View Full Version : Returning to game after a year or so...
jigawtz
09-05-2013, 11:31 PM
It's been awhile and there seem to have been many change to DDO since I last played. I was wondering if someone would be kind enough to summarize the recent additions and major changes that have been implemented in the last year. Things like "free dice roll", astral shards, and maybe forgotten realms things...
Stoner81
09-05-2013, 11:47 PM
In the past year there have been drastic changes to the game and by drastic I mean "very different from the game you remember", so I would say to you roll up a character and get playing and see what you find :)
Stoner81.
PS - Welcome back to the game :D
jigawtz
09-05-2013, 11:54 PM
In the past year there have been drastic changes to the game and by drastic I mean "very different from the game you remember", so I would say to you roll up a character and get playing and see what you find :)
Stoner81.
PS - Welcome back to the game :D
Guess I'm gonna roll up a wizard or an arti and see where things take me. It's amazing how great this game is after so much time... It seemed almost inevitable
Turtlsdown
09-06-2013, 12:12 AM
I suggest ddowiki.com to check out info about the changes, there is a lot of them btw.
Stoner81
09-06-2013, 08:20 AM
Guess I'm gonna roll up a wizard or an arti and see where things take me. It's amazing how great this game is after so much time... It seemed almost inevitable
Arti is pure win especially at low levels you just mow everything down like there is no tomorrow with the repeating crossbow :)
Stoner81.
droid327
09-06-2013, 11:36 AM
It's been awhile and there seem to have been many change to DDO since I last played. I was wondering if someone would be kind enough to summarize the recent additions and major changes that have been implemented in the last year. Things like "free dice roll", astral shards, and maybe forgotten realms things...
The biggest change you'll have to learn is the new enhancement system, which brought a lot more active abilities in. Everything else I think you can pick up just from playing it through, reading the Wiki, etc. Its not fundamentally different, just new stuff mostly.
Arti is a good character to try new stuff out with, especially if you're Warforged so you can self-heal. I'd actually recommend taking 1 level of Arti, then 6 of Ranger, then the rest in Arti....Ranger gets better archery skills in their Deepwoods Sniper line, and new Artis are going to lean on their repeaters a lot more. Other than that, you can probably figure everything out :)
If you really don't like a repeater build and want more of a caster, you can re-roll once you feel you have the hang of the new Enhancement System. Pure Artis have some good SLAs now that help them compete with Wiz and Sorcs as pure casters :)
jigawtz
09-06-2013, 02:37 PM
The biggest change you'll have to learn is the new enhancement system, which brought a lot more active abilities in. Everything else I think you can pick up just from playing it through, reading the Wiki, etc. Its not fundamentally different, just new stuff mostly.
Arti is a good character to try new stuff out with, especially if you're Warforged so you can self-heal. I'd actually recommend taking 1 level of Arti, then 6 of Ranger, then the rest in Arti....Ranger gets better archery skills in their Deepwoods Sniper line, and new Artis are going to lean on their repeaters a lot more. Other than that, you can probably figure everything out :)
If you really don't like a repeater build and want more of a caster, you can re-roll once you feel you have the hang of the new Enhancement System. Pure Artis have some good SLAs now that help them compete with Wiz and Sorcs as pure casters :)
This is great, even though I can start at level 4 I'm going to go through Korthos just for the fun of it, the new enhancement system seems interesting, a bit graphically more like other MMO's but I understand the appeal.
My only trouble now is choosing a class! (I miss this type of indecision), Arty... Wizard...Bard...FvS... Gah! Maybe I should finally experiment and work out a synergistic multiclass...
droid327
09-06-2013, 05:25 PM
This is great, even though I can start at level 4 I'm going to go through Korthos just for the fun of it, the new enhancement system seems interesting, a bit graphically more like other MMO's but I understand the appeal.
My only trouble now is choosing a class! (I miss this type of indecision), Arty... Wizard...Bard...FvS... Gah! Maybe I should finally experiment and work out a synergistic multiclass...
You can start at L4 and still go to Korthos anyway, do all that content, and have a few Action Points to play around with. You're just giving away free XP by starting at 1, basically :)
jigawtz
09-07-2013, 10:40 PM
You can start at L4 and still go to Korthos anyway, do all that content, and have a few Action Points to play around with. You're just giving away free XP by starting at 1, basically :)
Dude, that's awesome.
zaphear
09-12-2013, 11:32 AM
The biggest change you'll have to learn is the new enhancement system, which brought a lot more active abilities in. Everything else I think you can pick up just from playing it through, reading the Wiki, etc. Its not fundamentally different, just new stuff mostly.
Arti is a good character to try new stuff out with, especially if you're Warforged so you can self-heal. I'd actually recommend taking 1 level of Arti, then 6 of Ranger, then the rest in Arti....Ranger gets better archery skills in their Deepwoods Sniper line, and new Artis are going to lean on their repeaters a lot more. Other than that, you can probably figure everything out :)
If you really don't like a repeater build and want more of a caster, you can re-roll once you feel you have the hang of the new Enhancement System. Pure Artis have some good SLAs now that help them compete with Wiz and Sorcs as pure casters :)
Blast Rod and Lightning Sphere SLA are pure WIN..
Havok.cry
09-12-2013, 12:01 PM
blast rod and lightning sphere sla are pure win..
QFT. Better than an air savant's SLAs by a large margin in my opinion.
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