PDA

View Full Version : U19 1 cleric on bard for divine might



lucid8
08-31-2013, 08:55 PM
Anyone else do this on their bard post U19? For a max CHA bard it has made mine able to do alot of melee damage while still maxing my DC's for my spells, I love it!

voodoogroves
08-31-2013, 11:46 PM
Plus 1 fighter for Haste boost. Got one bard doing that.

Got another going Ranger3/Cleric1.

I *wish* pure Bard was a better option.

threefeetunder
09-01-2013, 01:41 AM
I went 1 cleric and 1 ranger on mine. He's not pure cha (maxed out str instead), but he can still reach about 36 cha after he's buffed up, making for a handy +13 str. God I love new divine might on bards.
Ranger is really just for the 75 spellpower. Would've gone fighter but didn't need the extra feat and getting too sick of all the clickies I already have to add yet another one.

Rhaphael
09-03-2013, 02:53 AM
In theory it's a great idea, but I'm hesitant to create a new bard with a cleric splash because the revamp of Protection->Warpriest is in the works. So they might very well remove Divine Might.

Charononus
09-03-2013, 03:09 AM
Did it on my bard life. Went with a warchanter build 18 starting str and I think I started with 14 cha. I went 17bard/2fighter/1cleric

Got up to 50 str with buffs at 18 before I tr'ed. Fighter levels got me stunning blow and tactics enhancements. Besides divine might you get a lot for the cleric level. You get full ranks of heal for your devotion spwr. You get two level 1 cleric spells which I used for nightshield (magic missle immunity) and protection from evil (command immunity), divine might, and toughness enhancments.

It worked out pretty well.

unbongwah
09-03-2013, 09:42 AM
I've been toying with cleric / barb splashes on a bard (https://www.ddo.com/forums/showthread.php/422889-Iconic-Morninglord?p=5085139&viewfull=1#post5085139): the former gets you Divine Might and Heal as a class skill; the latter gets you Rage (which currently stacks w/Skaldic), +10% run speed, and low-tier DPS goodies. The main drawbacks are you don't get any extra feats and you can't cast while using barb Rage.

Charononus
09-03-2013, 11:46 AM
I've been toying with cleric / barb splashes on a bard (https://www.ddo.com/forums/showthread.php/422889-Iconic-Morninglord?p=5085139&viewfull=1#post5085139): the former gets you Divine Might and Heal as a class skill; the latter gets you Rage (which currently stacks w/Skaldic), +10% run speed, and low-tier DPS goodies. The main drawbacks are you don't get any extra feats and you can't cast while using barb Rage.

My understanding on the barb rage stacking is that it's a bug. The other problem with it imo is that from what I remember barbs don't get any stunning enhancements. With the kensai stunning enhancements, skaldic rage, rage, divine might, etc and a stunning +6 weapon I was hitting stunning blow on pretty much everything that was stunnable in heroics. If you're looking for epic it might not be as big of a deal because it's much harder to get a good stunning blow for ee's.

unbongwah
09-03-2013, 11:58 AM
My understanding on the barb rage stacking is that it's a bug.
That was my feeling as well, which is why I haven't committed to any barb / bard builds lately. But it's fun to mess around until Turbine fixes the worst bugs and the dust settles from U19.

The other problem with it imo is that from what I remember barbs don't get any stunning enhancements.
Other than the +6 STR from Rage + Power Rage II, you mean? :)

Charononus
09-03-2013, 12:01 PM
That was my feeling as well, which is why I haven't committed to any barb / bard builds lately. But it's fun to mess around until Turbine fixes the worst bugs and the dust settles from U19.

Other than the +6 STR from Rage + Power Rage II, you mean? :)

ah yup power rage is t1 had it confused with improved power attack which at least was t5 last I checked.

unbongwah
09-03-2013, 12:25 PM
Imp PA is now T1 Ravager ability. It's actually kinda ridiculous how many goodies you can load onto a barb splash if you don't mind accessing all 3 barb trees.

Charononus
09-03-2013, 03:46 PM
Imp PA is now T1 Ravager ability. It's actually kinda ridiculous how many goodies you can load onto a barb splash if you don't mind accessing all 3 barb trees.

Ah cool I hadn't looked at the barb tree's since early alpha

supott
09-03-2013, 05:10 PM
This is very nice to hear. Completely missed this..

What interests me also is that the Cha bonus could help the Bard's ranged dps, which i think is somewhere they're really weak. With just a throwing dagger, he could do 'ok' damage in situations where kiting is the only way.

Could work well with 1 ranger for that +75 spell power and bow strength. Haven't computed the total of what 1 Barb would give but from a glance, looks good.

I have a question,
Is Divine might infinite uses? 20 SP, 20 second cooldown, 2 minute duration? Or just 5 times per rest?

Charononus
09-03-2013, 06:44 PM
Is Divine might infinite uses? 20 SP, 20 second cooldown, 2 minute duration? Or just 5 times per rest?

infinite? no you need sp. Though I guess if you chug pots it could be infinite.

supott
09-04-2013, 03:26 AM
infinite? no you need sp. Though I guess if you chug pots it could be infinite.

20 SP is infinite enough for me.. for a spell singer at least. Just making sure it wasn't too good to be true. :)

Whitering
09-04-2013, 04:28 PM
In theory it's a great idea, but I'm hesitant to create a new bard with a cleric splash because the revamp of Protection->Warpriest is in the works. So they might very well remove Divine Might.

Umm, they better not or give me yet another LR +20 because screw that. It's enough of a bonus to build around and it's not like game breaking or exploitive or anything, so ya, again, screw that.

supott
09-05-2013, 04:51 AM
From the wiki:

Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier for 30/60/120 seconds. (Activation Cost: 21/18/15 spell points. Cooldown: 20 seconds)

So if i have 34 Cha, = 12 modifier.
Strength bonus = 12

Total Attack and Damage bonus = 6

So i actually thought it would be +12 to attack and damage directly! Hmm, still nice. It would give a big bonus to Stunning blow and Trip.

What is an average achievable Charisma on a Human bard? 40? 42? So 42 would give +8 to attack, damage, Stunning Blow and Trip.. Not bad.

mezzorco
09-05-2013, 05:40 PM
From the wiki:

Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier for 30/60/120 seconds. (Activation Cost: 21/18/15 spell points. Cooldown: 20 seconds)

So if i have 34 Cha, = 12 modifier.
Strength bonus = 12

Total Attack and Damage bonus = 6

So i actually thought it would be +12 to attack and damage directly! Hmm, still nice. It would give a big bonus to Stunning blow and Trip.

What is an average achievable Charisma on a Human bard? 40? 42? So 42 would give +8 to attack, damage, Stunning Blow and Trip.. Not bad.

Not counting that, if you are a THF toon, 42 cha means +12 damage.

HedgeHogShadow
09-06-2013, 08:29 AM
Did it on my bard life. Went with a warchanter build 18 starting str and I think I started with 14 cha. I went 17bard/2fighter/1cleric

Got up to 50 str with buffs at 18 before I tr'ed. Fighter levels got me stunning blow and tactics enhancements. Besides divine might you get a lot for the cleric level. You get full ranks of heal for your devotion spwr. You get two level 1 cleric spells which I used for nightshield (magic missle immunity) and protection from evil (command immunity), divine might, and toughness enhancments.

It worked out pretty well.

Can someone explain to me if a FvS level would not be as good as Cleric for this type of splash? I would like this type of build for my impending bard life and im wondering why cleric is better - since FvS has Divine Might as well.


Thanks in advance

Rhaphael
09-06-2013, 09:55 AM
Can someone explain to me if a FvS level would not be as good as Cleric for this type of splash? I would like this type of build for my impending bard life and im wondering why cleric is better - since FvS has Divine Might as well.


Thanks in advance

They're more or less equal I think. Mostly just a matter of preference.

Cleric:
3 1st level spells
150 SP

Favored Soul:
2 1st level spells
180 SP

All else equal.

But Cleric comes a bit ahead on the other enhancement trees it has I believe.

voodoogroves
09-06-2013, 10:11 AM
Cleric also has access to Radiant Servant, which has wand and scroll at T1 and the ability to burn turn undead to cure disease / etc.

A 2 level dip would open up Divine Vitality, if for some reason you wanted to be able to give back more SP than a Spellsinger already can.

maddmatt70
09-06-2013, 10:20 AM
Plus 1 fighter for Haste boost. Got one bard doing that.

Got another going Ranger3/Cleric1.

I *wish* pure Bard was a better option.

I went with Ranger3/Cleric1 myself on one bard and pure level 20 bard on the other. I disagree with you regarding pure bards. Healing/CC bards are very effective in DDO right now and being pure is the way to go for that build type. Now for melee/healing/etc. bards multiclass is better...

voodoogroves
09-06-2013, 11:30 AM
I went with Ranger3/Cleric1 myself on one bard and pure level 20 bard on the other. I disagree with you regarding pure bards. Healing/CC bards are very effective in DDO right now and being pure is the way to go for that build type. Now for melee/healing/etc. bards multiclass is better...

I don't disagree with you.

Spellsinger w/ Heal has a pretty decent reason to stay pure. I still would like to see Spellsinger get a choice of spells at their cap ... maybe based on what was chosen for Marigold Crown ... to allow for some fun variety.
- Heal + Wail
- Some sonic DPS option?
- Power Words

WC is lacking in general, as are other combat options. Capstone simply isn't "enough" either for the party or for the Bard to make it worth going all 20.

painkiller3
02-02-2014, 09:58 AM
bit of a necro but...

what about something like 14 bard/4 cleric/2 fighter. the fighter is for feats and haste and the cleric is for divine might and ameliorating strike. trying to get a bard past life and a morninglord one at the same time ;) the ameliorating strike is based on character level not cleric level. the plan was to max strength (split between con and charisma) get a big axe, hit skaldic rage, hit divine might, cast extended rage and go to town