View Full Version : Halfling Master Thrower Need Help Brainstorming/TheoryCrafting (Based on E-Pass)
Failedlegend
07-27-2013, 07:18 AM
First I'll start by saying I'm going off whats in this PDF https://docs.google.com/file/d/0B1XEiRynfK4LT3VISkI1ZEtaaFk/edit?pli=1 so it likely outdated compared to whats on Lama which as a Premium player I've been locked out of.
Anyways to start off I'd like to say this build might never actually see the light of day I just want to see how far I can optimize this and if I do play it I'll be doing so in a Static group so no worries you'll never see his gimp ass also know that I'm VERY open to suggestion on this one the only requirement is that it use a throwing weapon of some kind (preferably daggers or shurikens) but having sneaking capabilities would be preferable
Ok with all that said let's get down to it
Despite not actually getting the Master Thrower Racial prestige Halfling did get a few abilities for a Thrower build (dex to damage and increased crit range) so my guess is that it's better than other races for this but even still the damage from throwing weapons is abysmal so I'm thinking a Rogue Assassin/Monk Ninja Spy to maximize SA damage...a sneak specialist too since the next expansion also includes a big update to stealth mechanics. Also this gives the option to take out a melee weapon if necessary since both Ninja Spy and Assassin allow for dex to-hit/damage and a thrower is gonna need high dex so it at least leaves the option.
I'm just brainstorming here to get some ideas flowing and I really am curious what the best mix of is to get maximum SA So to start lets look at Rogue12/Monk6/Ranger2
Halfling: 3d6
Rogue 12: 6D6
Sneak Attack Training Rogue: 4D6
DSW Core 1: 1D6
Epic SA: 3D6
SAT Monk: 4D6
So that's 21D6 SA...if these all stack...any idea guys?
Single Class Rogue Assassin
Halfling: 3d6
Rogue 20: 10D6
Sneak Attack Training Rogue: 4D6
Epic SA: 3D6
Capstone: 4D6
and thats 24D6 SA
So only 3d6 less than a Single-Class Rogue if I'm reading things right...not bad on throwing weapons
Personally I think going 12+Rogue is the best bet to getting a viable amount of damage out of this type of build...and of course Halfling.
Actually with Zen Archery this could easily be a Int/Wis Build for some Assassinating fun (assuming they fixed the bug where Assassinate doesn't work at SA/PBS Range only melee)
So let's see the build
Rogue13/Monk6/Fighter1 or 12/6/2 (rogue feat & +1D6 SA vs. normal feat & tier 2 fighter enhancements)
Str 8
Dex 17 (+3 tome and 1 lvl or +4 tome = 21 pre-req for Epic SA and CA)
Con 10
Int 16
Wis 16
Cha 8
Lvl-ups: You have a choice between here between a higher Assassinate DC (Int) and a better well everything Monk related AC, S-Fist DC, Shuriken Expertise Proc Chance,etc. Personally I'd go with Wisdom simple because it covers alot more things
Note: If Ranged Assassinate is still bugged stick with a Dex/Wis build with the majority of Lvl-ups in Wisdom
Like This:
Rogue13/Monk6/Fighter1 or 12/6/2 (rogue feat & +1D6 SA vs. normal feat & tier 2 fighter enhancements)
Str 8
Dex 18
Con 12
Wis 18
Epic Destiny: Shiradi Champion - +60% Attack speed increase...case closed.
Feats (No particular order)
Normal
1 Quick Draw
2 PBS
3 IC: Ranged
4 Precise Shot
5 IPS
6 Grandmaster of Forms (does this have any pre-reqs?)
7 10k Stars
Epic
1 Epic Sneak Attack
2 Combat Archery
Monk
1 Weapon Finesse
2 Stunning Fist
3 Shuriken Expertise
Fighter
1 Rapid Shot
Rogue
1 Improved Evasion
2 Slippery Mind (I'm not sure if Opportunist or Crippling Strike work for ranged weapons)
Oh actually looking at it this build has 3 % chance boosts to throwing an extra shot...anyone know if these stack?
10K Stars = Wis % Chance
Ninja Training Core 2 = Dex % Chance
Shuriken Expertise = Wis % Chance
So uh yeah that's my idea I'd love to hear ANY suggestions on a throwing weapon focused build preferably with sneaking.
Update ---- Alternate Build
Well thanks to some great feedback and seeing the gloriousness that is Deepwood Stalker I've decided Ranger 6 is a sound investment despite the loss of the bonus % chances to extra throws (although DWS has a few Doubleshot chances so similar mechanic) so currently were sitting at Rogue12/Ranger6/Monk2 still open to suggestion of course. Anyways here it is
Lawful Neutral Rogue12/Ranger6/Monk2
Str 6
Dex 18
Con 12/14
Int 18 (Lvl ups here)
Wis 10/8
Cha 8
Skills: Pretty much w/e you want your a rogue with 18 Int :P
Level Order: WIP aka I dunno :P
Feats (in no particular order)
Normal
1 Quick Draw
2 PBS
3 Precision
4 IC:Ranged
5 Toughness (Is it worth taking this anymore?)
6 Least Dragonmark of Healing
7 GTWF (couldn't think of any other feat so may as well since you get TWF/ITWF for free)
Epic
1 Epic Sneak Attack
2 Combat Archery
Ranger
1 Bow Str
2 Rapid Shot
3 TWF
4 Diehard
5 Precise Shot
6 Manyshot
7 ITWF
8 FE: Undead
9 FE: ???
Monk
1 Weapon Finesse
2 Dodge or Lightning Reflexes
Failedlegend
07-27-2013, 02:11 PM
No one?
I know this build isn't exactly standard nor optimal and the abilities are subject to change but I still want to optimize it as much as possible within the parameters and any changes should be easy to adapt to.
CrackedIce
07-28-2013, 07:53 PM
13(12) rogue , 6 ranger
I would go deepwood sniper to pick up 3d6 SA and +2 to crit and threat on ranged attack. Assassin 5 for knife specs - that increases threat and crit for throwing knives as well. Not sure if it stacks with halfling one though.
Could also go AA for slaying and combine with halfling throwing specs.
13 rogue = + 7 SA
4 assassin = + 4 SA
deepwood sniper = 3d6 SA
epic feat = 3d6 SA
And you are still able to get the twf feats; and take tempest for dex to hit and damage if can.
I personally would focus there, but I have not thought it through completely.
I also do not have monk...
any way its a different take.
you can also have the throwing concept as a side show and not have to take halfling.
Moltier
07-29-2013, 03:02 AM
snip
You are on the right track to make an OP thrower build. There might be many after the enhancement update, but this could work even without it. Not kidding.
But thats all i can say, coz i dont wanna see it nerfed. :P
Btw, as far as i know, throwing attacks suffer from the same problem as other ranged combat styles.
Attack speed increase will not improve your reload speed. Haste is the exception.
karl_k0ch
07-29-2013, 10:53 AM
I'm not sure if shiradi is actually offering the best DPS for that particular build.
Have you considered Shadowdancer and using Whirling Wrist and Pin as twists? Since you are already planning with an emphasis on sneak attacks, the extra damage from Shadowdancer is hopefully not too situational.
And you are still able to get the twf feats; and take tempest for dex to hit and damage if can.
There's no strong need to take the Tempest tree, as the low-tier class abilities from assassin enable this feature for Kukris and Daggers already. The mentioned Knife Mastery makes these weapons a serious contender to traditional TWF weapons. However, if you have spare APs, tempest is surely a nice option to increase your melee dps.
ArcaneArcher52689
07-29-2013, 04:19 PM
If you're going to go rogue, i'd go 11/6/3 rogue/ranger/monk
from http://ddowiki.com/page/Deepwood_Stalker_Enhancements_(Lamannia):
Called Shot: Choose one:
Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. Cooldown 6 seconds.
a free bluff that gives 4 sec of Sneak attack out of ever 6 seconds? with as much sneak attack as you have, can you afford NOT to have it?
You lose 10k stars, but not sure that's a big deal, since you can focus even more on dexterity. Also, i feel deepwood stalker just grants a lot of bonuses to throwers.
Failedlegend
07-29-2013, 08:04 PM
13(12) rogue , 6 ranger
I would go deepwood sniper to pick up 3d6 SA and +2 to crit and threat on ranged attack. Assassin 5 for knife specs - that increases threat and crit for throwing knives as well. Not sure if it stacks with halfling one though.
Hmmm...if Knife Mastery does stack with Halfling Skillful thrower and Master Thrower this could be pretty potent...too bad I'm locked out of Lama right now or I'd test it.
Could also go AA for slaying and combine with Halfling throwing specs.
Would AA abilities work on throwing weapons...I know they don't work for repeaters (would Manyshot work?)
And you are still able to get the twf feats; and take tempest for dex to hit and damage if can.
Why bother wasting feats on TWF if your never going to use it?
I also do not have monk...
Main issue with going throwing daggers instead of shurikens is you lose the % chances of extra shots....mind you it all depends how often these actually proc, whether or not they stack and if they have an arbitrary time limit on the proc (ie. Deflect arrows only works every 6 seconds)
10K Stars = Wis % Chance
Ninja Training Core 2 = Dex % Chance
Shuriken Expertise = Wis % Chance
any way its a different take.
Whilst some of the abilities from DWS are nice (especially the SA range increase) it's a big question of whether any of it works (ie. AA stuff) and if your better going of fighter for the extra feats since a bunch of the ranger bonus feats are irrelevant. ON the other hand I much prefer the feel of throwing daggers as opposed to shurikens so I'd like to see this.
Also there is 1 lvl 20 throwing dagger as opposed to shurikens highest lvl named item of lvl 6. So there's that.
you can also have the throwing concept as a side show and not have to take halfling.
Naw thats too easy and imo pointless if your not going to stiick to your theme than you may as well just copy one of the "accepted" builds mind you I LOVE theme builds viable or not I'll make em work :) and my static group buddies won't mind as they do the same with theirs.
You are on the right track to make an OP thrower build. There might be many after the enhancement update, but this could work even without it. Not kidding.
But thats all i can say, coz i dont wanna see it nerfed. :P
Btw, as far as i know, throwing attacks suffer from the same problem as other ranged combat styles.
Attack speed increase will not improve your reload speed. Haste is the exception.
Do you need to "reload" a throwing weapon?
Have you considered Shadowdancer and using Whirling Wrist and Pin as twists? Since you are already planning with an emphasis on sneak attacks, the extra damage from Shadowdancer is hopefully not too situational.
Main Issue with Shadow Dancer is alot of it is Int Based but for a Rogue/Ranger Dex/Int build (which from what people have said I might be going with) it would be great but even w/o an Int focus your probably right that just Twisting Whirling Wrist and either Pin or Otto's Whistler would probably be better...dredging through Legendary Dreadnought will be a PITA though.
There's no strong need to take the Tempest tree, as the low-tier class abilities from assassin enable this feature for Kukris and Daggers already. The mentioned Knife Mastery makes these weapons a serious contender to traditional TWF weapons. However, if you have spare APs, tempest is surely a nice option to increase your melee dps.
Yeah everything from there relies on TWF which this build will not be doing (except maybe to smash boxes Pre-Returning Weapons) even with Monk his handwraps will only be used for stunning fist.
If you're going to go rogue, i'd go 11/6/3 rogue/ranger/monk
from http://ddowiki.com/page/Deepwood_Stalker_Enhancements_(Lamannia):
Called Shot: Choose one:
Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. Cooldown 6 seconds.
a free bluff that gives 4 sec of Sneak attack out of ever 6 seconds? with as much sneak attack as you have, can you afford NOT to have it?
OMG I totally misread that I could have sworn it said Cooldown: 60 seconds at 6 seconds that's pretty amazing.
You lose 10k stars, but not sure that's a big deal, since you can focus even more on dexterity. Also, i feel deepwood stalker just grants a lot of bonuses to throwers.
Well actually I lose 10kStars, Ninja Training and Shuriken expertise but I'm not sure if those stack at all or even what the percentage formula is (ie. is it 30 percent if I have 30 Wisdom...or is it 10 because I have a +10 mod is there any division in it like 30 = 15...I wish devs wouldn't be so vague in tool tips)
10K Stars = Wis % Chance
Ninja Training Core 2 = Dex % Chance
Shuriken Expertise = Wis % Chance
Thats said the rogue 12 abilities from both Assassin,Mech and Rogue itself are fairly underwhelming for this build so based on the current info in the above PDF I'd say a Rogue11/Ranger6/Fighter3 build would probably be quite effective.
Sidenote: There is actually a few cool things in Mech as well so any leftover points after the essentials would likely be split between there and Halflings Racial stuff.
CrackedIce
07-29-2013, 10:24 PM
Would AA abilities work on throwing weapons...I know they don't work for repeaters (would Manyshot work?)
Why bother wasting feats on TWF if your never going to use it?
Whilst some of the abilities from DWS are nice (especially the SA range increase) it's a big question of whether any of it works (ie. AA stuff) and if your better going of fighter for the extra feats since a bunch of the ranger bonus feats are irrelevant. ON the other hand I much prefer the feel of throwing daggers as opposed to shurikens so I'd like to see this.
Also there is 1 lvl 20 throwing dagger as opposed to shurikens highest lvl named item of lvl 6. So there's that.
Thats said the rogue 12 abilities from both Assassin,Mech and Rogue itself are fairly underwhelming for this build so based on the current info in the above PDF I'd say a Rogue11/Ranger6/Fighter3 build would probably be quite effective.
Sidenote: There is actually a few cool things in Mech as well so any leftover points after the essentials would likely be split between there and Halflings Racial stuff.
AA imbues do not work, I am pretty sure the Dispelling shot and Arrow of Slaying would (as they work with repeaters as well).
Being a thrower build does not always mean using throwing weapons. Just as being AA archer doesnt always mean using the bow. Having the option to TWF is significant on a SA build as is the extra offhand chance of 10% for tempest.
12 rogue will get you extra 3d6 SA for the epic feat, why go 11 rogue? Just dont bother getting level 12 rogue stuff for the PREs.
DWS is a must for every 6 seconds shot. Especially with adrenaline. I see Fury of Wild as being a very good option.
I still see repeaters providing more bang for the buck no matter how you work out the throwing build. But maybe there is something I am missing. (I am not looking at monk builds as I do not have one available).
Failedlegend
07-30-2013, 12:34 AM
AA imbues do not work, I am pretty sure the Dispelling shot and Arrow of Slaying would (as they work with repeaters as well).
Yeah didn't think so :(
Being a thrower build does not always mean using throwing weapons. Just as being AA archer doesnt always mean using the bow. Having the option to TWF is significant on a SA build as is the extra offhand chance of 10% for tempest.
I just think its a waste of feats for something your going to use so little...unless of course you have feats to spare. Which this build just might
12 rogue will get you extra 3d6 SA for the epic feat, why go 11 rogue? Just dont bother getting level 12 rogue stuff for the PREs.
Oh dang I forgot about needing 12 lvls of rogue to take that. So uh yeah 12 rogue required than....So still Rogue12/Ranger6/X2
DWS is a must for every 6 seconds shot. Especially with adrenaline. I see Fury of Wild as being a very good option.
Indeed with a 6 second cooldown its pretty cool...hopefully that remains (I remembered it saying 60 secs)
I still see repeaters providing more bang for the buck no matter how you work out the throwing build. But maybe there is something I am missing. (I am not looking at monk builds as I do not have one available).
Oh most definitely Repeaters will trump throwing weapons and Arties trump rogues (especially since shadowdancer gives evasion and insightful reflexes makes up for the reflex save) its more about making a fun build as optimal as possible than an optimal one.
Well let's do a quick Mock-up (assuming first life 32pt)
Lawful Neutral Rogue12/Ranger6/Monk2
Str 6
Dex 18
Con 12/14
Int 18
Wis 10/8
Cha 8
(Lvl ups in Int unless Ranged Assassinate is still bugged otherwise Lvl-ups in Dex)
Skills: Pretty much w/e you want your a rogue with 18 Int :P
Feats (in no particular order)
Normal
1 Quick Draw
2 PBS
3 Precision
4 IC:Ranged
5 Toughness (Is it worth taking this anymore?)
6 Least Dragonmark of Healing (GTWF if you want to melee)
7 ????
Epic
1 Epic Sneak Attack
2 Combat Archery
Ranger
1 Bow Str
2 Rapid Shot
3 TWF
4 Diehard
5 Precise Shot
6 Manyshot
7 ITWF
8 FE: Undead
9 FE: ???
Monk
1 Lightning Reflexes (Weapon Finesse if you wish to melee)
2 Dodge
Moltier
07-30-2013, 03:24 AM
Do you need to "reload" a throwing weapon?
No, but you have to grab your weapon after each throw. And that isnt an attack animation, so attack speed boost wont work for that part.
Failedlegend
07-30-2013, 05:35 AM
No, but you have to grab your weapon after each throw. And that isnt an attack animation, so attack speed boost wont work for that part.
Ughhh I wish I could hop on Lama to test all this stuff and submit bug reports relating to stuff like this and if its still in effect the fact that assassinate doesn't work with ranged weapons...I forget to check it before the "Closed Beta" for more boring FR stuff.
Doesn't change the build at all really its just annoying that such a crippling bug is still affecting an entire section of combat
PrimalConcreteSledge
07-30-2013, 07:25 AM
Ughhh I wish I could hop on Lama to test all this stuff and submit bug reports relating to stuff like this and if its still in effect the fact that assassinate doesn't work with ranged weapons...I forget to check it before the "Closed Beta" for more boring FR stuff.
Doesn't change the build at all really its just annoying that such a crippling bug is still affecting an entire section of combat
Just a reminder, assassinate DC depends on rogue lvl so with 12 lvls of rogue you are looking at a minimum of -8dc even if that bug is fixed. You'd still be able to get some extra dmg on fail... but it's not much.
Failedlegend
07-30-2013, 08:24 AM
Just a reminder, assassinate DC depends on rogue lvl so with 12 lvls of rogue you are looking at a minimum of -8dc even if that bug is fixed. You'd still be able to get some extra dmg on fail... but it's not much.
Even on a successful save, the target takes 10d6 additional damage from the sneak attack. 10D6 is nothing to sneeze at mind you it does make the build less appealing on the other hand the Mech and DWS Tier 5 abilities might be nice so I may take them instead of Assassinate.
Moltier
07-30-2013, 08:48 AM
Ughhh I wish I could hop on Lama to test all this stuff and submit bug reports relating to stuff like this and if its still in effect the fact that assassinate doesn't work with ranged weapons...I forget to check it before the "Closed Beta" for more boring FR stuff.
Doesn't change the build at all really its just annoying that such a crippling bug is still affecting an entire section of combat
Well, it isnt really a bug, but yeah, still annoying. This and the shurriken expertise bug. Ouch.
Shur exp. should give dex %, but instead it gives dex mod %... Even a dev confirmed it back then.
But they will never fix it. It will be WAI eventually.
About the ranged assassinate. It was years ago on Ghallanda, but there was a guildy who used repeaters with assassinate, and it worked to very close range. Sometimes even to multiple targets with IPS.
It might worth a test today if its still work like that.
PrimalConcreteSledge
07-30-2013, 12:29 PM
Even on a successful save, the target takes 10d6 additional damage from the sneak attack. 10D6 is nothing to sneeze at mind you it does make the build less appealing mind you on the other hand the Mech and DWS Tier 5 abilities might be nice so I may take them instead of Assassinate.
You do understand that 10d6 (~33 dmg) can happen only once every 15s do you?
Failedlegend
07-30-2013, 02:28 PM
You do understand that 10d6 (~33 dmg) can happen only once every 15s do you?
Sorry I worded that badly what I meant was at least its not completely useless but since the Tier 5 abilities of DWS looks pretty cool I might not bother with it anyways. Unless some math wizard deems it possible to have a working Assassinate with a 12Rogue. Although I will check to see if they've fixed it to work with Ranged weapons yet for the sake of submitting a proper bug report.
Urjak
08-03-2013, 02:18 PM
Try this one:
https://www.ddo.com/forums/showthread.php/419670-Stargazer-a-powerful-and-fun-shuriken-build
Works nicely on live now and also works very nicely after the enhancement change ;)
Just focus more on dex than str after the enhancement pass ... so basically:
Halfling Ranger 8/Rogue 6/Monk 6/Epic 8 Shirardi or Fury 5
Stats:
Str: 12 + 4 tome = 16
Dex: 18 + 6 level up + 2 enhancement + 4 tome + 4 wind stance = 34
Con: 14 + 4 tome -2 wind stance = 16
Wis: 16 + 1 level up + 1 enhancement + 4 tome = 22
Int: 12 + 4 tome = 16
Cha: 8 + 4 tome = 12
this build has less sneak attack damage than yours, but otoh you get stunning fist, longer lasting ranger spells (thats really convenient), better saves, more KI, 10k stars (requires 6 monk levels if i remember correctly (alpha preview was quite a while ago)) and one more feat ...
feat choices (in no specific order):
automatic:
bow strength (ranger)
precise shot (ranger)
twf (ranger)
itwf (ranger)
rapid shot (ranger)
manyshot (ranger)
diehard (ranger)
animal empathy (ranger)
improved animal empathy (ranger)
flurry of blows (monk)
unarmed attack (monk)
ac-bonus (monk)
meditation (monk)
evasion (monk & rogue)
uncanny dodge (rogue)
improved uncanny dodge (rogue)
trapfinding (rogue)
trapsmithing (rogue)
ranger bonus feats:
FE: undead
FE: evil outsider
monk bonus feats:
stunning fist
shuriken expertise
10k stars
normal feats:
1 quick draw
2 improved precise shot
3 point blank shot
4 improved critical: throwing
5 master of many forms
6 grandmaster of many forms
7 power attack
epic feats:
1 greater TWF
2 zen archery
CoasterHops
08-05-2013, 04:42 AM
Try this one:
https://www.ddo.com/forums/showthread.php/419670-Stargazer-a-powerful-and-fun-shuriken-build
Works nicely on live now and also works very nicely after the enhancement change ;)
Just focus more on dex than str after the enhancement pass ... so basically:
Halfling Ranger 8/Rogue 6/Monk 6/Epic 8 Shirardi or Fury 5
Stats:
Str: 12 + 4 tome = 16
Dex: 18 + 6 level up + 2 enhancement + 4 tome + 4 wind stance = 34
Con: 14 + 4 tome -2 wind stance = 16
Wis: 16 + 1 level up + 1 enhancement + 4 tome = 22
Int: 12 + 4 tome = 16
Cha: 8 + 4 tome = 12
this build has less sneak attack damage than yours, but otoh you get stunning fist, longer lasting ranger spells (thats really convenient), better saves, more KI, 10k stars (requires 6 monk levels if i remember correctly (alpha preview was quite a while ago)) and one more feat ...
feat choices (in no specific order):
automatic:
bow strength (ranger)
precise shot (ranger)
twf (ranger)
itwf (ranger)
rapid shot (ranger)
manyshot (ranger)
diehard (ranger)
animal empathy (ranger)
improved animal empathy (ranger)
flurry of blows (monk)
unarmed attack (monk)
ac-bonus (monk)
meditation (monk)
evasion (monk & rogue)
uncanny dodge (rogue)
improved uncanny dodge (rogue)
trapfinding (rogue)
trapsmithing (rogue)
ranger bonus feats:
FE: undead
FE: evil outsider
monk bonus feats:
stunning fist
shuriken expertise
10k stars
normal feats:
1 quick draw
2 improved precise shot
3 point blank shot
4 improved critical: throwing
5 master of many forms
6 grandmaster of many forms
7 power attack
epic feats:
1 greater TWF
2 zen archery
How about precision over power attack on this build here?
Urjak
08-05-2013, 12:10 PM
How about precision over power attack on this build here?
hmmm .. sure ... vs. trash I found power attack more useful ... vs. bosses precision is probably better ... guess I ll have to wait for next lammania session to try it out^^
thor360
08-08-2013, 02:50 AM
What i've come up with is..
A 12 Monk // 6 Rogue // 2 Paladin Halfling (Dex to dmg, saves)
Monk - AC // Grandmaster Wind Stance // Shuriken Expertice // Sting of the Ninja // Shadow Fade
Rogue - Skills // Sneak dmg // Venomed Blades // Dodge bonuses
Paladin - Saves // 4 uses of LOH
Base Stats-
10
18
16
12
14
12
Feats-
Point Blank Shot
Shuriken Expertice
Precision
Toughness
Improved Precise Shot
10k Stars
Imp Crit Throwing
Shiradi-
Throw speed // Double Rainbow // Pin // Nerve Venom // Ottos Whistler
Failedlegend
08-13-2013, 08:04 AM
Uggghhh...too many possibilities (this is a good thing btw it just makes it hard) can't decide lol. I don't really see the point of Pally on a Sorc it's great but your not gonna focus on Cha enough as a Dex/Wis build to make it matter.
Really the question Monk/Rogue or Ranger/Rogue...and which of those to focus on or hell an evenish split (possibly even with a splash of 2 ranger or Monk)
Failedlegend
08-15-2013, 12:25 PM
One though would be splashing 2 Arty unlocking rune-arms...the build I'm thinking of would be Dex/Int focused anyways so between the runearm and the imbues they carry it would be a little bit more damage (you could even never actually fire the rune arm and it would be nice simply for the extra effects and the imbue) also your kamikaze construct pet would be good for creating a distraction.
So True Neutral Halfling Rogue12/Ranger6/Arty2
Str 6
Dex 18
Con 12/14
Int 18
Wis 10/8
Cha 8
(Lvl ups in Int unless Ranged Assassinate is still bugged otherwise Lvl-ups in Dex)
Skills: Pretty much w/e you want your a rogue with 18 Int :P
Feats (in no particular order)
Normal
1 Quick Draw
2 PBS
3 Precision
4 IC:Ranged
5 Toughness (Is it worth taking this anymore?)
6 Least Dragonmark of Healing
7 Empower Healing
Epic
1 Epic Sneak Attack
2 Combat Archery
Ranger
1 Bow Str
2 Rapid Shot
3 TWF
4 Diehard
5 Precise Shot
6 Manyshot
7 ITWF
8 FE: Undead
9 FE: ???
Failedlegend
08-15-2013, 02:40 PM
Here's what I came up with after trying out the various abilities of DWS, Mech and Assassin.
http://i365.photobucket.com/albums/oo93/Failedlegend/Halflingthrower_zpsba3f4b60.png
Mech actually seems to have alot of cool abilities
Assassin was actually a PITA to get to envenomed blades and all the SA boosts w/o wasting points on melee abilities but if this was a standard TWF rogue sneaky sneaky build theres alot to love
DWS has a enough abilities to warrent spending points on especially looking at the glorious called shot of bluffiness also whilst the vermin/elly empathy ability is meh the huge Positive energy boost it provides really helps the Halfling DMs unfortunately beyond the abilities I took the tree overall is fairly disapointing if its wasn't for Called Shot it would be a waste
Halfling has a bunch of fun stuff the DMs of course, than bonus saves (+1 to all instead of each save separately woot), the halfling companion ablity has gotten better but the duration makes it a little crappy, ther bonus SA is great...the "mobile" line is kinda meh but flavourful so ill let it slide...overall the little guys have a solid tree that will fit with pretty much any build/class.
Note: If you go with Arty I'd recommend saving 2AP so you can take uncaring master because the damage from him dying pulls you out of stealth making it less useful as a distraction
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