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Eilierie
04-03-2013, 01:58 PM
Was fixing to TR my Sorceror, have never played a Palemaster so I threw this together really quick. Focused on Acid and Ice because I already have Sorceror gear for those schools.

Biggest thing is I'm just not current on what is working currently versus what was true in the past. Also, I'm considering Paletrapper and then Heart of wood at end to make pure as it just seems like all the skill points from Int go to waste.


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Eilowyn
Level 20 Chaotic Neutral Drow Female
(20 Wizard)
Hit Points: 200
Spell Points: 1758
BAB: 10\10\15\20
Fortitude: 10
Reflex: 18
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 10 12
Constitution 14 18
Intelligence 20 34
Wisdom 8 10
Charisma 10 12

Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+4 Tome of Constitution used at level 16
+4 Tome of Intelligence used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12.5
Bluff 0 1
Concentration 6 29
Diplomacy 2 12.5
Disable Device n/a n/a
Haggle 1 12.5
Heal -1 0
Hide 0 1
Intimidate 0 1
Jump 3 13.5
Listen -1 2
Move Silently 0 9.5
Open Lock n/a n/a
Perform n/a n/a
Repair 5 12
Search 7 25.5
Spot -1 2
Swim 1 13.5
Tumble 1 2
Use Magic Device 2 12.5

Level 1 (Wizard)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Sorcerer
Feat: (Wizard Bonus) Spell Focus: Conjuration
Enhancement: Improved Concentration I
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 2 (Wizard)
Enhancement: Glacial Spellcasting I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I


Level 3 (Wizard)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Elven Enchantment Resistance I
Enhancement: Corrosive Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Deadly Ice I


Level 4 (Wizard)
Enhancement: Improved Concentration II
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation II
Enhancement: Wizard Subtle Spellcasting I


Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II


Level 6 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Pale Master I


Level 7 (Wizard)
Enhancement: Corrosive Spellcasting II
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Shroud of the Zombie


Level 8 (Wizard)
Enhancement: Wizard Intelligence II


Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Glacial Spellcasting II
Enhancement: Deadly Acid II
Enhancement: Deadly Ice II
Enhancement: Frost Manipulation III


Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 11 (Wizard)
Enhancement: Glacial Spellcasting III
Enhancement: Deadly Ice III
Enhancement: Acid Manipulation III
Enhancement: Acid Manipulation IV
Enhancement: Acid Manipulation V
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI


Level 12 (Wizard)
Feat: (Selected) Enlarge Spell
Enhancement: Deadly Ice IV
Enhancement: Acid Manipulation VI
Enhancement: Wizard Pale Master II


Level 13 (Wizard)
Enhancement: Deadly Acid III
Enhancement: Wizard Energy of the Scholar III


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Heighten Spell
Enhancement: Wizard Improved Enlarge I
Enhancement: Wizard Intelligence III


Level 16 (Wizard)
Enhancement: Wizard Improved Heightening I


Level 17 (Wizard)
Enhancement: Wizard Improved Maximizing I


Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Glacial Spellcasting IV
Enhancement: Glacial Spellcasting V
Enhancement: Deadly Ice V
Enhancement: Deadly Ice VI
Enhancement: Wizard Pale Master III


Level 19 (Wizard)
Enhancement: Glacial Spellcasting VI
Enhancement: Frost Manipulation VII


Level 20 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Master of Magic
Enhancement: Deadly Acid IV
Enhancement: Deadly Acid V
Enhancement: Acid Manipulation VII
Enhancement: Shroud of the Wraith




As you can see I went for Drow for flavor and just to see what the Max Int looked like. Again, not sure what is working/not working these days i.e. feat selection, max Int needed to land CC ( I have no interest in EE content )

I know I can get bonus feat from human, I also considered Half-elf for cleric dilly but then again PM self heals hopefully :eek: so if another dilly has good synergy I'm open to that too.

Lastly, this was my first ever toon. Made every mistake in the book - elf sorc ! ha ! spell penetration bonus sounded like a good idea at the time HA ! I originally planned to take my Earth Savant back into being an ES again but I'm considering PM instead.

Ill give the character planner another whirl depending on input.

Eilierie
04-04-2013, 10:53 AM
Is this in the wrong forum ?

I know there is a bajillion Palemaster threads out there, I've read a lot of them. If I didn't have questions or concerns then this thread wouldn't be here.

Looking for current info on PM functionality from people that play them. Bonus if you used Sorc past life. Even bonuser if you played Pale trapper to 20 then LR, GR or whatever you got to do to make it pure (not that familiar with the process, not having done it before though yes I have read the wiki article it still is slightly confusing).

Lastly having made every mistake in the book on my first life first toon ever Sorc, I guess I just want someone to pat me on the head and say everything is going to be ok LOL ( just kidding of course ! )

Thanks

Kinerd
04-05-2013, 05:07 PM
The premiere race choice for PM imo is Elf, because you can get more Spell Pen or the same Spell Pen but cheaper. 1 DC isn't bad, you won't have any major issues with a drow PM.

Unlike sorcerer, wizards get very little out of the deep critical lines because they don't get Savant PrEs. You have 7/6/6 Ice and 7/5/2 Acid, but you could instead go 7/1/1 Ice, 7/1/1 Acid, and with those 15 new AP you could get 7/1/1 Electric, 1/0/0 Fire and Force, and Spell Pen 2. You don't need any special gear to make Eladar's Electric Surge incredible.

Also unlike sorcerer, wizards get very little out of SF: Evo because again no PrE from it and the longer casting animation makes it a lot more difficult to squeeze DC-based DPS spells into a casting rotation. You're getting one or maybe two spells (or ED abilities) on top of EES, NBC, Polar Ray, and BDB, which makes SF: Evo very low ROI.

Wraith is a decent form, but if you take Toughness you can get Lich, which is an excellent form. Take that instead of SF: Evo at level 3 for sure.

Enlarge is not a great choice because all your ray spells are auto-Enlarged and there are very few cases where you care about non-rays being Enlarged. I would go Mental Toughness there to get Wraith form ASAP, then take Empower at 20.

unbongwah
04-05-2013, 05:34 PM
I was wondering about the SF:Evo too; I thought maybe he was planning on Twisting in Draconic for the DC boost or something.

Also: no Toughness? :eek: Apart from the extra HPs, it's a pre-req for lich form, which is still t3h aw3sum, AFAICT. :)

EllisDee37
04-05-2013, 11:34 PM
Lich is the uberness, definitely take toughness to qualify.

Mental toughness is only needed to qualify for wraith as you level. Try to position it in a core feat (not a wizard bonus feat) and then use the free feat exchange to swap it for greater spell pen once you get your 18th wizard level.

Enlarge is quite nice on a pale master; enlarged finger of death is win.

Note that the primary pale master ray spell (necrotic ray) is necromancy, not evocation, and you generally only want to take your elemental lines to 7/1/1. (Ideally three lines: cold, electric, and acid.)

Eilierie
04-08-2013, 09:35 PM
Ugh, totally striked out on the Lich form, I meant to get it.... :o

Yes Kinerd, going deep on Crits is what I know from being a Sorc, good to know I can spend those points elsewhere.

I did level out Draconic but no I'm not that good of a planner ubongwah.

Wasn't sure about SF Evo on this build, again just going off what I know from playing a Sorc.

Enlarge, yes EllisDee was for FoD.

Many thanks ya'll, I'll rework this build in the planner when I get some time, appreciate it.

EllisDee37
04-09-2013, 07:51 AM
If you can fit enlarge, in addition to being awesome for finger of death, it's even better for Otto's Irresistable Dance. Really, any touch spell, but that one in particular is great from range. It's typically tough to fit in, though.

Generally speaking, pale masters are known for necromancy and enchantment. If you want to go with conjuration instead, that's fine, but personally I find webs to be incredibly fragile. Compared to dancing ball, webs seem to get burned away in seconds. Enchantment also helps with (mass) hold monster, and the occasionally very useful dominate monster. (Mainly in those eveningstar challenges where you need to protect the largely unhealable npc; dominate the wolves and it's much easier.)

Consider something like the following feats:

Toughness
Insightful Reflexes
Great int (@ 24)

Necro focus
Greater necro focus
Enchant focus (or conj)
Greater enchant focus (or conj)

Heighten
Maximize
Quicken
Extend

Spell pen
Greater spell pen
Epic spell pen (@ 21)

Then if you go human, the extra feat could be used on Enlarge. Or you could go elf for the cheap spell pen and take enlarge instead of greater enchant/conj focus. Many would say drop extend, but personally I think extend is the greatest thing ever on a PM mainly for extending death aura. It's also nice for throwing out 5:00 haste.