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View Full Version : Thanks Feather, New Augment system rocks!



gaffneyks
03-27-2013, 04:54 AM
As stated above. Thanks Feather for the work on the new augment system. I love the change. Very cool and simple to change out an augment. Excellent change to the game.

People on this forum, including myself, tend to be overly critical of changes, see daily dice or shard exchange :)

The fact that I don't see a lot of post complaining about this should mean a number of people concur with me on this one....hopefully

Anyway Thanks again Feather, IMHO you hit a home run on this one.

Forzah
03-27-2013, 05:07 AM
It's a change that has revitalized my interest in epic gear. It forced me to think heavily about how to optimize my gear and it has made gearing up fun. There's an interesting trade-off between gear with and gear without slots. You have to weigh carefully what you want. I think that's a lot of fun, and it also gives greater variation. So yea, great system!

bartharok
03-27-2013, 05:08 AM
I like it as well. Never had the boterh to go change my guild augments in time, so the loss of them doesnt bother me all that much. But the ability to put in an extra bonus on an item is nice.

Uma-Quixote
03-27-2013, 05:31 AM
Its a great system, just curious why during testing there was never a satisfactory answer given as to why a system couldn't be implemented to allow items with slots to be identified on the AH and why augs couldn't go into bags?
But wait....anyone want to bet that within 6 months such a bag will go on sale in the store?
I bet 1,000 shards.
Any takers?

Forzah
03-27-2013, 05:36 AM
Its a great system, just curious why during testing there was never a satisfactory answer given as to why a system couldn't be implemented to allow items with slots to be identified on the AH and why augs couldn't go into bags?

I can explain you both easily.

Slots are not in the prefix or suffix of items, so you can't search for them. If they really want to, they can probably come up with some naming convention to make it possible to search for it. However, this costs too much time.

Item augments are not the same as regular ingredients, since they are clickable barter boxes. Hence they don't go in ingredient bags. I think this is a little bit harder to fix.

Tid12
03-27-2013, 05:40 AM
There have been many complaints about this system, specifically how the Yellow slot is weak now. Here is the link (http://forums.ddo.com/showthread.php?t=407378) if you are curious about that.

Beside that, this system is much easier to use so gotta give credit for that. However, I don't like the fact that some of the augments, like +2 Insightful, are random drop or store-bought only.

darthhento
03-27-2013, 05:49 AM
Beside that, this system is much easier to use so gotta give credit for that. However, I don't like the fact that some of the augments, like +2 Insightful, are random drop or store-bought only.

Huh? You can trade epic relics + heroism comm at the barter guy in GH for +2 Ins/+7 stat ones.

The system is good. The fact that the augments don't go into bags is BAD. VERY BAD.

Uma-Quixote
03-27-2013, 05:51 AM
I can explain you both easily.

Slots are not in the prefix or suffix of items, so you can't search for them. If they really want to, they can probably come up with some naming convention to make it possible to search for it. However, this costs too much time.



Sorry, but that is rubbish...it would be a very simple code fix to add an id to an item with a slot.- Something like a simple (S) in the title- might take a few hours at most-anyway, this didn't need to be done retro-spectively (not that it will be), it was raised time and time again during beta and could have been implemented right from the start- just sloppy/lazy design.

shame, as a good system could be a truly excellent one with a bit more thought

Forzah
03-27-2013, 06:02 AM
There have been many complaints about this system, specifically how the Yellow slot is weak now. Here is the link (http://forums.ddo.com/showthread.php?t=407378) if you are curious about that.

If you want to you can get a blue/green slot on every item, without exceptions. There is a great variety of items to choose from. No problem to fit in 4-5 blue slots on any toon.

Derailment
03-27-2013, 06:03 AM
It doesn't even need changing naming scheme (and they did at least 2 name changes recently, one to add number to effects like armored (+1), second being potions with (level 5) designation).

All that needed is global filter checkbox "show only items with slots", don't even need to separate by color.

Tid12
03-27-2013, 06:13 AM
Huh? You can trade epic relics + heroism comm at the barter guy in GH for +2 Ins/+7 stat ones.

The system is good. The fact that the augments don't go into bags is BAD. VERY BAD.

No you can't. Just +7 stats. +2 Insightful are not there. Also Striding 30%, Deathblock are not readily avaible if not random drops or store.


If you want to you can get a blue/green slot on every item, without exceptions. There is a great variety of items to choose from. No problem to fit in 4-5 blue slots on any toon.

That is not the point. You can't get blue/green on every named item, but you will always get a Yellow most likely. ALL my Yellow slots are filled with colorless Augments not because I want to but because I HAVE TO.

Forzah
03-27-2013, 06:17 AM
It doesn't even need changing naming scheme (and they did at least 2 name changes recently, one to add number to effects like armored (+1), second being potions with (level 5) designation).

All that needed is global filter checkbox "show only items with slots", don't even need to separate by color.

To be honest, I don't know how easy this is. Not sure what flags are given to the item, and whether "has slot" is one of them. It's probably harder than you expect. Not sure whether it's easy to add more global filters either.

On another note, if you are going to implement this, make it right immediately and don't make people manually check each item for the color of slot they want. Including the type of slot in the name is probably the most intuitive way to do this for searching. Then you can search for "slot" if you want all slotted items, "red slot" if you want items with a red slot, etc.

Forzah
03-27-2013, 06:27 AM
That is not the point. You can't get blue/green on every named item, but you will always get a Yellow most likely. ALL my Yellow slots are filled with colorless Augments not because I want to but because I HAVE TO.

Because you choose to. There's plenty of things to put in yellow slots, suchs as resists and immunities. Deathblock and blindness immunity are great to have, as well as elemental resistances if you should die. Unfortunately many people underestimate the value of resists and immunities.

Don't know what you did for gearing, but I ended up with only 3 yellow slots anyway...

Tid12
03-27-2013, 06:34 AM
Because you choose to. There's plenty of things to put in yellow slots, suchs as resists and immunities. Deathblock and blindness immunity are great to have, as well as elemental resistances if you should die. Unfortunately many people underestimate the value of resists and immunities.

Don't know what you did for gearing, but I ended up with only 3 yellow slots anyway...

Blindness immunity is on my GS. It costs one pot on my rog. It's just not worth it. Deathblock? Why? Drink one potion CL20 of Deathward and you are even immune to Neg levels. They are unbound, can be bought in AH, easily farmable. Why would I slot it? Also, Deathblock is random or store only, let's not forget it.

Resistances: Why bother with them? Buy (if you can't/not willing to run EE/unlucky/etc) or loot a Draconic Soul gem if are really serious about that and all you need is just ONE Yellow/Green/Orange slot, no need to waste 3-4 slots for 3-4 resistances.

arminius
03-27-2013, 06:39 AM
I like it overall but it really is quite the money making scheme. The best ones require a commendation, no problem until, oh wait commendations are 30x harder to get than 2 weeks ago. Guess we'll have to go to the store. Oops I put one in I don't want anymore because a different item covers it, how can I get it out? Store again.

zobo
03-27-2013, 06:44 AM
why augs couldn't go into bags?Any takers?

My guess is that if they went into ingredients bags, then they couldn't be their own line item in the AH. Pages of augments would be mixed in with all of the other ingredients - plus the barter differences mentioned above.

Vellrad
03-27-2013, 07:28 AM
My favourite part is requiring DDO store for the best augments.

DrDetroit
03-27-2013, 07:34 AM
I agree. Thanks Feather, great work!

Forzah
03-27-2013, 07:35 AM
Blindness immunity is on my GS. It costs one pot on my rog. It's just not worth it. Deathblock? Why? Drink one potion CL20 of Deathward and you are even immune to Neg levels. They are unbound, can be bought in AH, easily farmable. Why would I slot it? Also, Deathblock is random or store only, let's not forget it.

Deathblock in gear saves you from dying if you get dispelled (EE white giant has killed me twice like this!). Drinking pots to cure blindness is annoying, a lot better not to get blinded at all! You also save inventory space and the hassle of having to buy pots.



Resistances: Why bother with them? Buy (if you can't/not willing to run EE/unlucky/etc) or loot a Draconic Soul gem if are really serious about that and all you need is just ONE Yellow/Green/Orange slot, no need to waste 3-4 slots for 3-4 resistances.

You bother with them because it makes your toon much more allround and reliable. If you die, you don't to be a gimp after being ressed. Life is a lot easier if everything you want is in your gear already. It saves time since you don't have to buff, drink pots, click things, etc, which is inconvenient. It also allows you stop wasting time on shipbuffs, since you have everything already.

My2Cents
03-27-2013, 07:36 AM
I generally like the system but requiring an ingredient (commondations of heroism) for the highest level augments means I'll never see them.

There are essentially no public groups for these 2 raids, which effectively restricts augments to well-knit tight-knit groups only.

I'd like another way to attain a Commendation of Heroism besides needing to complete 1 of those 2 raids. And no, it does NOT have to be easy.

I was pleased to be a part of a CITW group once. EN, no appreciable end loot. They almost didn't take my main, I had to prove that my survivability made up for my 2nd-tier DPS (or maybe they just had room left and were being nice.)

FrancisP.Fancypants
03-27-2013, 08:07 AM
There could actually have been some intent behind keeping the augments out of bags:

Bags are easily obtained in-game, and would facilitate people hoarding gems. As they are, gems compete with gear for space. If you want to hoard gems, you have to dedicate bank slots or mule toons that would otherwise be used for the gear itself. So there are ways to save them, but it requires more player resources than buying a few medium bags from the house J vendor.

So players who either decide not to, or can't afford the space, are more likely to post the gems they don't need on the AH or trade them. Rather than becoming rare commodities, it keeps them relatively cheap at a set drop rate.


Also:

Deathblock? Why? Drink one potion CL20 of Deathward and you are even immune to Neg levels. They are unbound, can be bought in AH, easily farmable. Why would I slot it? Also, Deathblock is random or store only, let's not forget it.

Resistances: Why bother with them? Buy (if you can't/not willing to run EE/unlucky/etc) or loot a Draconic Soul gem if are really serious about that and all you need is just ONE Yellow/Green/Orange slot, no need to waste 3-4 slots for 3-4 resistances.

Deathward is not deathblock.

wesclough
03-27-2013, 08:15 AM
I am liking the new augment system so far as well.

wesclough
03-27-2013, 08:20 AM
Deathblock? Why? Drink one potion CL20 of Deathward and you are even immune to Neg levels. beholders and enemy casters with dispel magic spring to mind... its really easy to have your deathward dispelled or antimagiced and be dead before you drink another potion.

Qezuzu
03-27-2013, 08:40 AM
Some augments, like striding 30%, are too difficult to get from sources other than the store.
Yellow augment does not have a lot of good options, and augments should be able to go in ingredient bags.

Those are my only complaints. They said that more augments are going to be released in time, can't wait to see them.

Silverleafeon
03-27-2013, 08:41 AM
as stated above. Thanks feather for the work on the new augment system. I love the change. Very cool and simple to change out an augment. Excellent change to the game.

People on this forum, including myself, tend to be overly critical of changes, see daily dice or shard exchange :)

the fact that i don't see a lot of post complaining about this should mean a number of people concur with me on this one....hopefully

anyway thanks again feather, imho you hit a home run on this one.

+1

Qhualor
03-27-2013, 08:48 AM
There could actually have been some intent behind keeping the augments out of bags:

Bags are easily obtained in-game, and would facilitate people hoarding gems. As they are, gems compete with gear for space. If you want to hoard gems, you have to dedicate bank slots or mule toons that would otherwise be used for the gear itself. So there are ways to save them, but it requires more player resources than buying a few medium bags from the house J vendor.

So players who either decide not to, or can't afford the space, are more likely to post the gems they don't need on the AH or trade them. Rather than becoming rare commodities, it keeps them relatively cheap at a set drop rate.

This is a sound theory. Either way, it was intended to not allow augments to be put in bags or create an augment bag. Space has been a major issue for players for a long time. Last thing we needed was more rants about not enough space. I guess the same could be said about asking for scroll cases and potion bags.

Onetunge
03-27-2013, 08:54 AM
This is a sound theory. Either way, it was intended to not allow augments to be put in bags or create an augment bag. Space has been a major issue for players for a long time. Last thing we needed was more rants about not enough space. I guess the same could be said about asking for scroll cases and potion bags.

and spell components

Forzah
03-27-2013, 09:22 AM
This is a sound theory. Either way, it was intended to not allow augments to be put in bags or create an augment bag.

It is very sound... for conspiracy theorists. The technical explanation I gave explains exactly why augments can't go in ingredient bags. That said, I do find it credible that we will see augment bags in the store at some point. As is, there is no incentive for developers to fix ingredient bags... but if they can sell augment bags, there is a nice profit to be made.

Cyndrome
03-27-2013, 09:36 AM
At first I hated the augments because they did not stack- so they were a vast decrease in power over guild slots. Additionally, they increased the ML of any item they were on, seemingly making them useless for crafting. Then I learned how they work. Thanks for the new twink gear Feather.

FrancisP.Fancypants
03-27-2013, 10:12 AM
It is very sound... for conspiracy theorists.

Lol, what conspiracy?

The devs are notoriously silent, so who knows the exact reasoning. But obviously some thought went into the availibility of the augments in general, and even particular augments: even with FoS, it's very unlikely a random decision that the GH vendors sell some and not others. You could be right; it could be for technical reasons, but I imagine being able to make items go in bags isn't beyond the capabilities of the devs (working properly, maybe).

Tid12
03-27-2013, 10:18 AM
Deathward is not deathblock.

Exactly, Deathward is much better than deathblock. So why slot something worse when you are one drink away from the better version?


beholders and enemy casters with dispel magic spring to mind... its really easy to have your deathward dispelled or antimagiced and be dead before you drink another potion.

When you fight a beholder, you will usually have a Silver Flame Talisman. Deathblock AND 10 charges of Negative energy and energy drains effects. You will also have a Pale lavender Ioun Stone that will let you keep your buffs even if the beholder dispels, so you can keep that Deathward buff.

The most difficult beholder fight at the moment is the one in Prison of Planes EE IIRC. Even on my caster, at the end of the fight, my Silver talisman and PLIS aren't fully depleted. So yeah, I keep standing on my position that slotting Deathblock is a waste of a slot.

Dimack
03-27-2013, 10:28 AM
I love getting them as rewards and being able to ah them. At 20 or 30 tokens each before the update I didn't normally bother filling slots except say adding toughness to blue (sad this didn't get added) or if I couldn't fit heavy for in someplace. Now I augment everything and swap them out all the time. I will always miss my LGA's though. I don't get why we can't have both, maybe not on the same item, but as viable drops. It's also true that some of them could use a little buffing but the idea and the user friendliness of how they work is great.

Forzah
03-27-2013, 10:39 AM
Lol, what conspiracy?

The devs are notoriously silent, so who knows the exact reasoning. But obviously some thought went into the availibility of the augments in general, and even particular augments: even with FoS, it's very unlikely a random decision that the GH vendors sell some and not others. You could be right; it could be for technical reasons, but I imagine being able to make items go in bags isn't beyond the capabilities of the devs (working properly, maybe).

I think it went exactly like this:

First idea: "Let's make new augments using the barter box system"
After implementation: "The system works! A side-effect of the new system the augments don't fit in the ingredient bags anymore. Ah well, we are out of time at the moment. At least the system is in a releasable state. Maybe if there is enough demand for it, we can fix it or even sell new bags"

FrancisP.Fancypants
03-27-2013, 10:42 AM
Exactly, Deathward is much better than deathblock. So why slot something worse when you are one drink away from the better version?

When you fight a beholder, you will usually have a Silver Flame Talisman. Deathblock AND 10 charges of Negative energy and energy drains effects. You will also have a Pale lavender Ioun Stone that will let you keep your buffs even if the beholder dispels, so you can keep that Deathward buff.

The most difficult beholder fight at the moment is the one in Prison of Planes EE IIRC. Even on my caster, at the end of the fight, my Silver talisman and PLIS aren't fully depleted. So yeah, I keep standing on my position that slotting Deathblock is a waste of a slot.

So you're saying that deathblock is a total waste of space, but you're advocating SF talisman. Which is an item with deathblock. I guess I can't really argue with that kind of logic.

sk3l3t0r
03-27-2013, 10:49 AM
I was just starting out with guild augments when we flipped the switch to the new system and never had experience with the EPIC system.

I like my Large guild Power and Health augments, and colourless slots on loot gen seems to be fun (slotted a +2 CHA augment on a +2 Health lootgen belt...wow cool +2 CHA / CON great for twinking out gear for low level TRs

So far, it's fun...

SoloPhalanx
03-27-2013, 10:50 AM
As stated above. Thanks Feather for the work on the new augment system. I love the change. Very cool and simple to change out an augment. Excellent change to the game.

People on this forum, including myself, tend to be overly critical of changes, see daily dice or shard exchange :)

The fact that I don't see a lot of post complaining about this should mean a number of people concur with me on this one....hopefully

Anyway Thanks again Feather, IMHO you hit a home run on this one.

Are we all forgetting about thoughness and the fact they are just using this to get you to pay more money?

Other then this and the fact augments don't go into ingr. bags, I'd say it was a good change.

Forzah
03-27-2013, 10:53 AM
So you're saying that deathblock is a total waste of space, but you're advocating SF talisman. Which is an item with deathblock. I guess I can't really argue with that kind of logic.

Basically, he only uses deathblock as a swap item for situations where he needs it. That's a good alternative to slotting deathblock of course. Not something I would do since it's very annoying to swap items.

Qezuzu
03-27-2013, 11:23 AM
So you're saying that deathblock is a total waste of space, but you're advocating SF talisman. Which is an item with deathblock. I guess I can't really argue with that kind of logic.

Deathward supersedes deathblock, as it also blocks negative levels and negative energy damage.

Deathward can be dispelled, in which case Silver Flame Talisman is used because it blocks negative levels.

Dispel is pretty uncommon, and epic beholders even more so, so SFT is not usually needed.

This is very simple.

HungarianRhapsody
03-27-2013, 11:54 AM
I quite like the Augment replacement for Epic slots. I'm not a fan of the Augment replacement for Guild slots as a twink system.

The flexibility and availability of Augments for high level items is great. Being able to actually slot things at high level instead of just leaving it blank is lovely.

For low level items, I'd rather just use the non-augmented item because the additional ML means I won't be able to use the item until later than normal and that's kind of the whole point of twink items - they're not the most powerful items in the game, they're just better than average for their ML.

Tid12
03-27-2013, 12:17 PM
So you're saying that deathblock is a total waste of space, but you're advocating SF talisman. Which is an item with deathblock. I guess I can't really argue with that kind of logic.


Deathward supersedes deathblock, as it also blocks negative levels and negative energy damage.

Deathward can be dispelled, in which case Silver Flame Talisman is used because it blocks negative levels.

Dispel is pretty uncommon, and epic beholders even more so, so SFT is not usually needed.

This is very simple.

What he said.

Silver Flame Talisman: Deathblock PLUS Energy drain immunity. Notice the 2nd property of the item, maybe you don't know it and needed someone to tell you.

Deathblock augment: Deathblock only. You will be killed by the Neg levels in less than 4 seconds and that Augment can do nothing against that. So, still useless, still dead.

Also, as Qezuzu said, Dispel is pretty uncommon, so you will have wasted a slot for Deathblock for less than 1% of the fights of the game when you can swap in a much better item for a much less cost (because, I'd like to remind you, that Deathblock is random drop only and they tend to be expensive)

bbcjoke
03-27-2013, 12:25 PM
The new augment system has a lot of potential, but so far I think it's not far from mediocre. Some augment colors need more love, and by those I mean red and colorless (which is not a color but you get the deal). Colorless could use skill bonuses and red needs something more tactical for melees instead of the usual elemental damage (the DR breakers are awesome though) - for example: keen/impact, vertigo, shatter, tendon slice, stunning (maybe this one would be too overpowered), (improved) destruction, (improved) cursespewing and (improved) shattermantle. Maybe the lore for casters too.

maovin
03-27-2013, 12:47 PM
love the new augment system. But I would like to see the ability to add augment slots to items like the Alchemical Eldritch Ritual (stone of change) in the future...or is it already available and I just don't know it.

danzig138
03-27-2013, 01:32 PM
The system is good. No, the idea is good. The execution needs quite a bit of work.

aristarchus1000
03-27-2013, 01:52 PM
I really like the new system, even if it is not perfect.

I like that it doesn't for into bags. The auction house is regularly full of them, and I immediately auction anything I can't use. It is a step above vendor trash, not some rare thing you hoard. It would be nice if there was a broker vendor, like we have for other gear.

I like that it makes so much gear more interesting. I didn't like the old days when 90% of the old named gear was useless.

Just my opinion.

RedHost
03-27-2013, 02:41 PM
I didn't like the old days when 90% of the old named gear was useless.

hrm.... Maybe I need to go over the list again. But it seems to me like 90% of the non-GH heroic named gear is still pretty useless. Quite a bit better than it was before, but still not something that beats LootGen or Crafted.

As for the augment system itself, I think it was a terrible idea to make it so detrimental for item MLs. Crafting needed the help, with many of the teal LootGen items already beating out Crafted options. And the new Augment system needed a more compelling reason to use it. With the ML penalties that items get they take a back seat to any other gear until level 12 at the earliest. Any accessories that you might want to use before then will have been made too high of minimum level because of the addition of the augment slot, and any weapons would be all around better if they did ~not~ have the slot and had the better property instead. I took a long look at all of my character's gear setups. And several of them got Named items with augment slots worked in, mostly Gianthold items. I socketed some Fear Immunity Yellow Augments. But other than that.... nothing really seemed useful.

I really like the idea of it. A system where you have a bunch of modular items that players can customize to their liking. But then you add on the degradation of the gear's quality, in the form of higher Minimum Levels for the base item, and it seems much less attractive. Add in rather silly ML requirements on some of the Augments themselves, such as level 16 for +5 stat augments, and it seems pretty difficult to find a use for it.

FrancisP.Fancypants
03-27-2013, 03:52 PM
What he said.

Silver Flame Talisman: Deathblock PLUS Energy drain immunity. Notice the 2nd property of the item, maybe you don't know it and needed someone to tell you.

Deathblock augment: Deathblock only. You will be killed by the Neg levels in less than 4 seconds and that Augment can do nothing against that. So, still useless, still dead.

Also, as Qezuzu said, Dispel is pretty uncommon, so you will have wasted a slot for Deathblock for less than 1% of the fights of the game when you can swap in a much better item for a much less cost (because, I'd like to remind you, that Deathblock is random drop only and they tend to be expensive)

I'm not discounting SF talisman, that's the best bang for your buck. And who doesn't swap DB items? But death ward is only obtainable in heroic levels with the tangleroot clicky, and 99% of the time DB is used versus beholders with antimagic. Antimagic dispels death ward, as has been said. And plenty of the casters around 8-12 do dispel.

Deathblock drops pretty frequently, is not expensive at all, can be cannith crafted, and ML 8 (or 7, one of the two- the 2nd tier SF pendant with 5 neg absorbs is ML9). It's randomly found on robes, armor, and shields- so an augment in a more easily swappable slot gives it that value. It's worth even more for players who don't have all the necro packs or upgraded their trinket. And considering how many times I've heard, "PING..oops, forgot to put deathblock on", I'd say there's plenty of people who could benefit from slot-and-forget DB.

If you're talking strictly epic stuff, yes it's trash. But you can't discount 18 or 20 levels of content because of that.

Tid12
03-27-2013, 04:04 PM
I'm not discounting SF talisman, that's the best bang for your buck. And who doesn't swap DB items? But death ward is only obtainable in heroic levels with the tangleroot clicky, and 99% of the time DB is used versus beholders with antimagic. Antimagic dispels death ward, as has been said. And plenty of the casters around 8-12 do dispel.

Plenty of casters dispel in the 8-12 range? What? Just the sorrow scorpions spam them. Also, we are talking about DB Augment, not the DB itself, it is ML 12. Levels 8-12 doesn't matter in this discussion.



Deathblock drops pretty frequently, is not expensive at all, can be cannith crafted, and ML 8 (or 7, one of the two- the 2nd tier SF pendant with 5 neg absorbs is ML9). It's randomly found on robes, armor, and shields- so an augment in a more easily swappable slot gives it that value. It's worth even more for players who don't have all the necro packs or upgraded their trinket. And considering how many times I've heard, "PING..oops, forgot to put deathblock on", I'd say there's plenty of people who could benefit from slot-and-forget DB.

If you're talking strictly epic stuff, yes it's trash. But you can't discount 18 or 20 levels of content because of that.

It doesn't drop frequently. Havent pulled a single one yet. And lol, never ever have anyone said "forgot to put db on". And I mostly pug. Instead, I hear pretty much "ops, forgot DW, 4 negs, deathward me".

But you are starting to talk about DB ML 9-8-4-1- -2000. I don't care about them. This is not a discussion between DB and DW. It's a discussion wheter DB AUGMENT is useless or not, and it is. There are many options better than that, many augments worth more than Deathblock. That's it.

apaurin
03-27-2013, 04:26 PM
The way I see it, not much useful stuff for a melee that goes in yellow slot so deathblock isn't a bad choice.

Postumus
03-27-2013, 04:54 PM
I THINK I like the system, it just doesn't seem very useful before level 20 since the augment slots up the min level of items. I haven't played around with it at low levels, mainly for lack of decent augment gems.

Does anyone out there use the lower level stuff with augment gems? Have you been able to come up with any decent combos that are worthwhile?

Elation
03-27-2013, 05:09 PM
Plenty of casters dispel in the 8-12 range? What? Just the sorrow scorpions spam them. Also, we are talking about DB Augment, not the DB itself, it is ML 12. Levels 8-12 doesn't matter in this discussion.

Deathblock drops pretty frequently, is not expensive at all, can be cannith crafted, and ML 8 (or 7, one of the two- the 2nd tier SF pendant with 5 neg absorbs is ML9). It's randomly found on robes, armor, and shields- so an augment in a more easily swappable slot gives it that value. It's worth even more for players who don't have all the necro packs or upgraded their trinket. And considering how many times I've heard, "PING..oops, forgot to put deathblock on", I'd say there's plenty of people who could benefit from slot-and-forget DB.

If you're talking strictly epic stuff, yes it's trash. But you can't discount 18 or 20 levels of content because of that.

It doesn't drop frequently. Havent pulled a single one yet. And lol, never ever have anyone said "forgot to put db on". And I mostly pug. Instead, I hear pretty much "ops, forgot DW, 4 negs, deathward me".

But you are starting to talk about DB ML 9-8-4-1- -2000. I don't care about them. This is not a discussion between DB and DW. It's a discussion wheter DB AUGMENT is useless or not, and it is. There are many options better than that, many augments worth more than Deathblock. That's it.[/QUOTE]
Uhm I like ghe deathblock augment so their and nope just keep it on all the time hate swapping gear when there is little need to do so

Vellrad
03-27-2013, 05:12 PM
Removing toughness was quite smart action on their side.

They will reintroduce it at some point in future, as an uber rare drop (an of course, in DDO Store) and forums will be flooded with 'yay kudos devs great job we luv u' texts made by people forgetting it used to be avaible for anyone for just 30 tokens.

Scraap
03-27-2013, 05:42 PM
I THINK I like the system, it just doesn't seem very useful before level 20 since the augment slots up the min level of items. I haven't played around with it at low levels, mainly for lack of decent augment gems.

Does anyone out there use the lower level stuff with augment gems? Have you been able to come up with any decent combos that are worthwhile?

Sub 12, GFL ring with +3 str at ML 9 on a caster is about it so far for from-scratch lowbie gear.
At 12 and 16, Superior Stability + the PRR augs make for fairly decent armors.
Redslot weapons haven't really been prevalent enough that you're likely to pull one before you get yourself a named item with more than one on it already, and the ML disparity is severely compounded there as well.

thesnoman
03-27-2013, 05:51 PM
So... My two copper...

Likes:


The multitude of drops I've gotten on Augment Crystals and the ability to put them in the AH.
The availability of *most* augments for little more than plat in the AH - and for relics/comms from the in-game vendors
Being able to slot lower level items for twink gear.
FLEXIBILITY - this system is much more flexible than the old Epic Augment system for the shear availability of augments in the AH
The statement made during Lamania testing that the Augment System is not 100% complete and that toughness will be re-introduced along with several other augments in U18 (can't be bothered to find the post, but I know it was made)
I like that the augments DON'T go into bags - it means there are more on the AH (since they can't be hoarded and sold for ridiculous prices) and I can change slots on a whim without having to farm 30 Epic Tokens


Dislikes:

Old Guild Augments not being available for low level toons/TRs
ML Increase due to an augment slot being present - the AUGMENT should increase the ML, not the slot
Lack of the red augments that dropped in Devil Assault
No ML24 Augments available for "Tokens of the Twelve" - farming is farming, right and it would breathe some life back into the old epic quests if I could get ML24 augments for 30 tokens
Heroic Comms required for the best augments - there's too much to spend them on now and not enough availability of them.
Not having a Toughness augment available when the system was launched - I miss my toughness - I want it back and I know it was promised for U18 - AKA SOONtm.

7-day_Trial_Monkey
03-27-2013, 07:07 PM
Sorry, but that is rubbish...it would be a very simple code fix to add an id to an item with a slot.- Something like a simple (S) in the title- might take a few hours at most-anyway, this didn't need to be done retro-spectively (not that it will be), it was raised time and time again during beta and could have been implemented right from the start- just sloppy/lazy design.

shame, as a good system could be a truly excellent one with a bit more thought

Your assertion that it is evidence of sloppy or lazy design is a completely inappropriate insult that is based on nothing more than your ignorance of the issues at hand.

A realistic interpretation of the situation was that the cost/benefit assessment of the needed changes determined that no such change would be made at this time.

I can't for the life of me understand why you would instead imagine such a childishly insulting explanation instead.

Postumus
03-27-2013, 07:39 PM
Sub 12, GFL ring with +3 str at ML 9 on a caster is about it so far for from-scratch lowbie gear.
At 12 and 16, Superior Stability + the PRR augs make for fairly decent armors.
Redslot weapons haven't really been prevalent enough that you're likely to pull one before you get yourself a named item with more than one on it already, and the ML disparity is severely compounded there as well.


Yeah, that's kind of what I've been experiencing. At low levels the named stuff or vanilla crafted stuff seems to have more going for it. I pull something that 'looks' cool until I realize actually putting a gem worth anything into the slot will inflate the ML too much.

decease
03-27-2013, 08:01 PM
yeah.. before you can have anything you want, at level one... which last only six hour..

now? they last forever, but **** hard to get, also count toward item enhancement level, and the crystal have ml on it... gj turbine..

Cyndrome
03-27-2013, 08:22 PM
Does anyone out there use the lower level stuff with augment gems? Have you been able to come up with any decent combos that are worthwhile?

Yes and yes.

HungarianRhapsody
03-27-2013, 08:31 PM
Your assertion that it is evidence of sloppy or lazy design is a completely inappropriate insult that is based on nothing more than your ignorance of the issues at hand.

A realistic interpretation of the situation was that the cost/benefit assessment of the needed changes determined that no such change would be made at this time.

I can't for the life of me understand why you would instead imagine such a childishly insulting explanation instead.

Because he has played DDO for more than 6 months. It's certainly not a compliment, but it's certainly not an inappropriate insult.

"Yeah, this is close enough to what we were trying to do. Ship it." is pretty standard.

Singular
03-27-2013, 10:38 PM
What he said.

Silver Flame Talisman: Deathblock PLUS Energy drain immunity. Notice the 2nd property of the item, maybe you don't know it and needed someone to tell you.

Deathblock augment: Deathblock only. You will be killed by the Neg levels in less than 4 seconds and that Augment can do nothing against that. So, still useless, still dead.

Also, as Qezuzu said, Dispel is pretty uncommon, so you will have wasted a slot for Deathblock for less than 1% of the fights of the game when you can swap in a much better item for a much less cost (because, I'd like to remind you, that Deathblock is random drop only and they tend to be expensive)

Deathblock goes into a yellow slot - we have those in spades. So slotting it is not a problem and doing so decreases your need to chug pots and swap items. But, whatever, that's just how I play. You're welcome to play your own way.

HungarianRhapsody
03-27-2013, 10:39 PM
Deathblock goes into a yellow slot - we have those in spades. So slotting it is not a problem and doing so decreases your need to chug pots and swap items. But, whatever, that's just how I play. You're welcome to play your own way.

If you already have everything else that you want from Yellow and Colorless slots, then sure... might as well slot Deathblock instead of leaving it empty.

I wouldn't take it ahead of something useful, though.

Vellrad
03-27-2013, 11:00 PM
Deathblock goes into a yellow slot - we have those in spades. So slotting it is not a problem and doing so decreases your need to chug pots and swap items. But, whatever, that's just how I play. You're welcome to play your own way.

So, deathblock augments exists anywhere except DDO Store?

I don't think so, and, while DB would be nice to have, its unavaibility means it can't be slotted.
Its usually better to fill yellow slots with colorless augments, than avaible junk.

apaurin
03-28-2013, 03:55 AM
So, deathblock augments exists anywhere except DDO Store?

I don't think so, and, while DB would be nice to have, its unavaibility means it can't be slotted.
Its usually better to fill yellow slots with colorless augments, than avaible junk.

Yes they do, I pulled one myself recently, also saw couple of them on AH, for outrageous prices.

Singular
03-28-2013, 05:09 AM
So, deathblock augments exists anywhere except DDO Store?

I don't think so, and, while DB would be nice to have, its unavaibility means it can't be slotted.
Its usually better to fill yellow slots with colorless augments, than avaible junk.

That's pretty defeatest. I see them on the AH all the time. You find or buy one from the AH, you can slot it. No need to pay real cash.

bigolbear
03-28-2013, 07:49 AM
It is good yes, And i think most of us agree.

However I think it could still use some work on the folowing points:

1. yellow is week - there is very little in the yellow augments that people care for.

2. not all augments can be aquired in game from collectors/barter.

3. spell power being limited to red is a bad move, part of what augments can do is allow a lower ml item to remain valid, this is true for mele items but not for caster items - the solution to this would be to
a: change spell power to colourless.
b: create a colourless augment that 'amplifies' any spell power exisiting on an item - eg rock boots with a ml 24 augment go from 90 acid to 114 acid.

4. no bag available either from in game OR via the store.

Forzah
03-28-2013, 08:39 AM
3. spell power being limited to red is a bad move, part of what augments can do is allow a lower ml item to remain valid, this is true for mele items but not for caster items - the solution to this would be to
a: change spell power to colourless.
b: create a colourless augment that 'amplifies' any spell power exisiting on an item - eg rock boots with a ml 24 augment go from 90 acid to 114 acid.


I think spell power on colorless is overpowered. In my opinion it should be very hard to gear for both melee and casting at the same time. Giving away spell power on colorless slots takes away all the effort people should put in gear, and also makes a lot of spell casting items redundant.

I could live with your second suggestion; that one is reasonable.

Tid12
03-28-2013, 09:54 AM
I think spell power on colorless is overpowered. In my opinion it should be very hard to gear for both melee and casting at the same time. Giving away spell power on colorless slots takes away all the effort people should put in gear, and also makes a lot of spell casting items redundant.

I could live with your second suggestion; that one is reasonable.

Well..Epic Bracers of Air, 114 Lightning SP, Superior Electrical lore, 3% Dodge, Air Guard, Blurry, 2 slots would be totally awesome. And kinda OP. But I like it, so make it happen.