View Full Version : Quick driud TR x3
awar1234
09-23-2013, 07:50 PM
GREETINGS! Just need to do 3 Druid lives..... Quick TR at 20.
Have:
3 fighter/ 3 monk/ 3 Pally/ 3 Rogue/ 3 ranger/ 3 Barb done. So not to worry about to hit/saves/HAMP/or HP.
All +3 tomes, Named hand wraps, and GS Khopheses.
VIP for a few more months.
This is the only thing must have.... 2 levels of rogue for 97% all traps and locks and doors. So level 1 rogue and usually level 11 when the +3 int tomes kicks in.
Just need a basic build. As you can see from the past lives i have mostly played melee. Willing to try caster Druid for one of the lives.....
Hit me with you best shot for fast 1-20 tr melee, 1-20 tr melee, 1-20 tr caster.
awar1234
10-10-2013, 03:34 PM
Ok i came up with this... SO MANY FEATS!!(19+++ at level 12)
I went with 6 ranger, 6 monk, 8 DRUID to finish off quick TR life as druid...Will go standard DPS wolf after level 12...
Feats Taken in order: 1)Dodge, 1)mobility, 1)Fav En: Undead, 3)PL:Barb, 5)Fav En: Reptile, 6)Spring Att, 7)PA, 9)Stun Blow, 9)Light path, 12)Master of Forms, 12)Stun Fist
Feats GIVEN FREE: Bow Strength, Rapid Shot, TWF, Diehard, Precise Shot, ITWF, Manyshot, Evasion
Chance to Dodge: 42%!!!!! i know it is capped at 25 but tempest is capped at 28 with improved mobility!!! Dodge +3, Mobility +2, TWF tempest enchancement +3, Spring att +2, Water Stance +2, Flurry of blows +2, Tempest Improve dodge +3, Elab Parry +10, reed in the wind Monk Enhancement +9, Item +6
Add Blurry +20% chance to miss at level 4 (greater nimble trinket), and/or Ghostly +10% to miss from cloak of Night (mabar) or Cloak of invis from tempest spine
If you see anything out of order PLEASE let me know, TR'ing soon
Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
bangbang shrimp
Level 12 Lawful Neutral Human Male
(6 Monk \ 6 Ranger)
Hit Points: 240
Spell Points: 115
BAB: 10\10\15\20
Fortitude: 14
Reflex: 14
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 12)
Strength 15 21
Dexterity 15 18
Constitution 16 19
Intelligence 10 13
Wisdom 14 17
Charisma 10 13
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 12)
Balance 4 19
Bluff 0 1
Concentration 7 19
Diplomacy 0 1
Disable Device n/a n/a
Haggle 2 8
Heal 2 3
Hide 4 16
Intimidate 0 3
Jump 6 15
Listen 2 3
Move Silently 6 15
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spellcraft 0 1
Spot 6 18
Swim n/a n/a
Tumble 3 5
Use Magic Device 0 1
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Human Bonus) Mobility
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Automatic) Diehard
Level 4 (Ranger)
Feat: (Automatic) Precise Shot
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Improved Heroic Durability
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) AC Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) The Way of Air
Feat: (Automatic) The Way of Fire
Feat: (Automatic) The Way of Earth
Feat: (Automatic) The Way of Water
Feat: (Automatic) Unarmed Strike
Level 8 (Monk)
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 9 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Stunning Blow
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 10 (Monk)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 11 (Monk)
Feat: (Automatic) Purity of Body
Level 12 (Monk)
Feat: (Selected) Master of Forms
Feat: (Monk Bonus) Stunning Fist
Feat: (Automatic) Adept of Forms
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 3)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 1)
Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 2)
Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Critical Damage (Rank 1)
Enhancement: Tempest (Rgr) - Critical Damage (Rank 2)
Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 1)
Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 2)
Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 3)
Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 1)
Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 2)
Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 3)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 1)
Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 2)
Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 3)
Munkenmo
10-10-2013, 04:44 PM
you should go 9 druid so you qualify for the natural fighting feats.
google pastlifenmo.
FranOhmsford
10-10-2013, 06:22 PM
you should go 9 druid so you qualify for the natural fighting feats.
google pastlifenmo.
What would be the point?
He's not taking ANY Druid Levels till Lvl 13 and He's gonna be TRing the Instant he hits 20 anyway!
Munkenmo
10-10-2013, 06:40 PM
What would be the point?
He's not taking ANY Druid Levels till Lvl 13 and He's gonna be TRing the Instant he hits 20 anyway!
The point would be making a more efficient leveling build, especially since he's going to be playing in wolf form.
awar1234
10-10-2013, 07:24 PM
I played my first life as druid.......... rogue 1, druid 9, rogue 2, then monk 6. Only took 1 NF feat... didnt do much :(
I think I like the power of ranger 6(tempest), monk 6 shinto, the rest druid... more power up front, and better dodge/saves
Oxarhamar
10-27-2013, 12:59 AM
I played my first life as druid.......... rogue 1, druid 9, rogue 2, then monk 6. Only took 1 NF feat... didnt do much :(
I think I like the power of ranger 6(tempest), monk 6 shinto, the rest druid... more power up front, and better dodge/saves
I played my first life as Druid with a splash of Rogue as well but, I found going in and out of Wolf form to be extremely annoying since you can't use Scrolls and I am a big UMD users I scroll everything.
My second Druid life I played as a Pure WF Artificer and used the free +20 LR to swap to Druid and get the PL
now the dreaded 3rd Druid PL is here
I am either going to do 1 Rogue 8 Fighter 2 Rogue 9 Druid In that order Playing as a Kensii with a Rogue splash the entire life and just ignore Druid completely or something similar
this Class is less fun than any other Class for me once I have all 3 Druid PL I will never have a druid level ever again.
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