jakedamus
07-23-2013, 07:07 PM
Inspired by Arti Juggernaut. This build can self heal with quickened heal spells. Use manyshot for burst damage and has decent two handed fighting with staffs while centred. It has evasion, decent reflex saves and sneak attack. For icing on the cake it gets rogue skills and UMD.
(Partly for flavor and partly due to the focus on staffs this build will probably not use animal forms much.)
This build will take advantage of the new update 19 enhancements.
Elf is used because it gives dex damage to bows. Rogue Acrobat is used because it gives dex damage to staffs. Monk is needed to add extra feats and it also gives damage to staffs.
Total extra staff modifiers from rogue and monk levels will be (+2+3 Henshin Mystic) + (+3+4Acrobat) = +5+7.
Rogue Acrobat gives some nice abilities especially faster staff attacks and some decent attacks. Monk (Henshin) gives vulnerability to fire / cold which will be useful in elemental form and staff attacks. Monk ninja will give sneak attack bonus.
Druid (Nature's Warrior) get some nice defensive enhancements, stances, spells, healing and offensive buffs especially in elemental form. Druid's also get shillelagh which will boost the staff damage by [1].
Issues: This build won't get THF feats or Overwhelming Critical because of str requirements. The three rogue levels need to be taken fairly early for the dex to damage enhancement. The two monk levels need to be taken early because the only useful martial arts feats are toughness and power attack.
Cleave and Great Cleave are used to compensate for the lack of AOE damage from the THF feats.
There are many nice attacks from the new enhancements too.
Epic feats chosen from precise shot / improved precise shot / improved crit: ranged / empower heal
This build will be a spell boosted staff wielding elemental who can self heal and many shot the snot out of baddies.
I accept it won't be as powerful as a regular juggernaut but it will be above average and fun. (And not a toaster)
I think it will work but am not sure as I have never played a Druid seriously which is why I have posted it for criticism.
I will probably tr a two life rogue into this.
Please critique:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Elf Male
(2 Monk \ 3 Rogue \ 15 Druid)
Hit Points: 256
Spell Points: 907
BAB: 14\14\19\24
Fortitude: 16
Reflex: 18
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 17 24
Constitution 14 16
Intelligence 14 16
Wisdom 14 16
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 16
Bluff -1 0
Concentration 2 3
Diplomacy -1 0
Disable Device 6 26
Haggle -1 0
Heal 4 24
Hide 3 7
Intimidate -1 0
Jump 6 7
Listen 2 5
Move Silently 3 7
Open Lock 7 16
Perform n/a n/a
Repair 2 3
Search 6 28
Spot 6 14
Swim 6 7
Tumble 7 11
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Point Blank Shot
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Druid)
Feat: (Selected) Cleave
Level 4 (Rogue)
Level 5 (Monk)
Feat: (Monk Bonus) Toughness
Level 6 (Druid)
Feat: (Selected) Rapid Shot
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 7 (Rogue)
Level 8 (Druid)
Level 9 (Druid)
Feat: (Selected) Great Cleave
Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 11 (Druid)
Level 12 (Druid)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 14 (Druid)
Level 15 (Druid)
Feat: (Selected) Manyshot
Level 16 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 17 (Druid)
Level 18 (Druid)
Feat: (Selected) Quicken Spell
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Level 19 (Druid)
Level 20 (Druid)
(Partly for flavor and partly due to the focus on staffs this build will probably not use animal forms much.)
This build will take advantage of the new update 19 enhancements.
Elf is used because it gives dex damage to bows. Rogue Acrobat is used because it gives dex damage to staffs. Monk is needed to add extra feats and it also gives damage to staffs.
Total extra staff modifiers from rogue and monk levels will be (+2+3 Henshin Mystic) + (+3+4Acrobat) = +5+7.
Rogue Acrobat gives some nice abilities especially faster staff attacks and some decent attacks. Monk (Henshin) gives vulnerability to fire / cold which will be useful in elemental form and staff attacks. Monk ninja will give sneak attack bonus.
Druid (Nature's Warrior) get some nice defensive enhancements, stances, spells, healing and offensive buffs especially in elemental form. Druid's also get shillelagh which will boost the staff damage by [1].
Issues: This build won't get THF feats or Overwhelming Critical because of str requirements. The three rogue levels need to be taken fairly early for the dex to damage enhancement. The two monk levels need to be taken early because the only useful martial arts feats are toughness and power attack.
Cleave and Great Cleave are used to compensate for the lack of AOE damage from the THF feats.
There are many nice attacks from the new enhancements too.
Epic feats chosen from precise shot / improved precise shot / improved crit: ranged / empower heal
This build will be a spell boosted staff wielding elemental who can self heal and many shot the snot out of baddies.
I accept it won't be as powerful as a regular juggernaut but it will be above average and fun. (And not a toaster)
I think it will work but am not sure as I have never played a Druid seriously which is why I have posted it for criticism.
I will probably tr a two life rogue into this.
Please critique:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Elf Male
(2 Monk \ 3 Rogue \ 15 Druid)
Hit Points: 256
Spell Points: 907
BAB: 14\14\19\24
Fortitude: 16
Reflex: 18
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 17 24
Constitution 14 16
Intelligence 14 16
Wisdom 14 16
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 16
Bluff -1 0
Concentration 2 3
Diplomacy -1 0
Disable Device 6 26
Haggle -1 0
Heal 4 24
Hide 3 7
Intimidate -1 0
Jump 6 7
Listen 2 5
Move Silently 3 7
Open Lock 7 16
Perform n/a n/a
Repair 2 3
Search 6 28
Spot 6 14
Swim 6 7
Tumble 7 11
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Point Blank Shot
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Druid)
Feat: (Selected) Cleave
Level 4 (Rogue)
Level 5 (Monk)
Feat: (Monk Bonus) Toughness
Level 6 (Druid)
Feat: (Selected) Rapid Shot
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 7 (Rogue)
Level 8 (Druid)
Level 9 (Druid)
Feat: (Selected) Great Cleave
Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 11 (Druid)
Level 12 (Druid)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 14 (Druid)
Level 15 (Druid)
Feat: (Selected) Manyshot
Level 16 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 17 (Druid)
Level 18 (Druid)
Feat: (Selected) Quicken Spell
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Level 19 (Druid)
Level 20 (Druid)