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Chauncey1
03-27-2013, 10:13 PM
Are they even worth having?
I mean they sound friggin awesome....but vorpal and smiting both crit at 20....if you you get a nice crit on a boss, is it 200 points damage?
Or just 100?
If you crit on a construct mob, does it even make a darn difference if vorpal or smiting kill it?
Do I get twice the chance to instantly kill the construct?

Archangel666
03-27-2013, 10:41 PM
It depends heavily upon the build and the content really.

I have a level 18 Cleric and a level 20 Hagglebard. Both use Vorpals because they're not built to have the strength of a Barbarian and insta-killing a mob for free helps.

Both do 100 damage to targets on a 20 (150 if the target is Helpless, 180 if the Target is helpless and the wielder has Sense Weakness). If the target is below 1000 HP they die.

The main difference is is that Smiting weapons also count as Bane weapons, so they do additional damage per hit, while Vorpals don't, Vorpals will work on more mobs than a Smiter though so it kinda balances. Also some constructs don't have heads so Vorpal does squat to them.

No idea on the question of twice the chance. Possibly, but not sure. The main point of weapons with dual effects like Vorpal and Smiting or Paralyzing and Disruption is utility and space saving. You can carry those two weapons and have something effective (though obviously not uber) against multiple mob types. I carry a few collars on my Druid that have dual effects like these to save space for example and they were once Handwraps.

Chauncey1
03-27-2013, 11:17 PM
It depends heavily upon the build and the content really.

I have a level 18 Cleric and a level 20 Hagglebard. Both use Vorpals because they're not built to have the strength of a Barbarian and insta-killing a mob for free helps.

Both do 100 damage to targets on a 20 (150 if the target is Helpless, 180 if the Target is helpless and the wielder has Sense Weakness). If the target is below 1000 HP they die.

The main difference is is that Smiting weapons also count as Bane weapons, so they do additional damage per hit, while Vorpals don't, Vorpals will work on more mobs than a Smiter though so it kinda balances. Also some constructs don't have heads so Vorpal does squat to them.

No idea on the question of twice the chance. Possibly, but not sure. The main point of weapons with dual effects like Vorpal and Smiting or Paralyzing and Disruption is utility and space saving. You can carry those two weapons and have something effective (though obviously not uber) against multiple mob types. I carry a few collars on my Druid that have dual effects like these to save space for example and they were once Handwraps.

Well, the build is a stalwart 3, but I dual wield most of time, khopeshes, to be exact. But I can switch from sword and board to twf or thf with few penalties. And I can boost my hp way up if I use the stalwart 3 stance. I've acquired over time a +3 and +4 vorpal khopesh of smiting.
Think I may have to test run them in house c.

Violith
03-27-2013, 11:21 PM
Well, the build is a stalwart 3, but I dual wield most of time, khopeshes, to be exact. But I can switch from sword and board to twf or thf with few penalties. And I can boost my hp way up if I use the stalwart 3 stance. I've acquired over time a +3 and +4 vorpal khopesh of smiting.
Think I may have to test run them in house c.

vorpals were changed to include a .5W ontop of their original effect, so they add more damage per hit/crit.

Chauncey1
03-27-2013, 11:28 PM
vorpals were changed to include a .5W ontop of their original effect, so they add more damage per hit/crit.

Excellent, thanks!

Qezuzu
03-27-2013, 11:31 PM
I've always kind of wondered this. My Rogue has passive vorpal weapons. If I have a manslayer item and a vorpal weapon, is it 300 damage on vorpal?

Chauncey1
03-27-2013, 11:44 PM
I've always kind of wondered this. My Rogue has passive vorpal weapons. If I have a manslayer item and a vorpal weapon, is it 300 damage on vorpal?

Now that...is a great friggin question.

Hobgoblin
03-28-2013, 12:03 AM
I've always kind of wondered this. My Rogue has passive vorpal weapons. If I have a manslayer item and a vorpal weapon, is it 300 damage on vorpal?

havnt tried it with vorps

but my rogue use banishers. i get 2 sets of 100's on each crit

Necrofred
03-28-2013, 12:03 AM
Manslayer stacks with vorpal granting +200 damage to relevant enemies. I've used the stalker ring and seen the bonus bane damage pop up plenty of times. As far as vorpal stacking with vorpal, I'm pretty sure it doesn't since I have never noticed it pop up in my damage numbers, but I never paid it much mind myself. If anyone knows for a fact feel free to chime in, but I'm pretty sure the vorpal from the pre does not stack with a vorpal weapon. I very rarely see a point in wielding a vorpal weapon on a rogue I would rather pack radiance or improved deception as a suffix weapon effect--usually both.

tralfaz81
03-28-2013, 12:04 AM
Don't worry about vorpals. Just grab a ring of manslaying and it works itself out ;)

CheeseMilk
03-28-2013, 12:25 AM
Remember also that Smiters do 4d6 extra damage per hit to constructs, in addition to the vorpal effect.

Arnhelm
03-28-2013, 06:26 AM
I use Vorpal weapons on my melees that do lots of crits, such as my fighter and barb. I try to pair them with a paralyzer if the char is TWF. I mostly avoid Vorpal weapons on my chars that won't hit crits often, as I can usually get more damage from another weapon type, such as those with an elemental bonus.

Smiting I use on all of my melee chars. The extra damage to constructs is good to have regardless of crits. When I do hit a crit on a construct with a smiter, the usual insta-kill is an nice bonus.

wesclough
03-28-2013, 06:34 AM
If you crit on a construct mob, does it even make a darn difference if vorpal or smiting kill it?
Do I get twice the chance to instantly kill the construct?
constructs (except warforged) are immune to vorpal.

Phaeton_Seraph
03-28-2013, 09:50 AM
Remember also that Smiters do 4d6 extra damage per hit to constructs, in addition to the vorpal effect.

^^This

Many creatures will not be killed by the vorpal/crit, however, the cumulative bane damage really makes these weapons worth their time. Just take a smiter to the training dummy to see how much a difference it really makes.

Finding the appropriate vorpal type with a decent prefix for my mob-specific weapons is an ongoing pastime.


As for plain "vorpal" I have an ML:8 +1 Vorpal Scimitar that I icy bursted and, while I found it better than a lot of weapons for my lvl when I could pull it out of the TR cache, I wasn't actually impressed by it.

LordPiglet
03-28-2013, 10:08 AM
Don't worry about vorpals. Just grab a ring of manslaying and it works itself out ;)

Manslayer doesn't go off on as many things as vorpals though, for example in current end game they won't go off against giants. It's nice to have, but certain vorpal weapons are better.

Considering that actually many giants and a fair amount of mobs in egh are lawful, I actually use my eChaosblades in there (on my main).

Chauncey1
03-28-2013, 10:36 AM
Manslayer doesn't go off on as many things as vorpals though, for example in current end game they won't go off against giants. It's nice to have, but certain vorpal weapons are better.

Considering that actually many giants and a fair amount of mobs in egh are lawful, I actually use my eChaosblades in there (on my main).

I've got a manslayer item on that toon I think.
Drow something or other goggles.
I need a pair of those on all my toons.

Gabrael
03-28-2013, 11:37 AM
Okay, now to try smthig really funny.

rogue assasin tier 3, with either Eveningstar drow smoke googles or Cannith ring of Stalker, with a vorpal of smithing, or a vorpal of banishing

vs a revelent foe wich is above 1k HP =

Assassination 100 dmg +
Manslayer 100 dmg +
Vorpal 100 dmg +
Banishing/Smiting =

400 dmg (or more with sense weakness?)

factor in some haste boost, and sum melee alacrity from that Gianthold Collar.

...

I'M scared now

Hafeal
03-28-2013, 11:56 AM
I use Vorpal weapons on my melees that do lots of crits, such as my fighter and barb. I try to pair them with a paralyzer if the char is TWF. I mostly avoid Vorpal weapons on my chars that won't hit crits often, as I can usually get more damage from another weapon type, such as those with an elemental bonus.



I thought vorpals were changed to 'vorpal' only on a natural 20, the crit range no longer mattters, was there another recent change I missed? :confused:

Because of this, vorpals, especially with the .5W now, are great weapons for the atypical meleers (my Bard, Cleric, FvS at times) and melees, who have crit range important weapons, may not use vorpals as often in order to trigger extra effects or damage ...

Chauncey1
03-28-2013, 12:30 PM
Okay, now to try smthig really funny.

rogue assasin tier 3, with either Eveningstar drow smoke googles or Cannith ring of Stalker, with a vorpal of smithing, or a vorpal of banishing

vs a revelent foe wich is above 1k HP =

Assassination 100 dmg +
Manslayer 100 dmg +
Vorpal 100 dmg +
Banishing/Smiting =

400 dmg (or more with sense weakness?)

factor in some haste boost, and sum melee alacrity from that Gianthold Collar.

...

I'M scared now


That would be something to behold.
Best not to talk too loudly of such things.
Might bring on the Nerfhammer.

Kinerd
03-28-2013, 05:07 PM
Manslayer doesn't go off on as many things as vorpals though, for example in current end game they won't go off against giants. It's nice to have, but certain vorpal weapons are better.

Considering that actually many giants and a fair amount of mobs in egh are lawful, I actually use my eChaosblades in there (on my main).You mean I've been slaughtering giant women this whole time? Ugh, Freud would have a field day with this.