View Full Version : Arcane Archer Build Assistance
thesnoman
05-12-2013, 02:26 PM
Hello All - I'm assisting a guild mate in Lesser Reincarnating her Archer. We're using a 32-point build and building for end game play primarily with a guild/static group and occasional Pugging.
Here's the basic build I've rolled up and I just want some quick feedback since pretty much all the builds in the old forums are broken links. :(
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 25 True Neutral Elf Female
(20 Ranger \ 5 Epic)
Hit Points: 452
Spell Points: 450
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 18
Will: 6
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 25) (Level 25)
Strength 16 23 23
Dexterity 16 19 22
Constitution 16 21 21
Intelligence 8 10 10
Wisdom 8 10 10
Charisma 8 10 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 3 11
Bluff -1 5
Concentration 3 23
Diplomacy -1 5
Disable Device n/a n/a
Haggle -1 5
Heal -1 5
Hide 3 11
Intimidate -1 5
Jump 7 34
Listen -1 7
Move Silently 3 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 5
Search 3 30
Spot 3 30
Swim 7 33
Tumble n/a 11
Use Magic Device 1 16
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I
Enhancement: Ranger Favored Damage I
Level 2 (Ranger)
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Feat: (Selected) Point Blank Shot
Enhancement: Elven Dexterity I
Enhancement: Ranger Devotion I
Level 4 (Ranger)
Ability Raise: STR
Enhancement: Ranger Sprint Boost II
Enhancement: Elven Ranged Attack I
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Energy of the Wild I
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Dragon
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Ranger Favored Damage II
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Enhancement: Ranger Favored Attack I
Level 7 (Ranger)
Enhancement: Ranger Sprint Boost III
Enhancement: Elven Ranged Damage II
Level 8 (Ranger)
Ability Raise: STR
Enhancement: Elven Arcane Archer I
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Favored Damage III
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Human
Enhancement: Elven Ranged Attack II
Level 11 (Ranger)
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Devotion II
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 13 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Favored Damage IV
Level 14 (Ranger)
Enhancement: Ranger Favored Attack II
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Elf
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Level 16 (Ranger)
Ability Raise: CON
Enhancement: Ranger Extra Action Boost I
Enhancement: Ranger Sprint Boost IV
Level 17 (Ranger)
Enhancement: Ranger Extra Action Boost II
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Ranger)
Feat: (Selected) Power Critical
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Level 19 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity II
Level 20 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Master of Archery
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Energy of the Wild II
Level 21 (Ranger)
Feat: (Selected) Precision
Level 22 (Ranger)
Level 23 (Ranger)
Level 24 (Ranger)
Feat: (Selected) Epic Toughness
Level 25 (Ranger)
Any suggestions would be great. We're looking at trying to do a reincarnation sometime this week and I'll be taking all advice into account when doing this.
Thanks in advance.
TheSnoMan
Stoner81
05-12-2013, 02:59 PM
Put all level ups in to Strength to max out your DPS with your bow and melee, putting a level up in to CON is pointless (imho) since it puts you at an uneven number unless you really really REALLY want Epic Toughness (+4 upgrade tome?).
Precision I would not bother with since Rangers get Improved Precise Shot for free which is just awesome when combined with Manyshot.
Skill wise max out UMD and Balance and put 10 ranks ish in to Jump since Rangers get the Jump spell and the skill maxes out at 40 anyway.
Point Blank shot is pretty nice for short range damage but otherwise it's not needed for feat pre-req's afaik.
Try not to focus too much on Dexterity since for the most part by level 25 you will be hitting everything on anything but a 1 anyway so put as much as you can in to Strength for damage output.
Stoner81.
thesnoman
05-12-2013, 03:38 PM
Yeah - the +1 con was for Epic Toughness and I'm not counting on a +4 tome unless she buys one...which is unlikely...
All else is in Str.
Could also drop starting Dex down to 13 (instead of 16) and get 1 more strength to even it out.
Odd numbers aren't an issue due to equipment covering up that small flaw.
Point Blank Shot is a Pre-req for AA
I can get rid of Precision - was taking it for -25% fortitude against enemies and a lack of other good feats - was originally thinking dodge + mobility + moving shot, but that's 3 feats that can go into better places.
thoughts about dropping starting Dex down to 13?
Catteras
05-12-2013, 04:01 PM
Take a look here. Good arcane archer info.
https://www.ddo.com/forums/showthread.php/354668
Stoner81
05-12-2013, 07:54 PM
Point Blank Shot is a Pre-req for AA
Doh! Sorry forgot about that, been a while since I played one.
Could also drop starting Dex down to 13 (instead of 16) and get 1 more strength to even it out.
DEX is used for the hit rolls with a bow plus it also adds to your AC at low levels which is very handy, dropping it to 15 and putting STR to 17 would be good since generally stats staring on uneven numbers end up on even numbers at end game.
Stoner81.
Fleckislaupir
05-13-2013, 05:56 PM
It's currently broken, but Combat Archery (http://ddowiki.com/page/Combat_Archery) is supposed to add +1[W] to PBS. If it's fixed soon (a big if), that's an incentive to start DEX 18 + 3 tome so you can take it as one of your epic feats. Drop Dodge, Power Crit, and epic Toughness; I'd rather add a couple of melee or metamagic feats as well as CA (again, if/when it works).
Here's a slightly modified version of a build I did a while ago for someone:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 25 True Neutral Elf Female
(20 Ranger \ 5 Epic)
Hit Points: 352
Spell Points: 410
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 19
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 17 26
Dexterity 18 24
Constitution 13 16
Intelligence 9 12
Wisdom 8 11
Charisma 8 11
Tomes Used
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Ability Raise: STR
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Elven Dexterity I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Elven Ranged Damage I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Dexterity I
Level 7 (Ranger)
Level 8 (Ranger)
Ability Raise: STR
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 11 (Ranger)
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Toughness
Enhancement: Ranger Sprint Boost III
Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
Enhancement: Valenar Elf Melee Damage II
Enhancement: Elven Ranged Damage II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Precision
Level 16 (Ranger)
Ability Raise: STR
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Ranger)
Level 20 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Elf
Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
Enhancement: Ranger Master of Archery
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense III
Enhancement: Ranger Favored Resistance III
Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Dexterity II
Level 21 (Ranger)
Feat: (Selected) Combat Archery
Level 22 (Ranger)
Level 23 (Ranger)
Level 24 (Ranger)
Feat: (Selected) Empower Healing Spell
Level 25 (Ranger)
If she uses keen melee weapons (e.g., epic Kron'zek's Cruelty (http://ddowiki.com/page/Item:Epic_Kron%27zek%27s_Cruelty), Balizarde (http://ddowiki.com/page/Item:Balizarde,_Protector_of_the_King)), she can swap IC:Slash for Quicken; that + Emp Heal is for CSW & Rejuvenation Cocoon to give her a fair bit of self-heals.
Also, FEs depend on what content your friend plans to run. E.g., Constructs is mostly for House Cannith quests; it can be swapped for a different FE once you're done there (or if don't have House C pack, natch).
xBunny
06-29-2013, 08:27 AM
1)Im newbie here and i want to ask you and advice about 28 points build:Should it be(elf)
str 17
agi 15
con 14
int,wis,char 8
2)Is Human Race good enough to be Arcan Archer, becouse than i can max my str like:
str 18
agi 14
con 14
int,wis,char 8
3)And what about UMD and Balance which are cross-class skills and need twice more points to add? How to max them wisely? Maybe i need to multiclass than ( i really know little about it)? Becouse when i start i have also -1 for Balance and UMD becouse of int,wis,char 8...so when i put 4 points i get only 1 skill!!!
Please answer the last quastion, becouse it is most i wander to know. Thanks.
Skill wise max out UMD and Balance and put 10 ranks ish in to Jump since Rangers get the Jump spell and the skill maxes out at 40 anyway.
Stoner81.
xBunny
07-01-2013, 07:55 AM
1)I want play Arcane Archer very very much))) Please can anyone help me to build 28 points build without Tomes?
2) I tried this build, but when i level up 4 level, i could not use magic spells becouse i had 8 Wis. If i dont have Tomes mayby i should start with 10 Wis? But for casting all 4level spells i need 14 Wis. Where did you gain more 4 Wis or u didnt use Spells at all?
[/QUOTE]
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 25 True Neutral Elf Female
(20 Ranger \ 5 Epic)
Hit Points: 452
Spell Points: 450
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 18
Will: 6
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 25) (Level 25)
Strength 16 23 23
Dexterity 16 19 22
Constitution 16 21 21
Intelligence 8 10 10
Wisdom 8 10 10
Charisma 8 10 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 3 11
Bluff -1 5
Concentration 3 23
Diplomacy -1 5
Disable Device n/a n/a
Haggle -1 5
Heal -1 5
Hide 3 11
Intimidate -1 5
Jump 7 34
Listen -1 7
Move Silently 3 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 5
Search 3 30
Spot 3 30
Swim 7 33
Tumble n/a 11
Use Magic Device 1 16
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I
Enhancement: Ranger Favored Damage I
Level 2 (Ranger)
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Feat: (Selected) Point Blank Shot
Enhancement: Elven Dexterity I
Enhancement: Ranger Devotion I
Level 4 (Ranger)
Ability Raise: STR
Enhancement: Ranger Sprint Boost II
Enhancement: Elven Ranged Attack I
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Energy of the Wild I
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Dragon
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Ranger Favored Damage II
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Enhancement: Ranger Favored Attack I
Level 7 (Ranger)
Enhancement: Ranger Sprint Boost III
Enhancement: Elven Ranged Damage II
Level 8 (Ranger)
Ability Raise: STR
Enhancement: Elven Arcane Archer I
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Favored Damage III
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Human
Enhancement: Elven Ranged Attack II
Level 11 (Ranger)
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Devotion II
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 13 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Favored Damage IV
Level 14 (Ranger)
Enhancement: Ranger Favored Attack II
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Elf
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Level 16 (Ranger)
Ability Raise: CON
Enhancement: Ranger Extra Action Boost I
Enhancement: Ranger Sprint Boost IV
Level 17 (Ranger)
Enhancement: Ranger Extra Action Boost II
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Ranger)
Feat: (Selected) Power Critical
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Level 19 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity II
Level 20 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Master of Archery
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Energy of the Wild II
Level 21 (Ranger)
Feat: (Selected) Precision
Level 22 (Ranger)
Level 23 (Ranger)
Level 24 (Ranger)
Feat: (Selected) Epic Toughness
Level 25 (Ranger)
Any suggestions would be great. We're looking at trying to do a reincarnation sometime this week and I'll be taking all advice into account when doing this.
Thanks in advance.
TheSnoMan[/QUOTE]
Stoner81
07-01-2013, 08:04 AM
Gaining skill points on a first life character can be troublesome since you are starting from scratch especially with a 28pt build, Humans are a good choice for this reason because they get more skill points at level up than any other race. UMD is pretty useless until you get to about level 10 or so when you can start attempting to use some low level wands (Shield - protection against magic missiles which hurt a lot) but with enough investment once you get to end game it is very useful indeed. I would strongly recommend against multi-classing for now until you learn more about the game and how it works etc, multi class builds can be broken very easily so they need planning and thought going in to them.
Rangers need a WIS score of 11 to be able to cast 1st level spells, a score of 12 for 2nd level spells, 13 for 3rd level spells and 14 for 4th level spells. This can be achieved by simply dumping WIS (leaving it at a score of 8 at creation) and using a +6 WIS item. Rangers get some very useful buffing spells but it takes a fair amount of levels to get them so I would not worry to much. You can also drink potions to boost your WIS score in order to cast spells too such as Owl's Wisdom which gives +4 to Wisdom (iirc).
Stoner81.
xBunny
07-01-2013, 09:40 AM
And what about favored enemies? I was thinking about undead at the begining, but there are clerics and paladins who do well with it. I find such example on ddowiki:
"As a jumping off point, consider (in order): Undead, Reptilian, Giant, Evil Outsider and Aberration. Adjust to taste and experience.Rarely taken are: Animal, Chaotic Outsider, Dragon, Dwarf (includes Duergar), Elf (includes Drow), Gnoll, Halfling, Human, Lawful Outsider, Magical Beast, Monstrous Humanoid, Ooze, Orc, Plant, Vermin"
Is Dragon favored enemy a good idea?
P.S. thanks allot..)))
xBunny
07-01-2013, 09:41 AM
And what about Enchantments? Do human have proper enchantsment for Ranger? And what about skill points? I am thinking to put them into UMD, Balance, Spot, Tumble, Hide and Move Silently...as i dont find any other usefull. Open Lock, Search and Disable Device are more for Rogue....Jump i will gain from str+spell. I also think about Diplomacy...it is good for my opinion for ranged clasess, but would it be enough points to use it?
P.S. Thanks allot...))
Stoner81
07-01-2013, 10:03 AM
And what about favored enemies? I was thinking about undead at the begining, but there are clerics and paladins who do well with it. I find such example on ddowiki:
"As a jumping off point, consider (in order): Undead, Reptilian, Giant, Evil Outsider and Aberration. Adjust to taste and experience.Rarely taken are: Animal, Chaotic Outsider, Dragon, Dwarf (includes Duergar), Elf (includes Drow), Gnoll, Halfling, Human, Lawful Outsider, Magical Beast, Monstrous Humanoid, Ooze, Orc, Plant, Vermin"
Is Dragon favored enemy a good idea?
P.S. thanks allot..)))
Dragon is pointless really since you only deal with one at a time at end game I would stick with what it suggests to be honest.
And what about Enchantments? Do human have proper enchantsment for Ranger? And what about skill points? I am thinking to put them into UMD, Balance, Spot, Tumble, Hide and Move Silently...as i dont find any other usefull. Open Lock, Search and Disable Device are more for Rogue....Jump i will gain from str+spell. I also think about Diplomacy...it is good for my opinion for ranged clasess, but would it be enough points to use it?
P.S. Thanks allot...))
Enhancements are more or less the exact same regardless of race with a few exceptions, for example Humans get human heal amp (always handy to have). UMD and Balance are good skills to invest in for sure, Tumble only put 1 point in to it to enable it after that forget it. Hide and Move Silently only apply when sneaking which is very handy in some quests or if you want to bypass monsters without having to fight them depends on how you want to play really.
Stoner81.
unbongwah
07-01-2013, 10:50 AM
2) I tried this build, but when i level up 4 level, i could not use magic spells becouse i had 8 Wis. If i dont have Tomes mayby i should start with 10 Wis? But for casting all 4level spells i need 14 Wis. Where did you gain more 4 Wis or u didnt use Spells at all?
Gear & buffs count towards your caster pre-req; so most rgr (& pally) builds start WIS 8 and add a +6 WIS item eventually. At lvl 4, you can equip a +3 WIS item or use Owl's WIS pots / wands; once you have enough House P or J favor, you can also use the 30-min. Owl's WIS buffs.
And what about favored enemies?
My FE recommendations (in order) are:
Undead: you fight them constantly from lvls 1 to ~15 (Necro IV); then again in epics. Plus they're immune to crits & SAs, so every little bit helps.
Giants: this includes ogres & trolls; and now that Gianthold has been epic-fied, it's more useful at endgame than it used to be.
Evil Outsiders: pretty common at higher lvls (Vale, Amrath, etc.). Note: FEs don't stack, so there's not much point in taking, e.g., EO & Chaotic Outsiders as FEs; i.e., you won't do double-dmg to CE outsiders by having both FEs.
Constructs: this is a good one for doing House C quests; can be swapped out once you're done.
Elf: for fighting those darn drow in MotU.
Aberration is okay, esp. if you're running the Madness quests; some people like Elemental because you fight a lot of them and they're usually crit-/SA-immune too, like undead. Now that you can pay for feat swaps with AS, you can swap FEs around based on what content you're running if you don't mind the expense.
Fedora1
07-01-2013, 11:11 AM
At lvl 4, you can equip a +3 WIS item
I think +3 stat items are ML5.
unbongwah
07-01-2013, 11:42 AM
I think +3 stat items are ML5.
Regular ones, yes; but you can craft one w/reduced ML:3.
Fedora1
07-01-2013, 12:02 PM
Regular ones, yes; but you can craft one w/reduced ML:3.
Roger that. I got to thinking, maybe "race required" as well.
MangLord
07-15-2013, 06:51 AM
Personally I like precision feat. That 25% fort reduction can make a big difference in undead and construct heavy quests, and you'll also notice a lot less crits being blocked in general, especially at epic levels. It also stacks with improved precise shot and prism stance, assuming you're going Arcane Archer.
For favored enemies, I went with construct, undead, evil outsider and I forget if there's one more. Maybe elf. The reason I went with these is that they're common and/or difficult to kill with high fortification. Human and giant are probably also good choices.
Also...I could never get my UMD high enough to be useful, so I don't recommend wasting points on that. My ranger is splashed with a level of rogue, so I don't know how many I'd be able to devote without having to keep maxing DD and OL. I have a base 16 INT, plus tomes, so I had plenty of skill points to work with.
Soulfurnace
07-15-2013, 08:17 AM
UMD is never a waste, unless you're a barbarian. Rawr, DPS AND STUFFS!
Unless it's a class skill, it just takes a while to be high enough to matter.
unbongwah
07-15-2013, 01:15 PM
Even if you never hit the magic UMD 39 mark (for almost-no-fail Heal scrolls), UMD is still useful: e.g., bypassing race/alignment restrictions on gear, using lower-lvl wand / scroll buffs (e.g., Blur, Fire Shield, Stoneskin, etc.).
SiliconShadow
07-19-2013, 08:47 AM
Precision I would not bother with since Rangers get Improved Precise Shot for free which is just awesome when combined with Manyshot.
For single target / construct / undead dps precision is the best feat as an AA you can get. I took it on my 5th life TR AA at a low level and ripped through the game, this combines with precise shot.. so don't worry it's imba.
96th_Malice
07-19-2013, 05:37 PM
If you're looking pure ranger .... Your build looks great. I have 2 of those already across my small army of archers.
Best DPS build I have however
1 ranger / 1 Druid / 18 fighter
If I had the build handy .... I'd post it for you
Have fun with your AA
WraithfaceMacabre
07-31-2013, 05:32 PM
The responses were getting to log so I just jumped to the top again and ignored what was said below so I apologise if I’m repeating anyone. –and that it’s long. I wanted to be comprehensive. I hope others comment on it as well.
Stats—Don’t waste points on 3/stat, Con and Str I’m talking to you. Max each of Str, Con, and Dex to their 3/stat maximums. I think this is like 17 dex, 16 str, and 14 con. You want 12 Wisdom to get your level 4 spells with the minimum of a +2 tome. I chose to raise my Int to 10 to get my full 6 points to enhancements per level. If you have an Int of 9 you lose out on 40 points by L20.
I pumped my leveling stat increases into Con mostly and a couple into Str. A Ranger needs as many HP as we can muster because our potential armour sucks. By L25 they were equal to within 1, I think my STR was higher. Place nothing into Dex because you get free Ranger and Elf bumps , 6 in total I think.
Your skills honesty are a mess IMO.
Balance –max it for no other reason than most everything else is useless for Rangers.
Bluff –0, never use it, melees rush in too fast.
Concentration –0, a waste as you never cast spells in melee besides Rejuvenation Cocoon, and by then you’re running away.
Diplomacy –MAX IT. With our Epic Destiny, Shiradi, you want Joy of the Queen.
Haggle –0, all your $$ comes from AH.
Heal –0, utterly useless, just cast a **** cure light on the unconscious dude (after you tea bag him first of course, ha!).
Hide –0, get and invis clicky for 5000 on the AH.
Intimidate –0, Rangers run away from threats, we don’t encourage them. If you want aggro just Money Shot a guy and you’ve got it.
Jump –10 or 40, your call if you always want to by casting Jump.
Listen –I’d maybe throw 20 there, it actually is useful against sneakers.
Move Silently –0, by endgame everyone can see you and hear you, plus see Hide and Bluff. If the party needs a real sneaker hire a Rogue.
Repair –0, pff.
Search –0, you can’t find traps and you Detect Secret Doors 100% with Shiradi.
Spot –Lots, maybe 30, but it’s really pretty useless too. I’ve had it maxed and minned and never saw a difference.
Swim –Why is this even a skill? Just throw on Underwater action. The only place I’ve seen a Swim skill maybe matter is in, is it Cabal? Where you get shoved around. Other than that who cares?
Tumble –1. Yup. One point gets it. And no one ever actually tumbles in combat. You hit to kill or bounce away shooting.
Use Magic Device –0? I’ve never maxed it. But aside from Rez scrolls, which I don’t think you could ever get, useless. You’ve got plenty of gear.
Feats: (in order if leveling) Point Blank Shot, Weapon Focus Range, Mental Toughness, Toughness, Improved Critical Range.
I took capstone as much for the hope that Damage is fixed as for the Dodge. Epic Combat Archery, come on, you’re a Ranger!
Favoured Enemy –I think I had mine specced for GH and Menace: Elf (Drow), I chose Vermin for millions of spiders, Giant, Evil Outsiders, +? (look at the content you're going to run).
Enhancements:
Max your Dex bumps, Range/Favoured Damage, toss “to hit” you only miss on a 1 anyway, Sprint Boost one level only, ever, I never took the Terrain Lores, your choice I suppose, all the Arcane Archer stuff, I never took Ranger Extra Action Boost either.
One thing I need to mention is Defence. Our AC sucks so do everything not to get hit. This includes –Blur 20%, Ghostly 20%, or whatever max they are, and Dodge. I had a 19 Dodge from items and Destinies and Feats, came in real handy.
With this build I was always top 1-2 kills, drove Monks and Barbarians crazy, BUT, everyone has a role and top kills means nothing if there isn’t someone dealing massive damage on the bosses while you keep the trash off the casters and healers and other DPS. The meat heads don’t seem to understand that. 20 mobs running rampant, each damaging the party, wreaks havoc and drives healers to drink. Bugs me when a healer says smugly, “You didn’t get healed because you weren’t with the DPS group.” This may be true, but I feel is trumped by ending a raid with top kills.
Rangers take a lot of shots for being nerf. Most underestimate the damage we’re doing because we’re not nose to nose with the enemy but a well built, well played Ranger is a killing machine.
“Killing” Sprie Willowseed
96th_Malice
07-31-2013, 05:56 PM
If you're looking pure ranger .... Your build looks great. I have 2 of those already across my small army of archers.
Best DPS build I have however
1 ranger / 1 Druid / 18 fighter
If I had the build handy .... I'd post it for you
Have fun with your AA
I stand corrected ....... There's ZERO ranger in this build.
Monk replaces Ranger
Still lots of feats to work with
xBunny
08-05-2013, 01:24 PM
Best DPS build I have however
1 ranger / 1 Druid / 18 fighter
Have fun with your AA
Can you show this build plz(for 28points if possible). And if possible replace Druid with f2p class..)
unbongwah
08-05-2013, 02:22 PM
Can you show this build plz(for 28points if possible). And if possible replace Druid with f2p class..)
Have a look at the Bowmaster thread (https://www.ddo.com/forums/showthread.php/269669-The-Bowmaster-%28A-beginners-Kensei-Arcane-Archer-By-request%29). However, be advised that in the Enhancement overhaul alpha, Turbine got rid of the spellcasting requirement for AAs; if that makes it to live, we'll be able to make pure Kensei AAs.
xBunny
08-06-2013, 08:45 AM
Have a look at the Bowmaster thread (https://www.ddo.com/forums/showthread.php/269669-The-Bowmaster-%28A-beginners-Kensei-Arcane-Archer-By-request%29).
Thanks, i find usefull information. Take a look at my build plz. It is for f2p. It uses Falcion in melee fight. I tried to max ranged damage, and dump melee. Thinking about Precision instead of Greater Two Handed Finting. Also i think if it is a good idea to make TWF instead of THF. Favored enemy change to Evil Outsider in the midle game.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
Level 20 True Neutral Elf Male
(18 Fighter / 1 Ranger / 1 Bard)
Hit Points: 286
Spell Points: 90
BAB: 19/19/24/29/29
Fortitude: 14
Reflex: 15
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 17 20
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Dexterity used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 9
Bluff -1 2
Concentration 1 4
Diplomacy -1 2
Disable Device n/a n/a
Haggle 1 1
Heal 3 3
Hide 3 5
Intimidate -1 2
Jump 7 10
Listen 1 3
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 3 16
Swim 3 6
Tumble 4 6
Use Magic Device 1 22
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Fighter Bonus) Rapid Shot
Enhancement: Fighter Haste Boost I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Fighter Critical Accuracy I
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Elven Dexterity I
Enhancement: Fighter Strength I
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Spot (+1)
Enhancement: Fighter Attack Boost I
Level 5 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 6 (Fighter)
Skill: Spot (+1.5)
Feat: (Selected) Weapon Specialization: Ranged Weapons
Level 7 (Fighter)
Skkill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Fighter Bonus) Manyshot
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Kensei I
Level 8 (Bard)
Ability Raise: STR
Skill: Use Magic Device (+7)
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Bard Energy of the Music I
Enhancement: Fighter Strength II
Level 9 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Ranged Damage II
Level 10 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Valenar Elf Melee Damage II
Enhancement: Fighter Toughness I
Level 11 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Precise Shot
Level 13 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Fighter Haste Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Longbow Specialization I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 14 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Enhancement: Kensei Longbow Mastery II
Enhancement: Fighter Kensei II
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Level 16 (Fighter)
Ability Raise: STR
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 17 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Greater Weapon Focus: Ranged Weapons
Level 19 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Kensei Longbow Mastery III
Enhancement: Fighter Critical Accuracy IV
Enhancemeent: Fighter Kensei III
Enhancement: Fighter Longbow Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Here is build with splashing Wizard instead of Bard. I loose 6 points in UMD, but gane 1 extra feet and 4 usfull spells (bard gain 1 only).
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
Level 20 True Neutral Elf Male
(18 Fighter / 1 Ranger / 1 Wizard)
Hit Points: 284
Spell Points: 180
BAB: 19/19/24/29/29
Fortitude: 14
Reflex: 13
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 17 20
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Dexterity used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 8.5
Bluff -1 2
Concentration 1 4
Diplomacy -1 2
Disable Device n/a n/a
Haggle 1 1
Heal 3 3
Hide 3 5
Intimidate -1 2
Jump 7 10
Listen 1 3
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 3 17
Swim 3 6
Tumble 4 6
Use Magic Device 1 16
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I
Level 2 (Fighter)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Rapid Shot
Enhancement: Fighter Haste Boost I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Fighter Critical Accuracy I
Level 3 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Elven Dexterity I
Enhancement: Fighter Strength I
Level 4 (Fighter)
Ability Raise: STR
Skill: Spot (+1.5)
Enhancement: Fighter Attack Boost I
Level 5 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 6 (Fighter)
Skill: Spot (+1.5)
Feat: (Selected) Weapon Specialization: Ranged Weapons
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Manyshot
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Kensei I
Level 8 (Wizard)
Ability Raise: STR
Skill: Use Magic Device (+1.5)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Detect Secret Doors
Spell (1): Jump
Spell (1): Feather Fall
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Fighter Strength II
Level 9 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Ranged Damage II
Level 10 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Valenar Elf Melee Damage II
Enhancement: Fighter Toughness I
Level 11 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Precise Shot
Level 13 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Fighter Haste Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Longbow Specialization I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 14 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Enhancement: Kensei Longbow Mastery II
Enhancement: Fighter Kensei II
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Level 16 (Fighter)
Ability Raise: STR
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 17 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Greater Weapon Focus: Ranged Weapons
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Elven Arcane Archer: Imbue Force BBurst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Kensei Longbow Mastery III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Kensei III
Enhancement: Fighter Longbow Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
And i thinking about change FOE Undead to Giants. They are no so common as Undead are, but more stronger.
xBunny
08-06-2013, 03:08 PM
Here i tried to do pure Archer without Melee at all.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
Level 20 True Neutral Elf Male
(18 Fighter / 1 Ranger / 1 Bard)
Hit Points: 286
Spell Points: 90
BAB: 19/19/24/29/29
Fortitude: 14
Reflex: 15
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 17 20
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Dexterity used at level 11
+1 Tome of Strength used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 10
Bluff -1 2
Concentration 1 4
Diplomacy -1 2
Disable Device n/a n/a
Haggle 1 1
Heal 3 3
Hide 3 5
Intimidate -1 2
Jump 7 10
Listen 1 3
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 3 15
Swim 3 6
Tumble 4 6
Use Magic Device 1 22
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Fighter Bonus) Rapid Shot
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Precise Shot
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Spot (+1)
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Selected) Manyshot
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 8 (Bard)
Ability Raise: STR
Skill: Use Magic Device (+7)
Spell (1): Expeditious Retreat
Level 9 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Rangeed Weapons
Level 10 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Dodge
Level 11 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Feat: (Fighter Bonus) Mobility
Level 13 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Level 15 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Precision
Level 16 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Shot on the Run
Level 17 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
Feat: (Selected) Power Critical
Level 19 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Kensei Longbow Mastery I
Enhancement: Kensei Longbow Mastery II
Enhancement: Kensei Longbow Mastery III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Longbow Specialization I
Enhancement: Fighter Longbow Specialization II
Enhancement: Racial Toughness I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Bard Energy of the Music I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
And here is another build for THF with Falchion (Nightblade for example) THF can be placed for TWF. I just dont know wich is better. Also Precision can be repleced for GTHF.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
Level 20 True Neutral Elf Male
(18 Fighter / 1 Ranger / 1 Bard)
Hit Points: 286
Spell Points: 90
BAB: 19/19/24/29/29
Fortitude: 14
Reflex: 15
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 17 20
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Dexterity used at level 11
+1 Tome of Strength used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 10
Bluff -1 2
Concentration 1 4
Diplomacy -1 2
Disable Device n/a n/a
Haggle 1 1
Heal 3 3
Hide 3 5
Intimidate -1 2
Jump 7 10
Listen 1 3
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 3 15
Swim 3 6
Tumble 4 6
Use Magic Device 1 22
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Fighter Bonus) Rapid Shot
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Precise Shot
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Spot (+1)
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Selected) Manyshot
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 8 (Bard)
Ability Raise: STR
Skill: Use Magic Device (+7)
Spell (1): Expeditious Retreat
Level 9 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Rangeed Weapons
Level 10 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 11 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Precise Shot
Feat: (Selected) Power Attack
Level 13 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Level 15 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting
Level 16 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 17 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
Feat: (Selected) Precision
Level 19 (Fighter)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Kensei Longbow Mastery I
Enhancement: Kensei Longbow Mastery II
Enhancement: Kensei Longbow Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Longbow Specialization I
Enhancement: Fighter Longbow Specialization II
Enhancement: Racial Toughness I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcaane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Bard Energy of the Music I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Want to here your opinion...)
96th_Malice
08-15-2013, 05:40 PM
Can you show this build plz(for 28points if possible). And if possible replace Druid with f2p class..)
Sorry been here since day one and I have NO idea how to post a build.
As for the replacing Druid .... It's pretty important as it gives you a mana bar at lvl 1 and rams might as well.
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