View Full Version : Reticent pale master skeleton summon...
LeadHero5
08-22-2013, 07:27 PM
I like the fact that I can put enhancements into my minion, what I don't like is it hangs waaaaaaaay back behind me. I thought the lantern was bad, but the skeley missed a lot of combat because it wouldn't keep up. Before the update on Monday, it would follow 5 to 10 'feet' behind. I used to be able to quickly position it in front of a door before opening it. The lantern seemed to be using the 'too far from your stone' code and now it won't move until you're much further away. Can the coding to control the skeley's follow distance be adjusted. BTW it looks really tough too so thank you for the visual improvement.
Vallar
08-23-2013, 07:54 AM
I like the fact that I can put enhancements into my minion, what I don't like is it hangs waaaaaaaay back behind me. I thought the lantern was bad, but the skeley missed a lot of combat because it wouldn't keep up. I used to be able to quickly position it in front of a door before opening it. Can the coding to control it's follow distance be adjusted. BTW it looks really tough too so thank you for the visual improvement.
Hello,
Not sure if other people were experiencing this, but this is a general pet problem. I have a druid and a wizard (albeit a new wizard) and a friend of mine has a druid, arti and a PM wizard. It ALWAYS happens, the pet either stands somewhere behind doing nothing or stop following. Sometimes as you mentioned his follow speed/distance is really bad.
Hope that is a bit of a consolidation there that it isn't wizard pets only.
LeadHero5
08-23-2013, 10:58 PM
Did not notice that there was a minion hotbar behind another one. Now I will be a force to be feared!! Can't wait to try it out next time.
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