Takllin
09-04-2013, 03:45 PM
So I have to give credit to Cetus on Argo for the inspiration for this. I had done builds like these for Paladin past lives before, but never even thought about making one with the new enhancement pass. I love paladins, and put it to myself to try and make a one with endgame viability. My first idea was to change the Pyrene a bit, which would have superior healing, but the DPS is really lacking. This is when I was talking, asking for ideas that Cetus suggested a 10 Paladin/8 Fighter/2 Monk build.
1.5[w], +1 crit on 19-20, +1 crit range, haste boost, Tier 3 Earth Stance, Kensai DPS enhancements. And I lose 9% doublestrike(zeal), CSW, 1 less smite, and a hit to my LoH. I've never had an issue with self sufficiency, and the upside of the DPS on this build is huge compared to the Pyrene.
So here is the build. There are bound to be mistakes, and things that I have not considered. I'd also like to add, that any buffs included here are easily accessible and very common. I don't put in ToD pots, store pots, and silly min/max type things that make a build appear far superior than it actually is. I'd say the only thing that the common player might not be able to get is Tenser's just because of the UMD check. I'd also like to note that I have all of the aforementioned gear/twists/etc.
Jadokis Stekren
Lawful Good
Human
Paladin 10/Fighter 8/Monk 2
Past Lives:
Wiz x1
FvS x2
Paladin x2
Fighter x2
Barbarian x1
Leveling Plan:
Monk 1-2
Fighter 3-4
Paladin 5-12
Fighter 13-18
Paladin 19-20
Stats:
Str-16 + 6(level raises) + 5(tome) + 1(human) + 1(LD) +1(Exceptional) + 3(insightful) +2(kensai) + 10(item) = 45
Dex-14 + 3(tome) + 8(item) + 1(exceptional) = 26
Con-16 + 1(level raise) + 4(tome) + 8(item) + 2(insightful) +3(earth stance) + 2(LD) = 36
Int-9 + 3(tome) = 12
Wis-9 + 4(tome) + 7(item) = 20
Cha-15 + 4(tome) + 10(item) + 2(insightful) + 1(exceptional) = 32
Buffed-
Strength: 45 + 2(rage) + 2(ship) + 4(tensers) + 9(Divine Might) = 62
Dex: 26 + 2(shrine) + 4(tensers) = 32
Con: 36 + 2(shrine) + 2(rage) + 4(tensers) = 44
Int: 12 + 2(shrine) = 14
Wis: 20 + 2(shrine) = 22
Cha: 32 + 2(shrine) = 34
Skills:
UMD and Heal max. Concentration next, 1 point into Tumble.
Devotion:
30 USP
90 Slotted
31 Heal
6 Wisdom Boost
1 Sacred Defender
=158
Divine Might:
34 Cha = 12 Mod - 3 Insightful = +9 Strength
Healing Amp:
100
.1 Past Life
.2 KotC
.1 Human
.05 Shintao
.3 Gear
=198%
.1 ship
=218%
.2 GS kama
.1 GS kama
=286%
CLW:
Low:8*1.6=12.8*2.18=~28(37 with GS kama)
High:13*1.6=21*2.18=~45(60 with GS kama)
Rejuvenation Cocoon(per tick):
Low:5*1.6=8*2.18=~17.44(22.88 with GS kama)
High:30*1.6=48*2.18=~105(138 with GS kama)
Lay on Hands:
10+10(Paladin Level) = 20 * 12(charisma mod) = 240 * 2.18 = ~523 HP(~686 HP with GS kama)
Feats:
1-Point Blank Shot
Human-Cleave
Monk-Power Attack
2 Monk-THF
3-WF: Slashing
Fighter-WF: Ranged
4 Fighter-WS: Slashing
6-Great Cleave
9-Improved Critical: Slashing
12-Improved Critical Slashing
14 Fighter-Rapid Shot
15-Bow Strength
16 Fighter-Manyshot
18-Adept of Forms
Fighter-GWF: Slashing
21-Zen Archery
24-Master of Forms
26-PTHF
27-OC
28-Elusive Target
Enhancements:
Kensai- 34 AP
Core:Kensai Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
Tier 1: Extra Action Boost 3/3, Weapon Group Specialization: Heavy Blades, Haste Boost 3/3
Tier 2: Weapon Group Specialization: Heavy Blades, Critical Accuracy 1/3, Meditation 1/3
Tier 3: Critical Damage 1/3, Weapon Group Specialization: Heavy Blades, Shattering Strike(melee) 1/3, Strength
Tier 4: Weapon Group Specialization: Heavy Blades, Strength
Tier 5: A Good Death(melee), Keen Edge, One with the Blade, Deadly Strike(melee)
Knight of the Chalice- 26 AP
Core: Slayer of Evil 1: Undead, Courage of Haven
Tier 1: Extra Turning 3/3, Extra Smite 2/2
Tier 2: Divine Might 3/3, Extra Smite 2/2
Tier 3: Divine Sacrifice 1/3, Vigor of Life, Exalted Smite 3/3
Tier 4: Vigor of Life
Sacred Defender- 4 AP
Core: Holy Bastion
Tier 1: Extra Lay on Hands 3/3
Human- 5 AP
Core: Human Versatility: Damage, Human Adaptability: Strength
Tier 1: Improved Recovery
Shintao- 11 AP
Core: Bastion of Purity
Tier 1: Reed in the Wind 3/3, Exemplar 1/3
Tier 2: Iron Skin 3/3
Gear:
Helmet-Ins Str +3 Black Helm w/ Heavy Fort and +2 Insightful Charisma
Necklace-Charisma +10 Necklace
Trinket-Constitution +8 Planar Focus
Back-Prismatic Cloak w/ +10 Resistance and +2 Good Luck
Belt-Epic Spare Hand w/ +30 HP and Vitality
Ring-Strength +10 of Dodge 10%
Gloves-Backstabbers Gloves w/ +7 Wisdom
Boots-Halcyon Boots w/ +2 Insightful Constitution and +200 Spell Points
Ring-Ring of Shadows w/ +1 Exceptional Charisma
Wrist-30% Healing Amp Bracers of Superior Parrying
Body-Black Dragonhide Armor w/ +12 PRR
Goggles-Dream Visor w/ +1 Exceptional Dexterity
Weapon-Epic Sword of Shadow w/ +90 Devotion and +1 Exceptional Strength
ED: Legendary Dreadnought
Tier 1: Extra Action Boost 3/3, Strength
Tier 2: Momentum Swing 3/3, Improved Power Attack, Constitution
Tier 3: Lay Waste, Critical Damage 2/3, Constitution
Tier 4: None
Tier 5: Devastating Critical, Advancing Blows
Tier 6: Master's Blitz
Twists:
Sense Weakness(4)
Rejuvenation Cocoon(1)
Dance with Flowers(1)
HP:
100 Paladin
80 Fighter
16 Monk
25 Heroic Durability
10 Barbarian Past Life
30 GFL
80 Epic
364 Constitution
20 Vitality
60 LD
=815
Saves:
Fort-26 + 8(Con) + 7(charisma) 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 61
Reflex-16 + 5(Dex) + 7(charisma) + 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 48
Will-14 + 4(Wisdom) + 7(charisma) + 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 45
Buffed Saves:
Fort-61 + 1(shrine) + 1(charisma) + 4(Greater Heroism) + 2(Tensers) + 1(Rage) = 70
Reflex-48 + 1(shrine) + 1(charisma) + 4(Greater Heroism) + 2(Tensers) + 1(Rage) + 1(Haste) = 58
Will-45 + 1(shrine) +1(charisma) + 4(Greater Heroism) = 51
Dodge:
4 Monk
10 Item
= 14%
1 Haste
=15%
Physical Resistance Rating:
12 Earth Monk Stance
12 Blue Augment
15 Iron Skin
=39 PRR(~20% Damage Reduction)
UMD:
19 Levels
3 Spare Hand
2 Good Luck
11 Charisma
1 Spider Cult Mask
=36
4 Greater Heroism
= 40
To-Hit:
24 Level
10 Item
2 Past Life
2 Feat
17 Strength
5 Dream Visor
5 Kensai
=65
-5 Power Attack
=60
5 Divine Might
3 Divine Favor
=68
4 GH
1 Haste
3 Guild Buff
1 Rage
2 Tensers
=79 First Swing
Crit Range:
Epic Sword of Shadow 13-20
19-20x6
13-18x3
Double Strike:
1% Kensai
3% Black Helm
3% Epic Spare Hand
=7% Doublestrike
Damage: 2.5[2.6] base, + 1.5(Dance with Flowers) and + .5(Improved Power Attack)
4.5[2d6]
10 Enhancement
10 Power Attack
39 = (1.5 * 26 Strength = Divine Might + Rage + Tensers + Ship Buff)
5 Dream Visor
6 Kensai
1 Feat
3 Divine Favor
2 Artifact Ship Buff
=[9d6]+76
High: 130
Low: 85
With Damage Boost(1[w] added in for each with LD active, so 2 for low, 12 for high)
142 * .2 = 28 + 142 = ~170
87 * .2 = 17 + 87 = ~104
High: ~170
Low: ~104
**Note: 4 seeker is added in for all criticals before multiplier, and Smite Evil does 37 damage before multiplier.**
Critical Hits(No Damage Boost/With Damage Boost):
13-18:
High-402/522
Low-267/324
19-20:
High-804/1044
Low-534/648
Divine Sacrifice(increases multiplier by 1 on 19-20, 5d6 light damager per hit):
13-18:
High-402/522
Low-352/428
19-20:
High-938/1218
Low-623/756
Exalted Smite(expands crit range by 2, multiplier by 2)
11-18:
High-755/1055
Low-630/725
19-20
High-1368/1688
Low-1008/1160
1.5[w], +1 crit on 19-20, +1 crit range, haste boost, Tier 3 Earth Stance, Kensai DPS enhancements. And I lose 9% doublestrike(zeal), CSW, 1 less smite, and a hit to my LoH. I've never had an issue with self sufficiency, and the upside of the DPS on this build is huge compared to the Pyrene.
So here is the build. There are bound to be mistakes, and things that I have not considered. I'd also like to add, that any buffs included here are easily accessible and very common. I don't put in ToD pots, store pots, and silly min/max type things that make a build appear far superior than it actually is. I'd say the only thing that the common player might not be able to get is Tenser's just because of the UMD check. I'd also like to note that I have all of the aforementioned gear/twists/etc.
Jadokis Stekren
Lawful Good
Human
Paladin 10/Fighter 8/Monk 2
Past Lives:
Wiz x1
FvS x2
Paladin x2
Fighter x2
Barbarian x1
Leveling Plan:
Monk 1-2
Fighter 3-4
Paladin 5-12
Fighter 13-18
Paladin 19-20
Stats:
Str-16 + 6(level raises) + 5(tome) + 1(human) + 1(LD) +1(Exceptional) + 3(insightful) +2(kensai) + 10(item) = 45
Dex-14 + 3(tome) + 8(item) + 1(exceptional) = 26
Con-16 + 1(level raise) + 4(tome) + 8(item) + 2(insightful) +3(earth stance) + 2(LD) = 36
Int-9 + 3(tome) = 12
Wis-9 + 4(tome) + 7(item) = 20
Cha-15 + 4(tome) + 10(item) + 2(insightful) + 1(exceptional) = 32
Buffed-
Strength: 45 + 2(rage) + 2(ship) + 4(tensers) + 9(Divine Might) = 62
Dex: 26 + 2(shrine) + 4(tensers) = 32
Con: 36 + 2(shrine) + 2(rage) + 4(tensers) = 44
Int: 12 + 2(shrine) = 14
Wis: 20 + 2(shrine) = 22
Cha: 32 + 2(shrine) = 34
Skills:
UMD and Heal max. Concentration next, 1 point into Tumble.
Devotion:
30 USP
90 Slotted
31 Heal
6 Wisdom Boost
1 Sacred Defender
=158
Divine Might:
34 Cha = 12 Mod - 3 Insightful = +9 Strength
Healing Amp:
100
.1 Past Life
.2 KotC
.1 Human
.05 Shintao
.3 Gear
=198%
.1 ship
=218%
.2 GS kama
.1 GS kama
=286%
CLW:
Low:8*1.6=12.8*2.18=~28(37 with GS kama)
High:13*1.6=21*2.18=~45(60 with GS kama)
Rejuvenation Cocoon(per tick):
Low:5*1.6=8*2.18=~17.44(22.88 with GS kama)
High:30*1.6=48*2.18=~105(138 with GS kama)
Lay on Hands:
10+10(Paladin Level) = 20 * 12(charisma mod) = 240 * 2.18 = ~523 HP(~686 HP with GS kama)
Feats:
1-Point Blank Shot
Human-Cleave
Monk-Power Attack
2 Monk-THF
3-WF: Slashing
Fighter-WF: Ranged
4 Fighter-WS: Slashing
6-Great Cleave
9-Improved Critical: Slashing
12-Improved Critical Slashing
14 Fighter-Rapid Shot
15-Bow Strength
16 Fighter-Manyshot
18-Adept of Forms
Fighter-GWF: Slashing
21-Zen Archery
24-Master of Forms
26-PTHF
27-OC
28-Elusive Target
Enhancements:
Kensai- 34 AP
Core:Kensai Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
Tier 1: Extra Action Boost 3/3, Weapon Group Specialization: Heavy Blades, Haste Boost 3/3
Tier 2: Weapon Group Specialization: Heavy Blades, Critical Accuracy 1/3, Meditation 1/3
Tier 3: Critical Damage 1/3, Weapon Group Specialization: Heavy Blades, Shattering Strike(melee) 1/3, Strength
Tier 4: Weapon Group Specialization: Heavy Blades, Strength
Tier 5: A Good Death(melee), Keen Edge, One with the Blade, Deadly Strike(melee)
Knight of the Chalice- 26 AP
Core: Slayer of Evil 1: Undead, Courage of Haven
Tier 1: Extra Turning 3/3, Extra Smite 2/2
Tier 2: Divine Might 3/3, Extra Smite 2/2
Tier 3: Divine Sacrifice 1/3, Vigor of Life, Exalted Smite 3/3
Tier 4: Vigor of Life
Sacred Defender- 4 AP
Core: Holy Bastion
Tier 1: Extra Lay on Hands 3/3
Human- 5 AP
Core: Human Versatility: Damage, Human Adaptability: Strength
Tier 1: Improved Recovery
Shintao- 11 AP
Core: Bastion of Purity
Tier 1: Reed in the Wind 3/3, Exemplar 1/3
Tier 2: Iron Skin 3/3
Gear:
Helmet-Ins Str +3 Black Helm w/ Heavy Fort and +2 Insightful Charisma
Necklace-Charisma +10 Necklace
Trinket-Constitution +8 Planar Focus
Back-Prismatic Cloak w/ +10 Resistance and +2 Good Luck
Belt-Epic Spare Hand w/ +30 HP and Vitality
Ring-Strength +10 of Dodge 10%
Gloves-Backstabbers Gloves w/ +7 Wisdom
Boots-Halcyon Boots w/ +2 Insightful Constitution and +200 Spell Points
Ring-Ring of Shadows w/ +1 Exceptional Charisma
Wrist-30% Healing Amp Bracers of Superior Parrying
Body-Black Dragonhide Armor w/ +12 PRR
Goggles-Dream Visor w/ +1 Exceptional Dexterity
Weapon-Epic Sword of Shadow w/ +90 Devotion and +1 Exceptional Strength
ED: Legendary Dreadnought
Tier 1: Extra Action Boost 3/3, Strength
Tier 2: Momentum Swing 3/3, Improved Power Attack, Constitution
Tier 3: Lay Waste, Critical Damage 2/3, Constitution
Tier 4: None
Tier 5: Devastating Critical, Advancing Blows
Tier 6: Master's Blitz
Twists:
Sense Weakness(4)
Rejuvenation Cocoon(1)
Dance with Flowers(1)
HP:
100 Paladin
80 Fighter
16 Monk
25 Heroic Durability
10 Barbarian Past Life
30 GFL
80 Epic
364 Constitution
20 Vitality
60 LD
=815
Saves:
Fort-26 + 8(Con) + 7(charisma) 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 61
Reflex-16 + 5(Dex) + 7(charisma) + 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 48
Will-14 + 4(Wisdom) + 7(charisma) + 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 45
Buffed Saves:
Fort-61 + 1(shrine) + 1(charisma) + 4(Greater Heroism) + 2(Tensers) + 1(Rage) = 70
Reflex-48 + 1(shrine) + 1(charisma) + 4(Greater Heroism) + 2(Tensers) + 1(Rage) + 1(Haste) = 58
Will-45 + 1(shrine) +1(charisma) + 4(Greater Heroism) = 51
Dodge:
4 Monk
10 Item
= 14%
1 Haste
=15%
Physical Resistance Rating:
12 Earth Monk Stance
12 Blue Augment
15 Iron Skin
=39 PRR(~20% Damage Reduction)
UMD:
19 Levels
3 Spare Hand
2 Good Luck
11 Charisma
1 Spider Cult Mask
=36
4 Greater Heroism
= 40
To-Hit:
24 Level
10 Item
2 Past Life
2 Feat
17 Strength
5 Dream Visor
5 Kensai
=65
-5 Power Attack
=60
5 Divine Might
3 Divine Favor
=68
4 GH
1 Haste
3 Guild Buff
1 Rage
2 Tensers
=79 First Swing
Crit Range:
Epic Sword of Shadow 13-20
19-20x6
13-18x3
Double Strike:
1% Kensai
3% Black Helm
3% Epic Spare Hand
=7% Doublestrike
Damage: 2.5[2.6] base, + 1.5(Dance with Flowers) and + .5(Improved Power Attack)
4.5[2d6]
10 Enhancement
10 Power Attack
39 = (1.5 * 26 Strength = Divine Might + Rage + Tensers + Ship Buff)
5 Dream Visor
6 Kensai
1 Feat
3 Divine Favor
2 Artifact Ship Buff
=[9d6]+76
High: 130
Low: 85
With Damage Boost(1[w] added in for each with LD active, so 2 for low, 12 for high)
142 * .2 = 28 + 142 = ~170
87 * .2 = 17 + 87 = ~104
High: ~170
Low: ~104
**Note: 4 seeker is added in for all criticals before multiplier, and Smite Evil does 37 damage before multiplier.**
Critical Hits(No Damage Boost/With Damage Boost):
13-18:
High-402/522
Low-267/324
19-20:
High-804/1044
Low-534/648
Divine Sacrifice(increases multiplier by 1 on 19-20, 5d6 light damager per hit):
13-18:
High-402/522
Low-352/428
19-20:
High-938/1218
Low-623/756
Exalted Smite(expands crit range by 2, multiplier by 2)
11-18:
High-755/1055
Low-630/725
19-20
High-1368/1688
Low-1008/1160