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ForgettableNPC
10-27-2013, 09:19 PM
If they're planning to make sagas the "next big thing" I think it may be a good idea if they added in sagas with lower rewards at lower levels.

For example, all of the Korthos quests could be a saga in itself and would be called something like "Salvation of Korthos." It has a decent amount of quests to consider it as a saga and would introduce new players to the saga system early in-game.

Other sagas could also include:

The Catacombs
Harbinger of Madness + Reign of Madness chains.
Lordsmarch Plaza + Attack on Stormreach
Ruins of Threnal (Might actually give us some incentive to suffer through Escorting/Protecting Coyle :P)
Inspired Quarter + Dreaming Dark

And more!

Anyway, that's just my idea. I have no idea whether if it's good or not.

Antheal
10-27-2013, 09:24 PM
I would have expected them to do this by default.

The fact that someone else (you) had to suggest it isn't giving me any confidence that they're really thought out this whole "saga" thing enough.

Gljosh
10-27-2013, 11:49 PM
But the big question is when do Storylines End and Sagas begin? Gianthold is one big Saga, that ties into a Raid (3 quest). Demon Sands could easily fall into the same style with 3 quests that tie into a Raid. To add to your List Sor'jek Saga, Tempest Spine and Stealer of Souls chain. Korthos and The Harbor would make a "nice getting you started" Saga, to introduce the concept.

ForgettableNPC
10-28-2013, 12:34 AM
But the big question is when do Storylines End and Sagas begin? Gianthold is one big Saga, that ties into a Raid (3 quest). Demon Sands could easily fall into the same style with 3 quests that tie into a Raid. To add to your List Sor'jek Saga, Tempest Spine and Stealer of Souls chain. Korthos and The Harbor would make a "nice getting you started" Saga, to introduce the concept.

My idea is that mostly, each saga would consist of an entire quest arc. For example, the Korthos saga would be the easiest to make a saga out of, including everything from Heyton's Rest to Misery's Peak divided into following three groups:

Heyton's Rest
Storehouse's Secret
Cannith Crystal
The Collaborator

Necromancer's Doom
Sacrifices
Stopping the Sahuagin

Redemption
Misery's Peak


A saga regarding Xoriat could start from Delirium to Missing to Lord of Eyes. (Making it a lv 15-17 range for the saga, which kinda fits well.)

Ruins of Threnal would include its entire chain and maybe the extra quests in the small wilderness area.

Catacombs would do just fine on its own.

And all the quests in Inspired Quarter and Dreaming Dark combined could make their own saga, minus the solo quest in Dreaming Dark.

However, I don't think a Tempest Spine + Reaver's Reach would work considering the lacking number of quests.

Hopefully that answered any question you might or might not have had.

ForgettableNPC
10-28-2013, 10:16 AM
Of course, the idea would only apply if the Devs actually want to actively expand on the sagas and make it a frequent thing. But I think they should at least introduce it early to Korthos just to give the players a feel about what a saga can be like.

And the rewards it can give.

TrinityTurtle
10-28-2013, 10:37 AM
I wonder if they really do want to put a lot of low level sagas in place. It's already possible to skip a HUGE chunk of low level quests without any problems, and after all the work they put in with the new ransack system to get us to play more content, it seems counterproductive to put in saga rewards at lower levels giving people access to more xp to skip more content with.

Panzermeyer
10-28-2013, 10:44 AM
If they're planning to make sagas the "next big thing" I think it may be a good idea if they added in sagas with lower rewards at lower levels.

For example, all of the Korthos quests could be a saga in itself and would be called something like "Salvation of Korthos." It has a decent amount of quests to consider it as a saga and would introduce new players to the saga system early in-game.

Other sagas could also include:

The Catacombs
Harbinger of Madness + Reign of Madness chains.
Lordsmarch Plaza + Attack on Stormreach
Ruins of Threnal (Might actually give us some incentive to suffer through Escorting/Protecting Coyle :P)
Inspired Quarter + Dreaming Dark

And more!

Anyway, that's just my idea. I have no idea whether if it's good or not.

You are missing the original saga.

The whole necropolic series. That just NEEDS a saga.

Tier 1 5 quests
Tier 2 5 Quests
Tier 3 5 Quests
Teir 4 4 quests
Litany of the Dead.

That is way more than gainthold and more tied together than all the GH quests.

ForgettableNPC
10-28-2013, 11:15 AM
I wonder if they really do want to put a lot of low level sagas in place. It's already possible to skip a HUGE chunk of low level quests without any problems, and after all the work they put in with the new ransack system to get us to play more content, it seems counterproductive to put in saga rewards at lower levels giving people access to more xp to skip more content with.

Well keep in mind this is just an idea. And as with all ideas go, there are bound to be some faults with it, it's the process of people being involved in the conversation and help smooth out the edges, figuratively speaking.


You are missing the original saga.

The whole necropolic series. That just NEEDS a saga.

Tier 1 5 quests
Tier 2 5 Quests
Tier 3 5 Quests
Teir 4 4 quests
Litany of the Dead.

That is way more than gainthold and more tied together than all the GH quests.

I wanted to mention Necropolis in the list as well, but first, I don't have the quest pack, so I'm not in a position to talk about it expertly.

Secondly, it spans across way too large of a level range, which I personally think might be a problem while progressing a saga.

Panzermeyer
10-28-2013, 01:04 PM
Secondly, it spans across way too large of a level range, which I personally think might be a problem while progressing a saga.

Shouldn't that actually be the point of a saga?

i remember some of the old D&D modules that would take your character through a range of levels. It made it feel much more like a saga.

Or think of it this way, you think Bilbo started out as a 16th(or whatever level) level halfling rogue or ended up as one?

I think Saga's should span a long time and a wide level range. It makes it more worthwhile IMFA. The heroic gainthold saga can be completed in a day all at the same level range. Some how that doesn't make it feel very much like a saga, just a chain end reward.

ForgettableNPC
10-28-2013, 01:32 PM
Shouldn't that actually be the point of a saga?

i remember some of the old D&D modules that would take your character through a range of levels. It made it feel much more like a saga.

Or think of it this way, you think Bilbo started out as a 16th(or whatever level) level halfling rogue or ended up as one?

I think Saga's should span a long time and a wide level range. It makes it more worthwhile IMFA. The heroic gainthold saga can be completed in a day all at the same level range. Some how that doesn't make it feel very much like a saga, just a chain end reward.

You might have a point there. But gameplay-wise, I think most would find going through all four parts of the Necropolis a bit tedious doing level 5 quests while they're like, level 16. It could just end up as a one-off saga, you do it once, and be done with it for that character life. Kind of like Ruins of Threnal chain.

Panzermeyer
10-28-2013, 01:46 PM
You might have a point there. But gameplay-wise, I think most would find going through all four parts of the Necropolis a bit tedious doing level 5 quests while they're like, level 16. It could just end up as a one-off saga, you do it once, and be done with it for that character life. Kind of like Ruins of Threnal chain.

Necropolis is a staple for most people. The XP that you can get there at level is pretty much second to none. In really all the quests, but particularly the end quests in each tier. So this is one saga I am sure you would find most people would run it level appropriate, thus only completing it after you get to the higher levels.

Saravis
10-28-2013, 01:47 PM
You might have a point there. But gameplay-wise, I think most would find going through all four parts of the Necropolis a bit tedious doing level 5 quests while they're like, level 16. It could just end up as a one-off saga, you do it once, and be done with it for that character life. Kind of like Ruins of Threnal chain.

I don't think you'd look at it that way with a Saga like Necropolis. You wouldn't put up an LFM for Necropolis Saga, you'd put one up for whatever chain you'd be at level for and if you're working on the Saga, you'd be sure to update as you go. Players in your party that aren't working on the Saga would just be there for that chain.

ForgettableNPC
10-29-2013, 07:24 AM
Necropolis is a staple for most people. The XP that you can get there at level is pretty much second to none. In really all the quests, but particularly the end quests in each tier. So this is one saga I am sure you would find most people would run it level appropriate, thus only completing it after you get to the higher levels.


I don't think you'd look at it that way with a Saga like Necropolis. You wouldn't put up an LFM for Necropolis Saga, you'd put one up for whatever chain you'd be at level for and if you're working on the Saga, you'd be sure to update as you go. Players in your party that aren't working on the Saga would just be there for that chain.

I just think that sagas should have some level of replayability and being able to complete at a relatively low level range. If you make the entire Necropolis as a saga and wait to progress it as you level up, it doesn't become a staple game mechanic, it just becomes a gimmick that you can do over a long period of time.

I mean, I get that sagas should be long, but that's a bit too long.

That's just what I think.

Worldcrafter
10-29-2013, 09:10 AM
A few other saga suggestions players have made... https://www.ddo.com/forums/showthread.php/427035-New-Sagas

And as food for thought, what would the rewards be for some of the sagas? It's easy to assume experience and guild renown are available, but what other options for lower-level sagas? Low-level augment crystals? Collectable stacks?

TrinityTurtle
10-29-2013, 10:59 AM
Well keep in mind this is just an idea. And as with all ideas go, there are bound to be some faults with it, it's the process of people being involved in the conversation and help smooth out the edges, figuratively speaking.


I wasn't criticizing your idea in anyway, I'd like to see more low level sagas personally so people can choose to skip content they don't like, I'm all about playing a game should be fun, I was just thinking out loud since Turbine doesn't really talk to us and we have to guess what they want and what is likely/not likely. :)

ForgettableNPC
10-29-2013, 04:40 PM
A few other saga suggestions players have made... https://www.ddo.com/forums/showthread.php/427035-New-Sagas

And as food for thought, what would the rewards be for some of the sagas? It's easy to assume experience and guild renown are available, but what other options for lower-level sagas? Low-level augment crystals? Collectable stacks?

Thanks, I'll go check that out.

As for rewards...I'm honestly not too sure, maybe some augments would be fine in absence of skill tomes which might not be a good idea to make it available in a low-level saga.