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unbongwah
09-20-2013, 03:21 PM
After a really long hiatus, I've decided to revive my Weekend Warriors series . . . because you demanded it!

*crickets chirp*

*tumbleweeds blow thru*

You're killing me here, guys, seriously. :cool:

Like the first two Weekend Warriors (Shadow Princess (https://www.ddo.com/forums/showthread.php/368321-Weekend-Warriors-1-Shadow-Princess-(elf-THF-ftr-12-barb-6-rogue-2)), Jorasco Medic (https://www.ddo.com/forums/showthread.php/369024-Weekend-Warriors-2-Jorasco-Medics-(halfling-ftr-12-rogue-2))), the goal is to come up with 28-pt F2P-friendly builds which are a bit more interesting & versatile than the usual bog-standard minmaxed builds. The Faithsworn Hunter (http://dnd-wiki.org/wiki/Faithsworn_Hunter_%283.5e_Prestige_Class%29) is a PnP 3.5E prestige class intended for multi-classed paladin / ranger characters. To be honest, I didn't borrow too much from the PrC, other than being a rgr / pally mix; I just like the name and can't come up with anything better. :o

The core concept here is TWF melee + Manyshot w/Improved Precise Shot for burst ranged DPS. An idea which has been around for ages, of course, going back to the original Monster, at least. But the U19 changes to Enhancements has made this particular split uniquely attractive. Basically, both rgr & pally had some of their nicer abilities become more front-loaded, meaning you don't need as many levels of both classes to access them.

So why'd I go fighter 12 / ranger 4 / paladin 4? Glad you asked!



Pally 4 gets you Divine Grace to boost saves; fear & disease immunity; as well as Divine Might (now an insightful STR bonus), Exalted Smite, and Divine Sacrifice from KotC tree. It also gets you access to Empower Heal feat, which we'll want for Rejuvenation Cocoon someday (doesn't everybody?).
Rgr 4 gets you a few free feats (namely Bow STR, Rapid Shot, Precise Shot, TWF, and Diehard just to round things out), +10% offhand proc from Tempest tree (meaning 90% offhand once you have GTWF), and Ram's Might (+2 STR, +2 dmg). You can also pick up various perks from AA & DWS trees, like Conjure Arrows, Magical Training (EotW), up to +3D6 sneak atk, and Devotion (about to be nerfed, but it looks like (https://www.ddo.com/forums/showthread.php/425546-Massive-Nerf-to-ranger-DwS-positive-energy?p=5104816&viewfull=1#post5104816) it's still worth up to 40 Positive Spellpower in U19.2).
Ftr 12 gets you 7 more feats (4 go to Weap Foc/Spec feats for Kensei pre-reqs), core enhs thru Power Surge (+8 STR action boost), and DPS bonuses inc. Keen Edge (+1 bonus to crit range).


Drawbacks:

No Evasion (unless you make Shadowdancer or Primal Avatar your primary ED).
Not terribly self-sufficient: can use rgr/pally wands while leveling, has 11 ranks of UMD, and will get Rejuv Cocoon someday, but that's about it. [Lay on Hands will help a bit at low lvls, but since it won't scale beyond pal lvl 4, it's not much good later on.]
No tactics or extra survivability feats (like Toughness or Dodge), unless you rejigger feats a bit.
No trap skills, no stealth - Heal & UMD are the only skills I maxed, with extra pts of Spot, because why not? [It's a bit unusual for me to invest in skills which don't pay off until very late, actually, particularly on what's intended to be newbie-friendly.]
A bit more tome-intensive than a lot of my "F2P-friendly" builds: human version needs +2 DEX tome by lvl 7 (for ITWF & Manyshot), +2 STR tome by lvl 20 (for OC), and +2->+3 DEX upgrade tome by lvl 24 (IPS).
Not Yet Another Centered Earth Stance Monk / Kensei Build. Oh wait, is that a perk instead? :p


Now onto the basic build. This is using the old builder, which hasn't been updated for U19 yet, but the feat pre-reqs haven't changed. Plus it shows you how I planned to max out UMD & Heal (boosts Pos Spellpower for Rejuv Cocoon).

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Human Female
(12 Fighter \ 4 Paladin \ 4 Ranger \ 5 Epic)
Hit Points: 337
Spell Points: 40
BAB: 20\20\25\30\30
Fortitude: 22
Reflex: 16
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 25)
Strength 16 23
Dexterity 15 19
Constitution 14 16
Intelligence 8 8
Wisdom 8 8
Charisma 12 14

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Charisma used at level 20
+3 Tome of Dexterity used at level 23

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 4 11
Bluff 1 7
Concentration 2 8
Diplomacy 1 7
Disable Device n/a n/a
Haggle 1 7
Heal 3 26
Hide 2 9
Intimidate 1 7
Jump 7 15
Listen -1 4
Move Silently 2 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 4
Search 3 8
Spot 3 14
Swim 3 11
Tumble 3 10
Use Magic Device 2 18

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Human Bonus) Cleave
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Power Attack


Level 2 (Paladin)
Skill: Use Magic Device (+1)


Level 3 (Paladin)
Skill: Heal (+2)
Feat: (Selected) Point Blank Shot


Level 4 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)


Level 5 (Paladin)
Skill: Use Magic Device (+1)


Level 6 (Ranger)
Skill: Heal (+3)
Skill: Spot (+3)
Feat: (Selected) Great Cleave


Level 7 (Ranger)
Skill: Heal (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)


Level 8 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Manyshot


Level 10 (Fighter)
Skill: Heal (+1)


Level 11 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 12 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 14 (Fighter)
Skill: Heal (+1)


Level 15 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 16 (Fighter)
Ability Raise: STR
Skill: Heal (+1)


Level 17 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Precision


Level 18 (Fighter)
Skill: Heal (+1)
Feat: (Selected) Empower Healing Spell


Level 19 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 20 (Ranger)
Ability Raise: STR
Skill: Heal (+6)


Level 21 (Fighter)
Feat: (Selected) Overwhelming Critical


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Improved Precise Shot


Level 25 (Fighter)


Lvl 26 ED feat: Perfect TWF
Lvl 27 feat: Blinding Speed or Epic DR or maybe Epic Reflexes
Lvl 28 ED feat: Toughness or Elusive Target

CHA: base 12 + 2 tome + 8 item + 3 insightful item + 3 Action Surge = 28 -> +9 Insightful STR bonus (Divine Might)
STR: base 16 + 6 lvl-ups + 2 tome + 3 enhs + 8 item + 3 Exceptional + 2 Ram's Might + 2 Rage spell + 8 Power Surge + 9 Insightful (DM) + 3 Action Surge = 62 (+26)

That's a rough estimate on my part; I'm sure there are even more bonuses which could be added to both stats.

Enhancements: this is only a partial list of what I consider the must-haves, which will leave several APs to tweak things with.

Kensei: at least 31 APs spent - core enhs thru Power Surge (6 APs), max Haste Boost (3 APs), max Extra Action Boost (6 APs), full Weap Specialization (8 APs), STR x2 (4 APs), Keen Edge (1 AP), 3 APs on filler
KotC: at least 15 APs spent on core enhs (2 APs), extra Smite & TUs (4 APs - filler), max Divine Might (6 APs), Divine Sacrifice (1-3 APs), Exalted Smite (2-6 APs)
Tempest: at least 6 APs spent on 1st two core enhs (+10% offhand), Whirling Blades 1 (2 APs), Imp Reaction x2 (2 APs - filler)
Human: at least 7 APs spent on Dmg Boost (1 AP), +1 STR (2 AP), Action Surge STR (2-3 APs), Action Surge CHA (2-3 APs)
DWS: 6 APs on Pos Spellpower boosts (+40); not until you have Rejuv Cocoon, tho, so those pts can go elsewhere until then


That leaves up to 15 APs left over to beef up whatever you like; e.g., 6 APs for 30% heal amp (20% human 10% KotC), 9 APs in AA for max EotW (grants Magical Training), Conjure, Morphic, and Force or Corrosive Arrows.

Other comments about the build / playstyle:

Like a lot of TWF chars, this one is meant to use 2H weapons for the first several levels; hence why I took Cleave & GC ASAP. Carnifex (http://ddowiki.com/page/Carnifex) is your best option if you've got one, otherwise a keen falchion is fine. Switch to dual-wielding once you have ITWF+Tempest (70% offhand).
Exalted Smite & Divine Sacrifice work best with weapons with large crit ranges, which is why I've specced her for scimitars (18-20 x2). If you prefer khopeshes, drop either IC:Ranged or Precision to add khop prof. You could also take Piercing feats to switch to rapiers (Balizarde FTW!) or heavy picks (Deathnips FTW!). Axes and hammers are not ideal because their base crit range is only 5% (20); although Mornh (http://ddowiki.com/page/Mornh,_Hammer_of_the_Mountains) or the various drow / duergar weapons would work well for their expanded crit profiles. [A dwarf / drow / elf variant would most likely spec to exploit their racial weapon bonuses, ofc.]
I delayed rgr 4 until lvl 20 so I could use the skill pts to max out Heal; but that means waiting until then before you have Ram's Might + Prec Shot. You can move it up sooner, but w/out +2 INT tome you won't have enough skill pts on ftr lvls to max UMD & Heal. [If I had to choose, I'd pick max UMD over max Heal; plenty of ways of boosting Spellpower, not so many for UMD.]
Epic Destinies: Fury of the Wild is probably the best overall for melee+ranged builds, but as mostly-fighter, you'll start Legendary Dreadnought. From there, go to Shiradi Champion, then Primal Avatar (just long enough to Twist in Rejuv Cocoon, at which point you'll also add in the DWS Pos Spellpower enhs), then over to FotW to max it out. But if you're planning to pick up Elusive Target as one of your ED feats, you'll also need to max out two Martial EDs; I'd go with LD and Shadowdancer.

unbongwah
09-20-2013, 03:22 PM
Halfling

The halfling version goes for everybody's favorite: Dragonmarks!

Compared to human, you miss out Dmg Boost, Action Surge, and heal amp; but gain several uses of healing DMs to help out while leveling and (depending on how you spend your APs) extra sneak atk dmg. The main drawback is Least DM + metamagics crowd out other feats, in this case CL/GC/OC chain; also I wound up delaying Manyshot to lvl 13.

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 21 Lawful Good Halfling Female
(12 Fighter \ 4 Paladin \ 4 Ranger \ 1 Epic)
Hit Points: 285
Spell Points: 55
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 17
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 21)
Strength 14 21
Dexterity 16 19
Constitution 14 16
Intelligence 10 10
Wisdom 8 8
Charisma 12 14

Tomes Used
+1 Tome of Dexterity used at level 6
+2 Tome of Strength used at level 20
+3 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 21)
Balance 3 5
Bluff 1 3
Concentration 2 4
Diplomacy 1 3
Disable Device n/a n/a
Haggle 1 3
Heal 3 25
Hide 3 9
Intimidate 1 3
Jump 2 8
Listen -1 2
Move Silently 3 7
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 3 9
Swim 2 6
Tumble 4 6
Use Magic Device 2 14

Level 1 (Ranger)
Skill: Heal (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Paladin)
Skill: Use Magic Device (+1)


Level 3 (Paladin)
Skill: Heal (+2)
Feat: (Selected) Power Attack


Level 4 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)


Level 5 (Paladin)
Skill: Heal (+2)


Level 6 (Ranger)
Skill: Heal (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell


Level 7 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 8 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 9 (Ranger)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell (OR Cleave)


Level 10 (Fighter)
Skill: Heal (+1)


Level 11 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 12 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Selected) Point Blank Shot


Level 13 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Manyshot


Level 14 (Fighter)
Skill: Heal (+1)


Level 15 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 16 (Fighter)
Ability Raise: STR
Skill: Heal (+1)


Level 17 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 18 (Fighter)
Skill: Heal (+1)
Feat: (Selected) Empower Spell (OR Great Cleave)


Level 19 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 20 (Ranger)
Ability Raise: STR
Skill: Heal (+6)


Level 21 (Ranger)
Feat: (Selected) Improved Precise Shot


Basically at some point you have to decide if you're taking the metamagics to boost your Least & Lesser DMs (Emp+Max); or if you want CL+GC with the option of picking up Overwhelming Crit @ lvl 24 (w/+3 STR tome). One option is to level with Emp+Max, then once you have Rejuv Cocoon, swap them out for CL+GC; Cocoon+4 uses of Heal ought to be enough for most situations. I.e., use Cocoon most of the time and save Heal for those "OH $#!t!!!" moments when you're about to die. :)

Enhancements

Most will be identical to human; you still want the same things from each class. From the halfling racial tree, you want the first core enh (1 AP), max out all the Dragonmark enhs (9 APs), and Cunning+Guile 1&2 (3 APs?). Max Guile will take 17 APs, I think; in which case I would also max out sneak atk from DWS (3d6 for 6 APs) on top of Empathy (+Pos Spellpower).

Drow

Because I'm a glutton for punishment and pretty pointy-eared ladies, here's the drow version:


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Drow Female
(12 Fighter \ 4 Paladin \ 4 Ranger \ 5 Epic)
Hit Points: 312
Spell Points: 40
BAB: 20\20\25\30\30
Fortitude: 22
Reflex: 17
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 25)
Strength 16 24
Dexterity 17 19
Constitution 12 14
Intelligence 10 10
Wisdom 8 8
Charisma 14 16

Tomes Used
+2 Tome of Dexterity used at level 11
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 5 11
Bluff 2 8
Concentration 1 7
Diplomacy 2 8
Disable Device n/a n/a
Haggle 2 8
Heal 3 23
Hide 3 9
Intimidate 2 8
Jump 3 12
Listen -1 6
Move Silently 3 9
Open Lock n/a n/a
Perform n/a n/a
Repair 0 5
Search 0 7
Spot 3 21
Swim 3 12
Tumble 4 10
Use Magic Device 4 19

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Power Attack


Level 2 (Paladin)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Paladin)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Point Blank Shot


Level 4 (Paladin)
Ability Raise: STR
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Paladin)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Ranger)
Skill: Heal (+1)
Skill: Spot (+5)
Feat: (Selected) Manyshot


Level 7 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 8 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


Level 9 (Ranger)
Skill: Heal (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Fighter)
Skill: Heal (+1)


Level 11 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 12 (Ranger)
Ability Raise: STR
Skill: Heal (+2)
Skill: Spot (+4)
Feat: (Selected) Improved Precise Shot


Level 13 (Fighter)
Skill: Use Magic Device (+1)


Level 14 (Fighter)
Skill: Heal (+1)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons


Level 15 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Specialization: Piercing Weapons


Level 16 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons


Level 17 (Fighter)
Skill: Use Magic Device (+1)


Level 18 (Fighter)
Skill: Heal (+1)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Great Cleave


Level 19 (Fighter)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons


Level 21 (Fighter)
Feat: (Selected) Overwhelming Critical


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Empower Healing Spell


Level 25 (Fighter)


Specced for rapiers to exploit drow racial bonuses. Advantages of drow for this build are:

Slightly lower tome pre-reqs thanks to drow racial stat bonuses; only needs +2 DEX for IPS & +2 STR for OC.
Drow Spell Resistance is kinda-sorta useful while leveling, which meshes well with higher saves courtesy of Divine Grace.
+2 base CHA and up to +2 CHA enhs means higher saves & STR from Divine Might.
I was able to squeeze in all of the TWF and ranged feats I wanted by lvl 12.


Drawbacks to this variant are:

As always, -2 CON is never a good thing. :(
Because I was able to front-load the ranged feats, I backloaded CL+GC to lvl 18, which means no AoE melee atks until then.
Lacks the healing amp of humans and the healing DMs of halflings, so it's even less self-sufficient.
By taking rgr 4 much sooner, I was able to get Prec Shot + IPS by lvl 12; but it also means I don't have enough skill pts to max Heal. Had I started INT 12 CHA 12, there would've been enough, but that means -1 saves -1 STR; so it's up to you which is more important.

unbongwah
09-20-2013, 03:23 PM
Reserved just in case :)

unbongwah
09-20-2013, 06:34 PM
Updated 2nd post w/halfling version.

mna
09-20-2013, 07:16 PM
The halfling version goes for everybody's favorite: Dragonmarks!

Compared to human, you miss out Dmg Boost, Action Surge, and heal amp; but gain several uses of healing DMs to help out while leveling and (depending on how you spend your APs) extra sneak atk dmg. The main drawback is Least DM + metamagics crowd out other feats, in this case CL/GC/OC chain; also I wound up delaying Manyshot to lvl 13.


If the LR+20 only included alignment change...

Oh well, have to try this thing some time later.

Trillea
09-22-2013, 08:57 PM
Any chance that you might make a Purple Dragon Knight build setup for this? My wife is wanting a tank and seeing it planned out may help her out some.

unbongwah
09-23-2013, 01:14 PM
Any chance that you might make a Purple Dragon Knight build setup for this? My wife is wanting a tank and seeing it planned out may help her out some.
Well, it is possible to put some APs into SD to pick up Defensive Stance (threat+PRR+saves); as well as Imp Parry from Tempest for another +10 PRR while dual-wielding. [~50 PRR in med armor, ~60 PRR in hvy armor @ lvl 15, if I'm calculating right.] But this is in no way intended to be a "real" tank. Still, it should be a pretty easy conversion to PDK (or 32-pt human).

The first question is what to do with the extra stat pts. The options as I see it:

Bump up CON to 16 for more HPs.
Bump up DEX to 16 to reduce tome req's (+1 for MS/ITWF/GTWF, +3 for IPS)
Bump up INT for more skill pts (helps make up for being forced to start ftr and losing 16 skill pts to start)
Bump up CHA for higher saves & (insightful) STR


Here's a quick draft of a PDK build:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Human Female
(12 Fighter \ 4 Paladin \ 4 Ranger \ 5 Epic)
Hit Points: 337
Spell Points: 115
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 17
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 16 24
Dexterity 16 19
Constitution 14 16
Intelligence 8 10
Wisdom 8 10
Charisma 14 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 20

Level 1 (Fighter)
Feat: (Human Bonus) Cleave
Feat: (Selected) Point Blank Shot
Feat: (Fighter Bonus) Power Attack


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 3 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Great Cleave


Level 7 (Ranger)


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)


Level 11 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Manyshot


Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 14 (Fighter)


Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Critical: Ranged Weapons


Level 16 (Fighter)
Ability Raise: STR


Level 17 (Fighter)
Feat: (Fighter Bonus) Precision


Level 18 (Fighter)
Feat: (Selected) Empower Healing Spell


Level 19 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 20 (Ranger)
Ability Raise: STR


Level 21 (Ranger)
Feat: (Selected) Improved Precise Shot


Level 22 (Ranger)


Level 23 (Ranger)


Level 24 (Ranger)
Feat: (Selected) Overwhelming Critical


Level 25 (Ranger)


You'll have to tweak it based on what tomes you actually have available. Starting at lvl 15 (ftr 8 / pal 4 / rgr 3) means you'll start with almost all of the good stuff: 90% offhand procs (GTWF+Tempest), Manyshot, Keen Edge, everything you'll want from KotC. And like I said, if you want to use khopeshes, take khop prof. @ lvl 15 instead of IC:Ranged; then take IC:R or Precision as lvl 17 feat.

Snorfer
02-07-2018, 10:53 AM
Well, it is possible to put some APs into SD to pick up Defensive Stance (threat+PRR+saves); as well as Imp Parry from Tempest for another +10 PRR while dual-wielding.

My Pally does more damage with a Tower Shield bash than with the sword, does the shield count as a second weapon or do you really need two weapons to get advantage from Tempest enhancements?

unbongwah
02-07-2018, 11:00 AM
My Pally does more damage with a Tower Shield bash than with the sword, does the shield count as a second weapon or do you really need two weapons to get advantage from Tempest enhancements?
Wow, did you wander into an ancient thread! :cool:

Short version:

Regular TWF feats do nothing for S&B. Neither does the offhand proc bonuses from e.g. Tempest cores.
Perfect TWF feat's +5% doublestrike applies to all melee builds.
Improved Shield Bash feat will stack with the secondary bash bonuses in the Vanguard tree.