myliftkk_v2
08-21-2013, 08:11 AM
Have noticed two massive lag instances, and this from someone who virtually never ever lags.
1. Wheloon Prison in a full party, especially in the area around Thrill of the Hunt, somehow went from about 10 mobs to about 30+ in seconds, and game quickly became unplayable, twice. No real zerging was involved. First time, only solution was to wipe, then have someone hold the instance, so we didn't have to clear all the way back. Second time was the same, except we managed to get the gate open to shorten the run from the entrance.
2. Final boss fight Friends in Low Places which I've done a couple times, once spawned, I would guess, 20+ archers (as opposed to a bunch of melee) and quickly became a lagfest with all the arrows. Runs where mostly melee spawned, no issues at all.
I enjoy Wheloon, but the area around Thrill seems to have way too many mobs if normal kill and move forward progression ends up in a brutalized lag wipe where even the trash is "hopping".
1. Wheloon Prison in a full party, especially in the area around Thrill of the Hunt, somehow went from about 10 mobs to about 30+ in seconds, and game quickly became unplayable, twice. No real zerging was involved. First time, only solution was to wipe, then have someone hold the instance, so we didn't have to clear all the way back. Second time was the same, except we managed to get the gate open to shorten the run from the entrance.
2. Final boss fight Friends in Low Places which I've done a couple times, once spawned, I would guess, 20+ archers (as opposed to a bunch of melee) and quickly became a lagfest with all the arrows. Runs where mostly melee spawned, no issues at all.
I enjoy Wheloon, but the area around Thrill seems to have way too many mobs if normal kill and move forward progression ends up in a brutalized lag wipe where even the trash is "hopping".