Eilierie
04-03-2013, 01:58 PM
Was fixing to TR my Sorceror, have never played a Palemaster so I threw this together really quick. Focused on Acid and Ice because I already have Sorceror gear for those schools.
Biggest thing is I'm just not current on what is working currently versus what was true in the past. Also, I'm considering Paletrapper and then Heart of wood at end to make pure as it just seems like all the skill points from Int go to waste.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Eilowyn
Level 20 Chaotic Neutral Drow Female
(20 Wizard)
Hit Points: 200
Spell Points: 1758
BAB: 10\10\15\20
Fortitude: 10
Reflex: 18
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 10 12
Constitution 14 18
Intelligence 20 34
Wisdom 8 10
Charisma 10 12
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+4 Tome of Constitution used at level 16
+4 Tome of Intelligence used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12.5
Bluff 0 1
Concentration 6 29
Diplomacy 2 12.5
Disable Device n/a n/a
Haggle 1 12.5
Heal -1 0
Hide 0 1
Intimidate 0 1
Jump 3 13.5
Listen -1 2
Move Silently 0 9.5
Open Lock n/a n/a
Perform n/a n/a
Repair 5 12
Search 7 25.5
Spot -1 2
Swim 1 13.5
Tumble 1 2
Use Magic Device 2 12.5
Level 1 (Wizard)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Sorcerer
Feat: (Wizard Bonus) Spell Focus: Conjuration
Enhancement: Improved Concentration I
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Glacial Spellcasting I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Elven Enchantment Resistance I
Enhancement: Corrosive Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Deadly Ice I
Level 4 (Wizard)
Enhancement: Improved Concentration II
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Pale Master I
Level 7 (Wizard)
Enhancement: Corrosive Spellcasting II
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Shroud of the Zombie
Level 8 (Wizard)
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Glacial Spellcasting II
Enhancement: Deadly Acid II
Enhancement: Deadly Ice II
Enhancement: Frost Manipulation III
Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 11 (Wizard)
Enhancement: Glacial Spellcasting III
Enhancement: Deadly Ice III
Enhancement: Acid Manipulation III
Enhancement: Acid Manipulation IV
Enhancement: Acid Manipulation V
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Level 12 (Wizard)
Feat: (Selected) Enlarge Spell
Enhancement: Deadly Ice IV
Enhancement: Acid Manipulation VI
Enhancement: Wizard Pale Master II
Level 13 (Wizard)
Enhancement: Deadly Acid III
Enhancement: Wizard Energy of the Scholar III
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Heighten Spell
Enhancement: Wizard Improved Enlarge I
Enhancement: Wizard Intelligence III
Level 16 (Wizard)
Enhancement: Wizard Improved Heightening I
Level 17 (Wizard)
Enhancement: Wizard Improved Maximizing I
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Glacial Spellcasting IV
Enhancement: Glacial Spellcasting V
Enhancement: Deadly Ice V
Enhancement: Deadly Ice VI
Enhancement: Wizard Pale Master III
Level 19 (Wizard)
Enhancement: Glacial Spellcasting VI
Enhancement: Frost Manipulation VII
Level 20 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Master of Magic
Enhancement: Deadly Acid IV
Enhancement: Deadly Acid V
Enhancement: Acid Manipulation VII
Enhancement: Shroud of the Wraith
As you can see I went for Drow for flavor and just to see what the Max Int looked like. Again, not sure what is working/not working these days i.e. feat selection, max Int needed to land CC ( I have no interest in EE content )
I know I can get bonus feat from human, I also considered Half-elf for cleric dilly but then again PM self heals hopefully :eek: so if another dilly has good synergy I'm open to that too.
Lastly, this was my first ever toon. Made every mistake in the book - elf sorc ! ha ! spell penetration bonus sounded like a good idea at the time HA ! I originally planned to take my Earth Savant back into being an ES again but I'm considering PM instead.
Ill give the character planner another whirl depending on input.
Biggest thing is I'm just not current on what is working currently versus what was true in the past. Also, I'm considering Paletrapper and then Heart of wood at end to make pure as it just seems like all the skill points from Int go to waste.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Eilowyn
Level 20 Chaotic Neutral Drow Female
(20 Wizard)
Hit Points: 200
Spell Points: 1758
BAB: 10\10\15\20
Fortitude: 10
Reflex: 18
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 10 12
Constitution 14 18
Intelligence 20 34
Wisdom 8 10
Charisma 10 12
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+4 Tome of Constitution used at level 16
+4 Tome of Intelligence used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12.5
Bluff 0 1
Concentration 6 29
Diplomacy 2 12.5
Disable Device n/a n/a
Haggle 1 12.5
Heal -1 0
Hide 0 1
Intimidate 0 1
Jump 3 13.5
Listen -1 2
Move Silently 0 9.5
Open Lock n/a n/a
Perform n/a n/a
Repair 5 12
Search 7 25.5
Spot -1 2
Swim 1 13.5
Tumble 1 2
Use Magic Device 2 12.5
Level 1 (Wizard)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Sorcerer
Feat: (Wizard Bonus) Spell Focus: Conjuration
Enhancement: Improved Concentration I
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Glacial Spellcasting I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Elven Enchantment Resistance I
Enhancement: Corrosive Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Deadly Ice I
Level 4 (Wizard)
Enhancement: Improved Concentration II
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Pale Master I
Level 7 (Wizard)
Enhancement: Corrosive Spellcasting II
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Shroud of the Zombie
Level 8 (Wizard)
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Glacial Spellcasting II
Enhancement: Deadly Acid II
Enhancement: Deadly Ice II
Enhancement: Frost Manipulation III
Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 11 (Wizard)
Enhancement: Glacial Spellcasting III
Enhancement: Deadly Ice III
Enhancement: Acid Manipulation III
Enhancement: Acid Manipulation IV
Enhancement: Acid Manipulation V
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Level 12 (Wizard)
Feat: (Selected) Enlarge Spell
Enhancement: Deadly Ice IV
Enhancement: Acid Manipulation VI
Enhancement: Wizard Pale Master II
Level 13 (Wizard)
Enhancement: Deadly Acid III
Enhancement: Wizard Energy of the Scholar III
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Heighten Spell
Enhancement: Wizard Improved Enlarge I
Enhancement: Wizard Intelligence III
Level 16 (Wizard)
Enhancement: Wizard Improved Heightening I
Level 17 (Wizard)
Enhancement: Wizard Improved Maximizing I
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Glacial Spellcasting IV
Enhancement: Glacial Spellcasting V
Enhancement: Deadly Ice V
Enhancement: Deadly Ice VI
Enhancement: Wizard Pale Master III
Level 19 (Wizard)
Enhancement: Glacial Spellcasting VI
Enhancement: Frost Manipulation VII
Level 20 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Master of Magic
Enhancement: Deadly Acid IV
Enhancement: Deadly Acid V
Enhancement: Acid Manipulation VII
Enhancement: Shroud of the Wraith
As you can see I went for Drow for flavor and just to see what the Max Int looked like. Again, not sure what is working/not working these days i.e. feat selection, max Int needed to land CC ( I have no interest in EE content )
I know I can get bonus feat from human, I also considered Half-elf for cleric dilly but then again PM self heals hopefully :eek: so if another dilly has good synergy I'm open to that too.
Lastly, this was my first ever toon. Made every mistake in the book - elf sorc ! ha ! spell penetration bonus sounded like a good idea at the time HA ! I originally planned to take my Earth Savant back into being an ES again but I'm considering PM instead.
Ill give the character planner another whirl depending on input.