View Full Version : U19 Nova Soul - Direct Damage FVS
Ancient
08-17-2013, 09:52 PM
NovaSoul (a direct damage epic FVS build)
The NovaSoul is a direct damaged (light/physical/fire) FVS build capable of raid healing, soloing epic elites and can be done as a first life character if desired. This post will simply list the build, the second post contains build videos and the third post contains detailed analysis of different build options/choices.
18 FVS/2 Monk Human
Alignment: Lawful Good or Lawful Neutral
Stats
Str = 8 (base) + 3 (tome) + 2 (ship) + 7 (equipment) = 20
Dex = 12 (base) + 3 (tome) + 2 (ship) + 7 (equipment) = 24
Con = 18 (base) + 3 (tome) + 2 (ship) + 9 (equipment) + 6 (levels) = 38
Int = 13 (base) +3 (tome) = 16
Wis = 12 (base) + 3 (tome) + 2 (ship) + 1 Ocean Stance + 7 (equipment) = 27
Cha = 9 (base) + 3 (tome) + 2 (ship) + 2 (capstone) + 6 equipment = (22)
For 34 and 36 point builds, put the extra points into Cha for SP or Wis/Dex for saves.
Feats
Toughness
Empower Healing
Empower
Maximize
Quicken
Mental Toughness
Improved Mental Toughness
Dodge
Mobility
Spring Attack
Epic Feats
Epic Toughness
Epic Mental Toughness
Spell power whatever you want or skill focus spellcraft
Ruin
Hellball
Skills:
Max SpellCraft, Heal, UMD, and Jump. During monk levels max Balance.
In epic elites when you face crowds of trash mobs, you are going to be jumping around like an old school arcane so balance and jump are needed.
Enhancements:
Human 17 points
Core 1-4 (con/cha)
Don't Count Me Out (2, filler)
Improved Recover (all 3 ranks)
Fighting Style traditionalist caster (3 for 10 sp)
Angel of Vengence 45 points
Core 1-4
Scourge 3
Just Reward 3
Inquisition 3
Angelic Resistance 3
Smiting all 4 ranks
Wand and Scroll Mastery 3
Intense Faith 3
Efficient Maximize 3
Efficient Empower 3
Zealous Faith 1 (I need to do the math to see what this helps and how much)
Protection 11 points(I'm testing out dumping protection for more points in the Aov tree)
Core 1
Toughness (3)
Awareness (1, filler)
Efficient Quicken (3)This was the reason for spending in this tree
Henshin Mystic 1 point
core 1 (5 fire sp, 5 force sp, 2 fire resist for 1ap. Yes please!)
Ninja Spy 4 points
Core 1
Acrobatic 3 (3 dodge)
Shinto Monk 1 point
core 1 (5 heal amp, 10 positive spell power for 1 ap. Yes again please!)
Epic Destiny - Exalted Angel for healing/offense (http://ddowiki.com/page/Exalted_Angel)
Avenging light - 2 AP, Light based SLA, 3 sp with 3 second cool down.
Radiant Power - 3 AP, +30 light spell power
Healing Power - 3 AP, +30 positive spell power
Endless Faith - 3 AP, +10% mana pool, echos to 30 sp
Purity of Essence - 3 AP, +10% heal amp
Renewal - 3 AP, (Active Cooldown: 3secs, 5sp) Heals 1d2 HP per 2 character levels every 2 seconds for 8 seconds. If target is below 50% health, grants celestial shield, which absorbs 50 damage.
Blood and Radiance - 3 AP, Each time you cast a light based spell, you gain Endless Ardor: +1 sacred bonus to positive energy for 10 seconds. Each time you cast a positive energy spell, gain righteous fervor: +1 sacred bonus to light spellpower for 10 seconds. Can stack up to 10 times. Each stack add 10 seconds to remaining duration. TLDR: Up to 30 spell power for light/healing.
Rebuke Foe - 2 AP, Only usable when Endless Ardor stack >=5. Target enemy tales 5% additional damage from physical and light damage for 30 seconds. Can stack up to 5 times, new stacks add 30 seconds to remaining duration. Endless Ardor stacks reset to zero. This boosts both your light damage as well as your physical damage. In a raid, this boots everyone's melee damage, and thus might be a bigger DPS contribution than any other single thing you could do.
Divine Wrath - 2 AP, Area light attack, heals too, looks like a small nuke, whats not to like.
Twists: Energy Burst, Toss Boulder, Wild Shot
This is my default configuration if I am not grinding destiny experience.
Saves:
Fort/Ref/Wis
FVS18 11/11/11
Mnk2 03/03/03
GLuck 02/02/02
Insight 04/04/04
GHero 04/04/04
Resist 08/08/08 (Can do better in u19)
Ocean 01/01/01
Epic 03/03/03
Stats 07/07/07 (Can do better)
Alchem 01/01/01
----------------
Total 44/44/44 (Or better)
Dodge:
Acrobatic 3
Flurry of Blows 4
Ocean Stance 1
Dodge 3
Mobility 2
Spring Attack 2
+10 Dodge Item
------------------
25 dodge
Chance to be hit
50% Displace
10% Incorp
25% Dodge
-----------
33.75%
Ancient
08-17-2013, 09:53 PM
U19 EE Videos
U19 EE Lessons in Deception, First two fights (http://www.youtube.com/watch?v=u1dA7Eu79B8)
Epic Elite Videos
EE Impossible Demands (http://www.youtube.com/watch?v=4gbLWz9asbs&feature=youtu.be)
EE Unquiet Graves (http://www.youtube.com/watch?v=BiBl63hDGUk)
Epic Elite ScreenShots
The Portal Opens (http://i1026.photobucket.com/albums/y324/csivils/NovaSoul/ScreenShot00005.jpg)
The Portal Opens pic2 (http://i1026.photobucket.com/albums/y324/csivils/NovaSoul/ScreenShot00004.jpg)
Epic Normal Videos
Epic Normal Overgrowth with 3 optionals (http://www.youtube.com/watch?v=JepLQjtNic4)
Ancient
08-17-2013, 09:55 PM
Build Goals
A solid raid healer. Since I am not in a raiding guild, I need to a build that performs well enough in raid healing that I am remembered and asked back for future raids. When I'm in a raid, I want to be able to match the healing provided by a typical healbot.
Solo Epic Elites. It is a challenge, and I am on my own soloing 80%+ of my play time. This is my build I can play against almost anything.
Accessible. I don't have top-end gear (not shabby, but not amazing), so I wanted a build that can start with what someone has and work their way up the equipment ladder. Since this is an epic build, I consider walmart epics a good baseline to begin with.
U19 - Whats new?
Many things have changed since I posted the original NovaSoul build (https://www.ddo.com/forums/showthread.php/416355-NovaSoul-An-Epic-focused-direct-damage-FVS-build). At the time, DC builds were king and the build was criticized for abandoning the pursuit of high DCs. Now, DC casting struggles to be viable in epic elite gameplay. (A shame, it should be a playable option). With U19, the NovaSoul build got several key boosts:
SpellPower - Between spellcraft, more levels, enhancement changes and scourge. The same spells/slas now hit for more.
More offense - Ruin and Hellball provide more epic level offense
Survival - I pursued many options to increase survival with the previous NovaSoul build. I had many people tell me after the fact that dodge/displace/incorp was the path I should be on. To those helpful people I simply must say... thank you! U19
Questions/Answers
Why not cleric divine disciple?
I tried divine disciple out on the test server. It wasn't a good fit for this build. Divine disciple focuses on light damage, while NovaSoul has physical, fire, force and acid/fire/electric/sonic with hellball. The divine disciple SLAs don't hit as hard as the epic SLAs. Archon plays an important role in charging divine wrath. The epic feats cost a lot of SP which benefits from the larger FVS spell point pool. There are a lot of reasons that FVS is a better fit for this build.
How do you get displacement?
On the test server, I used scrolls. It only lasts 30 seconds, but it is an easy answer that everyone can use. More established players can farm displacement greensteel items (I recommend staves).
Does the build require all those twists?
I worked my way through all the epic destinies as a NovaSoul. Most of your ED experience quests won't be run on epic elite. Avenging light, blade barrier and your other offense is more than enough for epic normal or epic hard. Don't forget to pick up whatever offensive SLAs are in the destiny that you are farming.
Why monk instead of paladin?
Dodge! I was able to get decent saves without paladin, but EE survival depends on the trinity of concealment/incorporeal/dodge.
What does a "typical" combat sequence of attacks look like
Just before engaging, you want to refresh displacement and renewal and check the archon timer. Don't forget to re-equip your staff. Against a large group, it is good to throw down a blade barrier first since you will be kiting anyways. If divine wrath is charged and I think I can cast it without issues, I like to use it early since the 15 second recast means it can be reused multiple times even in a quick fight.
The four concerns for divine wrath are: 1). It requires a hard target and you have to target quickly. 2). It will go off where the target was when you started the cast, so it is best if you are already doing a circle strafe to minimize the chances of the mob moving out of range. 3). It casts slow, so you really want to be in at the start of a jump when you begin casting. 4). It has a counter, so you have to make sure you are ready to go. This is just one of several counters you have to watch. If the divine wrath goes well, you should be at full health.
Next, I usually like to use wild shot against a large crowd. Wild shot works best when targeting something on the opposite side of the crowd. If you just executed a divine wrath, you should be in the middle of the crowd... someplace you don't want to stay long. Target a mob, jump backwards like a kobold shaman, recast renewal (it is very fast) and then begin wild shot while you are in the air. Wild shot doesn't deal well with differences in vertical targeting, so you want to finish the cast on the ground.
At this point, you should be on the ground at the edge of the pack with them closing in on you. This is a great position to use energy burst. Energy burst goes off right right around you, the concerns are 1.) the timer 2.) it won't go off if your target is too far away 3.) You don't want to get swarmed, so sometimes you want to back peddle while casting so the pack gets in range right as it goes off. I sometimes jump cast energy burst, it does not seem to cause issue if it goes off mid-air.
Now you have hit the group of mobs with 3 AOEs. It may be thinning... maybe not. If you have a hefty number of mobs left, it may be time to break out a hellball. It is an easy jump cast and does ok damage against mobs without evasion. The reason I have it after the other options is that unlike the previous options, hellball does cost quite a bit of spell points. If the mob is looking thin, then a toss boulder/avenging light can help bring down stragglers. Unlike wild shot, toss boulder seems to work best if timed so it goes off at the peak of your jump going down towards your target. If you have a dangerous boss mob, ruin is a quick casting way to hit them hard. Like hellball, ruin costs a good bit of spell points.
End of a cycle of offense, time to recast renewal and check the displacement timer. In the middle of all this, you still have to watch your life bar and cast heal as needed. There is a lot going on.
Ancient
08-18-2013, 09:08 AM
Reserved 4
Carpone
08-18-2013, 09:40 AM
Gear set?
What's your PRR? It looks like it caps out with whatever an item is providing you (up to 16 from an augment).
The 10% Dodge item is a pretty specific slot/permutation for the Skullduggery Kit.
Where are you slotting your Ghostly item?
What's your Light, Positive and Force Spell Power? How much is your Hellball hitting for?
What's your spell crit chance? I'm assuming you're using a Flawless Blue Dragon Robe:
09 Item
05 Magical Training
08 AoV enhancements
01 Mental Toughness
01 Improved Mental Toughness
01 Epic Mental Toughness
---
25% crit
The Stormhorns quests have a very high mob density, with some trash mobs approaching 10k HP. Do you really think you can solo those EE quests without using mana pots?
I'm a little surprised you aren't doing more to max CHA for additional SP, and increased DC with Hellball/Energy Burst.
Ancient
08-18-2013, 11:05 AM
Carpone! You were one of the ones that influenced me to try dodge/incorp/displace (through your posts, I don't think we have ever spoke directly).
This is a pure test-toon, so the equipment is whatever I could pick up off the floor of the dojo. I didn't craft anything, so there is a ton of room for improvement. Your crit breakdown looks about right. I haven't even thought about PRR yet :) That is something I'll leave for the real server build where I can get a real set of gear. On test, I'm running around with a staff of natt ghan for 8% dodge. It was easy to find in the dojo, but it means that I have to be quick when I scroll cast displacement.
For now, survival is a bigger issue for NovaSoul than spell points. There is plenty of free/cheap offense in this build. But 10% incorp and 30 second displacements don't leave much room for mistakes. This is a huge contrast to my grandmaster scourge (next build I'll post, 16 wiz/2 monk/2 fvs) where survival is not much of an issue, but I'm wondering how the spell point pool will hold up.
I tried both CHA and CON builds. I didn't notice a big help in offense from CHA, but I did notice a big increase in survival with the extra hp. This build doesn't have the survival of a wraith/ninja spy with 25% incorp, It doesn't have the offense of a shiradi, but I still keep working on it because I like having a option of a raid healer among my toons... but I won't abide playing a helpless one :)
Pilgrim1
08-18-2013, 11:10 AM
Avenging light saves for half damage, divine wrath saves for half damage, energy burst saves for half, hell ball saves for half.
Your previous build was charisma based rather then wisdom based because you were able to access good epic destiny abilities that relied on charisma instead of wisdom and you could increase charisma higher then wisdom. Now you are going.. con based. This means that the above abilities will do half damage. I think you should reconsider this. You are also probably better off going something like 12 fvs/6 pally/2 monk or 18fvs/2pally bumping charisma up the wazzo take evocation stuff and getting a decent DC on your spells.
Also I don't see what this build provides that your not better off using druid for the SLA and the irresistible dots/word of balance.
Also that spore ability from primal avatar is a no-save poison dot that works quite well when the mobs are not immune.
Ancient
08-18-2013, 11:16 AM
The previous one was con based as well. Chilldude has a cha based version.
The decision to keep this a raid healer was a build constraint. The survival would be much higher as a 12 fvs/6 monk/2 pally, but if I'm going to do that... why not do it right and be a palemaster shiradi? The choice between monk and pally came down to melee mobs being a much bigger threat than saves.
I can try out the spore ability, thank you for the tip... but I seem to remember it being too costly SP wise and lower damage than the other twist options.
SirValentine
08-18-2013, 01:24 PM
The decision to keep this a raid healer was a build constraint. The survival would be much higher as a 12 fvs/6 monk/2 pally
How many levels of FvS do you think are required to be a raid healer?
You seem to be implying that such a split couldn't be a raid healer.
Carpone
08-18-2013, 02:14 PM
How many levels of FvS do you think are required to be a raid healer?
You seem to be implying that such a split couldn't be a raid healer.
You'll have 615 SP less with 12 FvS compared to 18 FvS, and 145 SP less due to the sliding scale of bonus FvS SP gain (assumes 150 SP Shroud item and Wizardry X). That's 760 less SP total. You will also be limited to Mass CLW + Divine Wrath for group heals. You also won't have Blade Barrier. If you can work within those limitations, then it's doable.
The amount of ki you'll gain from Master Ocean stance (assuming you buy it) won't be enough to sustain Shadow Veil, unless you also dedicate 8 AP in Henshin for Contemplation.
Personally I'm not a fan of Paladin in this split. I'd rather have 2 Fighter for feats.
Ancient
08-18-2013, 04:52 PM
How many levels of FvS do you think are required to be a raid healer?
You seem to be implying that such a split couldn't be a raid healer.
The area heal options would be very limited. With the epic destiny changes, just about any class can patch heal... but the group healing options are fewer and far more limited.
Bromuro
08-21-2013, 10:25 AM
Carpone! You were one of the ones that influenced me to try dodge/incorp/displace (through your posts, I don't think we have ever spoke directly).
Gear set?
I'm playing a Wis based toon that used to have Necro/Evo focus but now is adapted to no fail dc for EH, and light dps for EE. I really need to re build it but i am working in another toon right now. Anyway, for what it worth my Gear is:
Head= Helm of Blue Dragon (EH) +3 Insight Wis, +1 Excep Wis, Heavy Forti.
Neck= Con +8, Natural Armor +6
Trinket= Planar Focus of Erudition +3 Insight Cha
Cloak= Stormreaver's Tablecloth, Featherfall.
Belt= GS 45 Hp, Smoke. Displa clickie.
Gloves= Gauntlets Of Immortality, Insight +2 Con, and DB.
Boots= Treads of Falling Shadow (EH)
Bracers= Grater Conval of Super Parrying.
Armor= Flawless Blue Dragonscale, False Life +35.
Goggles= GS 300 SP ConcOpp.
Ring1= Stormreaver Prophecy (EE), +1 Excep Char.
Ring2= Verik's Healing Amp.
Quiver= Quiver of Alacrity
Weapon= Twilight, Element of Magic with Impulse/Radiance
That's my main set, it cover all basics for my taste and some other things too, it was hard to decide and figure it out with so many options out there but it works really nice.
On the healing line of thoughts, it's really easy now since all toons added somekind of self healing, renewal/cocoon works really well, and just in case when it is needed u can cast some masses. I never had any trouble healing raids (and i HATE to babysit/heal).
Cheers!!
Alkot
08-21-2013, 10:55 AM
I'm playing a Wis based toon that used to have Necro/Evo focus but now is adapted to no fail dc for EH, and light dps for EE. I really need to re build it but i am working in another toon right now. Anyway, for what it worth my Gear is:
Head= Helm of Blue Dragon (EH) +3 Insight Wis, +1 Excep Wis, Heavy Forti.
Neck= Con +8, Natural Armor +6
Trinket= Planar Focus of Erudition +3 Insight Cha
Cloak= Stormreaver's Tablecloth, Featherfall.
Belt= GS 45 Hp, Smoke. Displa clickie.
Gloves= Gauntlets Of Immortality, Insight +2 Con, and DB.
Boots= Treads of Falling Shadow (EH)
Bracers= Grater Conval of Super Parrying.
Armor= Flawless Blue Dragonscale, False Life +35.
Goggles= GS 300 SP ConcOpp.
Ring1= Stormreaver Prophecy (EE), +1 Excep Char.
Ring2= Verik's Healing Amp.
Quiver= Quiver of Alacrity
Weapon= Twilight, Element of Magic with Impulse/Radiance
That's my main set, it cover all basics for my taste and some other things too, it was hard to decide and figure it out with so many options out there but it works really nice.
On the healing line of thoughts, it's really easy now since all toons added somekind of self healing, renewal/cocoon works really well, and just in case when it is needed u can cast some masses. I never had any trouble healing raids (and i HATE to babysit/heal).
Cheers!!
You seem to have come up with a build alot like my fvs, i seem to have worked a bit more on DCs tho. gear setup is a good deal different also.
I do like the better saves that you have but looking at new EEs 44 reflex will still be bow.
AtomicMew
08-21-2013, 02:58 PM
One suggestion would be to go 17 FvS/2 paladin/1 monk. You lose out on evasion, but without paladin splash you don't really have the saves for EE anyway.
1 monk also gets you all the important monk enhancements.
I don't see defensive stances from shintao, does that not work how I think it does?
I'm also unsure that the extra dodge is worth the loss of PRR from heavy armor.
Ancient
08-22-2013, 11:43 PM
I don't see defensive stances from shintao, does that not work how I think it does?
Didn't they nerf that to become deft stance?
Crazy question would it be plausible to do light damage as a 12 fvs 6 cleric 2 paladin(this even possible?)
AtomicMew
08-23-2013, 07:15 PM
Didn't they nerf that to become deft stance?
Oh, didn't know that ;o
Ancient
08-24-2013, 05:27 PM
Crazy question would it be plausible to do light damage as a 12 fvs 6 cleric 2 paladin(this even possible?)
It is possible, but your casting levels would hurt on the slas.
samsonov
08-25-2013, 01:42 AM
This one seems a pretty good and solid character. But how about leveling this one to level cap? Do you use only spells for dealing damage or do you use some melee as well while leveling? I do have a 34 pt character with FvS past life, but unfortunately I was to quick to TR it, so I don't have any ED's on it :(
mikarddo
08-25-2013, 03:42 PM
On skills you mention Jump. However, with a simple 30 jump clicky belt, GH and 8 epic levels you already have more than 40 so why use skill points?
Ancient
08-25-2013, 08:17 PM
On skills you mention Jump. However, with a simple 30 jump clicky belt, GH and 8 epic levels you already have more than 40 so why use skill points?
Just a style choice. I don't like losing jump if I am dispelled. Clickies are a valid choice though.
Ancient
08-25-2013, 08:23 PM
This one seems a pretty good and solid character. But how about leveling this one to level cap? Do you use only spells for dealing damage or do you use some melee as well while leveling? I do have a 34 pt character with FvS past life, but unfortunately I was to quick to TR it, so I don't have any ED's on it :(
For heroics and early destinies, I think a 2h with cleave/gcleave is quick and easy. I am working on my pm at the moment, but this is next on my list.
samsonov
08-26-2013, 12:51 PM
For heroics and early destinies, I think a 2h with cleave/gcleave is quick and easy. I am working on my pm at the moment, but this is next on my list.
Thanks for the info. I'll definitely going to make this one. Tho spell DC's are going to be quite low for such a low wisdom score. Does it even matter? Was wondering mostly BB DC...
edit: more text.
Ancient
08-26-2013, 06:24 PM
Thanks for the info. I'll definitely going to make this one. Tho spell DC's are going to be quite low for such a low wisdom score. Does it even matter? Was wondering mostly BB DC...
I don't use BB very often, and when I do I just plan for it to do half damage. Spells cost so much more than epic destiny offense that I use them much less often.
Earthy104
10-08-2013, 03:15 PM
Last night I finally got enough xp to take my level 18 fvs to level 20. I thought this build looked interesting so I took monk for the last 2 levels and then used my free lesser reincarnate to repec my feats. All was going smoothly until I get to select my last feat - spring attack. It wasn't there. I checked wiki for spring attacks prereqs and they were all there, but spring attack was not in the list of feats to choose. I followed the order of the feats in the op, but I'm not sure what to do next. Of course DDO is down right now so I can't go on and recheck, so I thought I'd seek some advice from the forums. Thanks in advance.
Earthy104
10-09-2013, 05:52 PM
Finally got it figured out, but I ended up having to use Fred 3 times to trade feats back and forth.
Nodoze
12-11-2013, 08:05 PM
Ancient, Any updates to the build with all the changes?
SirValentine
12-12-2013, 03:29 AM
Ancient, Any updates to the build with all the changes?
I'm not Ancient, but I thought I saw him say in another thread that he'd TRed out of this into a Shiradi arcane or something.
Ancient
12-12-2013, 08:01 AM
I'm not Ancient, but I thought I saw him say in another thread that he'd TRed out of this into a Shiradi arcane or something.
Yes. I tried to take NovaSoul into the wheeloon quests on EE, but healing can't help when the mobs can kill you in less than a second. I gave it a shot scroll casting displacement, but when compared to the defenses offered by a wiz/monk combo... it was just a losing fight. It is still a solid raid healer and does great on EN/EH. But it isn't an EE build.
Divines are hurting on EE right now.
It is on my list to try again sometime, but I don't get through my list very quickly.
Blackheartox
12-14-2013, 08:24 PM
Have you considerd something silly like a 14 fsoul 4 cleric 2 monk morninglord?
You get slas from cleric and way more light spp. I mean it is silly but cant test it as lama is closed.
Asumption is that you can get crazy high light spp and depend on slas alone with ion cannon /how i tend to call mininuke from angel
Lifespawn
12-15-2013, 02:23 PM
Have you considerd something silly like a 14 fsoul 4 cleric 2 monk morninglord?
You get slas from cleric and way more light spp. I mean it is silly but cant test it as lama is closed.
Asumption is that you can get crazy high light spp and depend on slas alone with ion cannon /how i tend to call mininuke from angel
This is my build without the monk levels and it solo's ee fairly well did an EE brothers of the forge yesterday and was half done before people started joining used 1 pot light sp is around 450 in quest
Ancient
12-15-2013, 02:43 PM
This is my build without the monk levels and it solo's ee fairly well did an EE brothers of the forge yesterday and was half done before people started joining used 1 pot light sp is around 450 in quest
I'm curious about your defenses and what Epic destiny you have active.
Lifespawn
12-15-2013, 03:07 PM
I'm curious about your defenses and what Epic destiny you have active.
constant blur jump and fast reflexes I kite a lot through bb while spamming avenging light and my searing light sla 52 wisdom and the bb even if they save hit hard.
I haven't nailed down which destiny I want to stay in but that run I was in shiradi I like primal avatar because I can get my spell power higher along with wis and cha with spirit boon and I like exalted angel for the higher spell levels on both sla's along with the divine wrath for great damage and mass heal and rebuke foe for boss dps.
Ancient
12-16-2013, 09:39 AM
constant blur jump and fast reflexes I kite a lot through bb while spamming avenging light and my searing light sla 52 wisdom and the bb even if they save hit hard.
Your twitch skills must be far superior to mine. When testing U19 on the test server using EE friends in low places... The large packs of mobs could take me down in what seemed like less than a second. This was especially harsh when combined with targeting issues:
Divine Wrath - Must be a hard target, needs to be something close or it will hit open air. Takes forever to cast.
Wild Shot - Should target something on the far side of the pack so that the blades pass through the pack.
Energy Burst - Needs to target either nothing, or something very close. Will not fire if the target is out of range of the PBAOE.
Trying to manage the targeting while running for my life simply wasn't fun for me. The strange thing is, that as a destiny leveling build, NovaSoul was a very strong build. The healing was good enough to be defense against almost anything, the low level light spell/twist offense was pretty easy to use across destinies and was strong enough to beat things on epic hard. It just didn't make the leap to post giant hold EE.
I haven't nailed down which destiny I want to stay in but that run I was in shiradi I like primal avatar because I can get my spell power higher along with wis and cha with spirit boon and I like exalted angel for the higher spell levels on both sla's along with the divine wrath for great damage and mass heal and rebuke foe for boss dps.
This line of thought... ended NovaSoul (for Me). The divine destinies simply don't compete (neither do the arcane ones). The top destinies combine defense and powerful offense. Legendary Dreadnaught has knockdown, stun and masters blitz gives 50% dodge. Shiradi has survival buffs from tea, dodge, energy absorption and nerve toxin. These defensive options outclass what the divine sphere has to offer, while also giving better offense.
IMO: The top 3 ED choices for a divine class would be GMOF (for EIN), LD (for a melee build) or Shiradi. But...
LD/GMOF - Require a melee style build.
Shiradi - Force missle spam is easier to target, more likely to proc. Displacement is a better defense. I know there are clickies... but trying to add clickies to the mix is part of what pushed my targeting issues over the edge.
The other option to "make it work" would be a deeper splash. One of my goals with NovaSoul however was to be a first life raid healer that could solo EE. A deeper splash puts an end to that. My suggestion: This is still a great build for EN/EH, leveling destinies and even grouping EE. But there are better builds/destinies for trying to solo EEs.
Lifespawn
12-16-2013, 10:25 AM
I think your build suffered from BB not being viable seeing things save and still take 600-800 damage and regular 1200-1800 tics is nice.
I've always been a big twitch player for wrath or flamestrike I tend to cast it when the mobs are coming out of a BB before I kite back through making them turn around while I jump over them or draw them through where it will hit momentarily.
Nerve venom does stop mobs and obviously stops them from getting hit by the bb but it's not mm so your not freezing 5-6 at a time having a stationary target can be helpful to set up spells that take awhile to land aswell.
Tsunami is underrated it's hard to target and took me a while to master but does good damage 2k-8k per mob with both damages added together along with some excellent crowd control it drops mobs on EE 40-50% of the time and they stay down for 6-8 seconds usually lining them up after getting them in a BB train is easy and like I said it does good damage but is also a quick cooldown and only 50 sp cost.
My trick is not to get hit most of the time big packs I usually pull to an open area where I can use my jumping to my advantage to avoid getting hit by multiple mobs at once any kind of alert is a death sentence tho so it's a fine line between getting enough mobs to save sp on bb and making sure you don't get harried and die instantly.
Ancient
12-16-2013, 10:35 AM
Two questions:
How are your saves
Do you think 16 FVS is enough levels to qualify as a raid healer?
Lifespawn
12-16-2013, 11:01 AM
Two questions:
How are your saves
Do you think 16 FVS is enough levels to qualify as a raid healer?
Saves are all 50+ fully buffed I believe will check when I get on tonight.
the only thing I don't have is mass heal my build is more about dps but I can be a healer no problem I'd probably switch destinies for divine wrath in that situation have cure mod mass cure ser mass and cure crit mass .
If I can eventually twist in double rainbow tsunami and rainbow I'd stay in exalted permanently is 4/3/2 even possible with the max etr's and destinies or will it be possible when they add the third divine sphere
Blackheartox
12-16-2013, 02:01 PM
You could totaly dump raid healing as honestly raids are kinda dead once you get your coms, and 2 monk gives you enough survivablity imo. Can get easy 28% dodge, and prolly can spare feats for stance upgrades. As you can totaly dump wisdom you can go higher dex/char/con and as the exalted sla is char based and energy burst.. Id call it win win
So i stay behind my idea 14 fsoul 4 cleric 2 monk of being quite a nice build. Idea as its only based on theorycrafting.
As a morninglord and in case you get couple morninglord past lifes. Spp could be pretty high
Matuse
12-16-2013, 06:19 PM
Here's a twist on the idea. Note that this build is not for the faint of heart (Completionist, and you need a LR+1 to dump the initial fighter level). Primary motivation: Sun Bolt. If you've never run a Cleric high up the Divine Disciple tree to see what this spell is like, you are missing out. My second box cleric with crappy gear, no Angel of Vengeance enhancement line, zero Spellcraft, and no epic destiny at all regularly hits for 550 (best crit I've seen so far was 1300) with his Sun Bolt. It's an AOE line with immense range, and as a 20 Amaunator FvS, you throw one out every 9 seconds....for free.
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Neutral Good Purple Dragon Knight Male
(20 Favored Soul \ 8 Epic)
Hit Points: 445
Spell Points: 2938
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 16
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 15 21
Dexterity 12 18
Constitution 14 20
Intelligence 14 20
Wisdom 10 16
Charisma 16 32
Tomes Used
+4 Tome of Strength used at level 2
+4 Tome of Dexterity used at level 2
+4 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+4 Tome of Wisdom used at level 2
+4 Tome of Charisma used at level 2
+2 Tome of Intelligence used at level 6
+3 Tome of Intelligence used at level 10
+4 Tome of Intelligence used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1.5 22
Bluff 3 27
Concentration 6 40
Diplomacy 3 29
Disable Device n/a n/a
Haggle 3 21
Heal 4 35
Hide 1 14
Intimidate 3 23
Jump 3 22
Listen 0 13
Move Silently 1 14
Open Lock n/a n/a
Perform n/a n/a
Repair 2 16
Search 2 16
Spellcraft 6 38
Spot 0 13
Swim 2 15
Tumble 2 15
Use Magic Device 5 33
Level 1 (Favored Soul)
Feat: (Selected) Empower Spell
Feat: (Deity) Favored by Amaunator
Feat: (Human Bonus) Mental Toughness
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Level 2 (Favored Soul)
Level 3 (Favored Soul)
Feat: (Selected) Completionist
Level 4 (Favored Soul)
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 6 (Favored Soul)
Feat: (Selected) Shield Mastery
Level 7 (Favored Soul)
Level 8 (Favored Soul)
Level 9 (Favored Soul)
Feat: (Selected) Maximize Spell
Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Feat: (Selected) Quicken Spell
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Improved Mental Toughness
Level 16 (Favored Soul)
Level 17 (Favored Soul)
Level 18 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Level 21 (Epic)
Feat: (Selected) Epic: Epic Mental Toughness
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Dodge
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Light
Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Hellball
Enhancement: Purple Dragon Knight - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Purple Dragon Knight - Human Adaptability: Charisma (Rank 1)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Purple Dragon Knight - Purple Dragon Focus (Rank 1)
Enhancement: Purple Dragon Knight - Purple Dragon Focus (Rank 2)
Enhancement: Purple Dragon Knight - Purple Dragon Focus (Rank 3)
Enhancement: Purple Dragon Knight - Purple Dragon Aura (Rank 1)
Enhancement: Purple Dragon Knight - Purple Dragon Aura (Rank 2)
Enhancement: Purple Dragon Knight - Purple Dragon Aura (Rank 3)
Enhancement: Purple Dragon Knight - Shield Deflection (Rank 1)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Summon Archon (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Vengeful Magic (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Ascendency: Bolt of the Sun (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Inquisition (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Inquisition (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Efficient Maximize (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Maximize (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Efficient Maximize (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Quicken (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Efficient Quicken (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Efficient Quicken (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Charisma (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Charisma (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Zealous Faith (Rank 3)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
Enhancement: Warpriest (Fvs) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
voodoogroves
12-16-2013, 06:31 PM
I am a fan of pure-class lasers.
Nodoze
12-28-2013, 04:28 PM
Here's a twist on the idea. Note that this build is not for the faint of heart (Completionist, and you need a LR+1 to dump the initial fighter level). Primary motivation: Sun Bolt. If you've never run a Cleric high up the Divine Disciple tree to see what this spell is like, you are missing out. My second box cleric with crappy gear, no Angel of Vengeance enhancement line, zero Spellcraft, and no epic destiny at all regularly hits for 550 (best crit I've seen so far was 1300) with his Sun Bolt. It's an AOE line with immense range, and as a 20 Amaunator FvS, you throw one out every 9 seconds....for free.
...I agree from experience as my main in our static party is a 20 Cleric with similar concepts to this build but Radiant Savant & Divine Disciple with maxed Exalted Angel and similar twists (max Light, Fire, Physical, & Healing) though Sun Bolt gets very expensive to cast when not an SLA so I don't use it that much on my Cleric (unless the mobs all line up for some reason)... I really like it that build on Epic Hard and below as I my DCs stick often & being able to chain cast Sun Burst is really fun/easy way to blind all the mobs and build up charges for Divine Wrath.
I also have a PDK true neutral level 20 FvS (pure) at Epic Level 24 (banking 25) that I really love. It may be counter intuitive but for my PDK 20 FvS my idea was to max Charisma & actually go TWF & take the both Ameliorating Strike & the Tier 5 ability 'Divine Vessel' in WarPriest (even though I spent 41ap in Angel of Vengeance I stopped at Tier 4) which results in the following nice synergy:
- Max Charisma on a PDK allowing decent to/hit damage with two swords (I UMD master's touch for short-swords);
- AoV Condemnation: Reduces Fort by 50% on bosses;
- AoV Condemnation: Increases Light & Alignment damage by 50% on bosses;
- Warpriest Vunerable: Increases all damage by 20% on bosses;
- Exalted Angel Rebuke Foe: Increases Light & Physical damage by 25% on bosses;
- Dual-Wield Celestia for +95% Light damage on Bosses with no DR from melee;
- Dual-Proc Ameliorating Strike heals/restorations every 15 secs (mana-free);
- Divine Wrath every 15 seconds for big heal & huge light AOE (+95% damage on bosses);
- Twisted Energy Burst for big fire Explosion every 30 seconds;
- Divine Vessel explodes for light/fire as often as every 25 seconds (couldn't fit in Implacable Foe);
- AoE line Sunbolt every 9 seconds (+95% on bosses);
- Single target damage from Avenging Light, Boulder Toss, & Wild shots (+95%, 45%, 45% on bosses);
All in all this makes for my most fun zerging nuker to date... I was running this as a duo with my PDK tank but frankly on EH everything dies so fast and my tank can't keep up with the wings so I now pair her with my monk in air-stance to run fast and keep up with the wings... The jury is out on the Divine Vessel as it seems to take too long to charge but I really like the build none the less...
The above being said, while that is a huge-fun build, I doubt it is epic elite viable... To go epic elite I would switch to LG 18FvS/2Paladin PDK which would still give most of the above plus awesome saves but sadly you would lose the mana-free sun-bolt and DR on everything if you stay with Celestias in Exalted Angel...
Sebastrd
12-29-2013, 07:02 AM
Here's a twist on the idea. Note that this build is not for the faint of heart (Completionist, and you need a LR+1 to dump the initial fighter level). Primary motivation: Sun Bolt. If you've never run a Cleric high up the Divine Disciple tree to see what this spell is like, you are missing out. My second box cleric with crappy gear, no Angel of Vengeance enhancement line, zero Spellcraft, and no epic destiny at all regularly hits for 550 (best crit I've seen so far was 1300) with his Sun Bolt. It's an AOE line with immense range, and as a 20 Amaunator FvS, you throw one out every 9 seconds....for free.
The problem with sun bolt is the ubiquitousness of evasion mobs. I just twist avenging light, which also crits for 1300, but on a three second cooldown.
Matuse
12-29-2013, 11:48 AM
The problem with sun bolt is the ubiquitousness of evasion mobs. I just twist avenging light, which also crits for 1300, but on a three second cooldown.
Ok...but having both would not be the end of the world.
I have a sneaking suspicion that Turbine is going to move Divine Grace up to level 6 or something to put a damper on all of the /2 Pal splashes that seem to be showing up in every single build in the game.
Nodoze
12-30-2013, 05:38 PM
The problem with sun bolt is the ubiquitousness of evasion mobs. I just twist avenging light, which also crits for 1300, but on a three second cooldown.Both is better. Avenging Light is single target while Sun Bolt is an AoE line. Also, IIRC, Avenging light misses a moving target while the Sunbolt doesn't. Lastly, besides being mana-free, is much funner to watch when it fires (one of the best visuals in the game) while avenging light is boring...
Hard to keep in a build mana-free though if EE is the goal though considering the benefit of splashes. Great fun for zerging levels and/or EH and below...
Scrag
01-07-2014, 12:11 PM
Ok...but having both would not be the end of the world.
I have a sneaking suspicion that Turbine is going to move Divine Grace up to level 6 or something to put a damper on all of the /2 Pal splashes that seem to be showing up in every single build in the game.
Doubt it. Else you do the same to thieves and monks, and who knows what else. Clerics and FVS get unlimited divine might. Artis get runearms, which amazingly, can be quite useful and at noob levels are totally amazing (point that pirate cannon). Monks get their second feat. Lets consider a 1 or 2 fighter splash, which comes with tons of feats. 2 fighter gets you 2 bonus fighter feats, from an amazingly large pool of options. What, are you going to kill all the fighter1 or fighter2 splashes, 2 monk, 2 thief, 1 cleric/fvs splashes? What about arti1 for trapping?
Matuse
01-07-2014, 07:16 PM
Doubt it.
I was also doubted when I assured people 8 years ago that they wouldn't be allowed to continue to use evasion in heavy armor. History decides.
Else you do the same to thieves and monks, and who knows what else. Clerics and FVS get unlimited divine might.
Yeah, and?
Artis get runearms, which amazingly, can be quite useful and at noob levels are totally amazing (point that pirate cannon).
Runearm effectiveness is dictated by how many Artificer levels you have. A tiny splash means a pointless runearm.
Monks get their second feat.
And I've never been in favor of the monk bonus feats coming off such a huge list. They should be more reflective of their PnP equivalents. It can't be identical since some of the PnP monk feats don't exist in DDO, but comparable feats can be substituted.
Lets consider a 1 or 2 fighter splash, which comes with tons of feats. 2 fighter gets you 2 bonus fighter feats, from an amazingly large pool of options.
It's only an amazingly large pool of options if you can make use of any of them. Only a handful of those feats are any good if you're not melee focused.
Can you name any character build ever that couldn't use more saves?
What, are you going to kill all the fighter1 or fighter2 splashes,
No point.
2 monk,
Yes.
2 thief,
No point.
1 cleric/fvs splashes?
No point.
What about arti1 for trapping?
1 (or even 2) level of Artificer is useless for trapping unless you can also dig up a 14+ int. Preferably 16 and being human. Cross-class, you need 4 skillpoints every level to maintain Search and Disable. Most classes only get 2 skillpoints, and there are other skills (Balance, Jump, Concentration, UMD, Heal, Spellcraft, Open Locks, Bluff, Diplomacy) that need points too. The more quests that get added, the more skillpoints become important. That's a big chunk of your stat allocation to maintain trapping skills.
In most builds where you see the 2/Pal splash, it gives in the area of +12 to all saves. That's HUGE. With the current design of Epic Elite, you need every drop of saving throws you can get just in order to get bare-bones survivability. No other splash gives that degree of increase except maybe Monk, and as someone whose main is currently a pure 20 monk, I can assure you that I would not be at all opposed to them being hit with a spiked adamantine nerf bat until their bones are reduced to jello*.
It's not strictly necessary to move Divine Grace. It could be given a saves functionality similar to FvS/Sorc bonus spellpoints from items. You only get as much Cha boost to your saves as you have Paladin levels +2 or something. That would cap the bonus at +4 for a /2 splash. Nice, but not earth shattering.
*- For the record, I advocate removing the dodge bonus that monks get. Ocean stance can keep it, but the +6% dodge you get for 4 Monk goes away entirely. Earth stance has its +1 crit damage multiplier removed and put into fire stance, Earth stance PRR reduced and your max dodge cap lowered to 20, Master and Grandmaster Stances removed as selectable feats. Monk bonus feats at 1-2-6 are limited to an either/or of TWO feats at each level. IE: At level 1 you can choose between Stunning Fist or Improved Trip. At 2 you choose between Combat Expertise or Deflect Arrows. At 6 you choose between Improved Trip or Improved Sunder. None of this massive list nonsense. Also +shatter items stop working on Quivering Palm...whoever came up with THAT brainstorm needs their head examined. Either that or the Ki cost of QP should be raised to 150. It's supposed to be a 1/week use ability, not 1 every 5 seconds.
Nodoze
01-07-2014, 07:53 PM
...
In most builds where you see the 2/Pal splash, it gives in the area of +12 to all saves. That's HUGE. With the current design of Epic Elite, you need every drop of saving throws you can get just in order to get bare-bones survivability. No other splash gives that degree of increase except maybe Monk, and as someone whose main is currently a pure 20 monk, I can assure you that I would not be at all opposed to them being hit with a spiked adamantine nerf bat until their bones are reduced to jello*.
It's not strictly necessary to move Divine Grace. It could be given a saves functionality similar to FvS/Sorc bonus spellpoints from items. You only get as much Cha boost to your saves as you have Paladin levels +2 or something. That would cap the bonus at +4 for a /2 splash. Nice, but not earth shattering.
...This makes sense to me. Paladins need lots of Love. Best "Paladins" currently sadly have at most 6 levels though many are better at only 2 levels compared to pure...
EDIT: I just got in trouble by the Paladin Council. They told me that they voted when I was away on an urgent mission and actually prefer it this way... This way they can convert every player in DDO to Lawful Good and make everyone keep Paladin morals & strictures or lose their Paladinhood and Divine Grace... I get it now. Sorry I missed the vote.
Carry on.
RumbIe
01-28-2014, 10:10 AM
So what does this build look like now? I see some discussion of shortswords? I assume some ninja spy enhancements. Is that while not blasting away? Trying to TR my evoker fvs. I kind of miss that style and thought this might line up well.
Ancient
01-28-2014, 10:47 AM
So what does this build look like now? I see some discussion of shortswords? I assume some ninja spy enhancements. Is that while not blasting away? Trying to TR my evoker fvs. I kind of miss that style and thought this might line up well.
This is still a good build for grinding divine destinies on epic hard. Shammuh is now an 16 wiz/2 fvs/2 monk that also uses the NovaSoul style offense twists (energy burst, toss boulder... already have wild shot inside shiradi). I wrote that up as the grandmaster scourge build in my sig.
Once I finish with my arcane lives, I plan to do some divine epic reincs. I am leaning towards 12 fvs/6 wiz/2 monk... not sure on the details yet.
Nodoze
01-28-2014, 04:26 PM
This is still a good build for grinding divine destinies on epic hard. Shammuh is now an 16 wiz/2 fvs/2 monk that also uses the NovaSoul style offense twists (energy burst, toss boulder... already have wild shot inside shiradi). I wrote that up as the grandmaster scourge build in my sig.
Once I finish with my arcane lives, I plan to do some divine epic reincs. I am leaning towards 12 fvs/6 wiz/2 monk... not sure on the details yet.Rumble,
I concur that the build is excellent grinding solo on EH and below as my character isn't as strong as Ancient's and does well solo on EH and below using the techniques he documented...
Ancient,
I understand that after U19 you don't feel the build is solo EE optimal anymore but I thought that when most people say a build is EE viable that means it should do well in a regular EE group taking a role/slot in an EE dungeon/Raid (not solo).
I personally don't care that much about being able to solo EE and not sure that many people's builds can really do that otherwise there would be fewer groups...
Dropping the goal of solo EE for now, do you think the current build is EE party viable and capable of filling the Healer slot while contributing to DPS some?
I do hope you figure out a solo EE build that is light based at some point but regardless I like your light based builds. Thanks again for some great builds documented in good threads and for all you contributions.
hakunamatataa
02-07-2014, 12:35 PM
What are your thoughts on Ghostriker's variant? https://www.ddo.com/forums/showthread.php/435732
Ancient
02-07-2014, 01:12 PM
What are your thoughts on Ghostriker's variant? https://www.ddo.com/forums/showthread.php/435732
That is the second 16/2/2 I've seen recently, and I think that class split is the right choice. Here is the other place I've seen it recently (Not the OP, the build that posted the EE screenshots)
https://www.ddo.com/forums/showthread.php/433708-EE-Capable-Evoker-Soul/page2
The twists in Ghostrikers version are what I use now: Twists: Energy Burst Fire, Boulder Toss, Uneartly Reaction
spyder7723
02-17-2014, 05:45 PM
ok, so I tr'd my main into the old nova soul before the enhancement changes. now he is sitting at 18, with 19 banked and only a few thousand xp from 20. what can I do to get him close to what this new nova is? is another tr grind my only option to switch to human? or can I come close to the original goals keeping him as a half elf? im a rather casual player so being able to solo epic elite doesn't really interest me, but would be nice to be able to solo en/eh to farm out those destiny trees while still maintaining the ability to be a main healer for raids.
I don't mind doing an lr. but I really loathe the ideo of tr'ing again so any suggestions would be highly appreciated.
Ancient
02-17-2014, 05:56 PM
ok, so I tr'd my main into the old nova soul before the enhancement changes. now he is sitting at 18, with 19 banked and only a few thousand xp from 20. what can I do to get him close to what this new nova is? is another tr grind my only option to switch to human? or can I come close to the original goals keeping him as a half elf? im a rather casual player so being able to solo epic elite doesn't really interest me, but would be nice to be able to solo en/eh to farm out those destiny trees while still maintaining the ability to be a main healer for raids.
I don't mind doing an lr. but I really loathe the ideo of tr'ing again so any suggestions would be highly appreciated.
For epic hard, the original build does great as is.
spyder7723
02-17-2014, 07:39 PM
For epic hard, the original build does great as is.
thank you much ancient. any suggestions on the new enhancements?
Ancient
02-17-2014, 07:48 PM
thank you much ancient. any suggestions on the new enhancements?
If you can, put as much as possible into the aov tree for the spell power. Just rewards ands scourage and the crits are very valuable. And archon, or course.
The race tree doesn't give spell power, so it has to be a huge value OR give spell power. For example, human has traditionalist caster that gives 10 universal when you use a quarter staff and costs less than 10 points to buy. I don't recall half-elf off the top of my head. War priest has some nice defensive stuff.
For epic hard/normal, you don't need the defense of pally/monk so you will have extra points. You want the capstone, and probably will have points left over to buy nice to have stuff beyond the must haves. I would recommend at least the first tier of divine power just as a nice to have for str checks.
cesareB
06-01-2014, 10:32 AM
Heya Ancient & everyone.
Im thinking about TRing into some kind of novasoul. Some requirements shall be met:
- Wings. I want them.
- Start at 15. No Low lvl grind this time.
- no stellar equipment or tomes or 345 PLs required.
- no PDK iconic, cant look at it. ;)
This brings me to the conclusion that i cant roll a pure FVS, since there is no iconic with FVS class. Bladeforged seemed to be the next choice, but then i took a closer look at Sun Elf, and i guess it might be not the worst choice, since:
+30 Light Spellpower from enhancements
+100 SP
eventually Sunburst SLA (not too good since it can be evaded)
+nimbus of light SLA form divine disciple (can be meta'ed for free)
+20 light Spellpower from DD
+4% spell crit from DD
+5 Spellpower from Warpriest Core 1
This brings 55 Spellpower from Sun Elf and Cleric, and some crit chance, and Nimbus SLA. Obviously I lose on Saves and Healing amp.
I might even get 2 Pally levels additionally for boosting saves, though this would prevent me from taking mass heal. I play mostly EH and not much raiding, but losing mass heal seems like gimpery to me. :D
I'd just try rolling it, but since no one ever mentioned this possibility here, I have the strange feeling that I'm overlooking some crucial point which makes this splash crappy.
Ty in advance and thumbs up for your builds in general, Ancient!
-CB
Edit: oops,didnt realize there are 2 Threads concerning this build..?
Lifespawn
06-01-2014, 12:00 PM
Heya Ancient & everyone.
Im thinking about TRing into some kind of novasoul. Some requirements shall be met:
- Wings. I want them.
- Start at 15. No Low lvl grind this time.
- no stellar equipment or tomes or 345 PLs required.
- no PDK iconic, cant look at it. ;)
This brings me to the conclusion that i cant roll a pure FVS, since there is no iconic with FVS class. Bladeforged seemed to be the next choice, but then i took a closer look at Sun Elf, and i guess it might be not the worst choice, since:
+30 Light Spellpower from enhancements
+100 SP
eventually Sunburst SLA (not too good since it can be evaded)
+nimbus of light SLA form divine disciple (can be meta'ed for free)
+20 light Spellpower from DD
+4% spell crit from DD
+5 Spellpower from Warpriest Core 1
This brings 55 Spellpower from Sun Elf and Cleric, and some crit chance, and Nimbus SLA. Obviously I lose on Saves and Healing amp.
I might even get 2 Pally levels additionally for boosting saves, though this would prevent me from taking mass heal. I play mostly EH and not much raiding, but losing mass heal seems like gimpery to me. :D
I'd just try rolling it, but since no one ever mentioned this possibility here, I have the strange feeling that I'm overlooking some crucial point which makes this splash crappy.
Ty in advance and thumbs up for your builds in general, Ancient!
-CB
Edit: oops,didnt realize there are 2 Threads concerning this build..?
SUN ELF 4 cleric 16 fvs is what I use skip the sunburst sla I use the searing light sla and even with only 4 cleric levels it casts at lvl 12 for 250-800 damage for cheap sp.
works great as a first lifer I have a current 56 wisdom on mine twisted in tsunami from primal avatar, empyrin magic from divine crusader and primal scream from fury or brace for impact from unyielding.
Does a lot of damage and can go for a long time on cheap high damage sla's does miss out on mass heal and energy drain(miss this one) but get plenty of mass heal from the cure mass sla and divine wrath.
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