View Full Version : Silverdance - Advanced TWF Cleric Build
guardianx2009
06-11-2013, 10:50 PM
PREFACE:
Posting my build in response to request here (https://www.ddo.com/forums/showthread.php/416444-EE-Solo-s-Pure-Cleric). I do not consider this is a beginner's build. It is not intended to work with 28pt builds and requires, at least a +3DEX tome. You should be familiar with playing the cleric class and game mechanics beforehand.
Objectives:
A versatile advanced cleric build capable of healing, casting, and melee.
No Splashing. Goal is to maximize the cleric class abilities. Splashing is considered compromising the class.
Solo epic elites (https://www.ddo.com/forums/showthread.php/416444-EE-Solo-s-Pure-Cleric)
Bonus with 1-2 CLR past life: Turn undeads in Epic Elites (CR34-36 variety).
20 Human Cleric
Base Stats:
34pt 36pt
STR 8 10
DEX 13 14
CON 13 13
INT 9 8
WIS 17 17
CHA 16 16
- All level-ups in WIS.
Feats:
- Empower Healing
- One of (Toughness / Quick Draw / Empower)*
- Maximize
- Quicken
- Heighten
- Improved Crit: Pierce
- Two Weapon Fighting
- Improved Two Weapon Fighting
- Greater two Weapon Fighting
- Spell Focus: Evocation
- Epic: Ruin
- Epic Destiny: Perfect Two Weapon Fighting
- Epic Destiny: Forced Escape
* Toughness/QuickDraw/Empower depends on your playstyle/preference. Quick Draw is useful for reducing action boost lag, if you do a lot of weapon swapping and tactics involving weapon swaps. Empower is decent for the slightly stronger spell damage . Toughness for better survivability in extra hp.
Skills:
Max UMD, Max Heal, Rest in Balance, Concentration. 1pt in tumble.
STATS:
Primary: WIS
You are first and foremost a cleric. Starting at 17 (instead of 18) to save build points and because you can use +1 WIS from Human Versatility Enhancement to compensate.
Secondary: CHA, CON
For plentiful turns and for UMD. UMD is important: it gives you of versatility and martial weapon proficiency. Charisma powers the number of turns you get and also Divine Might. You can flip a few points into CON instead if you prefer, though I wouldn't go any lower than 14.
Tertiary: DEX, CON
Start CON at an odd score (13) with expectation that you are going to compensate for it with +1 CON from Human Versatility Enhancement. You need minimum 17 DEX to meet GTWF feat requirements. This means you need to start with either 13(+4 Tome) or 14(+3 Tome) DEX.
Other:
INT, ideally you should have at least a +2 INT tome for the necessary skill points to pump into UMD, Heal and to some extent balance/concentration. I would strive for a base INT (after tomes) of 12. STR is 8 - 10.. yes it's not a typo. I can already hear the naysayers already: "OMG YOU DUMPED STR! YOU CAN'T MELEE YOU GIMP!!!"... Please, get over it. Melee DPS comes from feats, gear and ED here.
MELEE:
Piercing weapons: Daggers, Heavy Picks, primarily Rapiers. You use Master's Touch scrolls to gain proficiency. Use different weapon combinations to achieve different melee effects. For example: Radiance/Edrain, edrain/imp. paralyzing, DPS/radiance combo. My current main set is Celestia/Rebellion combo.
GEARING:
Other than your standard cleric must haves (+wis, +DC, +sp, +hp), here are other notables:
Healing Amp - ideally all 10, 20, and 30%. It is absolutely necessary to power an aura that heals you for 70-100/tick and for your burst to heal effectively
Devotion - Highest devotion stick you can find for off combat casting. Idealy should have 80+ devotion gear for in-combat casting.
Impulse/Arcane Lore - This should go without saying, you should have high impulse/arcane lore stick/set to swap in when casting Blade Barrier.
Radiance Weapon - You should have a radiance weapon (GS Rad II Rapier, Celestia, etc). At the very least have one as your offhand weapon. Blinded mobs miss 50%, lowers mob AC so you'll land more hits, AND works on EE thanks to no save. I swear by it.
Guards - The best guard effects are the defensive ones. Namely, Stone Prison, invisibility and earthgrab guard. Stone Prison and Earthgrab provides CC when you most need it while invisibility guard works great against mobs/archers that can't see invis (you can hit them, but they can't hit you). These guards work well even in EE.
Melee - Needless to say, any gear that enhances both your melee strikes is ideal: seeker, sneak attack, etc.
PRR - Very important if you want to survive EE! Wear heavy armor with +14PRR augment.
EPIC DESTINIES:
Exalted Angel
Twists:
- Rej. Cocoon, Evo. Specialist, Sense Weakness
- Precise Evo, Evo. Specialist, Sense Weakness
Use this destiny for general questing, raid healing and destroying undead. Will not afford you great melee DPS, but you gain:
. Mobility in Wings
. Extra Spellpoints
. Enhanced spell power/caster levels mean your aura can tick upwards of over 100hp.
. Up to +3 DC from investing in WIS.
. Renewal
- T3 Balanced Attack, Pin, Rej. Cocoon
This is a fun combination to use with Radiant/Warpriest (Warpriest with Aura). Pin is fantastic no fail CC. T3 Balanced Attack is auto knockdown no-fail CC on vorpal - procs often enought to be effective (~1 in 10sec).
EA Strike Down ability (it works now, yay!) is a free 1000+ light damage smite (500 damage per weapon proc) every 15 seconds - though it takes some skill to manage the required 10 stacks of Righeous Fervor. (hint: use eternal cure minor wounds to load stack). In EE quests with lots of big undead (EE madstone), I would bring this ED/twist. Ascendance w/Dual Drow Rapiers does top notch DPS against them.
Fury of the Wild
Twists:
- Brace for Impact, Pin, Evo. Specialist/Grim Precision
- Rej. Cocoon, Pin, Evo. Specialist/Grim Precision
Use this destiny for EE content, particularly when attempting to solo. Pin and Adrenaline are no fail CC. Rej. Cocoon and your Aura allow you to stay on vertical while you hack away. Grim Precision is effective when combined with armor piercing gear for bypassing fort on Bosses and undead.
[Update]
- T3 Balanced Attack, Pin, Rej. Cocoon
- Echoes of the Ancestors: Fury of the Wild, Pin, Rej. Cocoon
With this setup, you have a ton a no-fail CC option in Pin, Adrenaline and Balanced Attack. If more HP is desired, Echoes is a good option, particularly if you have an odd CON. It can grant over 50 extra HP.
Primal Avatar
Twists: Precise Evo, Evo Specialist, Sense Weakness/Acute Instincts
Lots of synergies here. You can use this destiny for general questing in place of Exalted Angel.
[Update]
Tree twitching trick, appears to no longer work. You will want to invest 3 tiers into Balanced Attack.
Grandmaster of Flowers
Twists: Rej. Cocoon, Evo Specialist, Sense Weakness
You can grab a pair of handwraps and go into this destiny for some fast and furious DPS and with high WIS, you can land a mean EIN. Use for fun general questing. Not recommended for EE because you won't have the defenses (no PRR from robes, low dodge %) to survive.
[Update]
I haven't played with this destiny again since U19. But now with all the extra PRR options from Enhancements, I imagine this ED could be EE viable with the following twists:
- T3 Balanced Attack, Pin, Rej. Cocoon
SCREENSHOTS:
Unleashing Unbridled Fury on Sobrien
http://i961.photobucket.com/albums/ae96/guardianx2009/DDO/UnbridledFury_zps754a125d.jpg (http://s961.photobucket.com/user/guardianx2009/media/DDO/UnbridledFury_zps754a125d.jpg.html)
Dual Drow Rapiers in Angel Form destroying a Bebelith
http://i961.photobucket.com/albums/ae96/guardianx2009/DDO/Ascendance_zps481dc310.jpg (http://s961.photobucket.com/user/guardianx2009/media/DDO/Ascendance_zps481dc310.jpg.html)
Stoner81
06-12-2013, 09:59 AM
Really nice build bud thanks for sharing it, I keep toying with the idea of leveling up a Cleric with past life feats etc and probably will do it eventually, currently working on my completionist toon so by the time I get round to it the game will have changed dramatically. Anyway awesome build!
Stoner81.
Panzermeyer
09-23-2013, 12:08 PM
Nice build.
Do you think this build would work with a THF line? Though I would doubt that as you couldn't cast master touch on a two handed weapon right? Curious at your thoughts as running this as a Dwarf with THF using Great Axe might be quite nice.
Though there might be the option to try that with a Half-Elf using the fighter Dilly.
Thoughts?
I also would wonder about dropping toughness with the decrease in it's utility since U19 and maybe slotting in Improved Turning to help with the Shadows in Wheloon/Storm Horns and the Drow Necromancers.
ThePrincipal
09-23-2013, 03:07 PM
I have a 26 cleric dwarf GA user who is going Legendary Draught. I was originally using the pally ED for the holy + pure good on each attack but it's not enough DPS for EE and I don't need 1000hp since 'I heajz mahself"(tm). LD should be a solid DPS boost without giving up much survivability since I'm not a shield user.
Crit Profile
GA 20 x3
Improved Crit 19-20 x3
Overwhelming Crit 19-20 x4
Devastating Critical 19-20 x5
Headman's Chop 19-20 x6
Feats
Toughness
Great Axe
Quicken
Empower Healing
Power Attack
Cleave
Great Cleave
Epic Feats
Improved Crit
Overwhelming Crit
ED Feats
Holy Strike
First Blood
Panzermeyer
09-23-2013, 04:11 PM
Feats
Toughness
Great Axe
Quicken
Empower Healing
Power Attack
Cleave
Great Cleave
Epic Feats
Improved Crit
Overwhelming Crit
HOw does this build do in EE content.
Seems along the lines I was thinking.
Though due to changes with toughness and enhancements, I think I would drop toughness and pick up Maximize.
I also think I would drop Empower Healing and replace with regular Empower. For just an additional 5 SP to be able to add that to the DD SLA's and other regular spells as well as the Healing spells just seems to offer more use.
guardianx2009
09-23-2013, 05:12 PM
Nice build.
Do you think this build would work with a THF line? Though I would doubt that as you couldn't cast master touch on a two handed weapon right? Curious at your thoughts as running this as a Dwarf with THF using Great Axe might be quite nice.
Though there might be the option to try that with a Half-Elf using the fighter Dilly.
Thoughts?
I've explored the THF line many times.
Yes, main problem is you can't scroll cast master's touch. Which means you have to invest a feat or splash. Both cases aren't desirable because:
- Feat means you're limited to one weapon subtype, which for a lot of reasons isn't very good.
- Splash screams "Baaaattle cleeerric"... for obvious reasons.
In some ways, THF is even more feat intensive than TWF. Since at minimum, you need to invest in PA, Cleave, Great Cleave, Power Attack, Improved Crit, in addition to proficiency. Without leaving room for the "core" cleric feats, you're not much different from a battle-melee only cleric.
Not saying you can't, but I found it too restrictive and not enjoyable.
I also would wonder about dropping toughness with the decrease in it's utility since U19 and maybe slotting in Improved Turning to help with the Shadows in Wheloon/Storm Horns and the Drow Necromancers.
I don't recommend investing a feat for Improved Turning.. unless you've done your homework and made sure that +1 cleric level is going to make a difference... otherwise you've just wasted a feat.
You are better off getting that cleric past life or three which is waay better and doesn't cost a feat (+1 turn, +2 cleric level).
On a side note:
I discovered a love for Quick Draw feat:
Being able to swap weapons in an instant means not needing to slot +impulse/lore item on gear.
Take for example:
Melee, melee, melee,
Instant swap +130impulse/+17lore sceptre,
Cast Ruin (BAM.. instant burst 2250dam.. 4500crit..)
Swap back,
Melee, melee
Without quick draw, this swap is too slow and clumsy. Takes some hotkey/hotbar practice. But like haste, it gets addictive.
Panzermeyer
09-23-2013, 05:34 PM
MELEE:
Piercing weapons: Daggers, Heavy Picks, primarily Rapiers. You use Master's Touch scrolls to gain proficiency. Use different weapon combinations to achieve different melee effects. For example: Radiance/Edrain, edrain/imp. paralyzing, DPS/radiance combo. My current main set is Celestia/Rebellion combo.
Is there a particular reason you went piercing? Or is just flavor?
firemedium_jt
09-23-2013, 05:39 PM
CLR17/WIZ1
WIZ1 at Character lvl2
WIZ1 for a meta feat, Master's Touch for THF build, Scrolls and wands like Stoneskin and Displacement. Teleport scrolls are nice at lvl7 with a 25% chance of success. They are faster than all that running around for fast travel.
You can get away with this build for a while without the Battle Cleric stigma although it is really a Melee Cleric stigma we are talking about. You can fit in PA, IC and maybe even Cleave for a Heroic build. FTR1 or FTR2 helps with more feats at heroic lvls although with the extra feats at high lvl you might not need the addition splash. You can even mix in some spell pen or spell focus if you don't dump Wisdom.
Everyone forgets that the THF only work if you stand still. So how often as a Cleric you think you will tank and stand still matters, but I still like it.
Cleave is important to me for a THF build for pre req for Legendary Dread Momentum Swing and Lay Waste. I don't think you need Great Cleave for Lay Waste. More cleaves mean these attacks will reset. Also Cleaves interrupt THF line attack sequence, so you might not benefit for GTHF. Cleave is nice with Paralyzers, and Cursespewing to mobs.
Many TWF Clerics only take the first TWF.
Really with the Epic lvl feats now at lvl28 you can fit in a lot of melee feats.
Elibolas
09-23-2013, 06:01 PM
Don't play Clerics very often, but might give this a whirl. How come you put points into Concentration? You have Quicken. Why not Heal or Spellcraft?
Eli Bolas
guardianx2009
09-23-2013, 06:30 PM
Don't play Clerics very often, but might give this a whirl. How come you put points into Concentration? You have Quicken. Why not Heal or Spellcraft?
Eli Bolas
Because this build was posted before U19 Enhancement Changes.
guardianx2009
09-23-2013, 06:42 PM
Is there a particular reason you went piercing? Or is just flavor?
Weapon Diversity. There are a good number of interesting Daggers, Shortswords, Rapiers.
Dual Sacrificial Daggers - eDrains EE orange names... FAST...
High Priestess Blade/Sacrificial Dagger - Drain AND paralyze...
Dual Drow Rapiers - (dunno if there is a scimi version?) Highest Crit rate in the game combined with Ascendance = proc radiant blast (800-900 light damage) vs undead almost every other swing - yes this lights up Truthful One also.
Celestia/Rebellion - Both are shortsword subtypes.
And then there's Heavy picks - which was awesome when helpless mobs meant auto-crit. But nowadays, the X4 multiplier is still very useful for Unbridled Fury - (which is effectively autocrit every 2-3 seconds.)
I suppose you can go Slashing, if you don't care about diversity or if you can somehow get it work.. You're basically limiting yourself to Scimi's (unless you invest a feat in Kopesh).
ThePrincipal
09-23-2013, 07:49 PM
HOw does this build do in EE content.
Seems along the lines I was thinking.
Though due to changes with toughness and enhancements, I think I would drop toughness and pick up Maximize.
I also think I would drop Empower Healing and replace with regular Empower. For just an additional 5 SP to be able to add that to the DD SLA's and other regular spells as well as the Healing spells just seems to offer more use.
This is my old main battle cleric that is at least 2 years old and I'm attached to the dwarf. If I had to start new, I'd go human like the OP and pick up maximize.
Panzermeyer
09-24-2013, 10:44 AM
This is my old main battle cleric that is at least 2 years old and I'm attached to the dwarf. If I had to start new, I'd go human like the OP and pick up maximize.
I am very fond of dwarves as well. But if I were to use this build as a TWF pierce fighter, I'd have to go with human.
Though I am tempted to try this out as a Cleric 19/Fighter 1 for the weapons proficiencies and extra feat. I think it would make leveling easier, then see how it plays out in Epic content maybe doing a lesser to get rid of the fighter level at 20.
Darkrok
09-30-2013, 05:29 PM
Half Elf with Fighter Dilettante requires a starting strength of 13+ and grants proficiency with all Martial Weapons. Humans could burn a feat for martial proficiency as well. Not saying that's the best route to go versus splashing but both are there as choices.
Maatogaeoth
10-03-2013, 08:47 AM
Almost level 16 with this. I went with drow because I like 'em. Plus they get rapier and SS proficiency for free.
I'm going relatively shallow in Radiant Servant, just enough to get the 100 spell power from empower heal.
Rest of my points are going into warpriest. Perma-blur and divine might are really nice. Soon-ish I'll have access to haste as well.
Really liking what I have going on.
guardianx2009
10-03-2013, 03:53 PM
Almost level 16 with this. I went with drow because I like 'em. Plus they get rapier and SS proficiency for free.
I'm going relatively shallow in Radiant Servant, just enough to get the 100 spell power from empower heal.
Rest of my points are going into warpriest. Perma-blur and divine might are really nice. Soon-ish I'll have access to haste as well.
Really liking what I have going on.
Thanks for the interest and feedback. This build originated as a drow from back before epic levels and destinies existed. I'm sure it is far more viable nowadays.
I'll look into update the build to reflect U19 changes later this week.
Maatogaeoth
10-04-2013, 10:03 AM
I'm sure the build is a lot better than I'm playing it, but it's been a lot of fun to have the DC's to succeed with insta-kills on the annoying healers/casters and wade into melee to make the best use of the healing bursts I have with the party.
I've tried to get the aura to be worth the cost, but just can't seem to justify it with my play style. The T5 warpriest are too nice to give up.
guardianx2009
10-04-2013, 11:04 AM
I'm sure the build is a lot better than I'm playing it, but it's been a lot of fun to have the DC's to succeed with insta-kills on the annoying healers/casters and wade into melee to make the best use of the healing bursts I have with the party.
I've tried to get the aura to be worth the cost, but just can't seem to justify it with my play style. The T5 warpriest are too nice to give up.
The strength of this build is versatility. It works well with all three trees.
- Divine Disciple puts you into caster/SLA spamming machine.
- Radiant Servant puts you in the center with better defense/survive-ability in aura. Allows you to focus on other things.
- Warpriest shifts you toward a more active, melee/smiting playstyle.
I'm currently in the same configuration as you (full Warpriest, splash in RS for burst) and running through EE content. I can tell you this build works very well with Warpriest.
JollySwagMan
10-07-2013, 12:18 AM
CLR17/WIZ1
wands like Stoneskin and Displacement.
Hold on a tic, where do I find wands of Displacement? Those would be very handy.
Panzermeyer
10-07-2013, 12:19 PM
Hold on a tic, where do I find wands of Displacement? Those would be very handy.
There are no displacement wands, only blur wands.
You can however craft teir 2 GS displacement clickies easy enough.
Cantor
10-11-2013, 11:18 PM
HOw does this build do in EE content.
Seems along the lines I was thinking.
Though due to changes with toughness and enhancements, I think I would drop toughness and pick up Maximize.
I also think I would drop Empower Healing and replace with regular Empower. For just an additional 5 SP to be able to add that to the DD SLA's and other regular spells as well as the Healing spells just seems to offer more use.
The reason for empower healing instead of empower is that it works with aura. For any build that doesn't use aura you are right.
Alex3000
10-16-2013, 08:05 AM
This is just based on your Silverdance build.
I raised all stats by using +4 tome. Also added Enhancements. Does your build still work fine now? I mean dps and casting in EE.
Can you list some gears by each level?
What feats should i take by each level?
What's the best alignment for this build? True Neutral??
Anyway Check this out.
Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(20 Cleric)
Hit Points: 327
Spell Points: 1437
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 9
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 8 12 12
Dexterity 13 17 17
Constitution 13 17 18
Intelligence 9 13 13
Wisdom 17 26 31
Charisma 16 20 20
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 15 15
Bluff 3 5 5
Concentration 3 27 28
Diplomacy 3 5 6
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal 3 10 11
Hide 1 3 3
Intimidate 3 5 5
Jump -1 1 1
Listen 3 10 10
Move Silently 1 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 1 1
Spellcraft -1 1 1
Spot 3 10 10
Swim n/a n/a n/a
Tumble n/a 3.5 3.5
Use Magic Device 5 16.5 16.5
Level 1 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by the Silver Flame
Feat: (Past Life) Past Life: Cleric
Feat: (Human Bonus) Toughness
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Level 7 (Cleric)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Cleric)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Level 10 (Cleric)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Cleric)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)
Level 14 (Cleric)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)
Level 15 (Cleric)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
Enhancement: Human - Human Adaptability: Constitution (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 2)
Enhancement: Human - Action Surge: Charisma (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Ambidexterity (Rank 1)
Enhancement: Human - Ambidexterity (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
#Would like to know which enhancement I should take by each lv.
#I've got one Cleric Past Life
Panzermeyer
10-16-2013, 11:22 AM
This is just based on your Silverdance build.
I raised all stats by using +4 tome. Also added Enhancements. Does your build still work fine now? I mean dps and casting in EE.
Can you list some gears by each level?
What feats should i take by each level?
What's the best alignment for this build? True Neutral??
Anyway Check this out.
#Would like to know which enhancement I should take by each lv.
#I've got one Cleric Past Life
Feats
I would take 2 weapon fighting as soon as you can, which would be 9th level. And IC Piercing as soon as you can which would probably be 12 as you listed.
Maximize at 3rd level is not really necessary since you really don't need it till you get blade barrier. But since there really is not much that you take otherwise, you might want to consider just putting a feat in there that will help you at lower levels, and use your free feat swap to swap it out for maximize later.
Gear
I don't have much a suggestion on gear as heroic content has gotten very easy with a lot of the game changes. Right now I am TRing a toon and really don't have anywear near max gear.
There is a great cleric shield offered up by turning in tier 3 scarabs I believe. Dalorent's Seal.
Wall of Wood is great.
You will always want a max wis and max cha item on. Sacred and/or Eternal Faith item on for undead quests to boost your turning. Stat damage items work great at heroic levels when things stats are not too high.
I would worry more about what high end end gear you need. Which mostly depends on your style of play.
Alignment
Being true neutral will allow you to avoid alignment based damage from mobs, but will keep you from using some good weapon effects. And you UMD might not end up high enough that it will allow you to bypass the UMD checks for such weapons. I'd probably go some good alignment.
Enhancements
I would not worry so much about what enhancements you need by what level. If you got the plan of what you want at end game just work towards that.
guardianx2009
10-16-2013, 02:33 PM
This is just based on your Silverdance build.
I raised all stats by using +4 tome. Also added Enhancements. Does your build still work fine now? I mean dps and casting in EE.
Can you list some gears by each level?
What feats should i take by each level?
What's the best alignment for this build? True Neutral??
Anyway Check this out.
#Would like to know which enhancement I should take by each lv.
#I've got one Cleric Past Life
Feats:
Taking Maximize and Empowered healing by level 6 is fine to power Burst. Quicken and heighten can be taken later. TWF and IC should be taken by level ~12. I usually take Extra Turning feat early, then swap it out by level ~12.
Alignment:
IMO True neutral might be the best choice so that EA won't bug out on Celestia.
Skills:
Points should be invested into Heal skill (probably at the cost of concentration) now that it adds to positive spell power.
Gear/Enhancements
Gear/enhancements are fluid, tailor and adjust as you see fit for the level. You should already have an idea on what gear and enhancements are worthwhile.
Alex3000
10-17-2013, 08:00 AM
Feats:
Taking Maximize and Empowered healing by level 6 is fine to power Burst. Quicken and heighten can be taken later. TWF and IC should be taken by level ~12. I usually take Extra Turning feat early, then swap it out by level ~12.
Alignment:
IMO True neutral might be the best choice so that EA won't bug out on Celestia.
Skills:
Points should be invested into Heal skill (probably at the cost of concentration) now that it adds to positive spell power.
Gear/Enhancements
Gear/enhancements are fluid, tailor and adjust as you see fit for the level. You should already have an idea on what gear and enhancements are worthwhile.
I've adjusted the order of the feats and skill and some other things. I've no idea how I should plan the skills.
Also I can't get the toughness feat till lv20 as you listed and I think you referred to this as class feat? If it is I can only choose favored thingy feat.
Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Male
(20 Cleric)
Hit Points: 305
Spell Points: 1437
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 9
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 8 12 12
Dexterity 13 17 17
Constitution 13 17 18
Intelligence 9 13 13
Wisdom 17 26 31
Charisma 16 20 20
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 8 8
Bluff 3 5 5
Concentration 2 22 23
Diplomacy 3 5 6
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal 4 30 31
Hide 1 3 3
Intimidate 3 5 5
Jump -1 1 1
Listen 3 10 10
Move Silently 1 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 1 1
Spellcraft -1 1 1
Spot 3 10 10
Swim n/a n/a n/a
Tumble n/a 3.5 3.5
Use Magic Device 5 16.5 16.5
Level 1 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by the Silver Flame
Feat: (Past Life) Past Life: Cleric
Feat: (Human Bonus) Spell Focus: Evocation
Level 2 (Cleric)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Cleric)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Fighting
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
Enhancement: Human - Human Adaptability: Constitution (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 2)
Enhancement: Human - Action Surge: Charisma (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Ambidexterity (Rank 1)
Enhancement: Human - Ambidexterity (Rank 2)
Enhancement: Human - Ambidexterity (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
Panzermeyer
10-17-2013, 10:53 AM
I've adjusted the order of the feats and skill and some other things. I've no idea how I should plan the skills.
Also I can't get the toughness feat till lv20 as you listed and I think you referred to this as class feat? If it is I can only choose favored thingy feat.
At first level with skills bump tumble rather than balance. Put one point into it so you can tumble then don't bother with it anymore.
Your feats are fine, and toughness is not a class feat.
In fact since U19 and the new enhancement pass toughness just does not have the same milege as it use to, so I would not worry about it too much. It is only 31 hit points at level cap.
guardianx2009
10-17-2013, 11:11 AM
I've adjusted the order of the feats and skill and some other things. I've no idea how I should plan the skills.
Also I can't get the toughness feat till lv20 as you listed and I think you referred to this as class feat? If it is I can only choose favored thingy feat.
Your feat order appears to be all over the map. Do note that you also get feats at level 21, and 24. Epic Destiny feats at 26,28. You should have a good basic understanding of your cleric feats, skills, etc. Otherwise you may find yourself struggling with this build.
That being said, this would be my feat order:
Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Toughness
Level 3 (Cleric)
Feat: (Selected) Maximize Spell
Level 6 (Cleric)
Feat: (Selected) Two Weapon Fighting
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 18 (Cleric)
Feat: (Selected) Heighten Spell
Level 21 (Epic)
Feat: (Selected) Spell Focus: Evocation
Level 24 (Epic)
Feat: (Selected) Greater Two Weapon Fighting
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Forced Escape
Toughness:
With U19, Toughness is optional now. I swapped it with Quick Draw. As I mentioned earlier, I would take Extra Turning early, perhaps at the expense of toughness, then swap it by level 12.
Weapon type:
You should have access to the portable hole by the time you get IC:Pierce, otherwise you will not have the scrolls for martial weapon proficiency. Before level 12, you should be able to get by just fine with heavy mace/longswords.
Skills:
You should never end in a partial skill point. .5 skill grants you nothing. Skill priority should be along the following lines: UMD, Heal, Balance, Concentration (1 pt tumble).
Panzermeyer
10-17-2013, 11:41 AM
That being said, this would be my feat order:
Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Toughness
Level 3 (Cleric)
Feat: (Selected) Maximize Spell
Level 6 (Cleric)
Feat: (Selected) Two Weapon Fighting
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 18 (Cleric)
Feat: (Selected) Heighten Spell
Level 21 (Epic)
Feat: (Selected) Spell Focus: Evocation
Level 24 (Epic)
Feat: (Selected) Greater Two Weapon Fighting
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Forced Escape
With a starting Dex of 13 which is what it should be and the tome not hitting till 7th level, taking Two Weapon Fighting at 6th level will not be possible. Though not very useful, one of the spell meta's or spell focus should be taken at 6th level. With Two Weapon fighting at 9th, IC: Pierce at 12th, and Greater Two Weapon at 15th. Adjust the meta's accordingly. I'd probably take Quicken at 6th cause you are going to want that by the time you hit your mid teens.
guardianx2009
10-17-2013, 12:25 PM
With a starting Dex of 13 which is what it should be and the tome not hitting till 7th level, taking Two Weapon Fighting at 6th level will not be possible. Though not very useful, one of the spell meta's or spell focus should be taken at 6th level. With Two Weapon fighting at 9th, IC: Pierce at 12th, and Greater Two Weapon at 15th. Adjust the meta's accordingly. I'd probably take Quicken at 6th cause you are going to want that by the time you hit your mid teens.
meh, plucked it around with DDO planner and it let me pick it. In that case, I imagine I would taking extra turning in that level 1 slot, empower heal at level 6, pushing the twf feat lines down one. Then swapping out Extra turning for quicken around level 12.
Or to keep it simple and take quicken as you suggested.
FYI: I've also updated the Original Post to reflect U19 changes and some new ED twist combinations.
Book_O_Dragons
10-17-2013, 12:53 PM
Is there a 32 point version?
And what deity should be chosen?
guardianx2009
10-17-2013, 02:16 PM
Is there a 32 point version?
And what deity should be chosen?
Assuming you have at least, a +4 DEX tome, I would sacrifice the charisma a bit.
32 point version would probably look something like this.
32 pt
build
Strength 8
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 17
Charisma 14
In terms of deity, unless you go Drow, Sovereign Host is probably the best for the Unyielding Sovereignty ability. It's broken now, but is useful to have when it gets fixed.
Book_O_Dragons
10-17-2013, 07:40 PM
thanks
Szordrinn
10-21-2013, 08:58 AM
Hi everyone,
I thought your build was quite of a cool one...
I tried to adapt it with the drow race :
Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Lawful Good Drow Male
(20 Cleric \ 8 Epic)
Hit Points: 425
Spell Points: 1538
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 10
Will: 24
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 28)
Strength 8 13
Dexterity 14 19
Constitution 11 16
Intelligence 12 17
Wisdom 17 34
Charisma 16 22
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 20
Bluff 3 14
Concentration 0 14
Diplomacy 7 40
Disable Device n/a n/a
Haggle 3 14
Heal 7 46
Hide 2 12
Intimidate 3 14
Jump -1 9
Listen 3 22
Move Silently 2 12
Open Lock n/a n/a
Perform n/a n/a
Repair 1 11
Search 1 13
Spellcraft 1 12
Spot 3 22
Swim n/a n/a
Tumble n/a 13
Use Magic Device 5 25
Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by Vulkoor
Feat: (Past Life) Past Life: Cleric
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Maximize Spell
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Two Weapon Fighting
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Empower Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Ability Raise: WIS
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Heighten Spell
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: WIS
Level 21 (Epic)
Feat: (Selected) Greater Two Weapon Fighting
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Piercing Weapons
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Spell Focus: Evocation
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Forced Escape
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Haste (Rank 1)
Enhancement: Warpriest (Clr) - Implacable Foe (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 2)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 3)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
What do you think of this ?
I don't know many things about EDs and twists to get with this...
Maybe a 36 pts build could be better on drow race here...
Panzermeyer
10-21-2013, 02:44 PM
Hi everyone,
I thought your build was quite of a cool one...
I tried to adapt it with the drow race :
What do you think of this ?
I don't know many things about EDs and twists to get with this...
Maybe a 36 pts build could be better on drow race here...
More ability points are always good if you have the tolerance for TRing.
I would never start any of my toons with a 11 con. +5 tome or not.
I would drop Int to 10 pump up con more. If you TR again, again put the points into con.
Now matter how good you are at everything else, a dead (insert toon class here) cannot hurt anything.
Drop Empower (not Empower Healing) and bump all you martial feats after that to a feat select earlier.
If you cannot get ITWF at 9th, put quicken in there. ITWF at 12, and IC: Piercing at 15.
You are going to get great mileage out of IC: pierce so you don't want to wait till 24th level to get that.
guardianx2009
10-21-2013, 11:42 PM
More ability points are always good if you have the tolerance for TRing.
I would never start any of my toons with a 11 con. +5 tome or not.
I would drop Int to 10 pump up con more. If you TR again, again put the points into con.
Now matter how good you are at everything else, a dead (insert toon class here) cannot hurt anything.
Drop Empower (not Empower Healing) and bump all you martial feats after that to a feat select earlier.
If you cannot get ITWF at 9th, put quicken in there. ITWF at 12, and IC: Piercing at 15.
You are going to get great mileage out of IC: pierce so you don't want to wait till 24th level to get that.
I agree with pretty much all of the above.
You only need a starting base DEX of 13 if you have a +4 tome. 17 base is all you need for the full TWF line. I would take that point from DEX and put it towards CON if possible.
Maelodic
10-23-2013, 08:30 AM
I wish that divine might would boost damage instead of STR so a 18 Cleric/2 Ranger splash would make sense for improved weapon finesse.
Alex3000
10-25-2013, 11:47 PM
Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 True Neutral Human Male
(20 Cleric \ 8 Epic)
Hit Points: 425
Spell Points: 1538
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 9
Will: 23
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 28) (Level 28)
Strength 8 12 12
Dexterity 13 17 17
Constitution 13 17 18
Intelligence 9 13 13
Wisdom 17 28 33
Charisma 16 20 20
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 1 7 15
Bluff 3 5 13
Concentration 1 22 31
Diplomacy 3 5 14
Disable Device n/a n/a n/a
Haggle 3 5 13
Heal 6 34 43
Hide 1 3 11
Intimidate 3 5 13
Jump -1 1 9
Listen 3 11 19
Move Silently 1 3 11
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 9
Search -1 1 9
Spellcraft -1 1 9
Spot 3 11 19
Swim n/a n/a n/a
Tumble 1.5 3.5 11.5
Use Magic Device 5 16 24
Level 1 (Cleric)
Skill: Heal (+3)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Empower Spell
Feat: (Deity) Favored by the Silver Flame
Feat: (Past Life) Past Life: Cleric
Level 2 (Cleric)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Cleric)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Heal (+2)
Skill: Use Magic Device (+0.5)
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Fighting
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+3)
Skill: Heal (+1)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
Enhancement: Human - Human Adaptability: Constitution (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 2)
Enhancement: Human - Action Surge: Charisma (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Ambidexterity (Rank 1)
Enhancement: Human - Ambidexterity (Rank 2)
Enhancement: Human - Ambidexterity (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
Level 21 (Epic)
Feat: (Selected) Spell Focus: Evocation
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Greater Two Weapon Fighting
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Epic Destiny: Forced Escape
Made the build again on what the OP advised me.
Maxed UMD(24) and Heal(43) at Lv28.
Took Tumble at lv1. one point off from Heal
Raised One point each on Balance from Lv12. But dumped it at Lv20 for Concentration.
Partial point on Tumble is inevitable as I only put one point.
Some advice needed for orders of the skills. Well does this one look in right shape?
And maybe my Enhancements too?
Did your Forced Escape/Ruin Epic Destiny Feat work well on EE? I mean did it do some significant amount of damage?
How much damage did your Blade Barrier work on EE?
What other spells did you use? Did those work fine??
Whats was the average damage on your dps on EE? Also I would like to know the critical damage.
Would I be able to equip Celestia if I go for True Neutral? The weapon's UMD is 32 but Max UMD is 24 at lv28 without any gears on.
I know what kind of items I need for this build but not all of it. It's just taking me too long to find all the right gears or combinations for dps.
It would be great if you list combinations for dps and gears for certain levels. Plz at least I would like to know EE endgame gears.
*I know you have listed the type of gears I need to put on but it doesn't work like that as there doesn't seem to be a Perfect SET of items.
guardianx2009
10-26-2013, 01:50 AM
Maxed UMD(24) and Heal(43) at Lv28.
Took Tumble at lv1. one point off from Heal
Raised One point each on Balance from Lv12. But dumped it at Lv20 for Concentration.
Partial point on Tumble is inevitable as I only put one point.
Some advice needed for orders of the skills. Well does this one look in right shape?
You need to invest 2 pts in tumble to make it 1pt or you get nothing for it. I run with quicken on Full Time.
id your Forced Escape/Ruin Epic Destiny Feat work well on EE? I mean did it do some significant amount of damage?
How much damage did your Blade Barrier work on EE?
Forced Escape is fantastic. It does ~1500 AOE sonic damage (~750 saved), but more importantly, it breaks you out of any CC effect. Currently metas don't increase the SP cost - but I don't think that's intentional..
Ruin does ~2200-2500 untyped damage (double for crit). Costs ~100sp per cast. I use it mostly on during boss fights, where I can cycle in Ruin in between melee. You have to find a balance between saving SP for heals appropriately. Against EE trash mobs, you'll take out ~20-40% of their health.
Blade Barrier still works fantastic and efficient for kiting groups of mobs. It does around ~300 damage per tick.
What other spells did you use? Did those work fine??
Symbol of Death - mass-edrain kite -> implosion = fantastic
Energy Drain - fantastic
Implosion - especially when combined with edrain, and depending on the quest.
Whats was the average damage on your dps on EE? Also I would like to know the critical damage.
The first patrolling hobgoblin in EE Black Loch has ~7250-9250hp (8250average, got this info from guildie who could see their HP). I use him to benchmark.
Here's the result of of my test data (non-ED enhanced):
Celestia / Rebellion
Avg Kill Time (seconds)
Trials 26
26
25
33
22
30
19
28
29
23
Average 26.1 seconds
Avg DPS 316.09 (Damage per second)
Word of caution:
I know everyone loves DPS.. but understand that you will never be top DPS. But you'll have meaningful DPS, if left alone with a mob, you can handle it no problem.
Be mindful that you're still a cleric. Play like one please - don't be a detriment to your group. It is paramount that you know when to melee and when not to. It is partly the reason why I called this an advanced build.
Would I be able to equip Celestia if I go for True Neutral? The weapon's UMD is 32 but Max UMD is 24 at lv28 without any gears on.
Good point, I didn't realize Celestia has good requirement (due to supreme good). That said, UMD 32 is easily reached: Don't forget your charisma modifier is also added to UMD. From gear you should at least have some GS gear that grants +4-6 CHA skills. But if that is of concern, just go Neutral Good. It's not that big a difference - I'm currently Neutral Good.
I know what kind of items I need for this build but not all of it. It's just taking me too long to find all the right gears or combinations for dps.
It would be great if you list combinations for dps and gears for certain levels. Plz at least I would like to know EE endgame gears.
*I know you have listed the type of gears I need to put on but it doesn't work like that as there doesn't seem to be a Perfect SET of items.
Everyone has different opinion on gear. There's no such thing as a perfect set - there's always something new, something you didn't try before. You just get what you can find, and prioritize them.
Gears always get rearranged, there's no perfect combination and everyone will have differing opinions. For example, most everyone believes DT armor is obsolete. However, I am still run around in DT platemail. This is because I value healing amp highly and DT is the only gear where you can get two healing amps in one (10% and 20%).
My gear isn't top-end, (I still only have seeker+6, I don't have those new shiny wisdom+11 gear either) I often rearrange them as I see fit and depending on what I acquire. I just prioritize what effects I want, then mix and match.
nibel
10-26-2013, 10:15 AM
Have you considered going Half Elf with fighter dilettante for proficiencies, and dropping UMD? They have the same stat bonus on their racial core, and you avoid UMD lag. The drawback is losing one feat from human and having a recognizable face.
guardianx2009
10-26-2013, 05:38 PM
Have you considered going Half Elf with fighter dilettante for proficiencies, and dropping UMD? They have the same stat bonus on their racial core, and you avoid UMD lag. The drawback is losing one feat from human and having a recognizable face.
Giving up UMD is sacrificing a lot.
Casual players might not mind, but I can't see advanced players dropping UMD... not if they want to get the most out of their build.
That said, I haven't noticed any UMD lag since changing the turbine launcher to run in windows XP compatibility mode.
nibel
10-26-2013, 06:08 PM
Giving up UMD is sacrificing a lot.
Honest question. Since you are on a divine caster, and advanced players have access to theoretically infinite Displacement clickies and GH pots/clickies, and race required items are a thing of the past, and holy/anarchic/axiomatic items also don't requires UMD, what else do you use UMD for?
Pilgrim1
10-26-2013, 07:26 PM
Honest question. Since you are on a divine caster, and advanced players have access to theoretically infinite Displacement clickies and GH pots/clickies, and race required items are a thing of the past, and holy/anarchic/axiomatic items also don't requires UMD, what else do you use UMD for?
teliport scrolls - royal guard mask is expensive
fire shield scrolls - old stile cloak of ice is rare, potions are difficult to get in bulk
many CITW weapons require UMD 32+ to equip
guardianx2009
10-26-2013, 10:05 PM
Honest question. Since you are on a divine caster, and advanced players have access to theoretically infinite Displacement clickies and GH pots/clickies, and race required items are a thing of the past, and holy/anarchic/axiomatic items also don't requires UMD, what else do you use UMD for?
Advanced Players will realize that clickies take up inventory slots... Lots of them.
Common uses of UMD:
Teleport - While you are recalling, I am back in town selling/repairing.
Greater Teleport -While you are recalling, me and my friends are back in town selling/repairing.
Greater Heroism - When there's no arcane around, I can pass out GH to the whole party. How many clickies are you going to carry to do that?
Invisibility - How many clickies are you going to need every time you lose invis and need to refresh?
Enervate - Fantastic complement to Energy Drain.
Other uses:
Haste - It cancels out the Slow Debuff that EE casters like to cast on you.
Blur - Nice to have when you don't have perma-blur from Warpriest.
Tenser's Transformation - Nice DPS boost to use right before you pop off unbridled fury.
So with UMD I have all of the above options available to me. I haven't even scratched Artificer scrolls yet..
Edit: oh and yes.. I forgot, DDoor scrolls. While they can't be bought from vendor, can be still be collected via AH and be useful.
nibel
10-27-2013, 03:14 AM
Thanks. Forgot about Teleport and Fire Shield.
Alex3000
10-31-2013, 07:22 AM
You need to invest 2 pts in tumble to make it 1pt or you get nothing for it. I run with quicken on Full Time.
Blade Barrier still works fantastic and efficient for kiting groups of mobs. It does around ~300 damage per tick.
Symbol of Death - mass-edrain kite -> implosion = fantastic
Energy Drain - fantastic
Implosion - especially when combined with edrain, and depending on the quest.
Word of caution:
I know everyone loves DPS.. but understand that you will never be top DPS. But you'll have meaningful DPS, if left alone with a mob, you can handle it no problem.
Be mindful that you're still a cleric. Play like one please - don't be a detriment to your group. It is paramount that you know when to melee and when not to. It is partly the reason why I called this an advanced build.
When I should I invest 2 points in Tumble to avoid partial point? Is it OK to spend 2 points at lv1 or spend a point at lv1 and lv20?
Blade Barrier
Isn't 300 dmg per tick too low for EE quest? Doesn't it take too long?
Even though I kite I still get a lot of damage from mobs. Also the caster mobs always cast stun spells so I guess it's difficult.
While I'm grouping BB is no use as nobody tries to kite the mobs even though they are not good at dps or have low survivability.
I've never heard of Mass Energy Drain. Mobs get to Symbol of Death and casting Energy Drain on a single mob makes Mass Energy Drain near other mobs? Is that how it works?
I always played like one on Clerics. I played a Pure Healer that was only made for healing. I know I won't be top DPS but I might be better than most of the other DPS in PUG. I have seen too many players who aren't good on DPS. So I won't be much of a detriment to the group even though I'm on full melee mod. But that doesn't mean I won't be giving heals and providing it only when it's necessary. It's a big waste healing on a weak dps. Plus if you have a group that is fully sufficient, you won't even need a healer at all.
Book_O_Dragons
10-31-2013, 09:58 AM
When I should I invest 2 points in Tumble to avoid partial point? Is it OK to spend 2 points at lv1 or spend a point at lv1 and lv20?
It is okay but its better to spend them at level 1 or another low level.
guardianx2009
10-31-2013, 01:11 PM
Blade Barrier
Isn't 300 dmg per tick too low for EE quest? Doesn't it take too long?
Not if you kite properly. It will take you a lot longer to kill 10 mobs individually.
Even though I kite I still get a lot of damage from mobs. Also the caster mobs always cast stun spells so I guess it's difficult.
That's where experience comes into play.
While I'm grouping BB is no use as nobody tries to kite the mobs even though they are not good at dps or have low survivability.
In groups, BB is situational.
I've never heard of Mass Energy Drain. Mobs get to Symbol of Death and casting Energy Drain on a single mob makes Mass Energy Drain near other mobs? Is that how it works?
Sounds like you need more experience as a caster cleric. Symbol of Death is an AOE energy drain, any mob that steps into gets drained.. multiple times if they re-enter.
I always played like one on Clerics. I played a Pure Healer that was only made for healing. I know I won't be top DPS but I might be better than most of the other DPS in PUG. I have seen too many players who aren't good on DPS. So I won't be much of a detriment to the group even though I'm on full melee mod. But that doesn't mean I won't be giving heals and providing it only when it's necessary. It's a big waste healing on a weak dps. Plus if you have a group that is fully sufficient, you won't even need a healer at all.
Sounds like you've only played a healbot.
You need to have mastery of the spells at your disposal. Clerics aren't meant to be made for healing only. Melee is just one tool at your disposal, spells are your other. Wipes can and will happen if in the battlefield, you spend your time melee'ing when the situation calls for CC/insta-kill etc.
axel15810
10-31-2013, 04:53 PM
Advanced Players will realize that clickies take up inventory slots... Lots of them.
Common uses of UMD:
Teleport - While you are recalling, I am back in town selling/repairing.
Greater Teleport -While you are recalling, me and my friends are back in town selling/repairing.
Greater Heroism - When there's no arcane around, I can pass out GH to the whole party. How many clickies are you going to carry to do that?
Invisibility - How many clickies are you going to need every time you lose invis and need to refresh?
Enervate - Fantastic complement to Energy Drain.
Other uses:
Haste - It cancels out the Slow Debuff that EE casters like to cast on you.
Blur - Nice to have when you don't have perma-blur from Warpriest.
Tenser's Transformation - Nice DPS boost to use right before you pop off unbridled fury.
So with UMD I have all of the above options available to me. I haven't even scratched Artificer scrolls yet..
Edit: oh and yes.. I forgot, DDoor scrolls. While they can't be bought from vendor, can be still be collected via AH and be useful.
I think a lot of those are conveniences rather than necessities. Divines already have the word of recall spell to teleport to the temple in house D. From there it's just a 15 second or so run to the airship portal.
GH, haste, invis, concealment can be had with clickies that take up no more than 3-7 inventory slots. Divines get so many buffs/cures/heals in their spell list that it shouldn't be hard to fit those into your inventory. Isn't there a Ddoor clicky somewhere in game as well? And if you take a wizzie level blur/stoneskin wands can be used without UMD. I'll admit though tensor's transformation would be wonderful on a battle cleric and enervation scrolls would be a nice complement when you don't have the SP for energy drain.
guardianx2009
11-01-2013, 10:00 AM
I think a lot of those are conveniences rather than necessities. Divines already have the word of recall spell to teleport to the temple in house D. From there it's just a 15 second or so run to the airship portal.
GH, haste, invis, concealment can be had with clickies that take up no more than 3-7 inventory slots. Divines get so many buffs/cures/heals in their spell list that it shouldn't be hard to fit those into your inventory. Isn't there a Ddoor clicky somewhere in game as well? And if you take a wizzie level blur/stoneskin wands can be used without UMD. I'll admit though tensor's transformation would be wonderful on a battle cleric and enervation scrolls would be a nice complement when you don't have the SP for energy drain.
Depending on how you play, whether you solo or not, doing EEs, the type of quest etc. In right situations, these conveniences become very nice conveniences.
Greater Heroism - If you are soloing, 1 GH clickie (1charge/per) is not enough: you will run out between shrines. You will get debuffed, you might even die. So you'll need 2 at least, maybe even more. That starts to get annoying.
Invisibility - Same as GH. Duration is short, and you'll often lose invis. Nothing more annoying to find out you've run out of charges when you need it.
Displacement - GS clickies are the best for these: it gives you 2 min. duration. However it's only 2 charges per. I carry 3 GS displacement clickies, and still often run out of charges.
Haste - Same as displacement, I carry 3 GS clickies of these too, and often run out of charges. When you are soloing, depending on the quest, arcanes can constantly cast slow on you, it becomes a VERY nice convenience to be able to get rid of it without blowing through your clickies.
Between Displacement and Haste, I already devoted 6 inventory slots.
Enervation - Has A LOT more uses than just for when you are out of sp. I blow through stacks of these often.
Running with Groups, many things become a 'convenience' as you just plow though things. Point is, UMD lets you do things you otherwise can't. And it can shine in the right situations. Whether you choose to advantage of them or neglect them is up to you.
Edit: Btw, Word of Recall is a poor-man's teleport... a VERY poor man's teleport: When you are recalling, you generally want to recall back to the quest giver to get your end reward.. not back to House D.
Drag-
11-04-2013, 10:50 PM
Snip
No Splashing. Goal is to maximize the cleric class abilities. Splashing is considered compromising the class.
Snip
Why no splashing? How does it compromise the class. It looks like most of the level 20 cleric abilities arent that good.and the only one you would be able to use with out completely cutting out the human tree would be the radiant servant level 20 ability and that is ****.
It sounds like you have alot of experience with clerics and if you do you should know that the difference between a level 20 cleric and a level 18 cleric is very little other than spell pen and even then its not used in end game any more, so please explain.
There are so many more options you could open up very easily by splashing 1, 2, or 3 levels of something else. Such as pally for saves, fighter for martial feats and a free feat or two, Monk for evasion stances and free feats, ranger for twf and opening up the ranged options, wizard for a free feat. There so much you could do and you are limiting your self by staying pure cleric. I did not even take into account all the different enhancements you could get.
Heck you could splash as deep as 5 and still have a fully functional cleric and i know this personally because i played a 15 cleric 3 monk 2 ranger for quite a while and it was able to solo EEs, Furyshot, great melee damage, and also keep up any party. I even solo healed a couple citws so i know it is possible to heal with less than a pure cleric.
guardianx2009
11-06-2013, 02:23 PM
Why no splashing? How does it compromise the class.
Because I'm a purist. Goal is to be the best CLERIC; Not the best clonk, not some 18/2 'battle cleric' derivative, etc etc.
You are not a true (100%) cleric if you have to dip into other classes for abilities. This is what I am referring to when to when I say 'compromise'.
eachna_gislin
02-08-2014, 08:33 AM
I've explored the THF line many times.
Yes, main problem is you can't scroll cast master's touch. Which means you have to invest a feat or splash. Both cases aren't desirable because:
- Feat means you're limited to one weapon subtype, which for a lot of reasons isn't very good.
- Splash screams "Baaaattle cleeerric"... for obvious reasons.
In some ways, THF is even more feat intensive than TWF. Since at minimum, you need to invest in PA, Cleave, Great Cleave, Power Attack, Improved Crit, in addition to proficiency. Without leaving room for the "core" cleric feats, you're not much different from a battle-melee only cleric.
Not saying you can't, but I found it too restrictive and not enjoyable.
I would respond with the note that a half elf with fighter dilly works beautifully as you can use any non-exotic melee weapon. I mostly play half-elves and this is one of my preferred dilettante feats (along with Paladin for the saves). However this build has too low a starting strength for it. I think you can "afford" to play this as a half elf if you have a couple extra +3/+4 tomes to massage your stats into the right starting configuration (and still keep UMD). I didn't count all the points spent but it looks like enough were spent in the human tree to move over to the half elf tree and get most or all of the dilly line.
Kudos to playing your cleric as a pure class and making it viable in EE. Any chance of you building a pure EE paladin? :D
Maelodic
05-13-2014, 02:25 AM
Are you still using this build? I think it's really awesome- and probably will be doing it for my next life.
I have a couple questions if that's alright-
How do you spread your enhancements?
Do you have any opinion on Druid PL for Flame Blade?
Makes use of all that Wisdom and breaks quite a bit of DR- adds blinding embers and inferno- can be used as a general option. I'm not new to the game, but I don't really have any good weapons for this- I'm thinking it might be useful should end up going with this build.
Are you still rocking everything?
guardianx2009
07-14-2014, 10:47 AM
Are you still using this build? I think it's really awesome- and probably will be doing it for my next life.
I have a couple questions if that's alright-
How do you spread your enhancements?
Do you have any opinion on Druid PL for Flame Blade?
Makes use of all that Wisdom and breaks quite a bit of DR- adds blinding embers and inferno- can be used as a general option. I'm not new to the game, but I don't really have any good weapons for this- I'm thinking it might be useful should end up going with this build.
Are you still rocking everything?
Sorry for the late response, I took a break from the game for a while. So much has changed, there's quite a bit of catch up to do.
My enhancements are mostly spread between radiant servant and warpriest. Mainly radiant servant for burst and aura, warpriest for divine might, smite weakness and ameliorating strike.
As for flame blade, it's interesting, I never tried it. It'll probably work as long as it has the same crit profile, especially for heroic content. Question is, is it worth taking up a feat slot...
pappo
05-30-2015, 11:59 AM
Sorry for the late response, I took a break from the game for a while. So much has changed, there's quite a bit of catch up to do..
I just finished a Necro Cleric build, and was going to make a healbot next life until saw your build. I have a few questions.
Are you still running this build? Is it still working for EE?
Do you have any plans to update this build for the current updates (u25) of DDO?
Can you show your enhancements enhancements?
+1 for a nice looking build.
Adorind
06-29-2015, 06:46 PM
I would love to see how this build looks with all the new updates applied. I have a character with 3PL cleric and 2PL favored soul. I plan to additional 3PL wiz and 3PL Sorc. I want to be an uber cleric. There aren't many people willing to be clerics any more. It is sad really. Thanks for the thread. I loved reading it!
guardianx2009
07-09-2015, 03:56 PM
I just finished a Necro Cleric build, and was going to make a healbot next life until saw your build. I have a few questions.
Are you still running this build? Is it still working for EE?
Do you have any plans to update this build for the current updates (u25) of DDO?
Can you show your enhancements enhancements?
+1 for a nice looking build.
Wow, I'm a little bit surprised ppl are still replying to this thread. I've been on vacation stopped playing a month so so ago, but I'll try to answer your questions and share my experience:
Are you still running this build? Is it still working for EE? ]
I've been going through several eTRs to maximize doublestrike / colors. It got to the point I want to play nothing but EE. I tweaked a few feats for lives when I'm running in Primal and LD. Running in those destinies make EE fairly easy and many of them easily solo'ed.
Do you have any plans to update this build for the current updates (u25) of DDO?
I don't think I want to go through all that. Powercreep has made the game very easy - you can get away with a lot of stuff. Much of the trick to EE is learning your EDs and how to maximize them. LD and Primal really makes EE look easy. All I tweaked for these EDs to swapping out metamagics (heighten / maximize) to gain cleave.
Primal is a ton of fun, tree mode really crushes EE - you can crit big numbers (12k!) in hulk smash mode. I swap in Cleave / Gr. Cleave to maximize tree.
I've also played alot in EA - it is not nearly as easy button as LD/PA. To maximize EA, I had to to be very button/combo heavy:
- Dropping soundburst (unheightened) + soundburst sla combo before engaging damage spells
- Chain all the cheap powerful spells (divine wrath -> eburst -> sunbolt -> avenging light sla / situationally: ruin) as part of attack rotation.
- Popping implosion whenever
In undead heavy quests, I might tweak my EA gain Reborn In light so I can be in Angel Form more often (Cycle between Reborn in Light (10 min cool down) and Ascendance (5min cool down)).
Can you show your enhancements enhancements?
I'm always swapping enhancements in and out depending on ED. In general here are my thoughts about the trees:
- Always main in radiant servant: Aura is great of course but Cure Focus + last core (Radiant Servant) makes the Cure Moderate SLA fantastic. It replaces my need to twist in cocoon and acts as my first line mass heal button.
- 2nd tier in Divine Disciple: For the SP and spell power gains. Sunburst spell is awesome for clearing vampires and shadows (at least until they fix it).
- Harper is good for Melee Power: when running in melee-centric EDs, better off investing here than DD.
- Warpriest is junk: Only grab the low hanging fruits (toughness, divine power etc), rest isn't really worth it.
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.