you dont wanna be over powered. Red slots are the way to go. If it were to be blue or yellow then melee who use tactical feats would become WAY OP.
How so? That would only happen if the augments stacked with item-based tactical DC effects.
Nammmmmmm
12-13-2013, 10:53 PM
How so? That would only happen if the augments stacked with item-based tactical DC effects.
Because people would be running around with all the types of tacticle things, maxed out in armors ect.
This needs to be in a red augment in order to be even considered to the devs.
and
'/bump
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