View Full Version : Guild Merge
Blue100000005
04-30-2013, 04:23 AM
With how much the new system HATES small guilds, I think there should be a way to merge two guilds into one.
Somehow have the renown from the merged combine. And perhaps have the lower level, or one of the ships, automatically sold and put into the guild account for the next ship.
The current system allows (to my knowledge) no way to do this. One guild has to forfeit everything and not benefit is had.
~Aeronn
04-30-2013, 05:00 AM
Hi,
even though I never had the same situation happen to me yet, I'd say the partially refund ship costs point is good.
Combining Renown could be misused though, so no.
Cheers
Blue100000005
04-30-2013, 06:42 AM
Hi,
even though I never had the same situation happen to me yet, I'd say the partially refund ship costs point is good.
Combining Renown could be misused though, so no.
Cheers
How could it be more misused than now? Going along the logic that deeds bring renown, and leving a guild loses renown, then merging should merge renown. If the Devs want to use math, it should work both ways.
~redspecter23-A
04-30-2013, 07:39 AM
An example of how it could be abused.
Merge 35 small guilds.
Accumulate enough renown for the highest guild ship without stepping foot in a single quest.
Buy ship.
Boot 34 guilds.
You now just got a level 85 ship in a day.
Repeat for every guild that wants the highest ship.
Also live with all the "need people in my guild NAO!" spam that will surely clutter up every chat and the LFM.
That sounds like abuse to me.
When designing any new system, you have to factor in all possibilities and possible outlier cases to make sure your system has some balance in place and has no clear exploits. It only took me 30 seconds to find this potential exploit.
~MarkGrismer
04-30-2013, 01:42 PM
Would the new merged guild name be a hyphenation of the merged guilds?
O.M.G.!
Nestroy
04-30-2013, 02:07 PM
I am totally in favor of such a Merger possibility. of course there have to be rules...
First, there has to be a limit of how many guilds could join in a given period of time. This would immediately reduce much of the abuse possibilities.
Second, the move has to be irreversible. Once the guilds have joined, only one single entity exists, not 2 guilds in one. The other guild simply ceases to function.
Third, for every joining there could be a (ever increasing) penalty on the transfered renown - this to keep the abuse levels low.
Fourth, there needs to be an opting in system in the merge for guil members from either both guilds or from at least the one joining into another guild - not all members are happy with joining another guild and might wish to have their small guild.
This will make the merge system quite complicated to implement, so I do not have much hope to ever see this working. But I really would like to have a working system for guild merges.
~HunterScout
04-30-2013, 02:15 PM
Look it's easy enough to build the system.
Basically have any guild leader able to send another guild leader a "guild merger" invite.
Receiver gets the invite and uses the item, that item then requires him to type in 2 separate things. Say his guilds name and then the new guild name or some such.
At that point all the characters are moved over.
Allow the guildies to bring the renown that they would have "cost" the old guild if they left it.
Rest of it is just going to have to go by the wayside unfortunately, it would be too messy to try and determine value and honestly I am not sure Turbine could build such a system without serious issues.
Just leave it at that, sure you built your guild up and got some neat stuff but if you want to give up on trying to keep it all and get the new guilds shinnies then you need to be willing to cut your losses so to speak and move on.
Since I now have a much smaller "amount" of renown that I am contributing there is a diminishing return (and a big one) on trying to game the system by multiple merges. The best strategy is to have multiple small guilds funnel into the largest of their number for maximum renown benefit.
~KrelarVersion2
04-30-2013, 02:20 PM
If the Devs want to use math, it should work both ways.
Obviously guild renown is not a commutative operation (https://en.wikipedia.org/wiki/Commutative_property) :D
On a more serious note I wouldn't mind some way of officially merging guilds but I think the exact details would need a lot of ironing out.
ForumAccess
04-30-2013, 02:42 PM
Look it's easy enough to build the system.
Even assuming that it is so "easy" to implement, I really do not see any reason for time to be spent on it. Having recently gone through a guild merger to adapt to many players having quit DDO, I have to say that the current process (everyone leaving one guild to join the other) is not that bad. Nor is it something that is done commonly enough to warrant more development on it.
I also have no idea what the OP is talking about when they say that "Turbine hates small guilds". Turbine actually provides major rewards for small guilds. What they penalize is tons of guild bloat, barely active players who may be great friends and guild mates but lower the guild's renown bonus. They did away with guild size based decay to lessen the impact of this, and that seems like plenty.
Six person guilds still have a massive advantage in generating renown. Allowing people to make multiple six person guilds to farm up renown and then merge them together into one ultra-fast level 100 guild is certainly one way that mergers could be exploited, although Hunter's system of only allowing 10% of the mergee's renown to carry over would solve this. But in the end, I just do not think that this feature is needed more than time spent in other areas.
JOTMON
04-30-2013, 02:58 PM
An example of how it could be abused.
Merge 35 small guilds.
Accumulate enough renown for the highest guild ship without stepping foot in a single quest.
Buy ship.
Boot 34 guilds.
You now just got a level 85 ship in a day.
Repeat for every guild that wants the highest ship.
Also live with all the "need people in my guild NAO!" spam that will surely clutter up every chat and the LFM.
That sounds like abuse to me.
When designing any new system, you have to factor in all possibilities and possible outlier cases to make sure your system has some balance in place and has no clear exploits. It only took me 30 seconds to find this potential exploit.
As a player we make a choice to take chest/reward renown, drink renown pots or whatever...
Seems silly to be earning this renown and not have it associate to you as the player contributing to the guild.
Makes the guild come across as the unemployed gold digger trophy spouse... leave her and you lose it all.
The renown should be associated to the player who earns the renown.
Have the player lose 50% renown if they leave the guild instead of the current setup where the leaving player loses everything.
Merge with another guild or create a new one.. you only bring 50% with you, the rest is left behind.
If you merge a bunch of guilds, all joining members bring half their earned renown with them.
If they leave or are booted the guild loses 50% of the renow that player brought to the new guild.
Something could be put into place like a 30 day buffer where if you leave before 30 days have elapsed you take all your renown you came with and only lose 50% of what you earned from the point you joined the new guild.
Blue100000005
05-01-2013, 12:29 AM
Hates Small Guilds. They were getting free drugs, hookers and beer they were so favored, now they just get free beer and they complaining. Small guilds were making 100 inside of a month, it was getting ridiculous while large guilds struggle to make 1 level a month.
F*** the small guilds, they still have it easier, which they should not, since renown is fame, a large guild should be more famous then a 2 person guild. The system is still broken, just not a gapping exploit like it was.
As far as merger, no, I vote loose all renown and earn it like the rest of us did.
Quite the witty retort, perhaps next time you can offer something of value please instead of blatant hatred and incoherent thoughts.
There have been many threads discussing how even with smaller guild bonuses, it is still far more difficult for smaller guilds under the current system. Please reference those next time you with to act as such.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.