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tom999
04-03-2013, 10:44 AM
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 7 Lawful Good Human Male
(7 Cleric)
Hit Points: 97
Spell Points: 465
BAB: 5\5\10
Fortitude: 8
Reflex: 1
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 7)
Strength 8 8
Dexterity 8 8
Constitution 16 16
Intelligence 8 8
Wisdom 18 21
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 7)
Balance -1 -1
Bluff 0 0
Concentration 7 15
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 8 17
Hide -1 -1
Intimidate 0 0
Jump -1 -1
Listen 4 5
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 5
Swim -1 -1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Spell Focus: Conjuration


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Mental Toughness


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Extra Turning


Level 7 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Improved Turning I

cru121
04-03-2013, 11:23 AM
alignment - LG probably not ideal unless you intend to take (2) paladin levels later

abilities - okayish

skills - drop heal for jump or umd or balance

feats @ lvl 6: toughness, emp.heal, max, emp
feats later: quicken, then whatever, e.g. mental toughness / spell focus / spell pen

enhancements
drop: concentration; perhaps stuff like heal crit line, energy of zealot
take: smiting (light spell power), wands/scrolls

consider dipping 1-3 levels in different class(es) for weapon proficiencies / umd / feats / evasion / saves / stacking spell power / more spell points ; instead of going to clr 20

unbongwah
04-03-2013, 01:06 PM
Try this on for size:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 True Neutral Human Female
(19 Cleric \ 1 Wizard \ 5 Epic)
Hit Points: 348
Spell Points: 1552
BAB: 14\14\19\24
Fortitude: 14
Reflex: 5
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 14 14
Dexterity 8 8
Constitution 16 16
Intelligence 8 8
Wisdom 18 28
Charisma 8 8

Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Maximize Spell


Level 2 (Wizard)
Feat: (Wizard Bonus) Empower Spell


Level 3 (Cleric)
Feat: (Selected) Toughness


Level 4 (Cleric)
Ability Raise: WIS


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Extra Turning (swap for Spell Penetration before level 18)


Level 7 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Human Adaptability Wisdom I
Enhancement: Racial Toughness I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II


Level 8 (Cleric)
Ability Raise: WIS


Level 9 (Cleric)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Heighten Spell


Level 13 (Cleric)
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Force Manipulation I
Enhancement: Cleric Smiting III
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Wand and Scroll Mastery III


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Cleric)
Ability Raise: WIS


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Smiting IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Wand and Scroll Mastery IV


Level 21 (Cleric)
Feat: (Selected) Epic Spell Penetration


Level 22 (Cleric)


Level 23 (Cleric)


Level 24 (Cleric)
Feat: (Selected) Greater Spell Focus: Evocation


Level 25 (Cleric)


Wiz splash is for extra metamagic and Force enh (+40 Spellpower to Blade Barrier).

EllisDee37's build (http://forums.ddo.com/showthread.php?t=413503) is pretty similar, but splits Spell Focus between Necro & Evo and relies on Twists to help out.

EDIT: for 28-pt build I would either drop CON to 14 or STR to 10 or (maybe) WIS to 16 to bump up INT or CHA by 2 pts.

stoerm
04-03-2013, 11:58 PM
Instakills and CC are fun and useful for a party, and therefore pushed by most vets. However, they are not core "healbot" properties. You are free to disagree, but IMHO especially first life divines are going to have a fairly hard time hitting the DC and spell penetration numbers required in end game. I've been a fan of the DC casting school of divines, but am opening up to alternatives.

A healbot is also hard to level up soloing. Luckily, parties are most often really happy to take a divine.

What is a healbot then? IMHO it means two things: healing and surviving. For alternatives to DC casting, see the novasoul and Kayla93's fvs/pally build (http://forums.ddo.com/showthread.php?t=411773) that concentrate on these two, as well as light based damage.

For a pure healbot cleric, I'd so something like (off the cuff):

Human 32pt

Dex 12 (+1 tome qualifies for Dodge)
Int 12
Con 16
Wis 16
Cha 12

Level ups to Wis.

For feats: Toughness, Empower heal, Quicken, Maximize, Shield Mastery, Heighten, Improved Shield Mastery, Dodge. Beyond that, options include Mobility, Mental Toughness, Empower, Lightning Reflexes.

Int 12 lets you take concentration, balance and jump.

Survivability comes from HP, shield blocking and mobility, which requires an active playstyle (jump is important there).

Note: you will not be that good with spells that require DC checks and spell penetration, eg. destruction, slay living and implosion. With 16+5 Wis and Heighten your blade barrier DCs should be good enough.

If you want to go full ****** on survivability and ignore blade barrier, put level ups into charisma and take two pally levels. Drop Heighten in that case for one of the other feats.

There might be flaws in this, as I said off the cuff. All corrections happily received, but I won't get into a divine DC casting/heals/melee debate. As a concept I think it should work out well however, although FvS probably works better for the SP+pally saves synergy from charisma.

tom999
04-07-2013, 06:40 AM
Try this on for size:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 True Neutral Human Female
(19 Cleric \ 1 Wizard \ 5 Epic)
Hit Points: 348
Spell Points: 1552
BAB: 14\14\19\24
Fortitude: 14
Reflex: 5
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 14 14
Dexterity 8 8
Constitution 16 16
Intelligence 8 8
Wisdom 18 28
Charisma 8 8

Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Maximize Spell


Level 2 (Wizard)
Feat: (Wizard Bonus) Empower Spell


Level 3 (Cleric)
Feat: (Selected) Toughness


Level 4 (Cleric)
Ability Raise: WIS


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Extra Turning (swap for Spell Penetration before level 18)


Level 7 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Human Adaptability Wisdom I
Enhancement: Racial Toughness I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II


Level 8 (Cleric)
Ability Raise: WIS


Level 9 (Cleric)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Heighten Spell


Level 13 (Cleric)
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Force Manipulation I
Enhancement: Cleric Smiting III
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Wand and Scroll Mastery III


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Cleric)
Ability Raise: WIS


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Smiting IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Wand and Scroll Mastery IV


Level 21 (Cleric)
Feat: (Selected) Epic Spell Penetration


Level 22 (Cleric)


Level 23 (Cleric)


Level 24 (Cleric)
Feat: (Selected) Greater Spell Focus: Evocation


Level 25 (Cleric)


Wiz splash is for extra metamagic and Force enh (+40 Spellpower to Blade Barrier).

EllisDee37's build (http://forums.ddo.com/showthread.php?t=413503) is pretty similar, but splits Spell Focus between Necro & Evo and relies on Twists to help out.

EDIT: for 28-pt build I would either drop CON to 14 or STR to 10 or (maybe) WIS to 16 to bump up INT or CHA by 2 pts.




I thing healbot need less STR and more WIS

unbongwah
04-07-2013, 07:02 AM
If you know how to start with more than WIS 18, I'm sure we'd all love to hear how. :)

Mubjon
04-07-2013, 07:13 AM
I thing healbot need less STR and more WIS

You are wrong on this, a heal bot does not need one more wisdom score than is needed to cast level 9 spells. So that would be 19 wisdom at cap, with an easy to acquire +6 item and 3 wis enhancements that lets you start out with a wisdom score of 10.

Now if you had said a casting divine needs more wisdom than strength, I would have agreed with you and Unbong build starts out with the max wisdom a character can have at level 1.

If you want to go with a healbot only then maxing con is more beneficial than maxing out wisdom on a character that you would not plan to do anything with besides being a bit more intelligent hireling.