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View Full Version : Petition - new raid



Sokól
06-20-2013, 06:38 AM
The game needs at least 1 more endgame raid, enough said.

mmitch5
06-20-2013, 06:46 AM
New extension Will Come with a raid no doubt about that

CaptainPurge
06-20-2013, 06:52 AM
Well yeah. But the forum guidelines state that petitions here will be ignored. Yes, moar raids would rawck.

darthhento
06-20-2013, 06:59 AM
New extension Will Come with a raid no doubt about that

HA HA HA HA HA HA HA HA HA HA!

unless you were refering to some other game which is getting an expansion.

susiedupfer
06-20-2013, 07:39 AM
/signed

Except we need 3-4 new end game raids. One is a good start(they can start with the one that should have been in MotU). One in the new expansion pack.(I, and many others, will probably not buy the x-pac without one.) Then a couple more over the next couple of packs out. But, seriously, 3-4 over the next 12 months is about the minimum we need to keep folks happy.

And no more one room raids! We need to be more challenged than that. Think CitW without the "escorting the NPC" mode. I would actually love to see some randomness added to raids. Hunting down the boss, and killing minions along the way would be a blast.

Sokól
06-20-2013, 08:01 AM
New extension Will Come with a raid no doubt about that

They said that no raids would be in the next "expansion" that is why I have made this thread...

Sokól
06-20-2013, 08:03 AM
/signed

Except we need 3-4 new end game raids. One is a good start(they can start with the one that should have been in MotU). One in the new expansion pack.(I, and many others, will probably not buy the x-pac without one.) Then a couple more over the next couple of packs out. But, seriously, 3-4 over the next 12 months is about the minimum we need to keep folks happy.

And no more one room raids! We need to be more challenged than that. Think CitW without the "escorting the NPC" mode. I would actually love to see some randomness added to raids. Hunting down the boss, and killing minions along the way would be a blast.

I agree but lets start with 1 :)

arkonas
06-20-2013, 09:52 AM
honestly the game needs 2-3 new raids a year honestly. it keeps the game changing and end game or raids for various levels whatever. i know some will get ran less once their gear is considered outdated. Sometimes some of that gear is great for other raids or just tring. in a lot of other games you see them releasing numerous raids each year as well so im not seeing a reason not to do it here.

you want to challenge people do this more often. Sometimes even through in a 20man type if you really want to challenge groups. spectral dragon from mabar was sort of a start to it. sure it would mean things would probably hit harder or even have a ton of hp but hey raids are meant to be challenging and not quick imo. i enjoy when everyone is active like FOT.

mmitch5
06-20-2013, 10:01 AM
They said that no raids would be in the next "expansion" that is why I have made this thread...

/signed

And raid including 20 toons do not dream too much
Or you are going to blame for lag

droid327
06-20-2013, 10:04 AM
I don't begrudge raiders their raids, I know they have their valid place in endgame play...but I also think raids are among the more labor-intensive and consumable content types to develop for endgame play. They're completely handcrafted and balancing them is a lot harder than balancing solo quest content, you have to deal with all the boss scripts and AIs and unique mechanics. You have to balance all the rewards, too, which have to be good enough to make the raid appealing but not so good as to unbalance the game. And, after all that, people have little incentive to run it again once they've gotten what they wanted out of it.

I don't mind when they add new raids, but I like to see more repeatable gameplay at endgame. More gradual rewards than the "jackpot" style you get from rolling raid chests, hoping for that one weapon or upgrade piece. I'd like to see more Challenges, more quest chains, more gear from GH-like barter systems, adventure zones...all those are, I imagine, easier to produce, and give you more hours of enjoyable gameplay before you're "done" with it. Especially since they can just "Epicify" existing Heroic content.

CoasterHops
06-20-2013, 01:58 PM
Especially since they can just "Epicify" existing Heroic content.

Epic Tempest Spine - Lvl 25 with new gear, YES!

Teh_Troll
06-20-2013, 02:00 PM
Epic Tempest Spine - Lvl 25 with new gear, YES!

Thematically it makes no sense. We've already dispatch Sorjek in Stealer of Souls.

CoasterHops
06-20-2013, 02:05 PM
Thematically it makes no sense. We've already dispatch Sorjek in Stealer of Souls.

Change Sorjeks name to something else, whoever took over after Sorjeks demise and we are good to go! Ohhh maybe they could give the end fight some new mechanics too.

Cryohazard
06-20-2013, 03:40 PM
I agree that raids are a huge portion of DDO's endgame...and it doesn't quite seem like an "expansion" without that key component.

...that being said... there's plenty of "good" raids in the game. (LoB, HoX, Chrono, Titan to name a few) that have been thrown under the rug because of recent changes at the hands of Turbine. If Turbine would devote an entire update to making existing raids worth running (ie: making all raids have an epic equivalent, and the loot worth actually worth grinding 20 completions for), I would find that acceptable. It shouldn't be too labor/financially intensive for Turbine, it would make existing players happy, and might provide new players an incentive to go VIP or buy the packs.

HatsuharuZ
06-20-2013, 04:03 PM
Change Sorjeks name to something else, whoever took over after Sorjeks demise and we are good to go! Ohhh maybe they could give the end fight some new mechanics too.

Why do you need a giant? How about a flying Dracolich? >:D

Shmuel
06-20-2013, 04:09 PM
I agree with a previous poster. It is a lot more than just "one new raid". Turbine needs to plan for at LEAST 2-3 new raids per year, not counting additional ones associated with expansions, or this game will continue to decline. Not plan to make one new one- plan to make lots more. regularly. Please.

Cetus
06-20-2013, 04:33 PM
I'd go so far as to say that we need an entire pack of half a dozen raids. You wanna pick DDO back up on its feat? Throw an arsenal of time consuming raids at us. I'd love that.

Hoglum
06-20-2013, 05:47 PM
/Not Signed.

Raids are stupid. It doesn't look like many people like to run them & Turbine probably knows it. I see thread after thread saying to put better loot in these things since nobody seems to run them for fun.

People play for fun & Turbine should spend their time developing content people actually enjoy running. I know some folks actually like raids & they are welcome to run them but I'm betting most folk join in just to grab the loot.

It's pretty sad when people have to be bribed with the best treasure in the game to run something. When higher level loot came out in MOTU the same small number of folks who like raiding were yammering to make sure the treasure in the Lolth raid was better than anything else in game.

Why? Because nobody wanted to play with them.

Grosbeak07
06-20-2013, 05:57 PM
/not signed

I don't have all the loot I want from the 2 we have currently.

Raids are fun, but players expect nothing but the best loot to drop from them. What ends up happening is the raiders will stock up on raid bypass timers and grind 20 completions out on any new raid in the first month, get all the loot out of them they want, then mock, admonish and complain about others not having the items or how bored they are and don't want to run it again to help anyone else get loot. The rift between the haves and have nots, gets a little bigger.

Would rather see, long, quality 6 man quests with loot both in the end chest and as chain rewards. I like chain rewards because a) it encourages the running of the entire quest series and b) you can make the rewards a bit stronger as more is required to get them. Power games will still be able to crush the content to get what they want, but more players will have access to better loot.

Grosbeak07
06-20-2013, 06:04 PM
Plus what kind of raid? Nearly all the types they have tried, everyone has complained about.

I'd rather see challenges get developed into 12 person quests. The two arena fights in Eveningstar would get a lot of use if they were both for 12 people.

Yalinaa
06-20-2013, 06:18 PM
The game needs at least 1 more endgame raid, enough said.

There is no endgame, so there is no need for a raid.
First, fix endgame, then, we can talk about raids there.

toaftoaf
06-20-2013, 06:21 PM
thats how it would go save the interns some work.. = no raids

Rubbinns
06-20-2013, 07:09 PM
I'm all for more raids.

If level cap is moving to 28, I'm sure we are getting raids for that. You can bet on those two things coinciding.

Raids are fun for me because of having more people in them than quests. The most powerful monsters in the game? Check. Some of the best players and builds in the game. Best loot. Loot, It is supposed to tempt you to run it, and has to be the best because it is among the hardest dungeons they have at cap.

redspecter23
06-20-2013, 07:18 PM
I'd go so far as to say that we need an entire pack of half a dozen raids. You wanna pick DDO back up on its feat? Throw an arsenal of time consuming raids at us. I'd love that.

Now that's an idea. I could see it as a series of mini-raids. Not every one would have to be completely innovative and groundbreaking. Just toss a pile of raids at the players. Some will be winners, others, meh. Give Commendations of Heroism as rewards in each as well as a small set of upgradable raid loot with possible overlaps in items between raids. Item X drops in raids 1 and 4. Item Y drops in raids 1 and 3, etc. in order to give players seeking specific loot a bit of variety. Even something as simple as adding Commendations of Heroism to current raids and adding another tier to existing raid loot could go a long way to keeping people interested in endgame. I noticed that in the great item pass that just happened, none of the old raid loot was upgraded with slots. This would be a chance to fix that oversight and give us something else to do at endgame.

Sokól
06-21-2013, 05:27 AM
Now that's an idea. I could see it as a series of mini-raids. Not every one would have to be completely innovative and groundbreaking. Just toss a pile of raids at the players. Some will be winners, others, meh. Give Commendations of Heroism as rewards in each as well as a small set of upgradable raid loot with possible overlaps in items between raids. Item X drops in raids 1 and 4. Item Y drops in raids 1 and 3, etc. in order to give players seeking specific loot a bit of variety. Even something as simple as adding Commendations of Heroism to current raids and adding another tier to existing raid loot could go a long way to keeping people interested in endgame. I noticed that in the great item pass that just happened, none of the old raid loot was upgraded with slots. This would be a chance to fix that oversight and give us something else to do at endgame.

ya that would be nice we at least need more places where we can get Commendations of Heroism, I personally do not like herding raid-bypasses for FoT but I do like them if I forgot to get the reward or a friend is leading a raid and I want to join for example.

We got a really good game here and with a few changes it can be great :)

moops
06-21-2013, 06:08 AM
I don't begrudge raiders their raids, I know they have their valid place in endgame play...but I also think raids are among the more labor-intensive and consumable content types to develop for endgame play. They're completely handcrafted and balancing them is a lot harder than balancing solo quest content, you have to deal with all the boss scripts and AIs and unique mechanics. You have to balance all the rewards, too, which have to be good enough to make the raid appealing but not so good as to unbalance the game. And, after all that, people have little incentive to run it again once they've gotten what they wanted out of it.

I don't mind when they add new raids, but I like to see more repeatable gameplay at endgame. More gradual rewards than the "jackpot" style you get from rolling raid chests, hoping for that one weapon or upgrade piece. I'd like to see more Challenges, more quest chains, more gear from GH-like barter systems, adventure zones...all those are, I imagine, easier to produce, and give you more hours of enjoyable gameplay before you're "done" with it. Especially since they can just "Epicify" existing Heroic content.

I Love raids not for their Loot, but because all my guidlies and friends can come, and we can hang out and have fun. For many guilds, raiding is not about just getting loot...a quest only fits 6 people, with a raid, you can include more and usually not leave anyone out unless you are in a large guild where everyone happens to be on at the same time and at the same level. And when loot does drop, it's nice to see even some old time players get excited.

susiedupfer
06-21-2013, 06:44 AM
Just so there is no misunderstanding here:

Originally Posted by Cordovan
Shadowfell Conspiracy will include 10 Quests and 2 Wilderness Areas in addition to the 1 prelude quest currently available with pre-purchase. The quests will have both Heroic and Epic versions (except for the prelude quest, which will have a Heroic version.)

There is NO raid in the upcoming expansion pack.

mikarddo
06-21-2013, 07:42 AM
/signed

Only having 2 raids at the moment is sad (one of them really old already the other somewhat old) - and having both be outleveled with the socalled expansion is even worse.

Each expansion should include at the very least 3 raids - and at no time should there be fewer than 5 raids at the max level.

jskinner937
06-21-2013, 07:54 AM
Plus what kind of raid? Nearly all the types they have tried, everyone has complained about.

I'd rather see challenges get developed into 12 person quests. The two arena fights in Eveningstar would get a lot of use if they were both for 12 people.

Dude what are you smoking? Most people do challenges solo because it is easier. Why would you want the scaling of 12 people? I disagree with you completely.

I personally would like to see extreme challenge quests rather than raids. The loot could be similar, but BTA. And these extreme challenge quests would require 6 people working in teamwork and balanced.

Shmuel
06-23-2013, 02:53 PM
I Love raids not for their Loot, but because all my guidlies and friends can come, and we can hang out and have fun. For many guilds, raiding is not about just getting loot...a quest only fits 6 people, with a raid, you can include more and usually not leave anyone out unless you are in a large guild where everyone happens to be on at the same time and at the same level. And when loot does drop, it's nice to see even some old time players get excited.


/signed

Only having 2 raids at the moment is sad (one of them really old already the other somewhat old) - and having both be outleveled with the socalled expansion is even worse.

Each expansion should include at the very least 3 raids - and at no time should there be fewer than 5 raids at the max level.

These two comments explain exactly why IMO we need a bunch more raids, and also why the lack of them is driving more and more of the people I enjoy playing with away from this game