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knightgf
07-30-2013, 12:31 AM
Ok, I know that with the right build, one can do a splash of 2 paladin, 2 rogue, or both. Are there any other viable multiclass sorcerer builds?

Meetch1972
07-30-2013, 12:44 AM
Only one thing comes to mind that hasn't been mentioned so far - I think it was one of sirgog's - the "Brickhouse" Sorc... 2 monk taken early but then, it's still just a splash. Playing the first couple of monk levels with stats suited for a sorc wouldn't be much fun, but after that it looked ok.

AtomicMew
07-30-2013, 05:17 AM
Ok, I know that with the right build, one can do a splash of 2 paladin, 2 rogue, or both. Are there any other viable multiclass sorcerer builds?

The only two choices are monk and paladin splash. Paladin splash is probably stronger right now, but monk is getting some strong enhancements in the pass which may make it better. After the update, FvS splash for a large spellpower boost will also be viable.

Wipey
07-30-2013, 05:21 AM
You can also go with 18 sorc/ 2 sorc for heroics, for fastest life ever.

TheDr0wRanger
08-11-2013, 12:54 PM
You can also go with 18 sorc/ 2 sorc for heroics, for fastest life ever.

18 sorc/2 sorc? I much prefer 15 sorc/ 5 sorc for my runs.

Durten2
08-11-2013, 10:45 PM
Above are viable but soon as you add a third class, the elitists really give you a hard time. I went 16 sorc/2 sorc/2 sorc and never heard the end of it. In general, for DDO, its best to keep multiclasses to just two different ones.

Soulfurnace
08-11-2013, 11:15 PM
In general, for DDO, its best to keep multiclasses to just two different ones.
Juggernaut, Pyrene, monkcher and my (supposed) cleric are all 3 class multiclassed builds, just to name a few. (yes, I'm proud of the cleric :P)

Then you have the less popular; tempest/kensei/monk builds, staff ninjas (commonly known as acrobats), and various other strange niche builds.

After the enhancement pass... Expect to see more x/y/z a/b/c builds.
Also, going 16/2/2 sorc/sorc/sorc? You deserve everything you got.
Real men go 11/7/2 sorc/sorc/sorc.

Tilomere
08-12-2013, 08:30 PM
Deleted build here because I didn't really like it.

There is a guide to new enhancments in pdf format:
https://www.ddo.com/forums/showthread.php/419991-New-enhancements-in-PDF-format

richieelias27
08-13-2013, 08:53 AM
If your goal is to make a Wizard force caster with a deep mana pool, you're better off leaving out Sorc completely and instead going 18wiz/2FvS

2 FvS levels is all you need for the +10sp on crit, and you retain the ability to cast level 9 spells.

The way you have it, your sorc sla's will be incredibly weak and worthless. Remember, they are based on Sorc level, not Sorc+Wiz level.

Also, arcane bolt/blast are a waste of points. They cannot be meta'd. Also, you left out Maximize and Empower. Since your most used spells are SLA's, leaving these out is crippling your build.

JOTMON
08-13-2013, 09:06 AM
I allways liked the 1 barbarian splash for levelling...
even at endgame a single level splash into barbarian is still pretty solid.

1 barbarian gets weapon proficiency.. aka greataxe, base 10% movement speed, more HP, access to barbarian toughness I, and the everusefull... sprintboost.

Edit:
nvm the 1 splash Barbarian.. it is dead now..
The recent enhancement change has screwed all the 1 Barbarian splash now that sprint boost requires 2 levels of Barbarian and minimum 6AP spent to get to it with nothing else useful in the tree.

Sokól
08-13-2013, 10:34 AM
I allways liked the 1 barbarian splash for levelling...
even at endgame a single level splash into barbarian is still pretty solid.

1 barbarian gets weapon proficiency.. aka greataxe, base 10% movement speed, more HP, access to barbarian toughness I, and the everusefull... sprintboost.

yep did a challenge farmer air savant with 1 barb splash was going to keep her at level 20 but she was so fun to play that I leveled her up, want to gear her up also when my main toons are done.

Tilomere
08-13-2013, 10:30 PM
If your goal is to make a Wizard force caster with a deep mana pool, you're better off leaving out Sorc completely and instead going 18wiz/2FvS

2 FvS levels is all you need for the +10sp on crit, and you retain the ability to cast level 9 spells.

The way you have it, your sorc sla's will be incredibly weak and worthless. Remember, they are based on Sorc level, not Sorc+Wiz level.

Also, arcane bolt/blast are a waste of points. They cannot be meta'd. Also, you left out Maximize and Empower. Since your most used spells are SLA's, leaving these out is crippling your build.

Hmm...I don't know wiz well enough to know if MM SLA and CM SLA work with metas. I didn't think any Wiz dps SLAs worked with metas so I left them out of the build (except extend for buffs and empH for cocoon).

If the metas do work on MM SLA and CM SLA, then sure switch a few toughness out for them.

I have a pure 25 fire savant now. I rarely use any of the SLA except fire weakness. I only use FB SLA to break objects on live and I have max/emp/enlarge/heighten. Since that is what I think Sorc SLAs are worth at 25 on a pure sorc, I assumed that it would only get worse by 28 and just have Arcane blast/bolt (or FB/scorch on 12 Savant variation) to break boxes and doors down.

The goal was a good multiclass sorc (as requested by OP), so I answered it with two variations of an infinitely sustained Shiradi caster with maximum crit and spell power.

Do any of the Wiz dps SLA's work with metas?

I think that when everything is said and done dps rotations give the edge to Fire Savant 12 because of the ability to chain cast Force Missiles > Scorching Ray + Immolation. When you get 10 mana back per cast, a huge dps advantage goes to being able to use as close to that 10 mana up each cast. This is the reason for the triple classed crit.

Needing to fill your rotation as a 12 archmage with MM and MM SLAs isn't going to be as pretty unless those SLAs can be meta.

richieelias27
08-14-2013, 12:05 AM
...
Needing to fill your rotation as a 12 archmage with MM and MM SLAs isn't going to be as pretty unless those SLAs can be meta.

All SLA's can be meta'd, except for racials (as far as I have seen), necrotic touch/bolt/blast, and arcane bolt/blast (I may have missed some).

Basically, the rule they *seem* to go by is: If it's not in a spellbook normally, it can't be meta'd unless specifically stated otherwise.

Tilomere
08-14-2013, 12:16 AM
I like this the best then! Fire Savant 12 /Angel of Vengeance 2 /Archmage 6

Angel 2 page 36
Ability Cost Total
Font of Power 1 1
Scourgex3 3 4
Smiting#1 2 6
Just Rewardsx3 3 9
Smiting#2 2 11

Gives 11 universal SP 30 force/fire additional stacking spellpower, spellpoints on crit, 4% fire/force crit

Archmage 6 Page 34
EVO SLA: MM 1 1
Spell Crit#1 2 3
Subtlex3 3 6
Evo SLA: Gust 1 7
Spell Crit#2 2 9
Wand Height 1 10
Wand & Scrollx3 6 16
Spell Crit #3 2 18
EVO SLA: CM 1 19
Arcane Bolt 1 20
Spell Crit#4 2 22

Pale Master
Dark Reaping 1 1
Skeletal Knight 2 3
Deathless Vigorx3 6 9


Gives 28.75 universal SP, 6% fire/force crit, MM+ CM SLA, -30% threat, Skeletal Knight, 30 hp

Fire Savant 12 page 29

Fire Savant 1 1
Fire Crit#1 2 3
Conflagx3 3 6
Fire Crit#2 2 8
Fan Flamesx3 3 11
Fire Crit#3 2 13
Fire Aff 1 14
Greater Fire Aff 1 15
Burning Handsx3 3 18
One w/ Infernox3 3 21
Fire Crit#4 2 23
Scorchx3 3 26
Pierce Firex2 4 30
Immolation 1 31
Fireballx3 3 34
Awaken Weak 2 36
Elemental Divers. 2 38


Gives 28.5 universal, 40 additional fire, 25 additional stacking fire spellpower, 10 stacking force spell power, 8% fire crit, scorch and fireball sla, immolation, awaken weakness fire

Feats 9 base + 2 wiz

MT-Epic MT 3 (magex2)
Toughx1+EpicT 2
Emp H 1
Extend Spell 1
Combat Casting, Mobile Casting 2
Maximize + Empower 2

Totals: 68 universal, 78 force, 108 fire, 108 stacked force, 163 stacked fire spell power. 13% extra force, 21% extra fire crit. Up to lvl 6 arcane spells. Lvl 1 Divine spells. 100% movement speed while casting. Good health, unlimited mana due to spell crits. +2 max caster level fire. Decent healing with EmpH cocoons, renewals, or wand/scrolls.

MM, FB, Scorch, CM SLA's. Lvl 16 skele knight with twilight (monster summon 9 Hezrous are also 16). Low spell cooldowns with lots of SLA's means very good aoe and single target dps rotations.

I like this the best since it is maintains raw shiradi-sorc based output, but multiclassed and picking up the flavors of the other classes. It picks up the MM/CM, sla's and subtlety of an archmage, pet and some HP of a PM, and EmpH for ED healing and spell point sustain of a FVS, with good mobility.

I heard that you can have up to 6 class trees so I think this will work.

Edited for goodness!

richieelias27
08-19-2013, 07:06 AM
I like this the best then! Fire Savant 12 /Angel of Vengeance 2 /Archmage 6

On the test server I found that I had no problems at all with mana on an 18/2 Sorc/FvS just using the sorc SLA's and the temp mana you get from 2 FvS levels. Open with unmeta'd MM and all SLA's after that. For large groups I'd go MM, Fireball, Firewall, and I'd have a constant +13 mana from the crits from that to do with what I please. Was killing things with a quickness. Those 6 levels of wizard may just be bringing the build down.

The only problem with this Sorc version is that it depends almost entirely on fire spells for any real damage. Still quite a bit of fire immune/resistant enemies in the game...

Tilomere
08-21-2013, 07:13 PM
Edit: did some testing, CM now gives 1 missile per 2 caster levels, instead of the full 10. So to make a good shiradi caster you need arcane caster lvl 20 now. So all deep splashes are dead, since you won't have CM or powerful spells to replace it.

Son_of_the_South
09-02-2013, 09:43 PM
Above are viable but soon as you add a third class, the elitists really give you a hard time. I went 16 sorc/2 sorc/2 sorc and never heard the end of it. In general, for DDO, its best to keep multiclasses to just two different ones.

*cough* Bovine excrement *cough*

Whitering
09-03-2013, 07:00 PM
If you are going to TR then a deep splash doesn't matter, try it out, it might be fun. If you are going to do all the EE stuff (no point if you ever plan on TRing until they hammer out what happens to your epic EXP in my opinion) then a 2x splash is probably as deep as you'd want to go. Why Monk instead of Rogue?

Monks make some sense for Wis classes because you get Wis to AC over what you get with Rogue, but on a Sorc, your Wis will be lowish. I can't remember if Arcanes get find traps or not, but I wouldn't want to have to waste a spell slot on that on a sorc.

Rogue gets you trapfinding, when paired with the wiki allows you to use your search skill for the traps you know are there, whereas with a monk you need to keep leveling spot and search. Also, you get all of that insane access to skills, including a godly amount at level 1.

You can throw on chainmail with 15% ASF and get rid of that with any elf/half elf or a blue slot. If an elf/helf you can also handle a full time heavy shield (irc). Keep in mind, there are different tiers of armors now, I think chain tops out at 12 AC base or something, which is quite a nice boost and you keep your evasion. I mean, most people just use a tower shield, but since that limits your Dex to AC to 2 irc, I prefer a heavy shield, and you can cast with it.

Monks do give you some bonus to fire damage I think, but I know there's very little in the monk trees I feel I have time to spend APs on with my Cleric I am playing right now, I can't imagine it would be easier to for a Sorc to master/secondary two trees, and then some racials and also dive into the Monk trees.

When I rotate to Favoured soul I am going to have a tough choice between the two, but there shouldn't be much of a question with a sorc/wiz in my opinion.


Edit

I know the OP didn't suggest monk, but I see it everywhere on the sorc/wiz forums and it just confuses me.