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droid327
03-26-2013, 10:23 PM
Right now I'm sitting on about 500 TP for my next QP. I'm looking to choose between Reaver's Refuge (250), or grind out another 50 TP for Druid's Deep (which means running two new chars on-server to 100 favor, I've gotten all my cheapy once-per-server TP and gotten all the low-hanging Monster Manual fruit).

I only have one main, who I'm going to TR at least twice more, currently L17 and hitting a wall between Gianthold and Inspired Quarter. Reaver's is cheaper, both have 4 L17 quests, both have usable loot, but Druid's offers Epic levels too...and a runearm, which will be nice for my final Arti life.

Anyone have thoughts from personal experience? Is one more fun, easier to solo (I mainly solo), better XP overall, no Coylesque annoying missions, less platform-style jumpers, etc.? Last time the forum helped me make a good decision (I think) to go with GH over Sands...

AZgreentea
03-26-2013, 10:26 PM
Isn't there still an XP penalty for running a quest on Heroic before running it on Epic, as if you had already ran it? I think there is still a bug that will sometimes cause it to break streaks to.

Dont forget the daily token vendor for the challenges. Its quick XP.

Nickademus42
03-26-2013, 10:49 PM
I found Druid's Deep easier to solo since Reavers has some nasty situations. But Druid's Deep felt very short for me. It had no wilderness, no raid, no crafting, nothing but 4 quests. I didn't mind, but compared to Reaver's, I'd say you would have more content to break your teeth on with the Refuge.

droid327
03-26-2013, 11:01 PM
Isn't there still an XP penalty for running a quest on Heroic before running it on Epic, as if you had already ran it? I think there is still a bug that will sometimes cause it to break streaks to.

Dont forget the daily token vendor for the challenges. Its quick XP.

Ah yeah, but since I'm TRing the next two lives at least, thats not as big a concern for me right now. Hopefully thats an issue that will be addressed, 'ere I start going deep into Epic levels again...

I have Cannith and Eveningstar already, so (AFAIK?) I already have all the Challenges. I still grab my token every day though - I have over 60 saved up - for whenever the next Challenge pack comes out so I dont have to buy it just for loot :)


I found Druid's Deep easier to solo since Reavers has some nasty situations. But Druid's Deep felt very short for me. It had no wilderness, no raid, no crafting, nothing but 4 quests. I didn't mind, but compared to Reaver's, I'd say you would have more content to break your teeth on with the Refuge.

Wilderness is another advantage to Reavers I forgot to mention in the first post....31k XP for completing explorers, rares, and 100 slayer is actually not that bad.

What exactly is the "nasty situation" though? Im pretty apt to never run a mission if it has something I just dont like (The Pit bugged out on me once near the end, and I didnt like it to begin with, so never again... Same for Crucible, solo, getting stuck in the maze when I lost focus on the switch. Same for Dreams of Insanity, the part at the end where you have to jump around up in the rafters while beholders keep respawning...)

Cryptic.Assassin
03-26-2013, 11:17 PM
If your looking for xp then definitely go with reavers refuge. The xp in druids deep is garbage. Also, reavers refuge will give you access to dragontouched armor which is a bit outdated but still nice for those levels. However, I personally enjoy forgotten realms content much more than eberron but that's just personal preference. The druids deep pack also has some decent named items but they can be bought off the ah.

Anyway, if I was in your situation, i'd definitely go with reavers since you plan on TRing a couple more times. Then pick up druids deep later if you still want it.

Feithlin
03-27-2013, 01:00 AM
Gain more TP and get Vale, since you don't seem to have it.

*Edit: a good way to get more TP is to create a second character, which would allow you to feel another kind of character (caster if you have a melee for example).

silence383
03-27-2013, 01:38 AM
Right now I'm sitting on about 500 TP for my next QP. I'm looking to choose between Reaver's Refuge (250), or grind out another 50 TP for Druid's Deep (which means running two new chars on-server to 100 favor, I've gotten all my cheapy once-per-server TP and gotten all the low-hanging Monster Manual fruit).

I only have one main, who I'm going to TR at least twice more, currently L17 and hitting a wall between Gianthold and Inspired Quarter. Reaver's is cheaper, both have 4 L17 quests, both have usable loot, but Druid's offers Epic levels too...and a runearm, which will be nice for my final Arti life.

Anyone have thoughts from personal experience? Is one more fun, easier to solo (I mainly solo), better XP overall, no Coylesque annoying missions, less platform-style jumpers, etc.? Last time the forum helped me make a good decision (I think) to go with GH over Sands...

If looking to solo druids is easy. Reavers has some challenging quests depending on difficulty. Enter the Kobold end fight, Monostary..SOS. As above stated you can get good armor for future lives around the 17ish level (the grind sucks so be warned with runes). Druids deep once you learn them quick to solo not hard at all but the pre-epic level penalty I wouldn't really worry about there is a ton of xp out there for epic now. Remember old quests were challenging if you want some fun. The FR druids deep..easy peasy (and pretty short except for the end one depending on class). For me if I had to choose I would take reavers I do not like druids deep much. Just an opinion though :)

Fast repeatable xp--druids...good.. longer to aquire xp with more options that cant be bought..reavers

Jingwei
03-27-2013, 01:53 AM
The heroic xp in druids deep is pretty terrible. The xp in reavers refuge is pretty good, but only the most hard core people are able to get an elite streak out of it.

If looking for xp between gianthold (lvl 16) and inspired quarter (lvl 18+) then you probably want either the vale of twilight (good xp, mostly soloable) or Necro IV (good xp, and great xp in litany of the dead, about half soloable).

silence383
03-27-2013, 02:13 AM
The heroic xp in druids deep is pretty terrible. The xp in reavers refuge is pretty good, but only the most hard core people are able to get an elite streak out of it.

If looking for xp between gianthold (lvl 16) and inspired quarter (lvl 18+) then you probably want either the vale of twilight (good xp, mostly soloable) or Necro IV (good xp, and great xp in litany of the dead, about half soloable).

Yea its not the best with druids deep. Necro all quests at level..specially reins with optionals is what most of us use. There are many things to go with but if those are the two you are considering I would not even hesitate to go with reavers. Vale is all soloable if your a caster ..melee a bit harder (spiders and depending on weapon you use for sleeping dust ..glancing blows) but doable. You did not mention if you have vale already so not sure on that :)
Also think necro 4 goes to about 17 or so..trying to think i am not logged in to check and im tired. But something to remember on your next life

Meretrix
03-27-2013, 06:11 AM
I wouldnt buy either of those packs to be honest

Wipey
03-27-2013, 06:39 AM
Vale of Twilight ( if you don't have it and seriously, greensteel is huge help for your future TRs )
Reaver's Reach ( I would rate Necro 4 as 2nd, but 250 tp is quite cheap )
Necro 4
Sands ( it's lower level but if you are banking levels, it affects your xp at higher level too )
.
.
.
Druid's Deep ( it's dull, short, annoying, in my opinion )

EllisDee37
03-27-2013, 07:22 AM
High level heroic packs:

Druid's Deep is a meh at best. The only thing it really has going for it is that the chain is short and the chain reward gives a stack of 3 commendations of your choice. (Cleric, Druid, War Wizard, PDK, or Villager.) The quests are super short and incredibly easy to solo. The xp is correspondingly poor.

Reaver's Refuge is, essentially, un-soloable. It can be soloed, but it requires a good character, a good player, and good knowledge of the quests. Buying it now and trying to solo it would be an exercise in futility. Dragontouched armor (the pack's main claim to fame) is decent enough but not great. For soloing purposes, consider this pack to be nothing but the three wilderness areas. (Which are about the same difficulty as the actual quests in Druid's Deep.)

Necropolis IV has very nice loot as well as a great solo-able xp farm in Desercrated Temple of Vol. The rest of the pack isn't particularly solo-friendly, and one of them may not be possible to solo without exotic character abilities like FVS wings. (You have to hit 5 runes at roughly the same time, they aren't that close together, and a half dozen or so air elementals throw you all over the place. It can be difficult in a full party.) The explorer in Necro4 is probably the best heroic xp explorer area in the game. Combined with Temple of Vol, you can get pretty nice solo xp. I wouldn't personally buy Necro4 separately; I waited for a sale on the necropolis bundle.

Vale of Twilight is a core pack that everyone should own. If you don't have it, make this your next purchase regardless how long it takes to save up. No contest. Soloable quests, tons of xp, huge xp-rich explorer areas, and the most popular raid in the game by far. Also the best crafted gear you can make.

Reign of Madness has a very nice level 17 solo xp farm in Sane Asylum; probably the best high level heroic xp/minute there is. The rest of the pack is okay xp at best, but all of it is soloable and it's kinda fun. Reign's main claim to fame (heh) is the ability to make +10 reflex armor, but unfortunately it's an upgrade mechanic. The base armor you have to use is from Harbinger of Madness, so without that reign doesn't really have any loot. Except a fun summon clickie that lets you summon a beholder, of course.

Path of Inspiration is good high-level xp and it's soloable. I'm not aware of any good loot from it, though.

Dreaming Dark is so soloable that there's actually a solo quest in it. Decent xp, soloable quests, and a nice renown farm in Raiding the Giants' Vault if you have mario skills. It's claim to fame is ioun stones, which are both uber tr twink gear (ML5 archmagi!) and best-in-game situational swaps for endgame. (Spell Absorption, 50 charges, 15/rest)

Secrets of the Artificers is terrible xp for the effort. The quests are ridiculously bad xp, and even the explorer xp is weaksauce. The quests aren't particularly difficult to solo, but it's not exactly easy either. It does boast some sweet sweet "new player" loot for all classes. The named sets essentially get you ready to tackle epics.

Devils of Shavarth is terrible xp for the effort. I think this pack's xp is what they based Secrets of the Artificers xp on. Jerks. hehheh. These quests are very difficult, and they're difficult in the most annoying way. After 45 minutes of slow and steady "this isn't too bad if I'm cautious" progress, you get to the end fight and it's like 10 times harder than any other part of the quest. If only soloing, figure a minimum of 6 hours down the drain in wipes just to learn the quests. And when you do, the xp is still terrible. The explorer area is kinda weaksauce on xp, but it's far more soloable than the quests at least. One thing amrath has going for it is the Tower of Despair raid. Super fun, and very nice rings you can add 20% healing amp to.

EDIT: I just listed them alll regardless if you have them or not. The ones you have, at least, you can judge how off the mark my assessment is.

Matuse
03-27-2013, 09:20 AM
What exactly is the "nasty situation" though?

End fight of Enter The Kobold
End fight of Monestary of the Scorpion.
End fight of Prey on the Predator

They all have their own little....quirks....that can make them highly aggravating.

EtK is a beast if you don't have huge fire protection, and typically evasion as well.
Monestary is nearly impossible solo, particularly if you want the second end chest.
Prey has a quest failure condition built into the end fight, and bad luck can cause you to lose right at the end.

fool101
03-27-2013, 09:34 AM
Just to echo the above sentiment,

I own almost all content. I often skip Reaver's when leveling. I actually like the quests but unless I'm in a group, Prey is the only quest in that pack I will attempt. Monastery has an end fight with a tile puzzle that the boss (who has VERY high dps and is VERY difficult to kill) inevitably screws up continuously, which is why at least a second person is all but required. EtK is also very tricky at the end due to spike damage and the nature and number of the mobs.

Druids Deep may be a bit bland but it is easily soloable, and at least the first time through it is mildly entertaining.

TrinityTurtle
03-27-2013, 10:00 AM
They all have their own little....quirks....that can make them highly aggravating.

EtK is a beast if you don't have huge fire protection, and typically evasion as well.
Monestary is nearly impossible solo, particularly if you want the second end chest.
Prey has a quest failure condition built into the end fight, and bad luck can cause you to lose right at the end.

ETK lies to you, it presents itself as this super easy fast run...right up until the end fight when the gates of the plane of fire open and the entire world burns around you... :)

However, they can be effectively two manned with rentaclerics as needed(like to deal with the crazy fire damage in etk endfight), so if you could make a dungeon buddy friend the pack isn't useless, it's obviously more favor and experience points avialable to you know than you had before. Like mentioned earlier the dragontouched armor isn't really wonderful, but they HAVE made it easier to figure out by a lot and possibly could be decent twink gear for your tr lives. And thankfully the four wilderness areas kill counts are NOT segregated(kills in any of hte four small wilderness count on one counter) like GH, Sands, etc. The explorers/rares are. And they're relatively fast to get, the wilderness are small. And this pack is what those silly exclusive gems that drop in gh, necro, and sands are for.

Wipey
03-27-2013, 10:13 AM
ETK lies to you, it presents itself as this super easy fast run...right up until the end fight when the gates of the plane of fire open and the entire world burns around you... :)

However, they can be effectively two manned with rentaclerics as needed
Burst damage/*some* AC/evasion toons have easier time in etk of course, but hire actually makes it harder.
Saving few heal scrolls is not worth the spell damage scaling.
Solo normal (x8-9) instead, the scaling makes it SO MUCH easier. If you go for experience of course.

If you are on self healing caster with a buddy, go for elite ! It *can* be humiliating for your demigod feeling you might have after necro/vale :)

droid327
03-27-2013, 11:20 AM
Hmm :| this isnt encouraging...tell me if you all agree with these generalizations:

Druids is easy but short and no good xp

Reavers has too many tough mechanics to be comfortably soloed by a non-raid-geared at-level char. Right now im a melee sorc, btw, so not exactly unsquishy either

I didnt look at Madness because i generally loathe Xoriat quests (so many funky mechanics and annoyances) and beholders...and vale costs what, 950? Id have to grind out 1800 more favor to get that unfortunately...plus i dont ever pug or raid so id never have gs, right? Same prob with necro iv.

Am i missing any other options or ideas?

CheeseMilk
03-27-2013, 11:58 AM
If it's xp you're after, defintely grab Reaver's Reach.

The quests are do-able solo on normal, and are still worth a fair bit of xp.

It also comes with four different explorer areas that have the same counter for slayers, which can be a nice push to get to 20.

jbleargh
03-27-2013, 12:26 PM
High level heroic packs:

Druid's Deep is a meh at best. The only thing it really has going for it is that the chain is short and the chain reward gives a stack of 3 commendations of your choice. (Cleric, Druid, War Wizard, PDK, or Villager.) The quests are super short and incredibly easy to solo. The xp is correspondingly poor.

Reaver's Refuge is, essentially, un-soloable. It can be soloed, but it requires a good character, a good player, and good knowledge of the quests. Buying it now and trying to solo it would be an exercise in futility. Dragontouched armor (the pack's main claim to fame) is decent enough but not great. For soloing purposes, consider this pack to be nothing but the three wilderness areas. (Which are about the same difficulty as the actual quests in Druid's Deep.)

Necropolis IV has very nice loot as well as a great solo-able xp farm in Desercrated Temple of Vol. The rest of the pack isn't particularly solo-friendly, and one of them may not be possible to solo without exotic character abilities like FVS wings. (You have to hit 5 runes at roughly the same time, they aren't that close together, and a half dozen or so air elementals throw you all over the place. It can be difficult in a full party.) The explorer in Necro4 is probably the best heroic xp explorer area in the game. Combined with Temple of Vol, you can get pretty nice solo xp. I wouldn't personally buy Necro4 separately; I waited for a sale on the necropolis bundle.

Vale of Twilight is a core pack that everyone should own. If you don't have it, make this your next purchase regardless how long it takes to save up. No contest. Soloable quests, tons of xp, huge xp-rich explorer areas, and the most popular raid in the game by far. Also the best crafted gear you can make.

Reign of Madness has a very nice level 17 solo xp farm in Sane Asylum; probably the best high level heroic xp/minute there is. The rest of the pack is okay xp at best, but all of it is soloable and it's kinda fun. Reign's main claim to fame (heh) is the ability to make +10 reflex armor, but unfortunately it's an upgrade mechanic. The base armor you have to use is from Harbinger of Madness, so without that reign doesn't really have any loot. Except a fun summon clickie that lets you summon a beholder, of course.

Path of Inspiration is good high-level xp and it's soloable. I'm not aware of any good loot from it, though.

Dreaming Dark is so soloable that there's actually a solo quest in it. Decent xp, soloable quests, and a nice renown farm in Raiding the Giants' Vault if you have mario skills. It's claim to fame is ioun stones, which are both uber tr twink gear (ML5 archmagi!) and best-in-game situational swaps for endgame. (Spell Absorption, 50 charges, 15/rest)

Secrets of the Artificers is terrible xp for the effort. The quests are ridiculously bad xp, and even the explorer xp is weaksauce. The quests aren't particularly difficult to solo, but it's not exactly easy either. It does boast some sweet sweet "new player" loot for all classes. The named sets essentially get you ready to tackle epics.

Devils of Shavarth is terrible xp for the effort. I think this pack's xp is what they based Secrets of the Artificers xp on. Jerks. hehheh. These quests are very difficult, and they're difficult in the most annoying way. After 45 minutes of slow and steady "this isn't too bad if I'm cautious" progress, you get to the end fight and it's like 10 times harder than any other part of the quest. If only soloing, figure a minimum of 6 hours down the drain in wipes just to learn the quests. And when you do, the xp is still terrible. The explorer area is kinda weaksauce on xp, but it's far more soloable than the quests at least. One thing amrath has going for it is the Tower of Despair raid. Super fun, and very nice rings you can add 20% healing amp to.

EDIT: I just listed them alll regardless if you have them or not. The ones you have, at least, you can judge how off the mark my assessment is.

If you are only interested in XP... I see XP farm lfms for quests Necro4, ETK, Sane Asylum and IQ island quests all the time... so they are probably the fastest easiest XP.

Loot... still useful at lvl 25... Pale Lavender Ion Stone... Greensteel HP item... bauble... maybe ToD rings.

There are lots of nice things in these packs, but most will be surpassed by epic random loot or easy to get epic named loot.

Amrath is not good XP/min... but the quests are more elaborated than average... You got multiple bosses to choose, original mechanics and interesting fights.

Cannith quests have very good pre-epic gear (sets and boots of propulsion) and LoB, IMHO, the best raid in the game.

That said, if don't have the Vale this should be you priority... everybody has it and runs it for whatever reason... Trust in the Shroud ;)

If the decision is between Druid's and Reaver's Refuge....

Reaver's refuge without a doubt. It is not easily soloable (etk and prey are not bad, monastery and SoS are pretty difficult to solo), but the quests are unique.

Druid's is just a generic hack and slash... IMHO the only interesting mechanic in the pack is the Wall of Wood optional.

Nickademus42
03-27-2013, 02:00 PM
People have filled in the necessary details of Reaver's; nothing really to add.

And as a side note...


High level heroic packs:
Necropolis IV has very nice loot as well as a great solo-able xp farm in Desercrated Temple of Vol. The rest of the pack isn't particularly solo-friendly, and one of them may not be possible to solo without exotic character abilities like FVS wings. (You have to hit 5 runes at roughly the same time, they aren't that close together, and a half dozen or so air elementals throw you all over the place. It can be difficult in a full party.)

Just did Fleshmaker elite solo as a lvl 16 fighter (with a hireling). No special abilities to cover ground and still was able to get all 5 runes between myself and the hireling. I had 30% striders and a 40 jump, that's it. They may have increased the time window because I remember it being more difficult, but nevertheless, it seems more about hireling control than wings/step now. Also, the ability to block the elems to avoid knockback really helps.

EllisDee37
03-28-2013, 12:57 AM
I didnt look at Madness because i generally loathe Xoriat quests (so many funky mechanics and annoyances) and beholders...and vale costs what, 950? Id have to grind out 1800 more favor to get that unfortunately...plus i dont ever pug or raid so id never have gs, right? Same prob with necro iv.I rather like the madness chains; they have that "new pack" smell similar to Attack on Stormreach. I just find the packs made in that general era to be very well done.

Regarding beholders, the madness packs are chock full of them but they're neutered. They can't level drain on any difficulty and they only have anti-magic field on elite. Otherwise they're normal beholders with the disintegrate, prismatic spray, telekinesis, etc...

As far as Vale goes, I believe it's 750 TP, not 950. Even if you never set foot in the raid, the explorer and flagging quests are worth it. Though I would encourage any soloer to consider the Shroud; it's the easiest raid to join with total strangers even if you've never run it before and only solo. It's the community college of raids: everyone is welcome. Plus, the Vale favor reward gets you a free Large Ingredients Bag every life.

silence383
03-28-2013, 01:13 AM
High level heroic packs:

Druid's Deep is a meh at best. The only thing it really has going for it is that the chain is short and the chain reward gives a stack of 3 commendations of your choice. (Cleric, Druid, War Wizard, PDK, or Villager.) The quests are super short and incredibly easy to solo. The xp is correspondingly poor.

Reaver's Refuge is, essentially, un-soloable. It can be soloed, but it requires a good character, a good player, and good knowledge of the quests. Buying it now and trying to solo it would be an exercise in futility. Dragontouched armor (the pack's main claim to fame) is decent enough but not great. For soloing purposes, consider this pack to be nothing but the three wilderness areas. (Which are about the same difficulty as the actual quests in Druid's Deep.)

Necropolis IV has very nice loot as well as a great solo-able xp farm in Desercrated Temple of Vol. The rest of the pack isn't particularly solo-friendly, and one of them may not be possible to solo without exotic character abilities like FVS wings. (You have to hit 5 runes at roughly the same time, they aren't that close together, and a half dozen or so air elementals throw you all over the place. It can be difficult in a full party.) The explorer in Necro4 is probably the best heroic xp explorer area in the game. Combined with Temple of Vol, you can get pretty nice solo xp. I wouldn't personally buy Necro4 separately; I waited for a sale on the necropolis bundle.

Vale of Twilight is a core pack that everyone should own. If you don't have it, make this your next purchase regardless how long it takes to save up. No contest. Soloable quests, tons of xp, huge xp-rich explorer areas, and the most popular raid in the game by far. Also the best crafted gear you can make.

Reign of Madness has a very nice level 17 solo xp farm in Sane Asylum; probably the best high level heroic xp/minute there is. The rest of the pack is okay xp at best, but all of it is soloable and it's kinda fun. Reign's main claim to fame (heh) is the ability to make +10 reflex armor, but unfortunately it's an upgrade mechanic. The base armor you have to use is from Harbinger of Madness, so without that reign doesn't really have any loot. Except a fun summon clickie that lets you summon a beholder, of course.

Path of Inspiration is good high-level xp and it's soloable. I'm not aware of any good loot from it, though.

Dreaming Dark is so soloable that there's actually a solo quest in it. Decent xp, soloable quests, and a nice renown farm in Raiding the Giants' Vault if you have mario skills. It's claim to fame is ioun stones, which are both uber tr twink gear (ML5 archmagi!) and best-in-game situational swaps for endgame. (Spell Absorption, 50 charges, 15/rest)

Secrets of the Artificers is terrible xp for the effort. The quests are ridiculously bad xp, and even the explorer xp is weaksauce. The quests aren't particularly difficult to solo, but it's not exactly easy either. It does boast some sweet sweet "new player" loot for all classes. The named sets essentially get you ready to tackle epics.

Devils of Shavarth is terrible xp for the effort. I think this pack's xp is what they based Secrets of the Artificers xp on. Jerks. hehheh. These quests are very difficult, and they're difficult in the most annoying way. After 45 minutes of slow and steady "this isn't too bad if I'm cautious" progress, you get to the end fight and it's like 10 times harder than any other part of the quest. If only soloing, figure a minimum of 6 hours down the drain in wipes just to learn the quests. And when you do, the xp is still terrible. The explorer area is kinda weaksauce on xp, but it's far more soloable than the quests at least. One thing amrath has going for it is the Tower of Despair raid. Super fun, and very nice rings you can add 20% healing amp to.

EDIT: I just listed them alll regardless if you have them or not. The ones you have, at least, you can judge how off the mark my assessment is.

Reavers being unsoloable without gear I agree to an extent. One thing I either missed or you did not state is what class are you playing at the moment. If your a caster its not bad to solo (once you learn it that is..brand new to it..it is rough)..melee I wouldnt touch it with my pally (like sos)

Then again most stuff the first few times can be rough until you teach yourself how :)

And when you rein ... necro optionals in the main 3 quests especially around cursed crypt (level 8-9). It is like 2-3k for 5 if they all spawn. Do not finish..re-enter :P Repeat till you deplete hehe..awesome xp and a godsend to hero-legend build :P

EllisDee37
03-28-2013, 01:23 AM
One thing I either missed or you did not state is what class are you playing at the moment.My four main alts are THF 18/2 pally/rogue, TWF 18/1/1 ranger/rogue/fighter, 18/2 pale master/rogue, and 19/1 caster cleric/wizard.

The cleric is currently finishing up his destiies during a wizard life I ran for the past life feat/spell pen as well as easy farming of an addy dragon cloak.

silence383
03-28-2013, 01:25 AM
My four main alts are THF 18/2 pally/rogue, TWF 18/1/1 ranger/rogue/fighter, 18/2 pale master/rogue, and 19/1 caster cleric/wizard.
lol funny ..Guess I should have said ..to the OP.. :P

Was just using your reaver's quote..sorry to you both :)

EllisDee37
03-28-2013, 01:27 AM
Ha! Everything is about ME ME ME!!!! In my defense, it's hard to read that question as not directed to me. hehheh.

silence383
03-28-2013, 01:33 AM
Ha! Everything is about ME ME ME!!!! In my defense, it's hard to read that question as not directed to me. hehheh.

Hey when the opportunity presents itself for a joke..you gotta go for it..I would be sad if you did not lol

droid327
03-28-2013, 09:44 AM
Ha! Everything is about ME ME ME!!!! In my defense, it's hard to read that question as not directed to me. hehheh.

Melee Earth sorc this life....Tempest Ranger next, then Arti final :)

Meh I'm kinda leaning towards shelving my main right now, bringing up two alts and trying for 250 more for Vale. Its 1000 favor more (argh) but it does sound like - even barring GS - a better option for 17, in the long run...I didnt know there was so much good solo content, not just Shroud and GS.

EllisDee37
03-29-2013, 04:25 AM
Vale of Twilight -- along with all Eberron packs -- are 20% off for the next 7 days. That puts Vale at 680 TP. Any chance you can swing 800 favor in the next week?