Paroon
08-06-2013, 02:04 PM
So I'm on my final life as a fighter, and this time decided to add a splash of monk to it (big splash really, more like a flood, 7 levels xD), and allow me to say how much more absolutely awesome it is than just a pure 20 fighter. I survive better, don't face plant traps, and just all around having a great time, so decided I'm skipping barbarian for my next 3 lives and going monk.
Yes, I said three lives, on my third life as a fighter now, and I intend to go three lives as a monk.
The reason I make this request is I'm debating going monk and splashing rogue so I can get rid of those pesky traps entirely and get that oh so pretty sneak attack bonus. But, I've run into a snag, and while trying to use the ddo planner to make the build...I'm finding it much more difficult than I thought.
My first idea was to go 14monk/6 rogue, then I realized that 1% to dodge wasn't worth it, but figured 5 levels would be great, getting that sneak attack to 3d6. But the more I looked, the more that just didn't seem good, so I finally settled at 17monk/3rogue, because the extra 2d6 and trap sense seemed worthwhile, while the last 3 levels really weren't spectacular for monk (unless capstoning).
However, with only 3 rogue levels, I found getting my DD up was really painful, and I wasn't sure I could get it high enough.
So, my question is this...would it just be more worthwhile to forget about traps for now, and just go for the pure monk setup? Or is there a way to make this work, and still fork out some nasty looking numbers on the damage side?
To give a heads up on what I have to work with, I have a 36 point build (obviously), and I do have a +4 tome of supreme ability on this character. I'm really not looking to do epic content, as I usually TR shortly after hitting 20 (this is my TR toon after all), I may finish up legendary dreadnought though as I'm at about 2 bubbles from maxing it out, but really that's all, and I may not even do that.
I'm using hand wraps, because I think monks should smash things in the face with their fists, and I like the animation xD
I have access to all races, though I think I'm going to stick with halfling...there's something amusing about the little guy doing the smashing...though I'd be lieing if I said I haven't debated a dwarf monk...because they look hilarious...doing that horizontal flip kick thing...go physics!
As far as light/dark monk, I'm not picky, but I'm pretty sure I'm going to go shintao, which seems to require light monk unless I'm reading the wiki incorrectly? It just seems to be the choice with all it's shiny goodness, also as I'm not going too far into epic content, it seems to be more effective in the mid to later levels (what with all it's smashing tainted in the face).
Any advice would be awesome, just remember I'm still new to the monk goodness, I can't believe I've been playing so long and haven't tried them before. D:
Yes, I said three lives, on my third life as a fighter now, and I intend to go three lives as a monk.
The reason I make this request is I'm debating going monk and splashing rogue so I can get rid of those pesky traps entirely and get that oh so pretty sneak attack bonus. But, I've run into a snag, and while trying to use the ddo planner to make the build...I'm finding it much more difficult than I thought.
My first idea was to go 14monk/6 rogue, then I realized that 1% to dodge wasn't worth it, but figured 5 levels would be great, getting that sneak attack to 3d6. But the more I looked, the more that just didn't seem good, so I finally settled at 17monk/3rogue, because the extra 2d6 and trap sense seemed worthwhile, while the last 3 levels really weren't spectacular for monk (unless capstoning).
However, with only 3 rogue levels, I found getting my DD up was really painful, and I wasn't sure I could get it high enough.
So, my question is this...would it just be more worthwhile to forget about traps for now, and just go for the pure monk setup? Or is there a way to make this work, and still fork out some nasty looking numbers on the damage side?
To give a heads up on what I have to work with, I have a 36 point build (obviously), and I do have a +4 tome of supreme ability on this character. I'm really not looking to do epic content, as I usually TR shortly after hitting 20 (this is my TR toon after all), I may finish up legendary dreadnought though as I'm at about 2 bubbles from maxing it out, but really that's all, and I may not even do that.
I'm using hand wraps, because I think monks should smash things in the face with their fists, and I like the animation xD
I have access to all races, though I think I'm going to stick with halfling...there's something amusing about the little guy doing the smashing...though I'd be lieing if I said I haven't debated a dwarf monk...because they look hilarious...doing that horizontal flip kick thing...go physics!
As far as light/dark monk, I'm not picky, but I'm pretty sure I'm going to go shintao, which seems to require light monk unless I'm reading the wiki incorrectly? It just seems to be the choice with all it's shiny goodness, also as I'm not going too far into epic content, it seems to be more effective in the mid to later levels (what with all it's smashing tainted in the face).
Any advice would be awesome, just remember I'm still new to the monk goodness, I can't believe I've been playing so long and haven't tried them before. D: