TheLegendOfAra
08-25-2013, 02:06 AM
So, I can't stand casters. I just get bored with them really quickly. That said I have 2 in TR rotations atm. So I had an idea for a couple build similar to the Tukaw builds here on the forums. My main focus will be Melee DPS(TWF/THF) with long self buffs, nice self heals, and AOE spell damage through the use of Icestorm(Firewall while leveling), and dots for boss fights, and the ability to us all of Legendary Dreadnaught, Fury of the Wild, and Shiradi Champion(As a Shiradi Caster).
The first build, which I am trying out right now and quite enjoying is:
16Sorcerer/2Monk/2Fighter
Halfling 36 point build(Helf for the Pali Dille for really nice save if also a really good idea. Probably better for endgame)
Stats:
Strength - 13
Dexterity - 14
Constitution - 14
Intelligence - 13
Wisdom - 8
Charisma - 17 (+5 Level up, +4 tome, +8 Item, +3 Insightful, +1 Exceptional, +2 Enhancement, +2 Yugo, Something else I'm sure I'm missing)
(+4 tome in Cha, Dex, Int, Con. +3's in the others.)
3 Previous Sorc lives.
Skills:
Max UMD, Diplo, Heal, and either Balance or Spellcraft.
If you do not plan on ever making use of the Shiradi aspect of the build you can drop Diplo and pick up both Balance and Spellcraft.
Feats:
(Heroic)
Monk: Power Attack
Monk: Cleave
Sorc: Extend
Sorc: Maximise
Sorc: Empower
Sorc: Two Weapon Fighting
Monk: Dodge/Toughness/Completionist(Completionist is the obvious choice if you have it.)
Fighter: Exotic Weapon Pro: Khopesh, Great Cleave
Fighter: Improved Critical: Slashing
Improved Two Weapon Fighting
(Epic)
Greater Two Weapon Fighting
Mental Toughness
The best leveling order I have found is 1Monk, 2-13 Sorcerer, 14Monk, 15-16 Fighter, 17-20 Sorcerer.(Feats obviously follow this order)
Spells for buffs, and Shiradi Casting are as follows:
1. Jump, Expeditious Retreat, Shield, Magic Missile
2. Blur, Invisibility, Knock, Resist Energy
3. Chain Missiles, Displacement, Haste, Rage
4. DDoor, Fire Shield, Force Missiles, Ice Storm
5. CloudKill, Teleport, Niac's Biting Cold, Eladar's Electric Surge
6. Tenser's Transformation, Disintegrate, True Seeing
7. Mass Protection from Elements, Prismatic Spray
8. Otto's Irresistible Dance
HP will be in the 600-800 range depending on Destiny and buffs.
SP around 2600, more or less.
Saves are alright, due to a nice Dex score and evasion. Higher if you go Helf with Pali Dile.
Gear is the obvious Shiradi Caster stuff, and the obvious Melee stuff.
The only really important items to make this build work is 2 Heroic Dynastic Falcata's, as well as 2 Epic ones.
The second build is more akin to the original Tukaw build but like the first, it can run in Shiradi, LD, or FOTW.
It also forgoes Dynastic Falcata's and uses Great Axes.
16Sorcerer/2Monk/2Paladin
36 point Warforged(Bladeforged once you can TR into them)
Stats:
Strength: 16 (All levels up here)
Dexterity: 10
Constitution: 14
Intelligence: 12
Wisdom: 6
Charisma: 16
Skills are the same as above except instead of heal, you max Repair.
Feats:
Power Attack
Cleave
Great Cleave
Quicken
Maximize
Empower or Extend
Dodge
Two Handed Fighting
Improved Two Handed Fighting
Improved Critical: Slashing
Overwhelming Critical
Spells are the same as the first build except you swap True Seeing for Recunstruct.
On the Bladeforged version you would use the reconstruct SLA from the racial tree, as well as the spell.
Would love to hear your thoughts on these, as well about the possible enhancement set ups for these. I'm currently running the first build on a helf version and it's pretty fun. Currently at level 16 And I've basically invested about 5 points into the sorc trees.
The first build, which I am trying out right now and quite enjoying is:
16Sorcerer/2Monk/2Fighter
Halfling 36 point build(Helf for the Pali Dille for really nice save if also a really good idea. Probably better for endgame)
Stats:
Strength - 13
Dexterity - 14
Constitution - 14
Intelligence - 13
Wisdom - 8
Charisma - 17 (+5 Level up, +4 tome, +8 Item, +3 Insightful, +1 Exceptional, +2 Enhancement, +2 Yugo, Something else I'm sure I'm missing)
(+4 tome in Cha, Dex, Int, Con. +3's in the others.)
3 Previous Sorc lives.
Skills:
Max UMD, Diplo, Heal, and either Balance or Spellcraft.
If you do not plan on ever making use of the Shiradi aspect of the build you can drop Diplo and pick up both Balance and Spellcraft.
Feats:
(Heroic)
Monk: Power Attack
Monk: Cleave
Sorc: Extend
Sorc: Maximise
Sorc: Empower
Sorc: Two Weapon Fighting
Monk: Dodge/Toughness/Completionist(Completionist is the obvious choice if you have it.)
Fighter: Exotic Weapon Pro: Khopesh, Great Cleave
Fighter: Improved Critical: Slashing
Improved Two Weapon Fighting
(Epic)
Greater Two Weapon Fighting
Mental Toughness
The best leveling order I have found is 1Monk, 2-13 Sorcerer, 14Monk, 15-16 Fighter, 17-20 Sorcerer.(Feats obviously follow this order)
Spells for buffs, and Shiradi Casting are as follows:
1. Jump, Expeditious Retreat, Shield, Magic Missile
2. Blur, Invisibility, Knock, Resist Energy
3. Chain Missiles, Displacement, Haste, Rage
4. DDoor, Fire Shield, Force Missiles, Ice Storm
5. CloudKill, Teleport, Niac's Biting Cold, Eladar's Electric Surge
6. Tenser's Transformation, Disintegrate, True Seeing
7. Mass Protection from Elements, Prismatic Spray
8. Otto's Irresistible Dance
HP will be in the 600-800 range depending on Destiny and buffs.
SP around 2600, more or less.
Saves are alright, due to a nice Dex score and evasion. Higher if you go Helf with Pali Dile.
Gear is the obvious Shiradi Caster stuff, and the obvious Melee stuff.
The only really important items to make this build work is 2 Heroic Dynastic Falcata's, as well as 2 Epic ones.
The second build is more akin to the original Tukaw build but like the first, it can run in Shiradi, LD, or FOTW.
It also forgoes Dynastic Falcata's and uses Great Axes.
16Sorcerer/2Monk/2Paladin
36 point Warforged(Bladeforged once you can TR into them)
Stats:
Strength: 16 (All levels up here)
Dexterity: 10
Constitution: 14
Intelligence: 12
Wisdom: 6
Charisma: 16
Skills are the same as above except instead of heal, you max Repair.
Feats:
Power Attack
Cleave
Great Cleave
Quicken
Maximize
Empower or Extend
Dodge
Two Handed Fighting
Improved Two Handed Fighting
Improved Critical: Slashing
Overwhelming Critical
Spells are the same as the first build except you swap True Seeing for Recunstruct.
On the Bladeforged version you would use the reconstruct SLA from the racial tree, as well as the spell.
Would love to hear your thoughts on these, as well about the possible enhancement set ups for these. I'm currently running the first build on a helf version and it's pretty fun. Currently at level 16 And I've basically invested about 5 points into the sorc trees.