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View Full Version : Laser Pistol: the FvS with a gun



RavenStormclaw
04-04-2013, 03:34 PM
So in my quest to find truly different builds I came up with this for me artificer who is currently on a cleric life and doing FvS next. This build is designed around doing light damage in as many ways as possible. There are few things if any immune to or even resistant to light. Fire is a back up and blade barrier isn't to be forgotten. Thus I present Laser Pistol:

Human 16/3/1 FvS/artificer/wizard

Stats:
Str 12
Dex 16
Con 12
Int 12
Wis 16
Chr 12
+ 2 tome of supreme ability used at level 7

Stat explanation: 16 dex to qualify for improved precise shot, 16 wisdom with all level ups here so blade barrier and firestorm have some effectiveness since they are save for half
Feats:
Toughness, human bonus maximize
Precise shot
Rapid shot
Wizard bonus empower
Improved precise shot
Quicken
IC: ranged
Point blank shot/ spell focus evo ( still debating)

Critical enhancements:
Full smiting line
Arti force 1
Arti flame 1 and 2
Wizard flame 1

3 arti levels to give me access to flame 2
1 wizard level for the feat and an additional flame spell power

Plan:
Light based rune arm, with the spell power boost from smiting line will have decent damage, repeating crossbow imbued with light damage, finally searing light and nimbus of light. 3 potentially 4 sources of light damage ( if I ever find a radiance repeater).

This is probably not an EE build but then again I don't really play EE.

Thoughts and comments welcome.

unbongwah
04-04-2013, 05:03 PM
Precise shot
Rapid shot
Point blank shot/ spell focus evo ( still debating)
FYI, PBS is a pre-req for both of the first two feats, so it's not an optional for your plan.

Have you figured out what sort of DCs you'll be able to hit?

RavenStormclaw
04-04-2013, 05:34 PM
FYI, PBS is a pre-req for both of the first two feats, so it's not an optional for your plan.

Have you figured out what sort of DCs you'll be able to hit?

Thanks that makes the choice easy..PBS it is. Dc wise high 30's low 40's depending on gear...but again this isn't epic elite intended.

unbongwah
04-04-2013, 05:37 PM
Right, but is that even EH-worthy? I'm wondering if you'd be better off ditching DCs entirely, focusing on light spells, and maybe adding enough arty lvls to get Insightful Dmg + Battle Engineer.

karl_k0ch
04-05-2013, 03:55 AM
Right, but is that even EH-worthy? I'm wondering if you'd be better off ditching DCs entirely, focusing on light spells, and maybe adding enough arty lvls to get Insightful Dmg + Battle Engineer.
Yeah, this might be an option.

One of the guys from one of Orien's endgame guilds (Over Raided) has a 12 FVS/6 Arty/2 Monk favored soul. I can't imagine him building a toon and keeping him at cap if he can't bring him into EE quests.

I am not sure how many similarities there are between Keybreaker's build and the OP, but here's a screen shot of his character sheet: http://ddocrafting.info/myddo/orien/keyreaver/

That particular split has 2 more feats than the OP (-1 Wiz 1, +1 Arty 4, +1 Monk 1, +1 Monk 2), and better ranged damage, but the perspective to fit in Manyshot and have better ranged damage comes at the cost of level 7 and 8 spells. At least you have Blade Barrier - for heals, you will need to use scrolls (which is a pretty decent thing to do if you have 6 Arty levels.)

Maybe he's even willing to comment on this build, if you send him a nice PM (http://forums.ddo.com/member.php?u=381991).

RavenStormclaw
04-05-2013, 11:06 AM
Yeah, this might be an option.

One of the guys from one of Orien's endgame guilds (Over Raided) has a 12 FVS/6 Arty/2 Monk favored soul. I can't imagine him building a toon and keeping him at cap if he can't bring him into EE quests.

I am not sure how many similarities there are between Keybreaker's build and the OP, but here's a screen shot of his character sheet: http://ddocrafting.info/myddo/orien/keyreaver/

That particular split has 2 more feats than the OP (-1 Wiz 1, +1 Arty 4, +1 Monk 1, +1 Monk 2), and better ranged damage, but the perspective to fit in Manyshot and have better ranged damage comes at the cost of level 7 and 8 spells. At least you have Blade Barrier - for heals, you will need to use scrolls (which is a pretty decent thing to do if you have 6 Arty levels.)

Maybe he's even willing to comment on this build, if you send him a nice PM (http://forums.ddo.com/member.php?u=381991).

Actually that's an interesting split. Even more so if you consider dumping dex and taking zen archery. Allows you to max wisdom without the to hit loss. Cover casting and combat. Hmm...

unbongwah
04-05-2013, 11:44 AM
If you dump DEX, you can't take IPS and your Reflex saves take a big hit...

RavenStormclaw
04-05-2013, 12:02 PM
If you dump DEX, you can't take IPS and your Reflex saves take a big hit...

Yea I know I just retread my post and went "Doh!"... Lol

Khatzhas
04-05-2013, 01:21 PM
Will Artificer Fire spellpower and Wizard Fire spellpower stack with each other?

Runearm damage is based upon Artificer level, not total level if I remember correctly. (Although it may be possible to bypass this by exploiting a bug with combat animations,)
Spell Focus: Evocation will boost the DCs of your Runearm. (Although given the low Int you may just accept that the mobs will always save for half against it.)

unbongwah
04-05-2013, 03:30 PM
Will Artificer Fire spellpower and Wizard Fire spellpower stack with each other?
No, because they have access to the exact same Spellpower lines. Whereas if you, e.g., splash arty or wizard onto a druid, you could take the arcane Manipulation lines which would stack with the druid lines, IIUC.

Runearm damage is based upon Artificer level, not total level if I remember correctly.
Correct.

(Although it may be possible to bypass this by exploiting a bug with combat animations,)
Shhhhhh! Ix-nay on the ploits-exay!

karl_k0ch
04-06-2013, 07:41 AM
Actually that's an interesting split. Even more so if you consider dumping dex and taking zen archery. Allows you to max wisdom without the to hit loss. Cover casting and combat. Hmm...

It's worth mentioning that 6 Levels of Artificer grant access to Force Manipulation III; a bonus of +60 Spell Power for Blade Barrier (with 2 Arty levels, you have Force Manipulation I, which is +40; still a decent bonus). Deadly Kinetics further enhances your crit damage.

Another nice bonus is the following: A weapon with a spell power bonus in the main hand (eg potency) should get a higher spell casting implement bonus from the +2 enhancement value from Battle Engineer I; a net +6 universal spell power. Putting Spell Power in the red slot of Needle might be a bit expensive, but it's a neat gimmick. The trick should work with caster sticks, too.

Edit: Doesn't the Archon already count as a shoulder cannon, which would make this kind of build "a FVS with two guns"? PEWPEW!

Theolin
04-06-2013, 08:11 AM
I would agree I would consider getting 6 arti as well

Take a look at this its a 12/6/2 cleric/arti/monk build might give you ideas - I have this one and personally love it.
Though it is best with a few past lives 1Wiz & 3xSorc - :)
Improved Crazy Cleric (http://forums.ddo.com/showthread.php?t=394075)
Can easily go 12 FVs instead