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View Full Version : Isn't it about time for a new race again?



losian2
05-18-2013, 12:59 AM
Kobolds.

Flavilandile
05-18-2013, 02:08 AM
We will get Iconic Characters.

It's considered as a Class, and the Race selection is automatic. ( Bladeforged = Warforged + LVL 1 Paladin Class + a few more stuff ).

It starts at LVL 15,
It can't TR,
And you have some restrictions...

Satyriasys
05-18-2013, 05:03 AM
It's considered as a Race, and the Class selection is automatic. ( Bladeforged + LVL 1 Paladin Class)

EndingDoe
05-18-2013, 07:18 AM
Aasimar and tieflings. With unique graphics instead of a cheap copy/paste from the mobs.

Oh, and half-elves with a real face.

Failedlegend
05-18-2013, 09:05 AM
Kobolds would sell like hot cakes and so would gnomes assuming Turbine gave both of them the better stats since Kobolds get massive penalties (-4 Str, - 4 Con, +2 Dex IIRC) and gnomes have the highly useless stat block of -2Str, +2 Con as opposed to the +Int, - Str they get in every other edition

remember1
05-18-2013, 10:27 AM
finish core races: gnome

Dandonk
05-18-2013, 10:45 AM
Thri-kreen... please?

GeneralDiomedes
05-18-2013, 11:45 AM
The expansion is going to need a major hook, and a REAL new race would loosen a lot of TP from people's pockets.

samthedagger
05-22-2013, 12:23 PM
Looks like one of the iconics will be shadar-kai so that is a new race. Sun-elf will probably be to elves what bladeforged are to warforged, HOWEVER, in D&D 3.5 sun elves have +2 Int and -2 Str in addition to +2 Dex and -2 Con. So we will have to see what that is all about. The Purple Dragon Knight is most likely going to be a human variant I think. I doubt many (if any) of these races will be available for play outside of the iconics though.

Ogre-On-A-Stick
05-22-2013, 03:49 PM
HOWEVER, in D&D 3.5 sun elves have +2 Int and -2 Str in addition to +2 Dex and -2 Con.

You're thinking of Gray Elves' attribute modifiers. Sun elves are +2 Int and -2 Con.

Oberon_Shrader
05-26-2013, 10:51 AM
While a full-out new race would always be cool, I suggest something like TR-only Prestige Races.

Bladeforged could be one example (from what I've read it almost looks like it is; what with the intro starting the character as a Warforged that gets transformed and all).

I have also read forum posts calling for an introduction to Dragonborn. Since Forgotten Realms content is getting fleshed out, I think this would be a great option!

These two examples alone would be a great start and would give veteran players something new to look forward to (whereas Iconic Heroes are, let's face it, geared toward amping the power of newer players and as they stand now most vets won't want to play them too much). If the Devs are worried about them being overpowered, make it a final build option where TR is no longer available to toons that use them.

Yehediah
05-28-2013, 11:48 AM
It's way past time for gnomes - the last of the core races (and classes). No other new races until we get gnomes!

KieraBloodheart
05-29-2013, 11:55 PM
I doubt we will ever see monster classes like kobolds in DDO. If you havent noticed 90% of the storyline and quests are forcing us to take on the "good guy" role. Barely any quests even come from monster humanoids let alone towns. They wont even let us select evil for an alignment. Id set your sights on something more realistic. someone mentioned gnomes, that might happen. Orcs if were lucky, i think the best we can hope for is more half- races as far as that goes.

As for the iconic characters, i think this was a garbage move. Its not really much of giving us a new race or class, and as far as the bonuses go, unless they are MASSIVELY different with the new enhancement system from the basic classes, then its not even worth the hype. One of your classes is locked in, limiting your customization options and the passive bonuses (going off of what ive seen from bladeforged) are 60% geared twards being a paladin anyways, so if you veer off you loose most of what is supposed to be making you special in the first place. At least thats my opinion on it. I dont think ull see many Iconics played in the future (again, unless they are massively different enhancement wise) once people get past the fact they look cool and the "new" hype goes down.

cru121
05-30-2013, 12:13 AM
the iconic heroes are pretty close to 3-4 new races, or at least racial variants.
with the new enhancements, they will have their own set of racial enhancements to make them unique.

visibleman
05-30-2013, 01:41 AM
Kobolds = vermin. No thanks

Gnomes are just Anime Halflings with Mickey Mouse voices. W.T.F! we might as well add Panda's!

I know Eberron is a dirty word to Turbine these days but that is the setting I signed up to play in. How about doing Shifters, plenty of opportunity for interesting racial enhancements there.

As long as the children don't all create a Wolverine dupe.

Huldrekall
05-31-2013, 11:16 AM
Derro
http://cdn.obsidianportal.com/assets/6144/Derro_-_Brom.jpg

TGOskar
06-05-2013, 03:46 AM
Gnomes are just Anime Halflings with Mickey Mouse voices. W.T.F! we might as well add Panda's!

I know Eberron is a dirty word to Turbine these days but that is the setting I signed up to play in. How about doing Shifters, plenty of opportunity for interesting racial enhancements there.

I also signed in to play Eberron, and I find insulting that I can't play a Zil Gnome corligano.

Gnomes have always been the red-headed stepchild of Core races, because they overlap quite a bit with Hob...erm, Halflings (thank goodness Turbine has the rights for the LotR MMO...), but while both city halflings and awesome dinosaur-riding Talenta halflings (save for the lack of deinonychus mounts...) exist within the game, there's no Zil gnome.

I absolutely love the fluff behind Zilargo, specifically because it keeps the usual flavor (tinkerers, mostly), takes it up to eleven (they're the undisputed masters of Elemental Binding, which is used for...pretty much everything, from the Lightning Rail to the airships every single lv. 25+ guild uses), but they have their own flavor as well. The way they keep status quo in their land, and the importance of family over everything else, makes them distinctive. I'd love to see a well-played Zil gnome going all Assassin on the defective facsimiles from the competition, which have ruined the feel of the Gnome forever. They at least deserve that...oh, and the defective fey facsimiles from 4th Edition as well. (Elemental or bust!!)

I agree Shifters should be part of the game as well (and they had the perfect excuse when they introduced the Druid), but they should at least complete Core before going a bit further. I'd love to see Shifters, Kalashtar, Changelings, Psychic Warriors, Soulknives and Psions: the races are specific to Eberron, and the psionic classes are important if you wish to consider the influence of Riedra (aside from making them enemies; the Kalashtar are somewhat deficient if psionics aren't included).

Also, while I'd love to see Aasimar, I think that'd be taking stuff a bit too far. It'll obviously be a Premium race, but the abilities it offers are kinda meh (aside from immunity to Charm Person, I believe), so they'd need a serious boost. Even then, Planetouched are less important in Eberron than they are in FR, which would be pushing the game towards Faerun even further.

XxJFGxX
07-11-2013, 12:51 PM
Tiefling!!!!!

BigSlugger
07-12-2013, 10:01 AM
I'd like to see gnomes, githzerai, and shifters.

Failedlegend
07-13-2013, 08:22 AM
Kobolds = vermin. No thanks

Gnomes are just Anime Halflings with Mickey Mouse voices. W.T.F! we might as well add Panda's!

I know Eberron is a dirty word to Turbine these days but that is the setting I signed up to play in. How about doing Shifters, plenty of opportunity for interesting racial enhancements there.

As long as the children don't all create a Wolverine dupe.

kobolds = Dragonkin thank you very much

Gnomes have nothing to do with halflings (actually the debs were trying to reshape the dwarf to make them :p) their amazing inventors and illusionists that tradition have a bonus to intelligence and dexterity with a hit to str and con they tend to be seen as a little eccentric or even insane but frankly it's incredibly insulting that the essential masters of Eberron the creators of most of the magitech stuff zil gnomes are discluded.

Speaking of Halflings though Ebberon Halflings are actually dinosaur riding barbarians and are very misrepresented in DDO...all Halflings should get a Dino companion like the Druids wolf sinc mounts don't exist...Mind you Paladins should also get a celestial companion.

Oh and to be fair we technically are getting 4 new races all of which promote some interesting

DiamondPrinceJC
07-28-2013, 07:34 PM
Tieflings FTW!

MuleAxe
07-29-2013, 08:42 AM
Thri-kreen... please?

LOL... Gota say something kinda bugs me about the idea. Can't put a finger on it though

MuleAxe
07-29-2013, 08:58 AM
I'd like to see gnomes, githzerai, and shifters.

Gota admit, I was very surprised (and mildly disappointed) when Shifters weren't part of the core races for the game in the beginning. I suppose shifters (http://eberron.wikia.com/wiki/Shifter) and changelings (http://eberron.wikia.com/wiki/Changeling)didn't make the first, second, or even third cuts. They are (IMO) definitely more relevant to the setting than Half-orcs...

warforgedwyrmbait
08-09-2013, 12:16 AM
im happy as it is but...

Mul* (1/2 dwarf)
1/2 giants (fire would be nice)
dragonborn

Daine
08-22-2013, 03:34 AM
Gnomes + Illusion school

With the stealth revamp there's the beginnings of a valid Illusion school and a few interesting combat alternatives.

Uska
08-22-2013, 03:51 AM
Gota admit, I was very surprised (and mildly disappointed) when Shifters weren't part of the core races for the game in the beginning. I suppose shifters (http://eberron.wikia.com/wiki/Shifter) and changelings (http://eberron.wikia.com/wiki/Changeling)didn't make the first, second, or even third cuts. They are (IMO) definitely more relevant to the setting than Half-orcs...

Incorrect Halforcs are very very relevant to the setting it was halforc and orc druids that were behind a lot of the great events of the settings past. I am disapointed that shifters are part of the game as to changlings it would be nice but they would really add little to nothing to the game unlike pnp where their special abilites can be of use.

SiliconShadow
08-22-2013, 07:44 AM
Kobolds.

Not in the face NOT IN THE FACE!

MangLord
08-27-2013, 07:12 AM
I might be the only person to want to play a Bugbear or Gnoll barbarian. I feel like either race would be perfect for the barbarian class, swinging a giant flail and whipping themselves into a war frenzy. I've always liked the idea of a good at heart monster character. I have no desire to play an evil character, but I like the wild, animalistic feel of most humanoid enemies. There's something there that I can respect.

Gnome artificer would also be fun.

Tieflings never appealed to me. The name itself suggests something like a weirdo germanic underground halfling, (nein!!!!) but I think it was designed more to be catchy and cool by someone who almost knew german but not enough to get it right. Overall, my opinion is that the attempts at extraplanars and human halfbreeds have always seemed a little contrived. I'm content with tieflings being human enemies with horns that annoy the hell out of me as I escort Brawnpits to the wagon once a life.

chyribdus
09-01-2013, 12:28 PM
Personally, I would love to see dragonborn if it worked similarly to dragonmarked for ebberon races. Unfortunately, unless you're a non-bladeforged iconic, the only way to be dragonborn would be to be an iconic hero as things stand right now. A Shadar-kai with the shadow dragonmarks/dragonborn traits for example. It will be a long time before we are at a point where we can have normal toons starting in eveningstar rather than korthos, if it ever happens. I'm sure they would make the dragonborn lines much different than the other lines, though they could also do a dragonborn as an iconic class as a wizard or sorc since the dragonborns are typically casters. If they did that, the best choice would be to choose an element at character creation and give them a unique spell for that element that works simularly to death aura on a wizard pale master where it heals them and they are immune or healed by the element of their draconic ancestory. They would then be able to use existing code to make the transition easier.


And a Gnome Artificer would make perfect sense due to, if I remember right, Gnomes are typically tinkerers.

FranOhmsford
09-01-2013, 12:39 PM
And a Gnome Artificer would make perfect sense due to, if I remember right, Gnomes are typically tinkerers.

The influence Dragonlance has had on D&D is Unreal!


1) Halflings in DDO are Kender NOT Halflings!

2) Tinker Gnomes were originally Dragonlance specific - They have since become a nuisance on many known worlds thanks to Spelljammer!

3) Draconians - The Original Half-Dragons!

Dandonk
09-01-2013, 01:25 PM
LOL... Gota say something kinda bugs me about the idea. Can't put a finger on it though

Touché :p

Arlannis
09-01-2013, 10:12 PM
The influence Dragonlance has had on D&D is Unreal!


1) Halflings in DDO are Kender NOT Halflings!

2) Tinker Gnomes were originally Dragonlance specific - They have since become a nuisance on many known worlds thanks to Spelljammer!

3) Draconians - The Original Half-Dragons!
Agree with you on #2. Dragonlance seems to have spoiled gnomes forever. Although that may be partly because, before Dragonlance, they were really not different enough from dwarves to be memorable.

On #1 I'm less sure. Halflings in PnP 3.0/3.5 were already the thinner design we see here in DDO, so the ones in DDO are in fact "right" for the rules DDO was based on. And other than the physical appearance, 3.0's halflings weren't much different from 1st or 2nd edition's. Personally I think it's less a matter of the kender influence than of wanting them to be as far away from Tolkein's halflings as possible.

(Also, I never played Dark Sun, but I gather the feral halflings there were also of a thinner design?)

Oliphant
09-02-2013, 01:38 AM
I heard there's an alchemist gnome in Faerun that invented a conflux capacitor that would allow us to get our ship buffs in one big jolt rather than running the whole ship. Turbine could sell them and make some TP off it but they won't deal with the guy because of his race. The current situation with gnomes is a shame and should stop.

Failedlegend
09-02-2013, 11:25 AM
The influence Dragonlance has had on D&D is Unreal!


1) Halflings in DDO are Kender NOT Halflings!

Really, where's my hoopak proficiency and "Borrow/Protect" allys items racial ability



2) Tinker Gnomes were originally Dragonlance specific - They have since become a nuisance on many known worlds thanks to Spelljammer!

Tinker gnomes were the first gnomes that weren't just "Like dwarves but smaller, and crappier" so I fail to see how them actually gaining an identity (and a useful stat block, aka the more tradiational int/dex bonus) is a bad thing



3) Draconians - The Original Half-Dragons!

Regardless of name Dragonborn, Half-Dragon, Draconians, w/e their all pretty much the same thing does it really matter what their called (I prefer things not to be called Half-X and have unique names but w/e)

harry-pancreas
10-18-2013, 03:25 PM
It's way past time for gnomes - the last of the core races (and classes). No other new races until we get gnomes!


Agreed. Gnomes.

Teh_Troll
10-18-2013, 03:49 PM
Troll needs to be a playable race.

Chai
10-21-2013, 10:01 AM
Turbine has one guaranteed money grab left in playable races: Kobold.

They are probaly waiting for a slow down after the level cap goes to 30.

TekkenDevil
10-24-2013, 09:15 PM
I want a Lizard-Folk race, now that we're in FR.
K thx.

sirgog
10-24-2013, 09:52 PM
Troll needs to be a playable race.

It is. There's a bridge built over the forums for that reason.





/signed to kobolds. (To sound of "Kobold can't feel... tail)

Kobold cleric: Kobold can't heal... fail
Kobold bard: Kobold love you long... time
Kobold with low Str: Kobold can't carry... mail

And of course, you'd get kobold fighters named Kas'quik that put max ranks in Jump on every server.

Pooklebunny
10-25-2013, 07:41 AM
Shifters. That is all.

Loromir
10-25-2013, 07:49 AM
We'll see a new Iconic before we see a new race or class.

Archangel_666
10-25-2013, 07:52 AM
We'll see a new Iconic before we see a new race or class.

To be fair, while I'm not a fan of them Iconics are new Races. lol

Loromir
10-25-2013, 08:13 AM
To be fair, while I'm not a fan of them Iconics are new Races. lol

I gues you could marginally say that...but, I wouldn't.

Memnir
10-25-2013, 08:30 AM
Kobold.
Or, if it is to be an Iconic: Paragon Kobold.


The only problem I'd have with putting in Kobold as a race would be the problem of the tail and current armors looking right on their character models.. Yeah, they could just have the tail clip out of the armor - like Elder Scrolls games have always done with Khajiit and Argonians... but that's always bugged me. A race with a tail would have armor made to accommodate said tail. Given how Kobolds stand - PC armors and robes would look iffy at best on them.



Given how DDO has implemented races thus far, the Devs seem to take the path of least resistance when creating new races. So, for that reason alone, I think if we get a new race at all it will be one whose resources already exist in the game and would only require slight tweaking to make them a PC race. So, if they come at all, I'd expect Tiefling, Aasimar, or Gnomes. Kobolds would fit into this mold as well - but see my points above and the path of least resistance.



Kobolds I'd probably spend money on, even my misgivings about their appearance. The rest... not so much.

HungarianRhapsody
10-25-2013, 08:31 AM
Iconic Kobold Sorcerers.

NOW.

Failedlegend
10-25-2013, 11:27 AM
Iconic Kobold Sorcerers.

NOW.

This...and Racial Prestige Class = Draconic Disciple :D

Note: I don't even liek the idea of Iconics (mainly the requiring of a specific class) but I'd except almost anything to get Kobolds (and "Real" gnomes...aka +Int gnomes) into DDO.

goodspeed
10-29-2013, 11:10 PM
a real gnome. Tinkering, creating explosive devices. Would be great with arti's. Gnome racial, modify flame turret to shoot fireballs like a machine gun! New invention, The Rail Gun. Course that crappy bow and arrow would finally have the dirt shoveled over it in the hole if that happened.

Sir_Noob
10-30-2013, 02:08 AM
Kobolds.

This was the single most intelligent post I have read in months on these forums.


A very BIG YES TO KOBOLDS!

Failedlegend
10-30-2013, 11:33 AM
a real gnome. Tinkering, creating explosive devices. Would be great with arti's. Gnome racial, modify flame turret to shoot fireballs like a machine gun! New invention, The Rail Gun. Course that crappy bow and arrow would finally have the dirt shoveled over it in the hole if that happened.

As long as they have +Int I'm good :D

Zzevel
10-30-2013, 11:38 AM
If you listened to the DDO Cast you would have heard alot on this subject from Glin last week...

Found HERE (http://www.ddocast.com/2013/10/ddocast-309-ask-the-devs/)

3 more Iconic characters named (Dark Elf, Dwarven Battle Rager, Harper Class Witch) for a future update, Gnomes and some other races/classes have been 'Priced' and are currently being fit into possible distant future game plans (no difinitive timeline).


Join Patrick as he interviews Producer Glin, Tolero, and Cordovan about changes (and more changes) to reincarnation, xp, dev life, content, gnomes, epic threnal and more! Then stick around for the second hour and the usual (slightly larger amount of) news!

Urist
10-30-2013, 11:52 AM
The only problem I'd have with putting in Kobold as a race would be the problem of the tail and current armors looking right on their character models.
Don't forget the snout, either. You're not going to fit a Kobold into a Minos Legens without some serious surgery. :(

Failedlegend
10-30-2013, 12:39 PM
Don't forget the snout, either. You're not going to fit a Kobold into a Minos Legens without some serious surgery. :(

Easy enough...bend the front out a bit to follow the snout, I'd say its an easier adjustment than changing armor for Half-Orcs.

twindaddy53
11-03-2013, 06:20 PM
I think we should get gnomes and maybe be a new class like warlock or a ninja since these are my favorite PnP classes

TanisSutton
02-24-2014, 06:59 PM
Well I have a list they can choose from:

Worgs
Goblins
Hobgoblins
Trolls
Giants
Drawf/Hobbits - seriously? What's with everyone's obsession with small characters in Roleplay?
Mummies
Harpies
Vampires
Catfolk/Wolffolk

and that pretty much covers everyone's wants and lets face it they could easily port over the AI models slap some tattoo designs and facial options on them and call it a job well done, it's really that simple really. Although I bet alot of people are going to complain about how lazy the developers are... I mean I am about the graphics in the game but don't mind me! I'm just a guy who played when the game came out with Atari's name on the box.

Ivan_Milic
02-24-2014, 08:05 PM
I want to roll a giant, so I can finally have my revenge, knocking me back all the time.

HungarianRhapsody
02-24-2014, 08:26 PM
I want to roll a giant, so I can finally have my revenge, knocking me back all the time.

It's easy to roll a giant. They're top heavy and their steering is garbage. Even if you replace the suspension, they're still worse than a Ford Bronco.

eachna_gislin
03-02-2014, 12:26 AM
We need a new race that gives +2 to Wisdom.

lyrecono
03-03-2014, 05:35 AM
Well I have a list they can choose from:

Worgs instakilled on entering eberron by any silver flame worshipper, also, this isn't WoW
Goblins
Hobgoblins
Trolls they are chained to the forum already, also, their regeneration has serious balancing isuess.
Giants far too big for the quest maps, imagin going through the waterworks with one. Half giants might work.
Drawf/Hobbits - seriously? What's with everyone's obsession with small characters in Roleplay? halflings are already in the game
Mummies are a template, not a race
Harpies to hard to fit clothing modols around them
Vampires again, not a race but a template, The populace in stormreach micht just be cosmopolitan enough to allow for them to exist in the shadow, eveningstar seems too backwatter to me to allow for them. Also sunlight....
Catfolk/Wolffolk doesn't fit Eberron, wheretouched atleast come close to the idea. Furry humanoids are, well... kinda resembling lycantropes a bit too much for their own good


half your ideas wouldn't fit the campain setting/level design.
iconics will be here first, they make more money

To be honnest, with the apearence of iconics, i have never understood why turbine isn't selling Templates.
half giant, half dragon, half celestial, half fiendish, phrenic, lich (especialy the desert dry lich), voidmind, half minataur etc. Bladeforged proved that turbine can program in spells onto an existing spell list.

Sell these templates for 50 bucks a pop, bound to character, must be a tr character, make m all stack!
Instant profit! XD

Skavenaps
03-03-2014, 06:28 AM
Well I have a list they can choose from:

Worgs
Goblins
Hobgoblins
Trolls
Giants
Drawf/Hobbits - seriously? What's with everyone's obsession with small characters in Roleplay?
Mummies
Harpies
Vampires
Catfolk/Wolffolk

and that pretty much covers everyone's wants and lets face it they could easily port over the AI models slap some tattoo designs and facial options on them and call it a job well done, it's really that simple really. Although I bet alot of people are going to complain about how lazy the developers are... I mean I am about the graphics in the game but don't mind me! I'm just a guy who played when the game came out with Atari's name on the box.

http://i46.tinypic.com/bfmg0h.jpg