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dnd101
04-29-2013, 08:21 PM
Here i have my interpretation of a 18 pally/2 monk. He's very self sufficient. Can heal with wands, scrolls, lay on hands, and use the pally spells. He also recieves much more from positive effects than most. He uses longswords and has the Hunter of the Dead prestige enhancement line.


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Pally in Pajamas
Level 20 Lawful Good Half-Elf Male
(18 Paladin \ 2 Monk)
Hit Points: 383
Spell Points: 284
BAB: 19\19\24\29\29
Fortitude: 21
Reflex: 16
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 15 19
Constitution 16 18
Intelligence 8 8
Wisdom 13 14
Charisma 11 15

Tomes Used
+2 Tome of Dexterity used at level 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 4
Bluff 0 2
Concentration 7 29
Diplomacy 0 2
Disable Device n/a n/a
Haggle 0 2
Heal 1 2
Hide 2 4
Intimidate 0 2
Jump 2 3
Listen 1 2
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 1 2
Swim 2 3
Tumble 6 8
Use Magic Device 2 5

Level 1 (Monk)
Skill: Concentration (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Monk Bonus) Two Weapon Fighting


Level 2 (Paladin)
Skill: Concentration (+1)


Level 3 (Monk)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Paladin)
Ability Raise: CHA
Skill: Concentration (+1)


Level 5 (Paladin)
Skill: Concentration (+1)


Level 6 (Paladin)
Skill: Concentration (+1)
Feat: (Selected) Whirling Steel Strike


Level 7 (Paladin)
Skill: Concentration (+1)


Level 8 (Paladin)
Ability Raise: CON
Skill: Concentration (+1)


Level 9 (Paladin)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)
Skill: Concentration (+1)


Level 11 (Paladin)
Skill: Concentration (+1)


Level 12 (Paladin)
Ability Raise: CON
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Paladin)
Skill: Concentration (+1)


Level 14 (Paladin)
Skill: Concentration (+1)


Level 15 (Paladin)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)


Level 17 (Paladin)
Skill: Concentration (+1)


Level 18 (Paladin)
Skill: Concentration (+1)
Feat: (Selected) Power Attack


Level 19 (Paladin)
Skill: Concentration (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Way of the Patient Tortoise I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Hunter of the Dead III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Extra Turning III
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II
Enhancement: Paladin Improved Turning III






He's a cleric dillenttate so that he can heal well. If you prefer to go monk dillenttate for that 8 extra ac the go right ahead. This is a rough draft. He has very good vitality to give him a nice tanky aspect. He has nearly 400 base hp and this will obviously increase with items and whatnot. You also may want to change where i raised constitution instead of strength if you prefer a bit more damage over a bit more health. With the Hunter of Dead prestige and Helf racial enhancements, this build has greatly increased healing amplification. He can also raise dead with scrolls and with the enhancement. I plan to use the pally spell: Zeal which gives 10% doublestrike.
If their is any problems, or you have any suggestions or other builds please share. :)

Sokól
04-30-2013, 10:26 AM
This is what I would do:

1. drop cleric dilly take rogue dilly you will have enough self healing.
2. You can not take monk dilly if you have monk levels.
3. splash more take 3 monk levels and 2 fighter levels and take the the cleave feats and put more points into strength so you can qualify for OC.
4. You will need more cha to qualify for Divine might II at least 16 base cha.

This build of yours will not do much dmg as it is now but if it is for flavor...

dnd101
05-01-2013, 10:38 PM
This is what I would do:

1. drop cleric dilly take rogue dilly you will have enough self healing.
2. You can not take monk dilly if you have monk levels.
3. splash more take 3 monk levels and 2 fighter levels and take the the cleave feats and put more points into strength so you can qualify for OC.
4. You will need more cha to qualify for Divine might II at least 16 base cha.

This build of yours will not do much dmg as it is now but if it is for flavor...

Alright thanks