Godslayersinc
07-23-2013, 07:48 PM
I'm looking for feedback and ideas to help round out my druid. I've been gone for over a year so still have to relearn a lot. What am I looking to achieve? Strong DPS, Good Survial, and group utility in a pinch. All without a bunch of super rare drops.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 25 Chaotic Neutral Half-Orc Male
(6 Fighter \ 1 Wizard \ 13 Druid \ 5 Epic)
Hit Points: 400
Spell Points: 806
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 10
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 18 28
Dexterity 14 14
Constitution 16 16
Intelligence 6 6
Wisdom 14 16
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 2 7
Bluff -2 3
Concentration 7 24
Diplomacy -2 3
Disable Device n/a n/a
Haggle -2 3
Heal 2 8
Hide 2 7
Intimidate 2 29
Jump 4 14
Listen 2 8
Move Silently 2 7
Open Lock n/a n/a
Perform n/a n/a
Repair -2 3
Search -2 3
Spot 2 8
Swim 4 14
Tumble n/a n/a
Use Magic Device n/a 3
Level 1 (Druid)
Feat: (Selected) Power Attack
Enhancement: Druid Shifting Rake I
Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 3 (Druid)
Feat: (Selected) Cleave
Level 4 (Druid)
Level 5 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 6 (Druid)
Feat: (Selected) Toughness
Level 7 (Druid)
Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 9 (Druid)
Feat: (Selected) Natural Fighting
Level 10 (Druid)
Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 12 (Druid)
Feat: (Selected) Natural Fighting
Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Level 14 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Armor Class Boost I
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Essence of the Shrike II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Hide of the Crocodile I
Enhancement: Druid Hide of the Crocodile II
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Level 15 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Natural Fighting
Enhancement: Druid Nature's Warrior II
Level 16 (Fighter)
Enhancement: Druid Celerity
Enhancement: Druid Toughness IV
Level 17 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Improved Intimidate II
Level 18 (Fighter)
Feat: (Selected) Empower Healing Spell
Level 19 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Stalwart Defender I
Enhancement: Orcish Brute Fighting I
Enhancement: Orcish Brute Fighting II
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Extra Action Boost II
Level 20 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 21
Feat: (Selected) Overwhelming Critical
Level 22
Level 23
Level 24
Feat: (Selected) Bulwark of Defense
Level 25
Damage
40 Str = 28 Base+ 6 Item+ 4 Animal Growth+ 2 Stalwart Stance
16-20 X3 Crit Damage (Plus Overwhelming Crit in epic levels)
2d6 SA Damage (Several of my ideas had much Higher SA Damage but much lower Str)
24% Double Attack (+50% Celerity)
I also have Power Attack, Cleave, Great Cleave and the option to boost PA with enhancements but using S&B I didnt think it would be worth the points.
Survial
28 Con (32 with Dire Bear but I've heard Dire Bear is aweful)
Toughness Feat and 6 ranks of improved toughness VIA enhancements
+10% HP
10% AC (+25% If Dire Bear used)
50 PRR (60 In DireBear)
Empowered Healing with Regenerate or Vigor
Several good defensive spells Fire Shield being at the top of the list.
Utility
+25% Threat if needed
Access to decent healing if needed
This is without in unique items. I know of some things I'd like to get already but items have changed a lot. Gems slots have been added to some older items and new item have been introduced. Help on gear suggestions would be nice aswell as build feed back.
As to why 1 Level of Wizard. Im not sold on it either but it got me 1 meta feat and SP which seems better than any of my other options. Reflex is too low to bank on Evasion. Monk can't be centered with Shield. Int is too low for traps and Rogue splash. Fighter gives a few HP but nothing else.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 25 Chaotic Neutral Half-Orc Male
(6 Fighter \ 1 Wizard \ 13 Druid \ 5 Epic)
Hit Points: 400
Spell Points: 806
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 10
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 18 28
Dexterity 14 14
Constitution 16 16
Intelligence 6 6
Wisdom 14 16
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 2 7
Bluff -2 3
Concentration 7 24
Diplomacy -2 3
Disable Device n/a n/a
Haggle -2 3
Heal 2 8
Hide 2 7
Intimidate 2 29
Jump 4 14
Listen 2 8
Move Silently 2 7
Open Lock n/a n/a
Perform n/a n/a
Repair -2 3
Search -2 3
Spot 2 8
Swim 4 14
Tumble n/a n/a
Use Magic Device n/a 3
Level 1 (Druid)
Feat: (Selected) Power Attack
Enhancement: Druid Shifting Rake I
Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 3 (Druid)
Feat: (Selected) Cleave
Level 4 (Druid)
Level 5 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 6 (Druid)
Feat: (Selected) Toughness
Level 7 (Druid)
Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 9 (Druid)
Feat: (Selected) Natural Fighting
Level 10 (Druid)
Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 12 (Druid)
Feat: (Selected) Natural Fighting
Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Level 14 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Armor Class Boost I
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Essence of the Shrike II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Hide of the Crocodile I
Enhancement: Druid Hide of the Crocodile II
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Level 15 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Natural Fighting
Enhancement: Druid Nature's Warrior II
Level 16 (Fighter)
Enhancement: Druid Celerity
Enhancement: Druid Toughness IV
Level 17 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Improved Intimidate II
Level 18 (Fighter)
Feat: (Selected) Empower Healing Spell
Level 19 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Stalwart Defender I
Enhancement: Orcish Brute Fighting I
Enhancement: Orcish Brute Fighting II
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Extra Action Boost II
Level 20 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 21
Feat: (Selected) Overwhelming Critical
Level 22
Level 23
Level 24
Feat: (Selected) Bulwark of Defense
Level 25
Damage
40 Str = 28 Base+ 6 Item+ 4 Animal Growth+ 2 Stalwart Stance
16-20 X3 Crit Damage (Plus Overwhelming Crit in epic levels)
2d6 SA Damage (Several of my ideas had much Higher SA Damage but much lower Str)
24% Double Attack (+50% Celerity)
I also have Power Attack, Cleave, Great Cleave and the option to boost PA with enhancements but using S&B I didnt think it would be worth the points.
Survial
28 Con (32 with Dire Bear but I've heard Dire Bear is aweful)
Toughness Feat and 6 ranks of improved toughness VIA enhancements
+10% HP
10% AC (+25% If Dire Bear used)
50 PRR (60 In DireBear)
Empowered Healing with Regenerate or Vigor
Several good defensive spells Fire Shield being at the top of the list.
Utility
+25% Threat if needed
Access to decent healing if needed
This is without in unique items. I know of some things I'd like to get already but items have changed a lot. Gems slots have been added to some older items and new item have been introduced. Help on gear suggestions would be nice aswell as build feed back.
As to why 1 Level of Wizard. Im not sold on it either but it got me 1 meta feat and SP which seems better than any of my other options. Reflex is too low to bank on Evasion. Monk can't be centered with Shield. Int is too low for traps and Rogue splash. Fighter gives a few HP but nothing else.