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ArcaneArcher52689
08-19-2013, 08:34 PM
Just ran Lords of Dust on Epic Normal.

It had some really strange CR distributions. The cultists had CR 14 and were pretty much one shotted by spells, the dogs had CR 36, and karas had a CR of 50 or so.

Now, i didn't pay attention when i ran it last week, but I could have sworn that this was not the case then.

Yamato-San
08-20-2013, 01:55 AM
I can confirm this, some mobs seem to have teleported from EE.

Pandir
08-20-2013, 02:59 AM
Can anyone confirm that for other eberon quests ? Or is it only that quest line ?
Can't check till tonight but i would find that pretty bothersome.

Rakuda13
08-20-2013, 03:11 AM
Just ran Lords of Dust on Epic Normal.

It had some really strange CR distributions. The cultists had CR 14 and were pretty much one shotted by spells, the dogs had CR 36, and karas had a CR of 50 or so.

Now, i didn't pay attention when i ran it last week, but I could have sworn that this was not the case then.

Did this quest last night EN,cultist dead in seconds,hacking at dogs for days lol.Actually found it fun.

droid327
08-20-2013, 04:33 AM
That's not how it always was? lol.....

I was using that quest on Lama to test the DPS potential for my builds, since the dogs and bosses in that quest were so HP-tastic :)

ArcaneArcher52689
08-20-2013, 08:14 AM
That's not how it always was? lol.....

I was using that quest on Lama to test the DPS potential for my builds, since the dogs and bosses in that quest were so HP-tastic :)


No... No it was not... My FVS actually ran out of spell points and died... (mainly because i didn't think to shrine, since on EN, 1500 had been more than enough for the final boss fight) Probably could have done it otherwise, but still not happy about it.

Pandir
08-20-2013, 08:24 AM
It might have slipped in with the fix for Epic Gianthold having non Epic enemies , as such i'm kinda worried it might affect other quests too.

redspecter23
08-20-2013, 08:29 AM
I ran it a few times on EH yesterday and noticed the dogs and cultists seemed much further apart in CR than they used to be. I know the cultists were always lower but it just seemed off somehow. Karas also seemed a bit heartier but it's hard to confirm. CR's seem adjusted slightly in other areas as well. The EH Rest Stop rats were higher than before as they are now CR 25, just high enough to get a blitz charge every time. Before I think they were 24 which didn't guarantee the charge. Maybe it's intentional? Maybe not.

bsquishwizzy
08-20-2013, 10:06 AM
I ran it a few times on EH yesterday and noticed the dogs and cultists seemed much further apart in CR than they used to be. I know the cultists were always lower but it just seemed off somehow. Karas also seemed a bit heartier but it's hard to confirm. CR's seem adjusted slightly in other areas as well. The EH Rest Stop rats were higher than before as they are now CR 25, just high enough to get a blitz charge every time. Before I think they were 24 which didn't guarantee the charge. Maybe it's intentional? Maybe not.

According to the Wiki, Karas was CR 36 on EH. Now he is CR 47 on the same difficulty.

Yeah, it was a bit of a surprise. Moreso when he agro-ed on me.

CC still works on most of the mobs in that quest, and orange-names now have Deathblock on them from the moment you appear it seems. As a PM I was still able to wipe out the Death Knights and skellys with Undeath to Death easily enough, but Circle of Death was basically ineffective. And the dogs are WAY more difficult to take down than the cultists (seems a bit backward if you ask me).

The upside is that my wizzy redone has WAY more power when it comes to the damage spells: frost lance, disintegrate, and so on. The downside is that the HPs are so jacked-up that it doesn't matter. Your caster actually takes a step-or-two back from being top-line DPS.

If this is representative of the rest of the quests, then DPS has been sizably nerfed.

I'd like to point out that The_Troll sorta predicted this.

Pandir
08-20-2013, 10:23 AM
I can't see how that is intentional. Just from the CR EH is nearly EE now. That can't go over well.

bsquishwizzy
08-20-2013, 10:27 AM
I can't see how that is intentional. Just from the CR EH is nearly EE now. That can't go over well.

Well, you have to admit that there was a HUGE differential between EH and EE before. A change like this spans that gap.

EH used to be a joke. Now? You tread more carefully.

That being said, I only had the time to do 1 epic quest after I got done re-working some of my toons. So this may only be limited to Lords of Dust.

ericrd
08-20-2013, 10:27 AM
remember when motu dropped ? it was exactly how it is now..took them months to get around to fixing it...hopefully it wont take so long this time since the fix is in the code somewhere

Pandir
08-20-2013, 03:36 PM
Well ran Epic snitch and epic Cabal for one.

Snitch CRs were 100% like the wiki said.
Cabal each mob had epic ward and was about 1 - 2 CR higher than the wiki says.
Felt a bit harder but i'll attribute it to my meh enhancement setup right now.

ArcaneArcher52689
08-20-2013, 03:45 PM
really hope they fix this... i was looking forward to getting exp while i tried to grind out an epic luminous truth

danotmano1998
08-20-2013, 03:51 PM
Just ran Lords of Dust on Epic Normal.

It had some really strange CR distributions. The cultists had CR 14 and were pretty much one shotted by spells, the dogs had CR 36, and karas had a CR of 50 or so.

Now, i didn't pay attention when i ran it last week, but I could have sworn that this was not the case then.

Well that explains it then..
I was soloing it and thinking to myself.. Why does this feel so much longer than it used to??
I'm guessing it's a code mix up, this chain has been plagued with odd CR issues since it came out off and on.
Makes me think twice about running the spinner again anytime real soon...

J-mann
08-20-2013, 03:56 PM
Yeah I noticed this too. I did the next quest in the chain, on EN to try out the new enhancments, and I went to do the optional to kill the fire reaver lord, and he was cr 43...... yeah 43 on EN solo. Took 3k mana of dps, heals, and my slas to kill him. Something is definately broke, either EE mobs are making their way into EN or the scaling system is saying I have 12 party members lol. Oddly this chain is the only one that I have experienced this on so far.

Pandir
08-20-2013, 04:35 PM
Ok ran some more stuff all seems normal guess they broke the quest line.... again ?

bsquishwizzy
08-20-2013, 04:38 PM
I don't think they broke it. I think they made it awfully hard to farm easily.

Let's face it, it was a bit of a cakewalk on EH.

Pandir
08-20-2013, 04:45 PM
I don't think they broke it. I think they made it awfully hard to farm easily.

Let's face it, it was a bit of a cakewalk on EH.

Well whichever it is some kind of confirmation of a dev would be nice.

PsychoBlonde
08-20-2013, 10:59 PM
I just did this chain on eN for flagging, and yeah, the CR's are borked. Jaralith Guards were CR 36. Reaver Lord was CR 45. 90% of the mobs were CR 17-22. ***.

J-mann
08-21-2013, 03:32 AM
I don't think they broke it. I think they made it awfully hard to farm easily.

Let's face it, it was a bit of a cakewalk on EH.

I dont think cr 43 named mobs is intended for a level 21 quest on Epic Normal. Call me crazy but I dont think a mob that should be in epic elite (might even be too high for there) should be in epic normal quests... lol. Please remember, not everyone has maxed out destinies and uber gear to do these quests.

ericrd
08-21-2013, 04:09 AM
I dont think cr 43 named mobs is intended for a level 21 quest on Epic Normal. Call me crazy but I dont think a mob that should be in epic elite (might even be too high for there) should be in epic normal quests... lol. Please remember, not everyone has maxed out destinies and uber gear to do these quests.

this is a recurring bug. when motu dropped we ran this on epic norm to get some friends to to eveningstar fast ..same exact crs of mobs.. devs stated it was a bug and after 2 trys finally fixed it

ime sure the forum posts made by people last july about this are still here

ThreeEyedBob
08-21-2013, 05:14 AM
Just want to add to the discussion that I just got 2 chests on the end. Epic chest pluss a regular chest stacked on top of each other. Both contained token fragments so they both counted as epic. This was on EH.

-Zephyr-
08-21-2013, 06:57 AM
Just want to add to the discussion that I just got 2 chests on the end. Epic chest pluss a regular chest stacked on top of each other. Both contained token fragments so they both counted as epic. This was on EH.


Same happens on EE, and EH Servants. Haven't tested other diffs.
Don't think it happened in Spinner. If it did, I didn't notice the extra chest

redspecter23
08-21-2013, 09:05 AM
I went back and played LoD and SotO on EN and the CR's are definitely messed up. CR for Karas on normal was mid 40's. Same with the Hezrou at the end of EN SotO. Many of the cats were CR 40+ while some were around 20ish. Hopefully this gets looked at acknowledged soon.


Just want to add to the discussion that I just got 2 chests on the end. Epic chest pluss a regular chest stacked on top of each other. Both contained token fragments so they both counted as epic. This was on EH.
Well at least the devs have a reason to look at the quest now. CR 20 higher than it should be isn't beneficial. Extra loot? That has to be fixed pronto.

ArcaneArcher52689
08-21-2013, 10:31 AM
I don't think they broke it. I think they made it awfully hard to farm easily.

Let's face it, it was a bit of a cakewalk on EH.


I hope that's not the case. If it were just EH, sure, but EN has the absurdly high CR's as well. There should not be any CR 43's in a lvl 21 EN quest.

Jamma
08-22-2013, 12:03 PM
It would be kind of funny if the devs said they fixed the problem, and the next time you run it all the cultists are CR40.

Sam1313
08-22-2013, 02:27 PM
Wow and I was thinking that my AA Ranger was weak, Yeah so I re-ran servants of the overlord last night on Epic Hard and got whipped out on the extreme optional, Before the update I could solo this on Epic Hard. I never payed attention to the CR levels of the monsters. I then ran it again on Epic Normal out of frustration and did notice that some the hellhounds was like CR 36, In a Epic Normal Quest????? No wonder I got my butt handed to me on Epic Hard. But I get to the boss fight and they are CR 50????? on Epic Normal. Isamuel is a level 24 AA Ranger still using a greensteel bow how am I supposed to kill a CR 50??? I hope they fix this soon because all I want to do is get the shard and the seal for the bow of the silver flame so I can make it epic. I have the bow and the scroll, just need the seal and the shard.

ThreeEyedBob
08-22-2013, 02:32 PM
I agree, it messes up my leveling plans for my lvl 20-21s. It's REALLY hard to solo Epic Normal with these kind of CRs. I tried VoN1 on EN with my warforged archmage enchanter and had a horrible time of it. I ran invis most of the first part and had full SP when I went into the arena. My spell points were mostly gone before the big fight before the boss. I gave up and ddoored when I had 2 Minotaur shamans left and 300 spellpoints. They just kept healing themselfeves and none of my CC landed to keep them from it. My nukes were pretty good but with 3k hp shamans selfhealing while nuking the **** out of me with flamestrikes it was just too much. I couldnt get myself to chugh SP pots on an EN run so I just left it.

macubrae
08-22-2013, 03:55 PM
...my halfling(22) maniac toon is usually a viscious midget, armed with khopeshes and a bad attitude he swept through most of the quest smoothly. Although I did notice that the dogs were lasting a couple hits longer then the cultists, I really didn't have a problem until I fought the Rakshasa's.

I was accompanied by a healer and my panther. The big problem was when I started fighting in the last room. The skeletons took forever to kill, I even had to retreat so my hireling could recharge his mana batteries.

To make a long story medium, I died. My thoughts that I had created the perfect evil spawn of Danny DeVito and Rorschach(Watchmen) had come dashing down.

This thread has given me new hope, thank you.

Archangel_666
08-22-2013, 05:55 PM
I ran the chain on Heroic at level 18.

In Servant's of the Overlord I observed:

On Elite the Drow Priestesses were CR 28, the Archers and Warriors were CR 23/25 and the boss at the end was CR 26.

That can't be right. Sure it was on Elite, but since when does Elite = mobs 10 levels higher than you?

Myrddinman
09-26-2013, 09:44 PM
I know its been a while since anyone has posted here, but I figured I'd add my experience...

I just completed EH SotO and was sailing along until the Reaver Lord optional, who was CR 43 (20 levels above me). It took me forever, but I finally killed him and thought it was just a fluke, as I never really paid much attention to the CR before. Unfortunately, Flamefang, the final Herzou, and priestess at the end were also both CR 43. Overall, I think it took me about an hour to solo it (no hirelings).

I did manage to pick-up a Doublecross and Bow of the Silver Flame scroll, but only a handful of Fragments...no seals or shards :(

Something definitely seems wonky with the CRs though.

Kaytis
09-26-2013, 10:09 PM
Yea, in servants EH the Hezrou is 42 and the priestess 43. We had fresh 20s in there and put up a good fight, but there was no way it was going to work.

patang01
09-27-2013, 07:15 AM
I know its been a while since anyone has posted here, but I figured I'd add my experience...

I just completed EH SotO and was sailing along until the Reaver Lord optional, who was CR 43 (20 levels above me). It took me forever, but I finally killed him and thought it was just a fluke, as I never really paid much attention to the CR before. Unfortunately, Flamefang, the final Herzou, and priestess at the end were also both CR 43. Overall, I think it took me about an hour to solo it (no hirelings).

I did manage to pick-up a Doublecross and Bow of the Silver Flame scroll, but only a handful of Fragments...no seals or shards :(

Something definitely seems wonky with the CRs though.

Nope - it's borked. The lions (whatever they're called) have borked CR. Cultists and drow are fine (EN and EH). The fire Reaver boss is borked big time. Same with doggies of all kinds. Borked SR. The red named Hezrau is borked. End bosses are borked - that would be in the first second and last quest in Web of Chaos. So some will go down just fine and balanced according to what the CR should be in these quests and then some are just Epic Elite type bosses. Almost in all cases my pocket healer will almost run out of SP and I will despite using adrenaline shots end up kiting and spending 1000s of bolts or arrows. The fire reaver will pop up at 58k HP and the Hezrau around 50k. That should give you an idea just how borked it is.

ThreeEyedBob
09-27-2013, 07:19 AM
From what I have gathered both Lords of Dust and Servants is borked and has been since U19. They should be fixed but I guess the 1 hamster that has been set to eat bugs hasnt gotten there yet...

Loromir
09-27-2013, 07:33 AM
I know its been a while since anyone has posted here, but I figured I'd add my experience...

I just completed EH SotO and was sailing along until the Reaver Lord optional, who was CR 43 (20 levels above me). It took me forever, but I finally killed him and thought it was just a fluke, as I never really paid much attention to the CR before. Unfortunately, Flamefang, the final Herzou, and priestess at the end were also both CR 43. Overall, I think it took me about an hour to solo it (no hirelings).

I did manage to pick-up a Doublecross and Bow of the Silver Flame scroll, but only a handful of Fragments...no seals or shards :(

Something definitely seems wonky with the CRs though.

I can concur...I went into LOD with my lvl 23 Battle soul on EN...just looking for a quck and dirty completion for XP. I made it all the way to Gnomon without much issue. Then Gnoman started casting Divine Punishment and I spent most of my mana just trying not to die. Was getting hit for like 200 per tick of DP. I would get Gnomon down to a sliver, but he just wouldn't die. I beat on him for about 20 mins while he was at a sliver of health. I backed off and give him 3 stacks of Divine Punishment, then immediately took an adrenaline shot and successive Cleave, Great Cleave, Momentum Swing all right in a row, and he still wouldn't die. Finally, one of my guildies came in and we gradually double teamed him down.

Karas oddly enough went down very easily.

android666
09-27-2013, 07:43 AM
BEWARE: I ran this yesterday and got through the end fight and killed both bosses and then
as ddo goes I got kicked for the server so I got back on I was standing in the harbor
in the party I had my owlbear and my panther I could not reenter the quest so I lost
the exp , the end chest and the end reward I tried everything to get back in to claim the
end stuff but no luck I put a ticket in reposnse is need to put a ticket in online so
I did and the response was the same there is nothing we can do but will look into it
fyi it did take longer then normal due to the cr of the monsters

kned225
09-27-2013, 08:10 AM
There are many times i get why devs dont comment on certain issues or complaints, but this one baffles me.

They go out of their way to say if something is wrong, report it, report it, report it. But that system only works if people receive confirmation and/or clarification of their report.

This issue has been around for months and has obviously been reported numerous times, yet we hear nothing. If it is an issue, just put it on the known issues list. We're big boys, we'll find it there. If its not an issue, just say "we upped the challenge....deal with it, suckers!!"

Gauthaag
09-27-2013, 08:22 AM
just to put some oil into fire: check known isues of last update - do u see this one there? strange is not it? looks like no one really gives a fk

ArcaneArcher52689
09-27-2013, 08:47 AM
just to put some oil into fire: check known isues of last update - do u see this one there? strange is not it? looks like no one really gives a fk

This is a common misconception. The known issues list is strictly for things they no longer require bug reports on.

Doesn't mean I wouldn't like to hear about a fix in the work for this, so let's all keep bugreporting it!

Kalimah
09-27-2013, 08:53 AM
I ran into this last night on EN. Was just going to blow through servants for a little daily bonus EXP. Noticed the dogs were abit wonky but they've always been a little tuffer than they should. Got to the fire reaver opt and whew.....long nasty fight. Then the end fight with the orthon thing....haha. NASTY. Had to pull all the tricks out of the bag for an EN level 21 quest. This on a monk kensai at level 26. Def have some issues with the mobs in this quest.

kned225
09-27-2013, 09:01 AM
This is a common misconception. The known issues list is strictly for things they no longer require bug reports on.

Call me crazy, but i think the first bug report shoulda been enough to trigger the chain of events that ends with it on the known issues list.

Anything beyond that is just poor communication on their part

Erdrique
09-27-2013, 09:30 AM
I came across the same situation myself when I ran Lords of Dust on EN with a few of my characters. I was thinking I was doing some wrong as I started to get killed in areas of that quest that I had no problems with previously. I later learned from a few folks that they also had some problems and was relieved it just wasn't me. I then learned later how the CRs had changed. Hope it gets fixed soon.

Myrddinman
09-27-2013, 09:34 AM
I just bug reported it.

Hopefully we'll get some confirmation of the issue soon.

LupusVai
09-27-2013, 10:11 AM
Call me crazy, but i think the first bug report shoulda been enough to trigger the chain of events that ends with it on the known issues list.

Anything beyond that is just poor communication on their part

Now stop that, that's just plain crazy talk. Common sense and rational thinking will not be tolerated round here.

The accepted way of getting a dev comment or something fixed is by finding a way to beneficially exploit the bug. The bug report tool is an in house joke with weekly sweep stakes placed on how many times the same bug can be reported and ignored.

Pandir
10-02-2013, 10:14 AM
Any news on this yet ?

Gauthaag
10-02-2013, 10:16 AM
like anyone could expect, any extra chest dropping there are cleaned, while cr 35+ mobs remained

Pandir
10-02-2013, 10:36 AM
like anyone could expect, any extra chest dropping there are cleaned, while cr 35+ mobs remained

Well that sucks, especially seeing how they are part of a (hopefully now working) saga now.

Gauthaag
10-02-2013, 10:39 AM
Well that sucks, especially seeing how they are part of a (hopefully now working) saga now.

tell me , i have to repeat servants as it doesnot count it as i was dead while finishing quest ....thats about sagas repaired

Nibor
10-03-2013, 09:08 AM
Yup, still happening since patch 3. I could trap kill the final drow in Lords of Dust, but the last fight in Servants was just too much on my new epic character. Bug reported, to add to the pile of bug reports.

BMurph
10-03-2013, 10:18 PM
I really hope the devs take notice of this issue soon. I find it kind of ridiculous that I can solo EN Devil Assault no problem but go LoD EN and I'm lucky if I can even clear it, and that's without any CC. -_-;

redspecter23
10-04-2013, 08:41 AM
The extra chest should have stayed until they were ready to fix the whole quest. I considered it a bit of extra hazard pay for going above and beyond what I am intended to do in there. To go in and fix the chests without so much as even mentioning the fact that the rest of the quest is still broken is a slap in the face. They have an entire section in the known issues list for "quests". How is it at all possible that they don't know about this issue?

Gauthaag
10-04-2013, 09:00 AM
The extra chest should have stayed until they were ready to fix the whole quest. I considered it a bit of extra hazard pay for going above and beyond what I am intended to do in there. To go in and fix the chests without so much as even mentioning the fact that the rest of the quest is still broken is a slap in the face. They have an entire section in the known issues list for "quests". How is it at all possible that they don't know about this issue?

exactly my point

Yalinaa
10-04-2013, 09:05 AM
They fixed the extra chest and didn't fix the mobs' CR... just so typical Turbine. When that new producer wrote his open letter you probably thought things will change, but seems nothing changed at all... Just pathetic...

bartharok
10-04-2013, 09:09 AM
This is the challenge everybody has been demanding, you should be happy.

Ausdoerrt
10-04-2013, 09:17 AM
Heh, so this bug has resurfaced. I actually thought they had never bothered to fix it in the year+ I've been gone from the game.

Basically, any mob spawns you get, which are not present in the quest the moment you enter (i.e. spawn from the ground or thin air or w/e) will have EE CRs. Have fun while it lasts :)

ArcaneArcher52689
10-04-2013, 09:32 AM
This is the challenge everybody has been demanding, you should be happy.

Never asked for it, don't like it, don't want it, want it gone

Phaeton_Seraph
10-04-2013, 09:41 AM
Is there any Dev willing to step up and comment?

redspecter23
10-04-2013, 09:54 AM
Is there any Dev willing to step up and comment?

*pretends to be a dev*

Thank you players for bringing this to our attention. Yes we are aware that the CR levels of some mobs in Lords of Dust, Servants of the Overlord and Spinner of Shadows are higher than expected for a quest at this level and difficulty. We will be fixing this as soon as we are able to. In the meantime, this has been added to the known issues list.

*end pretend to be a dev*

That was the hardest 45 seconds of my day.

kned225
10-04-2013, 10:18 AM
*pretends to be a dev*

Thank you players for bringing this to our attention. Yes we are aware that the CR levels of some mobs in Lords of Dust, Servants of the Overlord and Spinner of Shadows are higher than expected for a quest at this level and difficulty. We will be fixing this as soon as we are able to. In the meantime, this has been added to the known issues list.

*end pretend to be a dev*

That was the hardest 45 seconds of my day.

The sad thing is....it really is that easy

But they'll never comment on it now because we asked them to comment and then they would be breaking the second Rule of Kings

LightBear
10-04-2013, 12:45 PM
This is the challenge everybody has been demanding, you should be happy.
I'm everybody and I did not demand this.

bsquishwizzy
10-04-2013, 01:19 PM
I dont think cr 43 named mobs is intended for a level 21 quest on Epic Normal. Call me crazy but I dont think a mob that should be in epic elite (might even be too high for there) should be in epic normal quests... lol. Please remember, not everyone has maxed out destinies and uber gear to do these quests.


Given that there has been no Dev response, and no changes to the CR ratings (apparently), I’ll speculate as to why this has come about:

People were actively farming these quests for Tokens of the Twelve. This is evidenced by the fact that the traditional full token you’d get on the extra Drow / Reaver encounter was changed to shards, and the number of light-speed runs people were doing through Lord of Dust specifically to farm shards. It was a way to inhibit people doing quick LRs of their character by making these quests tougher.

I’ve been on more than a few runs in LoD where it was defined specifically as a “shard” run. People were counting down the number of shards they needed to TR in the quest and re-farming it to ransack.

I remember running both of them when they first came out, and they were hard quests initially. Those first PUGs in these were really rather fun as some of the vets I knew were getting their asses handed to them initially. Then somehow, it got easier, though I have no explanation why. The end fight in both got significantly easier somehow, thought I’d be hard-pressed to quantify why that is, but they seemed to “feel” much easier. Before the tactic in SotO at the end fight was to throw up a DDoor when things got hairy, so that people could bow out and hit a shine. Then, that tactic was totally unnecessary.

Now? These are no longer cakewalks at EH. I can’t say I’m upset about that because now it feels like it was when I ran them for the first time.

Eistander
10-04-2013, 03:21 PM
Given that there has been no Dev response, and no changes to the CR ratings (apparently), I’ll speculate as to why this has come about:

People were actively farming these quests for Tokens of the Twelve. This is evidenced by the fact that the traditional full token you’d get on the extra Drow / Reaver encounter was changed to shards, and the number of light-speed runs people were doing through Lord of Dust specifically to farm shards. It was a way to inhibit people doing quick LRs of their character by making these quests tougher.

I’ve been on more than a few runs in LoD where it was defined specifically as a “shard” run. People were counting down the number of shards they needed to TR in the quest and re-farming it to ransack.

I remember running both of them when they first came out, and they were hard quests initially. Those first PUGs in these were really rather fun as some of the vets I knew were getting their asses handed to them initially. Then somehow, it got easier, though I have no explanation why. The end fight in both got significantly easier somehow, thought I’d be hard-pressed to quantify why that is, but they seemed to “feel” much easier. Before the tactic in SotO at the end fight was to throw up a DDoor when things got hairy, so that people could bow out and hit a shine. Then, that tactic was totally unnecessary.

Now? These are no longer cakewalks at EH. I can’t say I’m upset about that because now it feels like it was when I ran them for the first time.

You nailed the proverbial timeline of the quest chain as a whole: at first, LoD was admittedly tough but manageable but did get easier as people learned what to expect. Servants was just over the top when it came out due to outrageous mob spawns on anything above normal (and even then, it got rather intense). Spinner was much the same throughout. Fast forward a little while where they were going to tune things a bit since the quests were out, and then the CRs broke.

This was the case for some time, but they eventually landed it in a much better scenario than before.. CRs were right for the difficultly, spawn rates were good, everything was right. Then U19 dropped, and old bugs became new again (CRs being only the tip of the iceberg, DW on PMs and the like) and here we are, back where we started.

And yes, I bug reported it as soon as I saw the CRs being wacked out again.

gelgoog
10-18-2013, 11:13 PM
I also just noticed this wacky bug. Dogs and bosses were high lvls.

Dogs at cr36 and bosses at cr43 while i was lvl 21 on epic normal. I was glad to have finished it with good ol' Albus the hireling. luckily i was on my melee build so didn't have to worry about sp, except on albus lol.

I haven't run these in awhile, and enjoy running them. but i will keep them on the back burner until fixed.

Fingers crossed to a fix soon.

Tuffgar
10-19-2013, 12:03 AM
If the change was intentional, with the intent on making it harder to farm shards, then they picked a pretty strange way of doing it.

If shards farming was too easy, then raise the CR a little bit and reduce the amount of shards. Reduce the incentive to straight up speed-run and farm by making it less worth the effort. Don't straight up break the quest by throwing EE level enemies into an EN run.

I can't believe this was done intentionally. It's got to be a bug of some kind that will likely take a few months to track down and fix. players with overinflated gear, past lives, and EDs don't really find ANY content too difficult, so of course they view this bug in the best light possible. Regular players like the rest of us, however, are left scratching our heads and thinking "***?"

gelgoog
10-22-2013, 12:56 PM
I ran the spinner of shadows quest (epic normal)over the weekend and the CR for jariliths and the spinner of shadow was overpowered. jariliths were cr38 and spinner was cr 43.

i just read that these quests are to be included in the saga rewards and not sure if turbine knows that the dogs cr36, jariliths cr 38, named drow cr 42, rakashas cr 42 are ee rating on a normal epic run thru. the rest of the mobs are cr 21 or so.

is it just the few of us posting here that have these problems in this quest chain?

i like this quest chain and would like to know if this is working as intended.

/shrug

brian14
10-22-2013, 01:54 PM
No, it is a known bug. Epic Normal quests in this chain have Epic Elite dogs and bosses and heroic-level (CR 14 I think) trash humans. Update 20 release notes say it will be fixed in U20.

1Soulless1
10-22-2013, 02:49 PM
I remember running both of them when they first came out, and they were hard quests initially. Those first PUGs in these were really rather fun as some of the vets I knew were getting their asses handed to them.



Where you playing a different ddo then I was? When u13 dropped what I remember is "lod come get your free daily token lmf's" and servents farming locked chest lfm's.

But yeah the cr's are borked in there along with the seal drops. Turbine said they fixed them, whos knows my ss seal still hasn't dropped in over a year and a half of farming.

Gauthaag
10-22-2013, 03:22 PM
ELoD was hard until they ve made those traps in there just fun to run through. i remember well, i always got place in epic run w my trappers:)