Singular
05-18-2013, 12:04 PM
I love arties. For many of us, they're the most fun class. Super versatile, demanding, high damage output class - if you build them right, with good equipment.
I have three Ranger TR's behind me. In Fury, using Needle, I pump out a lot of dps - combined with Boulder Toss.
But it's not enough! So I've decided to TR through Rogue, Monk, Wizard and Sorcerer (and maybe...barb). I love the high end content, and the low, but really, really enjoy being pure artie, meaning that I don't know how long I can do the TR train.
Yet, to that end, I've planned all my TR lives thematically around Artie. In each case, I'm either going to multiclass artie, splash it, or take (the really ugly) Helf w/past life artificer. No, these won't be optimal end game builds. Yes, they will absolutely dominate in low-mid level content - and potentially drag through 15-20.
You're invited to offer suggestions within these parameters - or even just comments as you see fit. I am worried about maintaining high damage output in higher levels.
1. I won't play toasters. I can't stand how ugly war forged are; they destroy my escapism (but not when other people play them; then they are part of the environment).
2. Every TR I do will, in some way, involve heavy repeating crossbows (though they may drop out a bit with higher levels) and rune arms if possible (meaning lvl 2 artie splashed in).
Ok, so I started my first one yesterday. Initially I thought "this will be my barb life. That will make every subsequent life's low-level journey that much easier." But I one-shot everything in low level content right up to level 7. Level 9 stuff takes 2 or 3 shots. So...why bother with barb? However, b/c of that initial choice, this is how I leveled my character:
1-2 artie
3 barb
4-7 artie
8 rogue (this is where I'm at presently and ow it's going to be my rogue life :) though I love how fast barbs run!)
9 will be rogue, for evasion
10 artie one more time (+1 to crossbow damage, one more lvl 3 spell)
11-18 rogue
19, rogue again, if I take it. I find in current content, it's not so bad to take 19. It excludes you from some lfms, but allows you to fill other ones.
I picked up Battle Engineer and will also grab Mechanic from rogue. Current feats are: point blank range, rapid shot, rapid reload, toughness, augment summon. My spells are going to suck soon, but I've taken insightful damage and elemental damage. Any suggestions on feats after level 8? I can't see metamagic being all that useful, except for perhaps extend, since my artie level won't be going higher than 7 (but that also means I have the mana to burn on recasting buffs).
Or would it be better to go to 9 as an artie? That would provide Armor of Speed - a buff that slightly speeds up rate of fire. Then I'd do 10 rogue, but that would miss out on one extra sneak attack die (and, realistically, I'd only go to 8 or maybe 9 before hopping to 20 and TRing).
All for now, thanks for reading :) I'll update as I move through this life and look forward to your comments.
I have three Ranger TR's behind me. In Fury, using Needle, I pump out a lot of dps - combined with Boulder Toss.
But it's not enough! So I've decided to TR through Rogue, Monk, Wizard and Sorcerer (and maybe...barb). I love the high end content, and the low, but really, really enjoy being pure artie, meaning that I don't know how long I can do the TR train.
Yet, to that end, I've planned all my TR lives thematically around Artie. In each case, I'm either going to multiclass artie, splash it, or take (the really ugly) Helf w/past life artificer. No, these won't be optimal end game builds. Yes, they will absolutely dominate in low-mid level content - and potentially drag through 15-20.
You're invited to offer suggestions within these parameters - or even just comments as you see fit. I am worried about maintaining high damage output in higher levels.
1. I won't play toasters. I can't stand how ugly war forged are; they destroy my escapism (but not when other people play them; then they are part of the environment).
2. Every TR I do will, in some way, involve heavy repeating crossbows (though they may drop out a bit with higher levels) and rune arms if possible (meaning lvl 2 artie splashed in).
Ok, so I started my first one yesterday. Initially I thought "this will be my barb life. That will make every subsequent life's low-level journey that much easier." But I one-shot everything in low level content right up to level 7. Level 9 stuff takes 2 or 3 shots. So...why bother with barb? However, b/c of that initial choice, this is how I leveled my character:
1-2 artie
3 barb
4-7 artie
8 rogue (this is where I'm at presently and ow it's going to be my rogue life :) though I love how fast barbs run!)
9 will be rogue, for evasion
10 artie one more time (+1 to crossbow damage, one more lvl 3 spell)
11-18 rogue
19, rogue again, if I take it. I find in current content, it's not so bad to take 19. It excludes you from some lfms, but allows you to fill other ones.
I picked up Battle Engineer and will also grab Mechanic from rogue. Current feats are: point blank range, rapid shot, rapid reload, toughness, augment summon. My spells are going to suck soon, but I've taken insightful damage and elemental damage. Any suggestions on feats after level 8? I can't see metamagic being all that useful, except for perhaps extend, since my artie level won't be going higher than 7 (but that also means I have the mana to burn on recasting buffs).
Or would it be better to go to 9 as an artie? That would provide Armor of Speed - a buff that slightly speeds up rate of fire. Then I'd do 10 rogue, but that would miss out on one extra sneak attack die (and, realistically, I'd only go to 8 or maybe 9 before hopping to 20 and TRing).
All for now, thanks for reading :) I'll update as I move through this life and look forward to your comments.