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Gorget
09-15-2013, 03:49 PM
Hey there,

first of all, I'm fairly new to DDO. It's a ****ing great game. Also very nice job you guys here are doing. I already tried a few builds from this Forum.

After Reading this:
https://www.ddo.com/forums/showthread.php/422450-Some-build-ideas-from-the-Kobolds?p=5067851&viewfull=1#post5067851
And Especially this:
Tempest Vampire
"Concept: This is kind of an interesting build. This build focuses on advancing through the Tempest tree, trying to get your off-hand, double strike, off-hand double strike as high as you can. Then become a vampire and gain health every time you land a hit. Throw in an attack speed haste boost and you can heal pretty fast
Class Distribution: 14 Ranger, 6 Wizard; feasible at level 12
Enhancement/Item Focus: Two-Handed fighting feats/enhancements (though most are granted via ranger). Dex for damage (via the tempest tree). Con and health items/enhancements."

I wanted to try this build and theorycrafted a little. I know it will probably not be that good for Raids, but I'm more of a "play to have fun" player. These are the two things i came up with. I'd like your opinion on these and every improvement you can spare ^^

1. 7 Wizard / 3 Ranger / 10 Monk - Centered Shortsword Poison Vampire
As Race I thought maybe Drow because of Int and Dex Bonus as well as having the Shortsword enhancements
- 7 Wizard for Vampire and Rank 4 Spells for selfheal (Death Aura / Negative Energy Burst)
- 3 Ranger for TWF, Haste Action Boost and 10% Offhand Strike
- 10 Monk for AC, Dex to hit/dmg, Improved Evasion, Higher Saves, 4d6 Sneak Attack, Ninja Poison, Probably Shadow Double for 6 sec 100% Double Strike

Feats here would be 7 regular, 2 Wizard and 3 Monk
- Wizard: Mental Toughness and Empower Spell
- The other 10 are: ITWF, GTWF, Dodge, Mobility, Spring Attack, Master of Forms, Grandmaster of Forms, Power Attack, Cleave, Great Cleave and maybe Toughness

2. 12 Wizard / 6 Ranger / 2 Monk
Race again Drow for Dex/Int, or maybe Elf for Scimitar Enhancements
- 12 Wizard for Vampire, Wraith, Rank 5 Spells
- 6 Ranger for Dex to hit/dmg with Scimitars, 10% Offhand Strike as well as ITWF
- 2 Monk for Evasion and 2 Bonus Feats

Featwise I would drop the Master of forms/Grandmaster of Forms since I'm not Centered with Scimitars and take Combat Expertise and Whirlwind Strike. Third Wizard feat could be Improved Mental Toughness or Spell Focus: Necromancy

A Third Method could be 12 Ranger / 7 Wizard / 1 something
- giving 100% Offhand Strike, GTWF automatically, Deflect Arrows
- Maybe Rogue for Trap Skills

So Guys, what do you think? Any Improvements or Suggestions are very welcome. Thanks upfront for anything helpful.
Again, I know it won't be very good, I just want to have a Life Leeching Vampire.

Cheers.

hucka
09-15-2013, 08:23 PM
my own experiance with a wiz12/ranger6/monk2 build says that wraith is better then vampire, yes, you dont heal yourself with each hit, but you also get hit 35% less and dodge 3% more attacks (well, and the +1ac you get from the higher dex)

all my healing can be done via the healing aura currently

Lauf
09-15-2013, 09:04 PM
Love the notion, I'll do what I can to help.

the main problem with a vampire build with evasion, is that picking up so many wizard levels as well as rogue/monk levels really hurts your base attack bonus (BaB). this in turn has a direct effect on the number of attacks you make, so anything less than a 15 BaB really hurts you.
the easiest way to compensate for it is with tenser's transformation, a level 6 wizard spell; the only problem being ofcourse that it requires at least 11 wizard levels (or a ton of scrolls, should you choose not to go that deep into a wizard)

so of the 2 builds, it would seem the 12 wiz / 6 ranger / 2 monk has more potential to run smoothly and effectively (taking into consideration that the added wiz levels would also grant you better self healing) if you're intent on going for a twf build.

with so many wizard levels, it would be a shame not to incorporate magic in your attacks, and since you'll have low DCs you'll be spending most of your time casting no-save spells, such as acid rain/fog and firewall.
with that in mind, the henshin mystic cores leaped out at me, granting:
+5 Fire Spell Power
+5 Force Spell Power
Enemies have -2 Fire Resistance against your spells.

which seems ideal for someone who will likely be fighting in firewalls.
henshin monks also make for great quarterstaff melee characters, and just so happens there are several quarterstaves in DDO that deal neg levels on crit, making them an interesting addition to a build that's dealing neg levels on vorpal strikes.
this of course takes the build down a different path, which I'm not sure you'd be interested in...
so I'll stop here :)

as a side note, in your ninja spy build you can achieve 100% off-hand strikes with +10% from ranger core (as you've stated) and an additional +10% from shintao deft strikes enhancement.

Charononus
09-15-2013, 09:25 PM
Vampire form is complete garbage and the moment anything throws any light damage at you you will die. Most quests have at least a couple casters in them that will throw out light damage. Now this assumes you're running elite, because less than elite it doesn't matter what you do with the build.

Soulfurnace
09-15-2013, 10:36 PM
Vampire form is complete garbage and the moment anything throws any light damage at you you will die. Most quests have at least a couple casters in them that will throw out light damage. Now this assumes you're running elite, because less than elite it doesn't matter what you do with the build.
This.

Well other idea failed. **** turbine

Anyway, 12/5/3 wizard/rogue/ranger would work. Grab these (http://ddowiki.com/page/Item:Sacrificial_Dagger) for trash, these (http://ddowiki.com/page/Agony,_the_Knife_in_the_Dark) for boss dps.
Better neg leveling than vampire, average dps with sacrificial (good dps on Agony, though nothing beats negs on trash), evasion, 90% offhand and dex based if you wanted. (And some sneak attack)

CoasterHops
09-16-2013, 12:19 AM
This.

My thought for a vampiric, high offhand build would be 12/6/2 wizard/fighter/monk.
Wraith form, centered with whatever (pick bastard swords), 90% offhand, 2x nightmare. Should be fun, seeming they're vampiric, you'll have perm displacement, 25% incorp (35% won't give a large survivability increase), master of earth stance (hp, prr, +1 crit on 19-20).
The reason I like that? A crit will neg level them, 1d3 worth. (In short, it's a step up from vampire being 1 level on vorpal, yet has a lot higher defence)

Oh. Nightmare (http://ddowiki.com/page/Item:Nightmare,_the_Fallen_Moon) heals you 1d3 per hit, instead of vampire forms 1 per hit.
Did I mention the ability to neg level them?

Cept you need 8 levels of fighter to get centred with picks/bastards?

As a neg leveller how about 12wiz/4mnk/4ranger, vampire - centred with shortswords - Epic envenomed Blade, slotted with one of those new neg lvl rubies from upcoming mabar? So = 2 Neg lvls per vorpal, + chance of neg lvls per hit (enervation on shortsword) + neg lvls from Triple Dark monk finisher.

Soulfurnace
09-16-2013, 12:30 AM
Cept you need 8 levels of fighter to get centred with picks/bastards?

As a neg leveller how about 12wiz/4mnk/4ranger, vampire - centred with shortswords - Epic envenomed Blade, slotted with one of those new neg lvl rubies from upcoming mabar? So = 2 Neg lvls per vorpal, + chance of neg lvls per hit (enervation on shortsword) + neg lvls from Triple Dark monk finisher.
Sonofa.. You are correct. I.. uh... I got nothin'. Why do I always forget that.. I swear, that feat needs to be lv 5. A feat pre-req is fair enough, but silly people like me keep forgetting that it's lv 8. /fixing post

Anyway, other idea I was tossing around was 12/5/3 wizard/rogue/ranger. Similar idea, except using these (http://ddowiki.com/page/Item:Sacrificial_Dagger) for trash, these (http://ddowiki.com/page/Agony,_the_Knife_in_the_Dark) for boss dps.
Grab the top tier rogue enhancement for +1 to dagger crit range, +1 to crit multiplier...

Rhaphael
09-16-2013, 03:38 AM
my own experiance with a wiz12/ranger6/monk2 build says that wraith is better then vampire, yes, you dont heal yourself with each hit, but you also get hit 35% less and dodge 3% more attacks (well, and the +1ac you get from the higher dex)

all my healing can be done via the healing aura currently

My vote goes to this build as well. I've been testing a wiz12/rng6/mnk2 wraith twf on Lamannia over the weekend and I really like what I see. Wraith form + displacement + high dodge rocks. Plus 12 wizard gives access to a lot of utility spells. Coupled with neg lvl and/or stat draining weapons it can be really strong.

CoasterHops
09-16-2013, 04:31 AM
In fact for a vampire neg levlling build you actually only need 11 lvls of wizard, so 11 wizard/6monk/3ranger = Vampire form + Incorp from Ninja spy + 100% offhand strikes! Maybe this would be a decent split.

Gorget
09-16-2013, 04:38 AM
Thanks everyone for the suggestions. You guys/girls are simply awesome. I think I will try them some time.

I realised yesterday while playing how much I like the Monk class and its Forms. Is the 12 Wiz / 6 Rgr / 2 Mnk using the Forms? Or could it be possible to make a slightly different build using Vampire or Wraith, Monk-Class levels, remaining Centered and then using the Forms?

Maybe use the 12 Wiz / 6 Rgr / 2 Mnk with Shortswords or the afore mentioned Daggers and take the Adept of Forms to GM of Forms feats.

Could this work? 12 Wiz / 6 Mnk / 2 (Fighter maybe for feats)
- then remaining Centered by using Monk weapons/unarmed?

Edit: While writing this, CoasterHops posted his idea and if it works maybe that would be a nice try XD

hucka
09-16-2013, 05:47 AM
the 12 Wiz / 6 Rgr / 2 Mnk split can have access to grandmaster of forms, yes, and if you make a better leveldistribution then i did, then even befor lvl21^^

Gorget
09-16-2013, 06:23 AM
the 12 Wiz / 6 Rgr / 2 Mnk split can have access to grandmaster of forms, yes, and if you make a better leveldistribution then i did, then even befor lvl21^^

This is the part where I suck most, planning when to take which level to get the best leveling order. Any suggestions?

Soulfurnace
09-16-2013, 06:27 AM
This is the part where I suck most, planning when to take which level to get the best leveling order. Any suggestions?
Simple answer - 6 ranger, 2 monk, 12 wizard. In that order.
You want ranger levels ASAP for ITWF, monk for 2 feats and evasion, wizard last because meh.

Means you use a fair few cure serious pots though.

Gorget
09-16-2013, 09:27 AM
Simple answer - 6 ranger, 2 monk, 12 wizard. In that order.
You want ranger levels ASAP for ITWF, monk for 2 feats and evasion, wizard last because meh.

Means you use a fair few cure serious pots though.

Taking this seems to be the most logical way to me, but wouldn't i have the problem hucka mentioned, I have to choose between GTWF and GM of Forms at lvl 18 and take the other at 21.

Soulfurnace
09-16-2013, 09:49 AM
Taking this seems to be the most logical way to me, but wouldn't i have the problem hucka mentioned, I have to choose between GTWF and GM of Forms at lvl 18 and take the other at 21.
That will happen regardless of leveling order. Ways to prevent that - have a bonus feat at level 18. Said feat must be fighter, none other give GTWF.

Meaning no evasion, no stances...
Or give up 10% offhand and use fighter levels instead of ranger, with a fighter level at 18. (still recommend last two levels are wizard, so 6 fighter, 2 monk before level 18)

Not sure what I'd do in your situation. Maybe drop Grandmaster of forms, nothing particularly good there. Master of forms gives most of the goodies.

MartinusWyllt
09-16-2013, 09:49 AM
I love the concept but the light vulnerability really, really hurts though.

As a PM I can Finger most of those casters before they can annihilate me or I drop undead form first (and can UMD heal scrolls...suboptimal but beats getting single-shotted)...these builds won't have that option. Wraithform is less painful than vampire in this.

As an aside the rogue-splashed drow PM with the auto-search racial is hilarious...much better than how true-seeing was before U19. (any arti/rogue toon with the racial available I expect is similarly hilarious)

Rhaphael
09-16-2013, 10:04 AM
I love the concept but the light vulnerability really, really hurts though.

Isn't vampire form's light vulnerability equal to that of all other forms once you take Improved Shrouding?


IAs an aside the rogue-splashed drow PM with the auto-search racial is hilarious...much better than how true-seeing was before U19. (any arti/rogue toon with the racial available I expect is similarly hilarious)

Yup it certainly boosted my AA/rogue's trapper skills. I was in Siegebreaker last night and in the last fight I just walked around the circle and disabled all the traps. I really liked that I no longer had to stop and search first :).

MartinusWyllt
09-16-2013, 12:00 PM
Isn't vampire form's light vulnerability equal to that of all other forms once you take Improved Shrouding?...

At least reduced to 2x vice 3x and can reduce that further with the Cloak of Night (tier 3 and up to 50%)...though that's a tier 5 ability and requires, what 30 points in the PM tree to reach? Seems like that would stretch the enhancement points meant to go into tempest.

(ETA: no idea of Cloak of Night reduces your own self-healing at all as I haven't tried it yet.)

hucka
09-16-2013, 02:43 PM
At least reduced to 2x vice 3x and can reduce that further with the Cloak of Night (tier 3 and up to 50%)...though that's a tier 5 ability and requires, what 30 points in the PM tree to reach? Seems like that would stretch the enhancement points meant to go into tempest.

(ETA: no idea of Cloak of Night reduces your own self-healing at all as I haven't tried it yet.)

cloak of night reduces positive, light and negative damage, so yes, it also reduces your healing...and yes, getting the tier5 improved shroud leaves enough points for tempest :)

MartinusWyllt
09-16-2013, 03:14 PM
cloak of night reduces positive, light and negative damage, so yes, it also reduces your healing...and yes, getting the tier5 improved shroud leaves enough points for tempest :)

Yeah, I can see that, have to spend 20, anyway, if you want wraithform as an option, so 12 more can't be a big deal.

You've actually used Cloak of Night and observed the reduction? (I know what the text says, that isn't always how it works in game.)

unbongwah
09-16-2013, 03:27 PM
Anyway, 12/5/3 wizard/rogue/ranger would work. Grab these (http://ddowiki.com/page/Item:Sacrificial_Dagger) for trash, these (http://ddowiki.com/page/Agony,_the_Knife_in_the_Dark) for boss dps.
Better neg leveling than vampire, average dps with sacrificial (good dps on Agony, though nothing beats negs on trash), evasion, 90% offhand and dex based if you wanted. (And some sneak attack)
I'm inferring you plan to take Knife Specialization for the crit bonuses; that's fine, but remember that means you can't take Imp Shrouding as well.

Soulfurnace
09-16-2013, 06:58 PM
I'm inferring you plan to take Knife Specialization for the crit bonuses; that's fine, but remember that means you can't take Imp Shrouding as well.
I know. I was hoping to convince OP to use wraith form, hence 12 wizard.
Won't heal with each hit, but 25% incorp and the ability to be neg-level trash to oblivion sounds fun. (Oh, fine. That's not due to wraith form, that's just life-stealing with a larger crit range.)

Lauf
09-16-2013, 09:07 PM
Maybe use the 12 Wiz / 6 Rgr / 2 Mnk with Shortswords or the afore mentioned Daggers and take the Adept of Forms to GM of Forms feats.


daggers cannot be used as a monk, you are proficient with them but they'll make you uncentered.

Rhaphael
09-17-2013, 08:23 AM
Simple answer - 6 ranger, 2 monk, 12 wizard. In that order.
You want ranger levels ASAP for ITWF, monk for 2 feats and evasion, wizard last because meh.

Means you use a fair few cure serious pots though.

Actually it turns out it's not so simple after all. From a pure ease of leveling standpoint I agree you should do ranger->monk->wizard. But if you want to optimize your skill distribution you should in fact do it the other way around (as I found out by crunching the numbers).

Ranger has the highest points per level (6), then Monk (4) and last Wizard (2). This means that in the early levels you have to spend points on skills you might not really want simply because the ones you want are capped for that level.

For a PM you want max Heal, max Spellcraft and max UMD (only 1/2 max UMD is possible because none of these classes get it as a class skill).
If you do ranger->monk->wizard the best you can get with a human wiz 12 / rng 6 / mnk 2 (or at least the best I could manage to get) is 23 Heal, 6 Spellcraft and 11 UMD (and some points left over to spend on other skills). But if you do wizard->monk->ranger you can get 23 Heal, 23 Spellcraft and 11 UMD (with less points left over to spend in other skills).

I haven't tested if alternating classes could achieve a more optimal distribution.

Soulfurnace
09-17-2013, 09:03 AM
Actually it turns out it's not so simple after all. From a pure ease of leveling standpoint I agree you should do ranger->monk->wizard. But if you want to optimize your skill distribution you should in fact do it the other way around (as I found out by crunching the numbers).

Ranger has the highest points per level (6), then Monk (4) and last Wizard (2). This means that in the early levels you have to spend points on skills you might not really want simply because the ones you want are capped for that level.

For a PM you want max Heal, max Spellcraft and max UMD (only 1/2 max UMD is possible because none of these classes get it as a class skill).
If you do ranger->monk->wizard the best you can get with a human wiz 12 / rng 6 / mnk 2 (or at least the best I could manage to get) is 23 Heal, 6 Spellcraft and 11 UMD (and some points left over to spend on other skills). But if you do wizard->monk->ranger you can get 23 Heal, 23 Spellcraft and 11 UMD (with less points left over to spend in other skills).

I haven't tested if alternating classes could achieve a more optimal distribution.
Yeah... Drop spellcraft. You won't have the DC's to matter... and it's only for element/force spells irrc, meaning useless for a PM anyway.

From a theoretical point of view, meh. You're right. From a logical point of view, your build would melee with THF until level 18 (when you get ITWF and GTWF). But, the real issue - monk stances. Adept would be lv 21 feat, master 24.

I'm sorry, but I'd just drop spell craft (6% of base damage isn't worth that hassle, seeming it doesn't affect necro IRRC).

Rhaphael
09-17-2013, 09:19 AM
Spellcraft can be useful for 4 DoT's: Melf's Acid Arrow, Eladar's Electric Surge, Niac's Biting Cold and Burning Blood for getting that extra bit of damage in when you really need to. All have no saving throw and no spell resistance check. Plus it can be useful when you like to fight inside a Wall of Fire.

EDIT: Yeah you're right, all the useful feats would be delayed too much to make it not really worth the hassle.

Soulfurnace
09-17-2013, 09:27 AM
Spellcraft can be useful for 4 DoT's: Melf's Acid Arrow, Eladar's Electric Surge, Niac's Biting Cold and Burning Blood for getting that extra bit of damage in when you really need to. All have no saving throw and no spell resistance check. Plus it can be useful when you like to fight inside a Wall of Fire.
6% of base damage.
If your wall of fire has 100 base damage, it'll add 6 more. (your WoF has a lot less, however.)
From DDOwiki: This wall deals 2d6 points of fire damage plus 1 point of fire damage per caster level (Maximum caster level 15.)
Assuming you're a level 12 wizard (max you'll get), you'll be doing 17-28. Meaning 6 spell craft is less than 1.5 damage per tic.

Look, I can't make you drop it. But you're going to an extreme length for a tiny amount of damage.

Skavenaps
09-18-2013, 07:38 AM
Yeah, I can see that, have to spend 20, anyway, if you want wraithform as an option, so 12 more can't be a big deal.

You've actually used Cloak of Night and observed the reduction? (I know what the text says, that isn't always how it works in game.)

i play a 11 cleric / 7 wiz / 2 monk build thats always on vampire. With cloak of shadow rank 1 (20%) + 30 % from born in the light twist i dont have any problems with light damage.

Cyndder
09-27-2013, 08:54 AM
After the new enhancement lines came into play and the addition of war priest I've been playing around with a concept build--it is at lvl 28 I'm still working on some destinies atm-- that is is 8 epic / 7 cleric / 7 wizard / 6 rogue. I have rogue skills in the upper 70's (open locks) low 80's (disable device), full fighter attack bonus from the war-priest line, vampire form from palemaster, negative energy burst as a spell like ability from divine disciple, and dex based weapon attack and damage from the assassin line.

The biggest disappointments I've seen so far are from the shadow dancer epics not working (shadow cloak) with death auras or neg energy burst which is healing on an undead form character not damage...opened a bug report on that. I'd also like to see my 'cleric' icon replaced with the epic icon...it would cause more people to read my bio in a party rather than assume I am there to keep all of them alive--especially in the advertised 'BYOH and be self sufficient LFMs I hit quite often'. IF it is a a straight up healer they need and I'm working destinies I won't hit the LFM unless there is some piece of gear I'm after then I'll switch to exalted angel and take on that role.

The toon has a lot of versatility; I've helped heal an EH FOT run ( exalted angel destiny). but your typical EN, EH content I'm playing a dual wielding double death aura'd, vampiric two weapon fighter (using level draining weapons for most trash), with neg energy burst, in primal avatar destiny. The toon is ghostly, and blurred from gear, has 16% dodge atm, displacement is available from spells, and I can flip in 25% incorp and another 50% dodge from the primal avatar tree abilities. I still need to cap (getting close) the primal avatar tree, and do the arcane sphere to get a few more fate points and the ability to twist in a few other goodies...but overall the toon is working out. As to melee'ing goes; while it was a bit painful I have run an EE TOR in melee with all the dragon's --the opening fight really being the only painful part.

The other 'upside' is true necro's like it because we can feed off of each other's death arua's and my neg energy burst can heal them (7SP for a max, emp, quickened burst of 'neg healing'). I'm also neg lvling the stuff so finger/destruction/wail are hitting more for the other casters in the party...not counting any weapon wielders with phantasmal killer and like on them.

Another thing worth noting; is rejuvenation may not work to heal an undead but the temp 150 HP does; and it's a cheap spot heal ability for keeping others alive with this toon (until I can get renewal twisted). Anyway there are many ways of getting a concept like this to work and ensuring the party knows what your role in the party is ( vampirc fighting rogue who can spot heal most of the time) or by switching destines can be a party healer..just no mass healing available and who is capable of providing support to the necro's as well.


BTW, worth noting I have 20 toons between 22-28 with several different classes and build combinations and I will say that THIS combo is very gear intensive and is not suited to all play styles; it won't out DPS a blitzing barbarian or hold aggro of TO in FOT...but it can fill a variety of roles in a party.

Rhaphael
09-27-2013, 09:32 AM
Don't you feel your Neg Energy Burst is kinda weak with only 7 Cleric levels? How much does it hit you for on average? Same for the Death Aura's and 7 Wizard levels.

Great to hear that it works for you, I'm just curious about the numbers.

Cyndder
09-27-2013, 11:05 AM
Don't you feel your Neg Energy Burst is kinda weak with only 7 Cleric levels? How much does it hit you for on average? Same for the Death Aura's and 7 Wizard levels.

Great to hear that it works for you, I'm just curious about the numbers.

Good questions, The lesser death aura hits me--amp is different on full necro's of course-- for 3-12 points a tic every 2 seconds. The Death aura hits for 15-63 a tic. So that is 18-75 points every 2 seconds for 124 seconds. Now every hit scores another +1 point of 'neg healing' and the neg energy burst...sample numbers here--hits from 92-228ish every 6 seconds...as needed.

So using low-ball number that is 146 points every 6 seconds to around 450ish at the high-end for the same time period--not counting of course the +1 for every hit or the 150 temp
you can get every 12 seconds from rejuv.

Now, here is the kicker; tier 5 ability walk with the spirits of primal avatar gives you 25% incorporeal, makes you ethereal and invisible while primal travel gives you an additional 50% bonus to dodge.

So base with a 66 AC, 16% dodge, 10% ghostly, 20% blur my true AC % is 42.5% according to the DDO armor class tool against a CR 80 mob. https://www.ddo.com/forums/showthread.php/404623-DDO-True-AC-Calculator

Now a 66 AC, 66% dodge, 25% incorp, 50% displacement takes me to an 87.5% AC (not counting any bonuses for being invisible)...for a short time anyway. Taking away the walk with the spirits it is still an 85% AC modifier.

Now here is the kicker; every tick of the death auras adds spirits as does every melee strike and neg energy burst so you can keep up the higher AC% in a big fight longer before needing to reactivating walk the spirits...if needed.

In short you have to pay close attention to your buff bars as well as your HP if your in melee mode. Chill of winter, summer smoke, are always active and Stormrage with sneak attack also play into the fight because of the improved deception item I'm wearing. So while damage is not over the top blitz damage I can can deal a fair amount of damage...and if someone else has the aggro then I'm sneak attacking on every hit....and if they can be level drained I'm taking from 1-4 levels when gear hits or I crit with a 20 (not counting double-strikes).

Gorget
10-03-2013, 12:09 PM
After the new enhancement lines came into play and the addition of war priest I've been playing around with a concept build--it is at lvl 28 I'm still working on some destinies atm-- that is is 8 epic / 7 cleric / 7 wizard / 6 rogue. I have rogue skills in the upper 70's (open locks) low 80's (disable device), full fighter attack bonus from the war-priest line, vampire form from palemaster, negative energy burst as a spell like ability from divine disciple, and dex based weapon attack and damage from the assassin line.

Could you please post a breakdown of your build? I would really like to try it. But as stated above, I suck at planning these things myself.

Rhaphael
10-07-2013, 10:23 AM
i have another crazy idea that may be worth looking into with your own twists. 12 wizzy/6 rangr/ 2 monk. 12 wizzy for undead forms and self healing/buffs. 6 ranger for itwf and manyshot as well as access to tempest tree. Then two monk for unarmed fighting and stunning fist. Not leveled in this order however. Strength focused with just enough dex using tome to get gtwf. Then some intelligence and a good bit of wisdom for stunning. would pick up zen archery somewhere to use wisdom as attack mod for bows and center you. Then switch between manyshot w/bow and stunning fist w/wraps. Keep Tensers, and death auras on at all times. I havent worked out all the feats and enhancements yet but its mostly an idea atm.

That's not a weird build at all, because I'm in the process of leveling that right now (minus the ranged option and using shortswords not unarmed).

Now what IS a weird class combination is (Drow) 15 Wizard / 3 Favored Soul / 2 Monk. Base 12 wizzy / 2 monk for the usual undead stuff then 3 FvS for Articles of Faith to make your shortswords spellcasting implements, Shield of Condemnation as well as some Warpriest stuff. With dual Celestias this would mean up to +27 implement bonus to general spellpower (=better self-healing) and you would hit extra hard because of the Light debuff from SoC.

NĂ©dime
11-10-2013, 02:49 PM
Anyway don't forget light dammage mitigation if you intend on going vampire - searing lights really DO hurt. With the quasi-disappearance of the post-MotU random loot (radiant prism) the main choices that remains are 1. Shroud of the Abbot (http://ddowiki.com/page/Shroud_of_the_Abbot), 2. Epic Phiarlan Mirror Cloak (http://ddowiki.com/page/Item:Epic_Phiarlan_Mirror_Cloak) and 3. Pale Rod (http://ddowiki.com/page/Pale_Rod)
The Abbot thing, while needing a seal for the upgrade is very convenient as it also provides boon of undeath AND is only ml 14.