Willan
09-19-2013, 06:50 PM
Over the past month I have seen only a handful of builds that really take advantage of the new enhancement trees. Most of these builds revolve around 8 fighter as their core to stay centered while using an Epic Sword of Shadows. While these builds are great they are focused around one of the rarest items in the game and don't discuss starter sets that can be used in the meantime.
There is a lot of fluff thrown into posts with store pots, every buff under the sun, completionist and full +5 tomes to show the "top end stats" skewing the perception of what the build is capable of for most people in the game. I don't personally expect to keep ship buffs in a quest where lag can kill you at any time or even bother to use Yugoloth pots because of how tedious they are. I spend most of my time soloing so the only buffs I can count on are what I can cast and what I can scroll. Completionist builds with full +5 tomes are the Lamborghini's of DDO.. most of us don't have the time or money to put into one character.
The biggest oversight, though, is the lack of builds utilizing knife mastery in the assassin tree. Knife mastery give you access to the easiest level drainers in the game to farm; the Sacrificial Dagger out of Impossible Demands in Eveningstar. This dagger in the hands of a character with knife mastery becomes 15-20x3 AND drains 1d3 levels on crit. Did I mention that you don't have to farm a raid to get them unlike Nightmare, the Fallen Moon. While leveling there is a similarly amazing dagger, Guardian of the Liturgy. If you compare the Guardian to a Lit2 Dagger, both with knife specialization accounted for, Guardian of the Liturgy is always 2 damage ahead.
Quarterstaves are in a similar spot with 3 amazing named staffs coupled with Staff Specialization. The Theurgic Stave becomes 1.5[2d4] 15-20x3 at level 12 when you can first pick up staff specialization which is as good as the Sword of Shadows for leveling. Sireth, Spear of the Sky actually out parses the eSoS at 23 and the Stout Oak Walking Stick is even at 20.
Weapons aside, when I make a build I try to accomplish these goals :
* 60 reflex save with just GH and lithe twisted at 28
* Fury shot with bow strength and overwhelming critical
* High devotion and heal amp for cocoon use
* CC of some form
* Great critical profile weapons for level drainers
* Minimal tome use, +3/4 for Int and +3 Dex mostly
* Rogue skills if at all possible
* UMD for GH, Heal, Raise Dead, Tensor's Transformation
The CIA Operative
36 Point Human 15 Monk 4 Ranger 1 Fighter
17 STR
14 DEX
14 CON
9 INT
16 WIS
8 CHA
Skills : Concentration 23, Hide 23, Move Silently 23, Heal 19, UMD 11, Jump 10, Tumble 1
This build was my first real project after the enhancement pass. The free +20 heart of wood did this character no good because he was already a three class split previously so I had to TR him and start from level 1. I had a blast leveling, stunning fist was always relevant and with legendary tactics and Epic Spare Hand at 20 it made EEs a joke.
This build accomplishes 4 of my major goals:
* 53 reflex save sitting in town buffless and without burning a twist, has improved evasion to fall back on
* pseudo fury shot with 10k stars and a high wisdom, bow strength, and overwhelming critical
* great healing amp from human and shintao enhancements and great devotion from deepwood stalker, shintao, and the heal skill
* amazing CC through stunning fist (67 DC) and quivering palm (60 DC), on the new content just wait for your level drain to proc first
The build as I have it set up "requires" a +5 strength tome but can be done with less, the goal is to hit 23 strength by level 24 for overwhelming critical. You want as much wisdom as you can possible get for quivering palm and stunning fist.
The main enhancements are :
* Empty Hand Mastery
* Meditation of War
* Ki Shout
* Shadow Veil
* Agility in Ninja Spy for reflex saves
* Energy of the Wild
* Empathy line in DWS
* Fighter Haste Boost
* Human Versatility : Damage
* Human Heal Amp 1 (2 if you want more)
* Multiple wisdom enhancements
Level & Class
Stat
Feats
1 Ranger
Power Attack, Human Bonus: Cleave
2 Monk
Monk Bonus: Stunning Fist
3 Ranger
Precision, PastLife: Monk while leveling
4 Monk
Strength
Monk Bonus: Zen Archery
5 Monk
6 Ranger
Great Cleave
7 Ranger
8 Monk
Wisdom
9 Monk
Quicken, Least Dragonmark of Orien while leveling
10 Monk
Monk Bonus: 10,000 Stars
11 Fighter
Fighter Bonus: iTWF
12 Monk
Wisdom
iCrit Blunt
13 Monk
14 Monk
15 Monk
gTWF
16 Monk
Wisdom
17 Monk
18 Monk
iCrit Range
19 Monk
20 Monk
Wisdom
21 Epic
Vorpal Strikes
22 Epic
23 Epic
24 Epic
Wisdom
Overwhelming Critical
25 Epic
26 Epic
Epic Tactician
27 Epic
Epic Reflexes
28 Epic
Wisdom
pTWF
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the Black Dragon Ins Con 3 35 HP & 7 Con Slotted
GOGGLES
Wise of Resistance Random Loot Gen
Intricate Field Optics Ins Wis 3 Good Luck 2 & Globe of True Imperial Blood Slotted
NECKLACE
Jorgundal's Collar
Alchemist's Pendant, Deadly of Accuracy Random Loot Gen
CHEST
Spider-Spun Caparison Ins Wis 3
Black Dragonscale Robe 14 PRR Slotted
CLOAK
Adamantine Cloak of the Wolf
Wise 10 of Resistance 10 Random Loot Gen
BRACERS
Bracers of the Sunsoul, X of Seeker Random Loot Gen
Greater Convalescent of Superior Parrying Random Loot Gen
BELT
Epic Sparehand Heavy Fortification & Vitality Slotted
Epic Sparehand Heavy Fortification & Vitality Slotted
GLOVES
Purple Dragon Knight Gauntlets
Gauntlets of Immortality SP 200 & Concentration 15 Slotted
BOOTS
Treads of Falling Shadows
Goatskin Boots Dexterity 8 Ins Dex 2 & Open Green Slot
RING1
Seal of House Dun'Robar 10 Shatter
Seal of House Dun'Robar 10 Shatter Ins Str 2
RING2
Seal of House Dun'Robar 10 Stunning
Seal of House Dun'Robar 10 Stunning Str 7
TRINKET
Giantcraft Sibyris Compass Good Luck Slotted
Planar Focus of Prowess
WEAPONS
Grave Wrappings, Bow of Sinew
Adamantine Wraps Good Slotted, Ivy Wraps, Pinion, Antipode, Cormyrian Handwraps with Life Stealing
The Exalted Blade
36 Point Human 9 Paladin 6 Ranger 5 Rogue
16 STR
14 DEX
15 CON
12 INT
8 WIS
15 CHA
Skills : Intimidate 23, Heal 23, UMD 23, Disable Device 21, Search 21, Open Lock 21, Jump 10, Balance 5, Spot 5, Tumble 4
This build is the most advanced with the multiple stat focuses, strict leveling order to max skills, and requires you to eat a +4 int tome before TRing. There is the option to do this as a 34 pt build by dropping con to 14 but you still need to eat a +4 int tome on your first life.
Balanced Attacks and Rejuvenation Cocoon twisted in from Primal Avatar, coupled with Adrenaline Smite knockdowns is what makes the build viable in EEs. While duel wielding, adrenaline uses come back at a very fast rate allowing them to be used for CC and not strictly damage.
This build accomplishes 7 of my major goals :
* 62 reflex save sitting in town buffless with lithe twisted
* fury shot with high strength, bow strength feat, and overwhelming crit
* great healing amp from stacking Greater Convalescent bracers, Paladin enhancements and Human enhancements as well as maxed devotion from deepwood stalker, the heal skill, and Empower Heal
* good CC through the use of Adrenaline Smite knockdowns and Balanced Attacks twisted in
* amazing critical profile of 15-20x3 for level draining with Sacrificial Daggers or Cormyrian challenge daggers
* full rogue skills for traps
* enough UMD to use any scroll in the game
The main enhancements are :
* Knife Specialization
* Killer
* Improved Reaction
* Tempest Haste Boost
* Tempest
* Divine Might
* Exalted Smite
* Paladin Heal Amp 1 & 2
* Extra Lay on Hands
* Empathy Line in DWS
* Energy of the Wild
* Human Versatility : Damage
* Human Heal Amp 1 & 2
Level & Class
Stat
Feats
1 Rogue
Power Attack, Human Bonus: Cleave
2 Paladin
3 Paladin
Precision
4 Rogue
Strength
5 Paladin
6 Paladin
Great Cleave
7 Rogue
8 Paladin
Strength
9 Paladin
Quicken, Least Dragonmark of Orien while leveling
10 Rogue
11 Ranger
12 Rogue
Strength
iCrit Pierce
13 Ranger
14 Paladin
15 Ranger
iCrit Range
16 Ranger
Strength
17 Ranger
18 Ranger
gTWF
19 Paladin
20 Paladin
Strength
21 Epic
Overwhelming Critical
22 Epic
23 Epic
24 Epic
Strength
Empower Heal
25 Epic
26 Epic
pTWF
27 Epic
Epic Reflexes
28 Epic
Strength
Elusive Target
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the White Dragon Ins Con 3 35 HP & 7 Con Slotted
GOGGLES
Deadly of Resistance Random Loot Gen
Deadly 10 of Resistance 10 Random Loot Gen
NECKLACE
Jorgundal's Collar
Jorgundal's Collar
CHEST
White Dragonhide Armor
Flawless White Dragonhide Armor 14 PRR Slotted
CLOAK
Adamantine Cloak of the Wolf
Adamantine Cloak of the Wolf
BRACERS
Bracers of the Sunsoul, Smoke 2 Greensteel
Greater Convalescent of Superior Parrying
BELT
Epic Sparehand Good Luck 2 Slotted
Girdle of Giant's Brawn Good Luck 2 & 2 Ins Str Slotted
GLOVES
Purple Dragon Knight Gauntlets
Nether Grasps
BOOTS
Treads of Falling Shadows
Halycon Boots 200 SP & 7 Cha Slotted
RING1
Epic Ring of the Stalker 6 Wis Slotted
Seal of House Avithoul 7 Wis
RING2
Health of Dodge Random Loot Gen
Ring of Shadows Globe of True Imperial Blood Slotted
TRINKET
Giantcraft Sibyris Compass
Giantcraft Sibyris Compass, Planar Focus of Prowess
WEAPONS
Sacrificial Daggerx2, Bow of Sinew
Cormyrian Daggers with Life Stealing x2, Agony, the Knife in the Dark x2, Pinion
The Hunter's Knife
34 Point Human 14 Ranger 5 Rogue 1 Fighter
18 STR
14 DEX
14 CON
14 INT
8 WIS
8 CHA
Skills : Disable Device 23, Search 23, Spot 23, Move Silently 23, Hide 23, Heal 23, Open Lock 23, UMD 23, Jump 10, Balance 10, Tumble 1
This build is the one I would recommend to new players since it can be done on 32 or 28 build points by just dropping dexterity. It also has the quickest EE starting route with only, Sacrificial Daggers, Epic Mask of Comedy, and Purple Dragon Knight Gauntlets required to be farmed out for gear and Primal Avatar maxed, which Ranger can start in. Primal Avatar is the destiny you want to start in because of Rejuvenation Cocoon and Balanced Attacks. Primal Avatar is also right next to Fury of the Wild.
Balanced Attacks is all a duel wielder needs for CC and does not get the attention it deserves. For the unaware it turns ALL vorpals into a 2 second knockdown that also causes monsters to be considered helpless. The largest strength is that this works on all monsters including undead and elementals as well as Orange Named mobs. The best part is that it is only a tier 3 twist allowing the use in any tree assuming you have the fate points.
This build accomplishes 7 of my major goals :
* 55 reflex save sitting in town buffless with lithe twisted
* fury shot with high strength, bow strength feat, and overwhelming crit
* great healing amp from stacking Convalescent bracers, Purple Dragon Knight Gauntlets, and Human enhancements as well as maxed devotion from deepwood stalker, the heal skill, and Empower Heal
* great CC through the use of Adrenaline knockdowns and Balanced Attacks twisted in
* amazing critical profile of 15-20x3 for level draining with Sacrificial Daggers or Cormyrian challenge daggers
* full rogue skills for traps
* enough UMD to use any scroll in the game
In order to get all the skills maxed I recommend eating a +4 Int tome before reincarnating.
The main enhancements are :
* Knife Specialization
* Killer
* Improved Reaction
* Improved Dodge
* Improved Mobility
* Tempest
* Deflect Arrows
* Empathy Line in DWS
* Energy of the Wild
* Fighter Haste Boost
* Human Versatility : Damage
* Human Heal Amp 1 & 2
Level & Class
Stat
Feats
1 Rogue
Power Attack, Human Bonus: Cleave
2 Ranger
3 Ranger
Precision
4 Rogue
Strength
5 Ranger
6 Ranger
Great Cleave
7 Rogue
8 Ranger
Strength
9 Ranger
Quicken, Least Dragonmark of Orien while leveling
10 Rogue
11 Fighter
Fighter Bonus: iCrit Pierce
12 Rogue
Strength
iCrit Range
13 Ranger
14 Ranger
15 Ranger
Dodge
16 Ranger
Strength
17 Ranger
18 Ranger
Mobility
19 Ranger
20 Ranger
Strength
21 Epic
Overwhelming Critical
22 Epic
23 Epic
24 Epic
Strength
Empower Heal
25 Epic
26 Epic
pTWF
27 Epic
Epic Reflexes
28 Epic
Strength
Elusive Target
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Epic Mask of Comedy 200 SP Slotted
GOGGLES
Deadly of Resistance Random Loot Gen
Deadly 10 of Resistance 10 Random Loot Gen
NECKLACE
Jorgundal's Collar
Jorgundal's Collar
CHEST
White Dragonhide Armor
Cormyrian Red Dragonhide Armor
CLOAK
Adamantine Cloak of the Wolf
Adamantine Cloak of the Wolf
BRACERS
Bracers of the Sunsoul, Smoke 2 Greensteel
Convalescent of Superior Parrying
BELT
Epic Sparehand Good Luck 2 Slotted
Epic Sparehand Good Luck 2 & 2 Ins Str Slotted
GLOVES
Purple Dragon Knight Gauntlets
Purple Dragon Knight Gauntlets
BOOTS
Treads of Falling Shadows
EE Treads of Falling Shadows
RING1
Epic Ring of the Stalker 6 Wis Slotted
Seal of House Avithoul 7 Wis
RING2
Health of Dodge Random Loot Gen
Skirmisher's Ring Globe of True Imperial Blood Slotted
TRINKET
Giantcraft Sibyris Compass
Giantcraft Sibyris Compass, Planar Focus of Prowess
WEAPONS
Sacrificial Daggerx2, Bow of Sinew
Cormyrian Daggers with Life Stealing x2, Agony, the Knife in the Dark x2, Pinion
The Journeyman's Walking Stick
32 Point Human 13 Bard 5 Rogue 2 Fighter
18 STR
11 DEX
16 CON
11 INT
8 WIS
8 CHA
Skills : UMD 23, Perform 23, Intimidate 22, Search 21, Disable Device 21, Open Lock 15, Heal 11, Jump 10, Balance 4, Tumble 4
This build is still in the planning stages for me and I have not had the chance to level it to max yet. That being said the goal of the build was to provide a quick and easy way to do great two handed damage on a first life while still being able to contribute to an EE group. Bard was chosen as the basis because they can cast displacement greatly improving their survivability as a melee character without access to green steel displacement clickies.
The five rogue levels opens up the option to do traps as well as Staff Specialization. Rogue also gives 15% stacking haste when using quarterstaves. Staff Specialization turns a few named staffs into real damage powerhouses. Namely Theurgic Stave becomes 1.5[2d4] 15-20x3 from level 12 onward, Rahl's Might at 18 becomes 1[1d11] 17-20x4, Stout Oak Walking Stick becomes 2[2d6] 17-20x4, and Sireth becomes 2.5[1d10] 13-20x3. Basically Theurgic Stave out of the Threnal series becomes a SoS that you don't have to farm raids for while lvling, and at 23 Sireth outclasses the eSoS.
Two Fighter levels brings Fighter Haste Boost and Fighter tactics along with two free feats that allow the full two-handed fighting line. Without them we would have to sacrifice Stunning Blow and Empower Heal which would really cut into the builds survivability or i2HF and g2HF which cuts into the dps side of things.
I really wracked my brain trying to fit in Manyshot and Bow Strength but swapping out Ranger levels for fighter meant I would have to drop the entire two-handed fighting line and extend or empower heal. This would also leave my stunning blow DC lacking for EEs. The final nail in the coffin on this idea was the fact that the build would be better suited to run in Fatesinger with Momentum Swing and Lay Waste twisted instead of Fury of the Wild in a raid situation anyway.
I cannot state whether this build meats any of my build goals since I don't have one capped. My napkin math is showing around a 50 reflex save with lithe twisted and a 60ish stunning blow DC. This build will definitely mow threw everthing EE in GH and before but there might be a snag in the newest content.
The main enhancements are :
* Staff Specialization
* No Mercy
* Staff Training
* Thief Acrobatics
* Quick Strike
* Skaldic Rage
* Fighting Spirit
* Magical Studies
* Fighter Tactics
* Fighter Haste Boost
* Human Versatility : Damage
* Human Heal Amp 1 & 2
Level & Class
Stat
Feats
1 Rogue
Power Attack, Human Bonus: Cleave
2 Bard
3 Bard
Extend Spell
4 Rogue
Strength
5 Bard
6 Bard
Great Cleave
7 Rogue
8 Bard
Strength
9 Bard
Stunning Blow
10 Rogue
11 Fighter
Fighter Bonus: 2HF
12 Rogue
Strength
iCrit Blunt
13 Fighter
Fighter Bonus: i2HF
14 Bard
15 Bard
Quicken
16 Bard
Strength
17 Bard
18 Bard
g2HF
19 Bard
20 Bard
Strength
21 Epic
Overwhelming Critical
22 Epic
23 Epic
24 Epic
Strength
Empower Heal
25 Epic
26 Epic
Epic Tactician
27 Epic
Epic Reflexes
28 Epic
Strength
p2HF
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the Black Dragon Ins Str 3 35 HP & Globe of True Imperial Blood Slotted
GOGGLES
Deadly of Resistance Random Loot Gen
Deadly 10 of Resistance 10 Random Loot Gen
NECKLACE
Jorgundal's Collar
10 Str 10 Seeker Random Loot Gen
CHEST
White Dragonscale Robe
Flawless Black Dragonscale Robe 14 PRR Slotted
CLOAK
Adamantine Cloak of the Wolf
Adamantine Cloak of the Wolf
BRACERS
Bracers of the Sunsoul, Smoke 2 Greensteel
Greater Convalescent of Superior Parrying
BELT
Epic Sparehand Good Luck 2 Slotted
Epic Sparehand Good Luck 2 & Vitality Slotted
GLOVES
Purple Dragon Knight Gauntlets
Gauntlets of Immortality 200 SP + 7 Cha Slotted
BOOTS
Treads of Falling Shadows
Goatskin Boots 8 Dex Heavy Fortification + 2 Ins Dex Slotted
RING1
Epic Ring of the Stalker 6 Wis Slotted
Skirmisher's Ring Ins Cha 2 Slotted
RING2
Seal of House Dun'Robar Stunning 10
Seal of House Dun'Robar Stunning 10 Ins Con 2
TRINKET
Giantcraft Sibyris Compass
Giantcraft Sibyris Compass, Planar Focus of Prowess
WEAPONS
Stout Oak Walking Stick
Sireth, Spear of the Sky
The Divine Staff
34 Point Human 9 Paladin 6 Monk 5 Rogue
17 STR
12 DEX
14 CON
13 INT
8 WIS
14 CHA
Skills : Heal 23, Concentration 23, UMD 22, Search 21, Disable Device 21, Open Lock 15, Jump 10, Balance 4, Tumble 4, Spot 4
This build is also still in the planning stages. It is very similar to the Bard but I'm using Paladin as the base to see what kind of Adrenaline Exalted Smite numbers it can pull out. The build requires a +3 int tome to be eaten before you TR. Paladin is a 2 skills per level class and to get enough skills to do traps requires the rigid leveling order and high int.
The build revolves around quarterstaves and Staff Specialization to stay centered while providing cheap alternatives to the eSoS. Depending on how much Rejuvenation Cocoon heals for once capped it might be feasible to swap Empower Heal for Master of Forms. There is also the option of swapping to a 9 Paladin 9 Monk 2 Rogue split. A great deal of skill points would be lost eliminating the possibility of doing traps but you would pick up Improved Evasion. On both versions I use Henshin Mystic's Staff Specialization so I can also grab Every Light Casts a Shadow for more Neg Lvls.
The main enhancements are :
* Staff Specialization
* Every Light Casts a Shadow
* Staff Training
* Thief Acrobatics
* Quick Strike
* Divine Might
* Exalted Smite
* Paladin Heal Amp 1 & 2
* Extra Lay on Hands 3
* Rogue Haste Boost
* Human Versatility : Damage
* Human Heal Amp 1 & 2
Level & Class
Stat
Feats
1 Rogue
Power Attack, Human Bonus: Cleave
2 Paladin
3 Paladin
Stunning Blow
4 Rogue
Strength
5 Paladin
6 Paladin
Great Cleave
7 Rogue
8 Paladin
Strength
9 Paladin
Quicken, Least Dragonmark of Orien while leveling
10 Rogue
11 Monk
Monk Bonus: 2HF
12 Rogue
Strength
iCrit Blunt
13 Monk
Monk Bonus: Dodge
14 Paladin
15 Monk
i2HF
16 Monk
Strength
17 Monk
18 Paladin
g2HF
19 Paladin
20Monk
Strength
Monk Bonus: Precision or Mobility
21 Epic
Overwhelming Critical
22 Epic
23 Epic
24 Epic
Strength
Empower Heal
25 Epic
26 Epic
Epic Tactician
27 Epic
Epic Reflexes
28 Epic
Strength
p2HF
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the Black Dragon Ins Str 3 35 HP & Globe of True Imperial Blood Slotted
GOGGLES
Deadly of Resistance Random Loot Gen
Deadly 10 of Resistance 10 Random Loot Gen
NECKLACE
Jorgundal's Collar
10 Str 10 Seeker Random Loot Gen
CHEST
White Dragonscale Robe
Flawless Black Dragonscale Robe 14 PRR Slotted
CLOAK
Adamantine Cloak of the Wolf
Adamantine Cloak of the Wolf
BRACERS
Bracers of the Sunsoul, Smoke 2 Greensteel
Greater Convalescent of Superior Parrying
BELT
Epic Sparehand Good Luck 2 Slotted
Epic Sparehand Good Luck 2 & Vitality Slotted
GLOVES
Purple Dragon Knight Gauntlets
Gauntlets of Immortality 200 SP & 7 Cha Slotted
BOOTS
Treads of Falling Shadows
Goatskin Boots 8 Dex Heavy Fortification + 2 Ins Dex Slotted
RING1
Epic Ring of the Stalker 6 Wis Slotted
Skirmisher's Ring Ins Cha 2 Slotted
RING2
Seal of House Dun'Robar Stunning 10
Seal of House Dun'Robar Stunning 10 Ins Con 2
TRINKET
Giantcraft Sibyris Compass
Giantcraft Sibyris Compass, Planar Focus of Prowess
WEAPONS
Stout Oak Walking Stick
Sireth, Spear of the Sky
Not the Healer You Were Looking For
32 Point Mourning Lord 13 Cleric 5 Favored Soul 2 Monk
8 STR
14 DEX
14 CON
10 INT
18 WIS
8 CHA
Skills : Heal 23, Spellcraft 23, Jump 10, Tumble 1
This build is the one I am looking forward to playing the most. Sorcerer's and Wizards have become really one dimensional casters in EEs because they simply spam magic missile while in Shiradi. This character should put out phenomenal boss DPS in EEs with Divine Punishment stacked on top of Crown of Retribution increasing light damage. There is also nimbus of light and searing light for more no save light damage provided as SLAs. The final component is the ability to act as a raid healer while doing damage thanks to quickly charging Divine Wrath in Exalted Angel.
Lets not forget that with the monk levels you get Evasion and my napkin math shows a 60 reflex will be easily reached with Lithe and Unearthly Reactions twisted.
The main enhancements are :
* Zealous Faith
* Evocation Focus
* Intense Faith
* Crown of Retribution
* Smiting Line
* Just Reward
* Sunbolt SLA
* Sunbeam SLA
* Nimbus of Light SLA
* Searing Light SLA
* Holy Smite SLA
* Spell Critical : Light line
* Blessing of Amaunator
* Light of the Sun God
* Amaunator's Brilliance
Level & Class
Stat
Feats
1 Cleric
Maximize Spell
2 Monk
Monk Bonus: Toughness
3 Monk
Empower Spell, Monk Bonus: Dodge
4 Cleric
Wisdom
5 Cleric
6 Cleric
Quicken Spell
7 Cleric
8 Cleric
Wisdom
9 Cleric
Heighten Spell
10 Cleric
11 Cleric
12 Cleric
Wisdom
Spell Focus : Evocation
13 Cleric
14 Cleric
15 Favored Soul
Greater Spell Focus : Evocation
16 Favored Soul
Wisdom
17 Favored Soul
18 Favored Soul
Mental Toughness
19 Favored Soul
20 Cleric
Wisdom
21 Epic
Epic Spell Focus : Evocation
22 Epic
23 Epic
24 Epic
Wisdom
Improved Mental Toughness
25 Epic
26 Epic
Epic Spell Power : Light
27 Epic
Epic Mental Toughness
28 Epic
Wisdom
Epic Spell Power : Fire
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the Blue Dragon Ins Wis 3 35 HP & Globe of True Imperial Blood Slotted
GOGGLES
Wise of Resistance Random Loot Gen
Shadowsight Good Luck 2 Slotted
NECKLACE
Sage's Locket
Epic Sage's Locket
CHEST
Spider-Spun Caparison Ins Wis 3
Blue Dragonscale Robe Heavy Fortification Slotted
CLOAK
Adamantine Cloak of the Dragon
Cha 10 of Resistance 10 Random Loot Gen
BRACERS
Bracers of the Sunsoul
Greater Convalescent of Superior Parrying Random Loot Gen
BELT
Heavy Fortification of Vitality Random Loot Gen
Health 10 of Dodge 10
GLOVES
Purple Dragon Knight Gauntlets
Gauntlets of Immortality SP 200 & Balance 15 Slotted
BOOTS
Treads of Falling Shadows
Halycon Boots Ins Dex 2 & Open Green Slot
RING1
Guardian's Ring
Epic Guardian's Ring
RING2
Health of Dodge Random Loot Gen
Ring of Shadows
TRINKET
Pale Lavender Ioun Stone, Holy Symbol of Lolth
Pale Lavender Ioun Stone, Holy Symbol of Lolth, Planar Focus of Erudition
WEAPONS
Combustion Lore of Combustion Kama, Radiance Lore of Radiance Kama
Combustion Lore of Combustion Kama, Radiance Lore of Radiance Kama, Twilight, Element of Magic
TLDR; Use Knife Specialization(5 Rogue Required) with Sacrificial Daggers or Staff Specialization(5 Monk/Rogue Required) with Sireth/Stout Oak Walking Stick to broaden your build platforms.
There is a lot of fluff thrown into posts with store pots, every buff under the sun, completionist and full +5 tomes to show the "top end stats" skewing the perception of what the build is capable of for most people in the game. I don't personally expect to keep ship buffs in a quest where lag can kill you at any time or even bother to use Yugoloth pots because of how tedious they are. I spend most of my time soloing so the only buffs I can count on are what I can cast and what I can scroll. Completionist builds with full +5 tomes are the Lamborghini's of DDO.. most of us don't have the time or money to put into one character.
The biggest oversight, though, is the lack of builds utilizing knife mastery in the assassin tree. Knife mastery give you access to the easiest level drainers in the game to farm; the Sacrificial Dagger out of Impossible Demands in Eveningstar. This dagger in the hands of a character with knife mastery becomes 15-20x3 AND drains 1d3 levels on crit. Did I mention that you don't have to farm a raid to get them unlike Nightmare, the Fallen Moon. While leveling there is a similarly amazing dagger, Guardian of the Liturgy. If you compare the Guardian to a Lit2 Dagger, both with knife specialization accounted for, Guardian of the Liturgy is always 2 damage ahead.
Quarterstaves are in a similar spot with 3 amazing named staffs coupled with Staff Specialization. The Theurgic Stave becomes 1.5[2d4] 15-20x3 at level 12 when you can first pick up staff specialization which is as good as the Sword of Shadows for leveling. Sireth, Spear of the Sky actually out parses the eSoS at 23 and the Stout Oak Walking Stick is even at 20.
Weapons aside, when I make a build I try to accomplish these goals :
* 60 reflex save with just GH and lithe twisted at 28
* Fury shot with bow strength and overwhelming critical
* High devotion and heal amp for cocoon use
* CC of some form
* Great critical profile weapons for level drainers
* Minimal tome use, +3/4 for Int and +3 Dex mostly
* Rogue skills if at all possible
* UMD for GH, Heal, Raise Dead, Tensor's Transformation
The CIA Operative
36 Point Human 15 Monk 4 Ranger 1 Fighter
17 STR
14 DEX
14 CON
9 INT
16 WIS
8 CHA
Skills : Concentration 23, Hide 23, Move Silently 23, Heal 19, UMD 11, Jump 10, Tumble 1
This build was my first real project after the enhancement pass. The free +20 heart of wood did this character no good because he was already a three class split previously so I had to TR him and start from level 1. I had a blast leveling, stunning fist was always relevant and with legendary tactics and Epic Spare Hand at 20 it made EEs a joke.
This build accomplishes 4 of my major goals:
* 53 reflex save sitting in town buffless and without burning a twist, has improved evasion to fall back on
* pseudo fury shot with 10k stars and a high wisdom, bow strength, and overwhelming critical
* great healing amp from human and shintao enhancements and great devotion from deepwood stalker, shintao, and the heal skill
* amazing CC through stunning fist (67 DC) and quivering palm (60 DC), on the new content just wait for your level drain to proc first
The build as I have it set up "requires" a +5 strength tome but can be done with less, the goal is to hit 23 strength by level 24 for overwhelming critical. You want as much wisdom as you can possible get for quivering palm and stunning fist.
The main enhancements are :
* Empty Hand Mastery
* Meditation of War
* Ki Shout
* Shadow Veil
* Agility in Ninja Spy for reflex saves
* Energy of the Wild
* Empathy line in DWS
* Fighter Haste Boost
* Human Versatility : Damage
* Human Heal Amp 1 (2 if you want more)
* Multiple wisdom enhancements
Level & Class
Stat
Feats
1 Ranger
Power Attack, Human Bonus: Cleave
2 Monk
Monk Bonus: Stunning Fist
3 Ranger
Precision, PastLife: Monk while leveling
4 Monk
Strength
Monk Bonus: Zen Archery
5 Monk
6 Ranger
Great Cleave
7 Ranger
8 Monk
Wisdom
9 Monk
Quicken, Least Dragonmark of Orien while leveling
10 Monk
Monk Bonus: 10,000 Stars
11 Fighter
Fighter Bonus: iTWF
12 Monk
Wisdom
iCrit Blunt
13 Monk
14 Monk
15 Monk
gTWF
16 Monk
Wisdom
17 Monk
18 Monk
iCrit Range
19 Monk
20 Monk
Wisdom
21 Epic
Vorpal Strikes
22 Epic
23 Epic
24 Epic
Wisdom
Overwhelming Critical
25 Epic
26 Epic
Epic Tactician
27 Epic
Epic Reflexes
28 Epic
Wisdom
pTWF
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the Black Dragon Ins Con 3 35 HP & 7 Con Slotted
GOGGLES
Wise of Resistance Random Loot Gen
Intricate Field Optics Ins Wis 3 Good Luck 2 & Globe of True Imperial Blood Slotted
NECKLACE
Jorgundal's Collar
Alchemist's Pendant, Deadly of Accuracy Random Loot Gen
CHEST
Spider-Spun Caparison Ins Wis 3
Black Dragonscale Robe 14 PRR Slotted
CLOAK
Adamantine Cloak of the Wolf
Wise 10 of Resistance 10 Random Loot Gen
BRACERS
Bracers of the Sunsoul, X of Seeker Random Loot Gen
Greater Convalescent of Superior Parrying Random Loot Gen
BELT
Epic Sparehand Heavy Fortification & Vitality Slotted
Epic Sparehand Heavy Fortification & Vitality Slotted
GLOVES
Purple Dragon Knight Gauntlets
Gauntlets of Immortality SP 200 & Concentration 15 Slotted
BOOTS
Treads of Falling Shadows
Goatskin Boots Dexterity 8 Ins Dex 2 & Open Green Slot
RING1
Seal of House Dun'Robar 10 Shatter
Seal of House Dun'Robar 10 Shatter Ins Str 2
RING2
Seal of House Dun'Robar 10 Stunning
Seal of House Dun'Robar 10 Stunning Str 7
TRINKET
Giantcraft Sibyris Compass Good Luck Slotted
Planar Focus of Prowess
WEAPONS
Grave Wrappings, Bow of Sinew
Adamantine Wraps Good Slotted, Ivy Wraps, Pinion, Antipode, Cormyrian Handwraps with Life Stealing
The Exalted Blade
36 Point Human 9 Paladin 6 Ranger 5 Rogue
16 STR
14 DEX
15 CON
12 INT
8 WIS
15 CHA
Skills : Intimidate 23, Heal 23, UMD 23, Disable Device 21, Search 21, Open Lock 21, Jump 10, Balance 5, Spot 5, Tumble 4
This build is the most advanced with the multiple stat focuses, strict leveling order to max skills, and requires you to eat a +4 int tome before TRing. There is the option to do this as a 34 pt build by dropping con to 14 but you still need to eat a +4 int tome on your first life.
Balanced Attacks and Rejuvenation Cocoon twisted in from Primal Avatar, coupled with Adrenaline Smite knockdowns is what makes the build viable in EEs. While duel wielding, adrenaline uses come back at a very fast rate allowing them to be used for CC and not strictly damage.
This build accomplishes 7 of my major goals :
* 62 reflex save sitting in town buffless with lithe twisted
* fury shot with high strength, bow strength feat, and overwhelming crit
* great healing amp from stacking Greater Convalescent bracers, Paladin enhancements and Human enhancements as well as maxed devotion from deepwood stalker, the heal skill, and Empower Heal
* good CC through the use of Adrenaline Smite knockdowns and Balanced Attacks twisted in
* amazing critical profile of 15-20x3 for level draining with Sacrificial Daggers or Cormyrian challenge daggers
* full rogue skills for traps
* enough UMD to use any scroll in the game
The main enhancements are :
* Knife Specialization
* Killer
* Improved Reaction
* Tempest Haste Boost
* Tempest
* Divine Might
* Exalted Smite
* Paladin Heal Amp 1 & 2
* Extra Lay on Hands
* Empathy Line in DWS
* Energy of the Wild
* Human Versatility : Damage
* Human Heal Amp 1 & 2
Level & Class
Stat
Feats
1 Rogue
Power Attack, Human Bonus: Cleave
2 Paladin
3 Paladin
Precision
4 Rogue
Strength
5 Paladin
6 Paladin
Great Cleave
7 Rogue
8 Paladin
Strength
9 Paladin
Quicken, Least Dragonmark of Orien while leveling
10 Rogue
11 Ranger
12 Rogue
Strength
iCrit Pierce
13 Ranger
14 Paladin
15 Ranger
iCrit Range
16 Ranger
Strength
17 Ranger
18 Ranger
gTWF
19 Paladin
20 Paladin
Strength
21 Epic
Overwhelming Critical
22 Epic
23 Epic
24 Epic
Strength
Empower Heal
25 Epic
26 Epic
pTWF
27 Epic
Epic Reflexes
28 Epic
Strength
Elusive Target
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the White Dragon Ins Con 3 35 HP & 7 Con Slotted
GOGGLES
Deadly of Resistance Random Loot Gen
Deadly 10 of Resistance 10 Random Loot Gen
NECKLACE
Jorgundal's Collar
Jorgundal's Collar
CHEST
White Dragonhide Armor
Flawless White Dragonhide Armor 14 PRR Slotted
CLOAK
Adamantine Cloak of the Wolf
Adamantine Cloak of the Wolf
BRACERS
Bracers of the Sunsoul, Smoke 2 Greensteel
Greater Convalescent of Superior Parrying
BELT
Epic Sparehand Good Luck 2 Slotted
Girdle of Giant's Brawn Good Luck 2 & 2 Ins Str Slotted
GLOVES
Purple Dragon Knight Gauntlets
Nether Grasps
BOOTS
Treads of Falling Shadows
Halycon Boots 200 SP & 7 Cha Slotted
RING1
Epic Ring of the Stalker 6 Wis Slotted
Seal of House Avithoul 7 Wis
RING2
Health of Dodge Random Loot Gen
Ring of Shadows Globe of True Imperial Blood Slotted
TRINKET
Giantcraft Sibyris Compass
Giantcraft Sibyris Compass, Planar Focus of Prowess
WEAPONS
Sacrificial Daggerx2, Bow of Sinew
Cormyrian Daggers with Life Stealing x2, Agony, the Knife in the Dark x2, Pinion
The Hunter's Knife
34 Point Human 14 Ranger 5 Rogue 1 Fighter
18 STR
14 DEX
14 CON
14 INT
8 WIS
8 CHA
Skills : Disable Device 23, Search 23, Spot 23, Move Silently 23, Hide 23, Heal 23, Open Lock 23, UMD 23, Jump 10, Balance 10, Tumble 1
This build is the one I would recommend to new players since it can be done on 32 or 28 build points by just dropping dexterity. It also has the quickest EE starting route with only, Sacrificial Daggers, Epic Mask of Comedy, and Purple Dragon Knight Gauntlets required to be farmed out for gear and Primal Avatar maxed, which Ranger can start in. Primal Avatar is the destiny you want to start in because of Rejuvenation Cocoon and Balanced Attacks. Primal Avatar is also right next to Fury of the Wild.
Balanced Attacks is all a duel wielder needs for CC and does not get the attention it deserves. For the unaware it turns ALL vorpals into a 2 second knockdown that also causes monsters to be considered helpless. The largest strength is that this works on all monsters including undead and elementals as well as Orange Named mobs. The best part is that it is only a tier 3 twist allowing the use in any tree assuming you have the fate points.
This build accomplishes 7 of my major goals :
* 55 reflex save sitting in town buffless with lithe twisted
* fury shot with high strength, bow strength feat, and overwhelming crit
* great healing amp from stacking Convalescent bracers, Purple Dragon Knight Gauntlets, and Human enhancements as well as maxed devotion from deepwood stalker, the heal skill, and Empower Heal
* great CC through the use of Adrenaline knockdowns and Balanced Attacks twisted in
* amazing critical profile of 15-20x3 for level draining with Sacrificial Daggers or Cormyrian challenge daggers
* full rogue skills for traps
* enough UMD to use any scroll in the game
In order to get all the skills maxed I recommend eating a +4 Int tome before reincarnating.
The main enhancements are :
* Knife Specialization
* Killer
* Improved Reaction
* Improved Dodge
* Improved Mobility
* Tempest
* Deflect Arrows
* Empathy Line in DWS
* Energy of the Wild
* Fighter Haste Boost
* Human Versatility : Damage
* Human Heal Amp 1 & 2
Level & Class
Stat
Feats
1 Rogue
Power Attack, Human Bonus: Cleave
2 Ranger
3 Ranger
Precision
4 Rogue
Strength
5 Ranger
6 Ranger
Great Cleave
7 Rogue
8 Ranger
Strength
9 Ranger
Quicken, Least Dragonmark of Orien while leveling
10 Rogue
11 Fighter
Fighter Bonus: iCrit Pierce
12 Rogue
Strength
iCrit Range
13 Ranger
14 Ranger
15 Ranger
Dodge
16 Ranger
Strength
17 Ranger
18 Ranger
Mobility
19 Ranger
20 Ranger
Strength
21 Epic
Overwhelming Critical
22 Epic
23 Epic
24 Epic
Strength
Empower Heal
25 Epic
26 Epic
pTWF
27 Epic
Epic Reflexes
28 Epic
Strength
Elusive Target
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Epic Mask of Comedy 200 SP Slotted
GOGGLES
Deadly of Resistance Random Loot Gen
Deadly 10 of Resistance 10 Random Loot Gen
NECKLACE
Jorgundal's Collar
Jorgundal's Collar
CHEST
White Dragonhide Armor
Cormyrian Red Dragonhide Armor
CLOAK
Adamantine Cloak of the Wolf
Adamantine Cloak of the Wolf
BRACERS
Bracers of the Sunsoul, Smoke 2 Greensteel
Convalescent of Superior Parrying
BELT
Epic Sparehand Good Luck 2 Slotted
Epic Sparehand Good Luck 2 & 2 Ins Str Slotted
GLOVES
Purple Dragon Knight Gauntlets
Purple Dragon Knight Gauntlets
BOOTS
Treads of Falling Shadows
EE Treads of Falling Shadows
RING1
Epic Ring of the Stalker 6 Wis Slotted
Seal of House Avithoul 7 Wis
RING2
Health of Dodge Random Loot Gen
Skirmisher's Ring Globe of True Imperial Blood Slotted
TRINKET
Giantcraft Sibyris Compass
Giantcraft Sibyris Compass, Planar Focus of Prowess
WEAPONS
Sacrificial Daggerx2, Bow of Sinew
Cormyrian Daggers with Life Stealing x2, Agony, the Knife in the Dark x2, Pinion
The Journeyman's Walking Stick
32 Point Human 13 Bard 5 Rogue 2 Fighter
18 STR
11 DEX
16 CON
11 INT
8 WIS
8 CHA
Skills : UMD 23, Perform 23, Intimidate 22, Search 21, Disable Device 21, Open Lock 15, Heal 11, Jump 10, Balance 4, Tumble 4
This build is still in the planning stages for me and I have not had the chance to level it to max yet. That being said the goal of the build was to provide a quick and easy way to do great two handed damage on a first life while still being able to contribute to an EE group. Bard was chosen as the basis because they can cast displacement greatly improving their survivability as a melee character without access to green steel displacement clickies.
The five rogue levels opens up the option to do traps as well as Staff Specialization. Rogue also gives 15% stacking haste when using quarterstaves. Staff Specialization turns a few named staffs into real damage powerhouses. Namely Theurgic Stave becomes 1.5[2d4] 15-20x3 from level 12 onward, Rahl's Might at 18 becomes 1[1d11] 17-20x4, Stout Oak Walking Stick becomes 2[2d6] 17-20x4, and Sireth becomes 2.5[1d10] 13-20x3. Basically Theurgic Stave out of the Threnal series becomes a SoS that you don't have to farm raids for while lvling, and at 23 Sireth outclasses the eSoS.
Two Fighter levels brings Fighter Haste Boost and Fighter tactics along with two free feats that allow the full two-handed fighting line. Without them we would have to sacrifice Stunning Blow and Empower Heal which would really cut into the builds survivability or i2HF and g2HF which cuts into the dps side of things.
I really wracked my brain trying to fit in Manyshot and Bow Strength but swapping out Ranger levels for fighter meant I would have to drop the entire two-handed fighting line and extend or empower heal. This would also leave my stunning blow DC lacking for EEs. The final nail in the coffin on this idea was the fact that the build would be better suited to run in Fatesinger with Momentum Swing and Lay Waste twisted instead of Fury of the Wild in a raid situation anyway.
I cannot state whether this build meats any of my build goals since I don't have one capped. My napkin math is showing around a 50 reflex save with lithe twisted and a 60ish stunning blow DC. This build will definitely mow threw everthing EE in GH and before but there might be a snag in the newest content.
The main enhancements are :
* Staff Specialization
* No Mercy
* Staff Training
* Thief Acrobatics
* Quick Strike
* Skaldic Rage
* Fighting Spirit
* Magical Studies
* Fighter Tactics
* Fighter Haste Boost
* Human Versatility : Damage
* Human Heal Amp 1 & 2
Level & Class
Stat
Feats
1 Rogue
Power Attack, Human Bonus: Cleave
2 Bard
3 Bard
Extend Spell
4 Rogue
Strength
5 Bard
6 Bard
Great Cleave
7 Rogue
8 Bard
Strength
9 Bard
Stunning Blow
10 Rogue
11 Fighter
Fighter Bonus: 2HF
12 Rogue
Strength
iCrit Blunt
13 Fighter
Fighter Bonus: i2HF
14 Bard
15 Bard
Quicken
16 Bard
Strength
17 Bard
18 Bard
g2HF
19 Bard
20 Bard
Strength
21 Epic
Overwhelming Critical
22 Epic
23 Epic
24 Epic
Strength
Empower Heal
25 Epic
26 Epic
Epic Tactician
27 Epic
Epic Reflexes
28 Epic
Strength
p2HF
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the Black Dragon Ins Str 3 35 HP & Globe of True Imperial Blood Slotted
GOGGLES
Deadly of Resistance Random Loot Gen
Deadly 10 of Resistance 10 Random Loot Gen
NECKLACE
Jorgundal's Collar
10 Str 10 Seeker Random Loot Gen
CHEST
White Dragonscale Robe
Flawless Black Dragonscale Robe 14 PRR Slotted
CLOAK
Adamantine Cloak of the Wolf
Adamantine Cloak of the Wolf
BRACERS
Bracers of the Sunsoul, Smoke 2 Greensteel
Greater Convalescent of Superior Parrying
BELT
Epic Sparehand Good Luck 2 Slotted
Epic Sparehand Good Luck 2 & Vitality Slotted
GLOVES
Purple Dragon Knight Gauntlets
Gauntlets of Immortality 200 SP + 7 Cha Slotted
BOOTS
Treads of Falling Shadows
Goatskin Boots 8 Dex Heavy Fortification + 2 Ins Dex Slotted
RING1
Epic Ring of the Stalker 6 Wis Slotted
Skirmisher's Ring Ins Cha 2 Slotted
RING2
Seal of House Dun'Robar Stunning 10
Seal of House Dun'Robar Stunning 10 Ins Con 2
TRINKET
Giantcraft Sibyris Compass
Giantcraft Sibyris Compass, Planar Focus of Prowess
WEAPONS
Stout Oak Walking Stick
Sireth, Spear of the Sky
The Divine Staff
34 Point Human 9 Paladin 6 Monk 5 Rogue
17 STR
12 DEX
14 CON
13 INT
8 WIS
14 CHA
Skills : Heal 23, Concentration 23, UMD 22, Search 21, Disable Device 21, Open Lock 15, Jump 10, Balance 4, Tumble 4, Spot 4
This build is also still in the planning stages. It is very similar to the Bard but I'm using Paladin as the base to see what kind of Adrenaline Exalted Smite numbers it can pull out. The build requires a +3 int tome to be eaten before you TR. Paladin is a 2 skills per level class and to get enough skills to do traps requires the rigid leveling order and high int.
The build revolves around quarterstaves and Staff Specialization to stay centered while providing cheap alternatives to the eSoS. Depending on how much Rejuvenation Cocoon heals for once capped it might be feasible to swap Empower Heal for Master of Forms. There is also the option of swapping to a 9 Paladin 9 Monk 2 Rogue split. A great deal of skill points would be lost eliminating the possibility of doing traps but you would pick up Improved Evasion. On both versions I use Henshin Mystic's Staff Specialization so I can also grab Every Light Casts a Shadow for more Neg Lvls.
The main enhancements are :
* Staff Specialization
* Every Light Casts a Shadow
* Staff Training
* Thief Acrobatics
* Quick Strike
* Divine Might
* Exalted Smite
* Paladin Heal Amp 1 & 2
* Extra Lay on Hands 3
* Rogue Haste Boost
* Human Versatility : Damage
* Human Heal Amp 1 & 2
Level & Class
Stat
Feats
1 Rogue
Power Attack, Human Bonus: Cleave
2 Paladin
3 Paladin
Stunning Blow
4 Rogue
Strength
5 Paladin
6 Paladin
Great Cleave
7 Rogue
8 Paladin
Strength
9 Paladin
Quicken, Least Dragonmark of Orien while leveling
10 Rogue
11 Monk
Monk Bonus: 2HF
12 Rogue
Strength
iCrit Blunt
13 Monk
Monk Bonus: Dodge
14 Paladin
15 Monk
i2HF
16 Monk
Strength
17 Monk
18 Paladin
g2HF
19 Paladin
20Monk
Strength
Monk Bonus: Precision or Mobility
21 Epic
Overwhelming Critical
22 Epic
23 Epic
24 Epic
Strength
Empower Heal
25 Epic
26 Epic
Epic Tactician
27 Epic
Epic Reflexes
28 Epic
Strength
p2HF
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the Black Dragon Ins Str 3 35 HP & Globe of True Imperial Blood Slotted
GOGGLES
Deadly of Resistance Random Loot Gen
Deadly 10 of Resistance 10 Random Loot Gen
NECKLACE
Jorgundal's Collar
10 Str 10 Seeker Random Loot Gen
CHEST
White Dragonscale Robe
Flawless Black Dragonscale Robe 14 PRR Slotted
CLOAK
Adamantine Cloak of the Wolf
Adamantine Cloak of the Wolf
BRACERS
Bracers of the Sunsoul, Smoke 2 Greensteel
Greater Convalescent of Superior Parrying
BELT
Epic Sparehand Good Luck 2 Slotted
Epic Sparehand Good Luck 2 & Vitality Slotted
GLOVES
Purple Dragon Knight Gauntlets
Gauntlets of Immortality 200 SP & 7 Cha Slotted
BOOTS
Treads of Falling Shadows
Goatskin Boots 8 Dex Heavy Fortification + 2 Ins Dex Slotted
RING1
Epic Ring of the Stalker 6 Wis Slotted
Skirmisher's Ring Ins Cha 2 Slotted
RING2
Seal of House Dun'Robar Stunning 10
Seal of House Dun'Robar Stunning 10 Ins Con 2
TRINKET
Giantcraft Sibyris Compass
Giantcraft Sibyris Compass, Planar Focus of Prowess
WEAPONS
Stout Oak Walking Stick
Sireth, Spear of the Sky
Not the Healer You Were Looking For
32 Point Mourning Lord 13 Cleric 5 Favored Soul 2 Monk
8 STR
14 DEX
14 CON
10 INT
18 WIS
8 CHA
Skills : Heal 23, Spellcraft 23, Jump 10, Tumble 1
This build is the one I am looking forward to playing the most. Sorcerer's and Wizards have become really one dimensional casters in EEs because they simply spam magic missile while in Shiradi. This character should put out phenomenal boss DPS in EEs with Divine Punishment stacked on top of Crown of Retribution increasing light damage. There is also nimbus of light and searing light for more no save light damage provided as SLAs. The final component is the ability to act as a raid healer while doing damage thanks to quickly charging Divine Wrath in Exalted Angel.
Lets not forget that with the monk levels you get Evasion and my napkin math shows a 60 reflex will be easily reached with Lithe and Unearthly Reactions twisted.
The main enhancements are :
* Zealous Faith
* Evocation Focus
* Intense Faith
* Crown of Retribution
* Smiting Line
* Just Reward
* Sunbolt SLA
* Sunbeam SLA
* Nimbus of Light SLA
* Searing Light SLA
* Holy Smite SLA
* Spell Critical : Light line
* Blessing of Amaunator
* Light of the Sun God
* Amaunator's Brilliance
Level & Class
Stat
Feats
1 Cleric
Maximize Spell
2 Monk
Monk Bonus: Toughness
3 Monk
Empower Spell, Monk Bonus: Dodge
4 Cleric
Wisdom
5 Cleric
6 Cleric
Quicken Spell
7 Cleric
8 Cleric
Wisdom
9 Cleric
Heighten Spell
10 Cleric
11 Cleric
12 Cleric
Wisdom
Spell Focus : Evocation
13 Cleric
14 Cleric
15 Favored Soul
Greater Spell Focus : Evocation
16 Favored Soul
Wisdom
17 Favored Soul
18 Favored Soul
Mental Toughness
19 Favored Soul
20 Cleric
Wisdom
21 Epic
Epic Spell Focus : Evocation
22 Epic
23 Epic
24 Epic
Wisdom
Improved Mental Toughness
25 Epic
26 Epic
Epic Spell Power : Light
27 Epic
Epic Mental Toughness
28 Epic
Wisdom
Epic Spell Power : Fire
Gearset
Starting
Final
HELMET
Epic Mask of Comedy 150 SP Slotted
Helm of the Blue Dragon Ins Wis 3 35 HP & Globe of True Imperial Blood Slotted
GOGGLES
Wise of Resistance Random Loot Gen
Shadowsight Good Luck 2 Slotted
NECKLACE
Sage's Locket
Epic Sage's Locket
CHEST
Spider-Spun Caparison Ins Wis 3
Blue Dragonscale Robe Heavy Fortification Slotted
CLOAK
Adamantine Cloak of the Dragon
Cha 10 of Resistance 10 Random Loot Gen
BRACERS
Bracers of the Sunsoul
Greater Convalescent of Superior Parrying Random Loot Gen
BELT
Heavy Fortification of Vitality Random Loot Gen
Health 10 of Dodge 10
GLOVES
Purple Dragon Knight Gauntlets
Gauntlets of Immortality SP 200 & Balance 15 Slotted
BOOTS
Treads of Falling Shadows
Halycon Boots Ins Dex 2 & Open Green Slot
RING1
Guardian's Ring
Epic Guardian's Ring
RING2
Health of Dodge Random Loot Gen
Ring of Shadows
TRINKET
Pale Lavender Ioun Stone, Holy Symbol of Lolth
Pale Lavender Ioun Stone, Holy Symbol of Lolth, Planar Focus of Erudition
WEAPONS
Combustion Lore of Combustion Kama, Radiance Lore of Radiance Kama
Combustion Lore of Combustion Kama, Radiance Lore of Radiance Kama, Twilight, Element of Magic
TLDR; Use Knife Specialization(5 Rogue Required) with Sacrificial Daggers or Staff Specialization(5 Monk/Rogue Required) with Sireth/Stout Oak Walking Stick to broaden your build platforms.