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Miow
09-23-2013, 12:45 PM
So not sure if this would work well with the new enhancements, a melee quarterstaff Druid with some self healing this is just a rough build.

I was also considering a TR to make him human to get an extra feat so i can pickup greater mountain stance. Is any of this feasible?

Quarterstaffs i would like to use are stout oak, souleater, sireth...I've never had a quarterstaff build and i would really appreciate any good input.


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Peckel2
Level 25 Lawful Neutral Dwarf Male
(2 Monk \ 1 Rogue \ 17 Druid \ 5 Epic)
Hit Points: 328
Spell Points: 1104
BAB: 13\13\18\23
Fortitude: 17
Reflex: 10
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 18 26
Dexterity 8 11
Constitution 16 19
Intelligence 10 13
Wisdom 15 18
Charisma 6 9

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 2 27
Bluff -2 4
Concentration 6 31
Diplomacy -2 4
Disable Device n/a n/a
Haggle -2 4
Heal 4 31
Hide -1 5
Intimidate -2 4
Jump 5 14.5
Listen 2 9
Move Silently -1 5
Open Lock n/a 6
Perform n/a n/a
Repair 0 6
Search 0 8
Spot 2 9
Swim 4 13
Tumble 0 6
Use Magic Device 0 22

Level 1 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Handed Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 3 (Druid)
Feat: (Selected) Quicken Spell


Level 4 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)


Level 9 (Druid)
Feat: (Selected) Great Cleave


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Druid)


Level 12 (Druid)
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 14 (Druid)


Level 15 (Druid)
Feat: (Selected) Maximize Spell
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 16 (Druid)


Level 17 (Druid)


Level 18 (Druid)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental


Level 20 (Rogue)


Level 21 (Rogue)
Feat: (Selected) Overwhelming Critical


Level 22 (Rogue)


Level 23 (Rogue)


Level 24 (Rogue)


Level 25 (Rogue)

Miow
09-23-2013, 03:13 PM
that bad huh....

unbongwah
09-23-2013, 03:40 PM
Pro tip: don't post at lunchtime on a weekday and expect a lot of responses before folks get home after work. Patience is a virtue, grasshopper. :)

A few suggestions:

I would start rogue to max out your initial skill pts and take +15% atk speed ASAP.
AFAIK, Stunning Fist (still) doesn't work w/melee weapons: handwraps-only. Stunning Blow is fine, but it's not a monk feat.
Glancing blows used to not work with staves; not sure if that's been fixed yet. If it hasn't, the THF feats are useless, unfortunately.
If you plan to use Earth stance for +1 crit multiplier, Master of Forms is sufficient; GM Earth only adds PRR & threat, IIRC.
I'd say your WIS is either too high or too low; i.e., higher than necessary for spellcasting on a STR druid (presuming you have WIS item equipped), lower than necessary for good DCs. I would shift some pts into CON, INT (more skill pts & possibly add CE+Imp Feint), or DEX (high Reflex saves, maybe take Dodge as one of your monk feats)

Miow
09-23-2013, 03:44 PM
Pro tip: don't post at lunchtime on a weekday and expect a lot of responses before folks get home after work. Patience is a virtue, grasshopper. :)A few suggestions:

I would start rogue to max out your initial skill pts and take +15% atk speed ASAP.
AFAIK, Stunning Fist (still) doesn't work w/melee weapons: handwraps-only. Stunning Blow is fine, but it's not a monk feat.
Glancing blows used to not work with staves; not sure if that's been fixed yet. If it hasn't, the THF feats are useless, unfortunately.
If you plan to use Earth stance for +1 crit multiplier, Master of Forms is sufficient; GM Earth only adds PRR & threat, IIRC.
I'd say your WIS is either too high or too low; i.e., higher than necessary for spellcasting on a STR druid (presuming you have WIS item equipped), lower than necessary for good DCs. I would shift some pts into CON, INT (more skill pts & possibly add CE+Imp Feint), or DEX (high Reflex saves, maybe take Dodge as one of your monk feats)

Cool thanks for the good info ...I hope glancing blows don't blow....although hi guess it would free up so feats...