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View Full Version : GH DPS weapons are really bad



AtomicMew
03-24-2013, 10:52 PM
With few exceptions (Axe of Adaxus?) almost all of the EE GH and FOT weapons are worse than CITW or MOTU weapons in every way. EE GH weapons should be competitive with CITW and MOTU weapons at least situationally, but they just aren't.

DEVS: how about a quick second pass through of these weapons to give them a bit more power?

Shade
03-25-2013, 03:22 AM
Yea it's pretty sad. Feels insulting even.

I mean they SEVERELY boosted some low lvl items, to the point where many much lower lvl weapons are now vastly superior to the epic ones lol.

You mentioned axe of adaxus ..
ML14 version of it:
ML14: 2.0[1d10] 20 / x4, +5 Enhancement Bonus, Red Augment Slot, Orange Augment Slot with "Topaz of Improved Fire Resistance"
vs
Epic Elite ultra tough to acquire Greataxe of the Chained soldier:
ML25: 3[1d12], 20x3, +8 Enhancement Bonus, Phlebotomizing, Immunity to Fear, Red Augment Slot, Orange Augment Slot

Yea lol.. Freaking level14 weapon VASTLY outclasses a 25. That multiplier brings it more then 10-20% dps higher even, on a DPS build.

It's like there so insanely afraid of making a new THF worth having in our backpack there willing to just make every single one, utter garbage.

To add further insult to injury:
Mouse over me - Epic_Great_Axe_of_the_Chained_Soldier (http://compendium.ddo.com/wiki/Weapon:Epic_Great_Axe_of_the_Chained_Soldier)

Yea.. Someone.. went OUT OF THEIR WAY, to nerf the existing, very solid and well balanced greataxe, to become worthless. If he did nothing at all to it, it would of been a fun item, still not anywhere near some of the raid two handers like esos or cleaver, but at least could put out big numbers rarely. Incomprehensible.

I mean even if all he did was kept it the same as the old non epic version and upd the clickies to 5x, that would of been at least worth carrying around for the clicky.. But no, even that was deleted.

On the brightside: I actually just ran a barrage calc of the newly updated Shining Devastation too.. It outclasses every epic blunt two hander in then game by a large amount, and even beats a triple pos if you can bypass enough fortification. All hail the new king of two handers (for beating on the new raid boss anyways): A minimum level 14 weapon from years ago.

Forzah
03-25-2013, 04:29 AM
You mentioned axe of adaxus ..
ML14 version of it:
ML14: 2.0[1d10] 20 / x4, +5 Enhancement Bonus, Red Augment Slot, Orange Augment Slot with "Topaz of Improved Fire Resistance"
vs
Epic Elite ultra tough to acquire Greataxe of the Chained soldier:
ML25: 3[1d12], 20x3, +8 Enhancement Bonus, Phlebotomizing, Immunity to Fear, Red Augment Slot, Orange Augment Slot

Yea lol.. Freaking level14 weapon VASTLY outclasses a 25. That multiplier brings it more then 10-20% dps higher even, on a DPS build.


Let's see what a x4 multiplier adds compared to a x3 multiplier:
17*base damage + 2*base damage*x4 = 25*base damage
17*base damage + 2*base damage*x3 = 23*base damage

That's 8.7% more (base) damage, in the case you don't have anything else that gives you extra critical damage (then it will be smaller). If your analysis of the 10-20% more damage is correct, even without the critical multiplier the "freaking level 14 weapon" would be ahead of the level 25 weapon, and actually almost any battle axe in the game...

Wipey
03-25-2013, 04:48 AM
Yea lol.. Freaking level14 weapon VASTLY outclasses a 25. That multiplier brings it more then 10-20% dps higher even, on a DPS build.
Something on the lower side like 40 str, 8 seeker, imp crit, PA and OC, not counting augments ( same slots )
Lvl 14 adaxus, 2d10 ,19-20x5, dmg mod : 15 str, 5 pa, 5 weapon
Average Hit Damage
36 = 27-45(Weapon) + 0(Bonus)
Average Crit Damage
220 = 175-265(Weapon) + 0(Bonus)
Final Average Attack
52.6 = 52.6 + 0

25 Chained Soldier, 3d12 , 19-20x4, 3d8 phleb on hit, dmg mod : 22 str, 10 pa, 8 weapon
Average Hit Damage
73 = 43-76(Weapon) + 13.5(Bonus)
Average Crit Damage
251.5 = 172-304(Weapon) + 13.5(Bonus)
Final Average Attack
87.2 = 74.38 + 12.83 , so almost 40 per hit better even at this low stats


On the brightside: I actually just ran a barrage calc of the newly updated Shining Devastation too.. It outclasses every epic blunt two hander in then game by a large amount, and even beats a triple pos if you can bypass enough fortification.
Let's count with low 40 str again , imp crit , OC, 8 seeker
Shining devastation 1.5d16 , 17 -18x3,19- 20 x4 2d6 impellent on hit
Final Average Attack
89.83 = 83.18 + 6.65 , on 90 fort 57.48
Triple pos maul 1.5d10, 19-20x4, 2d6 holy, 1d6 burst on hit, 4d6 on crit, 4d6 on vorpal, not counting greater disrupt
Final Average Attack
74.65 = 62.58 + 12.08 , on 90 fort 58.95 ...but you wouldn't use triple pos against non undead, and shining numbers are just a theory with undead fort and all
Drow maul 3d10, 17- 18x3,19-20 x4, 2d6 maiming on crit
Final Average Attack
86.03 = 84.63 + 1.4, on 90 fort 56.46

Forzah
03-25-2013, 04:53 AM
Something on the lower side like 40 str, 8 seeker, imp crit, PA and OC, not counting augments ( same slots )
Lvl 14 adaxus, 2d10 ,19-20x5, dmg mod : 15 str, 5 pa, 5 weapon
Average Hit Damage
36 = 27-45(Weapon) + 0(Bonus)
Average Crit Damage
220 = 175-265(Weapon) + 0(Bonus)
Final Average Attack
52.6 = 52.6 + 0

25 Chained Soldier, 3d12 , 19-20x4, 3d8 phleb on hit, dmg mod : 22 str, 10 pa, 8 weapon
Average Hit Damage
73 = 43-76(Weapon) + 13.5(Bonus)
Average Crit Damage
251.5 = 172-304(Weapon) + 13.5(Bonus)
Final Average Attack
87.2 = 74.38 + 12.83 , so almost 40 per hit better even at this low stats


What if you have 2 axes of adaxus slotted with 1d10 damage each with full TWF feats vs chained soldier with 2x 1d10 damage and full THF chain?

AtomicMew
03-25-2013, 05:09 AM
Something on the lower side like 40 str, 8 seeker, imp crit, PA and OC, not counting augments ( same slots )
Lvl 14 adaxus, 2d10 ,19-20x5, dmg mod : 15 str, 5 pa, 5 weapon
Average Hit Damage
36 = 27-45(Weapon) + 0(Bonus)
Average Crit Damage
220 = 175-265(Weapon) + 0(Bonus)
Final Average Attack
52.6 = 52.6 + 0

25 Chained Soldier, 3d12 , 19-20x4, 3d8 phleb on hit, dmg mod : 22 str, 10 pa, 8 weapon
Average Hit Damage
73 = 43-76(Weapon) + 13.5(Bonus)
Average Crit Damage
251.5 = 172-304(Weapon) + 13.5(Bonus)
Final Average Attack
87.2 = 74.38 + 12.83 , so almost 40 per hit better even at this low stats

Let's count with low 40 str again , imp crit , OC, 8 seeker
Shining devastation 1.5d16 , 17 -18x3,19- 20 x4 2d6 impellent on hit
Final Average Attack
89.83 = 83.18 + 6.65 , on 90 fort 57.48
Triple pos maul 1.5d10, 19-20x4, 2d6 holy, 1d6 burst on hit, 4d6 on crit, 4d6 on vorpal, not counting greater disrupt
Final Average Attack
74.65 = 62.58 + 12.08 , on 90 fort 58.95 ...but you wouldn't use triple pos against non undead, and shining numbers are just a theory with undead fort and all
Drow maul 3d10, 17- 18x3,19-20 x4, 2d6 maiming on hit
Final Average Attack
86.03 = 84.63 + 1.4, on 90 fort 56.46

I don't know man, I make mistakes in barrage too, but ...

Are you trolling? You can't possibly be missing the point THAT badly.

alvarego
03-25-2013, 05:09 AM
With few exceptions (Axe of Adaxus?) almost all of the EE GH and FOT weapons are worse than CITW or MOTU weapons in every way. EE GH weapons should be competitive with CITW and MOTU weapons at least situationally, but they just aren't.

DEVS: how about a quick second pass through of these weapons to give them a bit more power?

heh, not really sure what were you expecting, just to give you a hint: old pack FREE epic expansion vs CASH PAID expansion ...

Bussiness as usual :D

AtomicMew
03-25-2013, 05:16 AM
heh, not really sure what were you expecting, just to give you a hint: old pack FREE epic expansion vs CASH PAID expansion ...

Bussiness as usual :D

I'd buy that argument, except that there are a lot of very powerful items from epic GH. Dragon scale armors anyone?

Forzah
03-25-2013, 05:22 AM
Are you trolling? You can't possibly be missing the point THAT badly.

Well, the way Shade wrote it down you could probably interpret it as a single one handed weapon that outperforms a lvl 25 greataxe.

If you multiply the base damage by 1.8 (from TWF feats) and add 2*1d10*1.8 (19.8 dmg on average) the axes of adaxus do about 114.48.

The greataxe would have an extra 11 damage and 0.95*0.4*59.5 glancing blow damage, resulting in 120.81 damage. (Yea, im not always factoring in misses correctly, but this is somewhat in the right direction).

The greataxe would certainly not be 10-20% damage behind! Two EE axes of adaxus would be ahead though.

Archangel666
03-25-2013, 05:22 AM
I'd buy that argument, except that there are a lot of very powerful items from epic GH. Dragon scale armors anyone?

That and I distinctly remember paying for Gianthold at some point.

Sure, the Epic version was free (IF you already PAID for Gianthold), but can you imagine the uproar if they'd tried to charge us for the same quests just made Epic?

Especially when they wanted to try to slip in the ASAH and all the ***** that goes with it?

Wipey
03-25-2013, 05:24 AM
What if you have 2 axes of adaxus slotted with 1d10 damage each with full TWF feats vs chained soldier with 2x 1d10 damage and full THF chain?
With 50 str, 8 seeker, imp crit , OC and gtwf
EE adaxus 3d10 , 19-20x5, 1d10 cold on hit
dmg mod main hand 20 str, 5 pa, 7 weapon
1494 over 20 hits
976 off hand
2470

EE chained 3d12 , 19-20 x4 , 1d10 cold and acid on hit
dmg mod 30 str , 10 pa, 8 weapon
1960 over 20 hits, without glancing blows, never played thf so don't really know how to count those, maybe someone else can help you with that :)

Wipey
03-25-2013, 05:31 AM
Are you trolling? You can't possibly be missing the point THAT badly.
Not at all.

Yea lol.. Freaking level14 weapon VASTLY outclasses a 25
What point am I missing here THAT badly ?

AtomicMew
03-25-2013, 05:43 AM
Not at all.

What point am I missing here THAT badly ?

The point you are missing is that the level 14 adaxus far outclasses hte level 25 EE chained soldier by a huge margin. Who cares if a THF weapon beats out a single handed with no offhand. Literally nobody plays the game that way.

Gremmlynn
03-25-2013, 05:46 AM
That and I distinctly remember paying for Gianthold at some point.

Sure, the Epic version was free (IF you already PAID for Gianthold), but can you imagine the uproar if they'd tried to charge us for the same quests just made Epic?

Especially when they wanted to try to slip in the ASAH and all the ***** that goes with it?How about 995TP vs. 2495TP (iirc) and part of the subscription vs. a non-subscription expansion. Which do you think they feel should be the "must have" content?

Archangel666
03-25-2013, 05:54 AM
How about 995TP vs. 2495TP (iirc) and part of the subscription vs. a non-subscription expansion. Which do you think they feel should be the "must have" content?

I'm assuming that the 995 refers to Gianthold and the 2495 refers to Eveningstar? I pre-ordered, sadly only the cheapest pack at the time, really wanted the panther, but the money just wasn't there.

Either way, not getting your point here.

Forzah
03-25-2013, 05:56 AM
The point you are missing is that the level 14 adaxus far outclasses hte level 25 EE chained soldier by a huge margin. Who cares if a THF weapon beats out a single handed with no offhand. Literally nobody plays the game that way.

??????????????????????

See my previous post. The greataxe seems slightly ahead of the level 14 axe of adaxus against a single target with 0 fort and bleeding vulnerability. You can't claim one "'far outclasses" the other without providing any sort of evidence. But then again, wasn't TWF supposed to be 10-20% better against single targets anyway?

Dieterstrife
03-25-2013, 05:58 AM
If we're going dual wield vs thf, twf pulls out ahead of everything but the ESOS by a pretty decent margin. I'm honestly not sure why people are getting upset over such a thing.

Gremmlynn
03-25-2013, 06:04 AM
I'm assuming that the 995 refers to Gianthold and the 2495 refers to Eveningstar? I pre-ordered, sadly only the cheapest pack at the time, really wanted the panther, but the money just wasn't there.

Either way, not getting your point here.They don't want the cheaper pack to be a viable replacement for the more expensive one. Sure put a few better things in it to promote sales, but overall they want those who are choosing between one or the other to choose the more expensive one. You also want those who already have the revamped GH, via purchase or subscription, to not feel they can now get by without MotU.

Gremmlynn
03-25-2013, 06:08 AM
??????????????????????

See my previous post. The greataxe seems slightly ahead of the level 14 axe of adaxus against a single target with 0 fort and bleeding vulnerability. You can't claim one "'far outclasses" the other without providing any sort of evidence. But then again, wasn't TWF supposed to be 10-20% better against single targets anyway?I would think that a level 25 rubber chicken would far outclass any level 14 weapon in the game. That seems to be the point being missed here.

Archangel666
03-25-2013, 06:19 AM
They don't want the cheaper pack to be a viable replacement for the more expensive one. Sure put a few better things in it to promote sales, but overall they want those who are choosing between one or the other to choose the more expensive one. You also want those who already have the revamped GH, via purchase or subscription, to not feel they can now get by without MotU.

Ah, I see what you're getting at now. You might have a point, but I'll be honest with you, I'd be absolutely shocked if Gianthold's TP price didn't rise significantly after the cap raise. As it stands Turbine can claim that capping Destinies is optional, but they can't really claim that capping a character is (Well, they could, but it'd be one hell of a twisted logic explaining that one).

Forzah
03-25-2013, 06:19 AM
I would think that a level 25 rubber chicken would far outclass any level 14 weapon in the game. That seems to be the point being missed here.

That's just how the game has always worked. The base damage and critical range of a lvl1 greataxe is the same as that of a lvl 25. Only thing that is added are extra effects, slots, and sometimes an increased critical range or critical multiplier in case of a named item.

All that counts is that the named item of a specific type is ahead of most of its randomly generated counterparts of the same level. Given that it has 2 slots and phlebotomizing, it usually is.

DDO works differently than other games loot-wise, where each weapon can have a personal range that increases largely when you get higher level weapons.

LightBear
03-25-2013, 06:20 AM
If you want to do a valid comparison then take the ML:14 one and compare that to the same one on ML:25.

What you'll see is that all weapons are better but only the base of it, most if not all effects on the weapons are equal. Some of the effect are actually worst on the ML:25 versions then that they are on the ML:14 version.

Dieterstrife
03-25-2013, 06:25 AM
Currently if you're built to use them, Deathnips actually out-dps quite a lot of stuff at endgame. Big thing there though is they aren't exactly the easiest thing in the game to get so it's somewhat justified. Other new twf options are also very powerful, but their drop rates are so low that to get them they are extremely difficult.

And to be perfectly honest, all the people demanding a complete replacement for the ESOS make me laugh. They already screwed up by giving us a weapon like that, and they realized it too. So now Feather has made alternative weapons that just end up being a more clever solution (Limbchopper and Improved Cursespewing on Cleaver?) than just face-rolling with that sword. They aren't going to make a single weapon out-class it, instead they're going to make weapons that are more useful. Now that's not to say when the level cap is raised that we won't get a new super weapon, it's more to say that they are smarter than a lot of people (Shade definitely included) are giving them credit for.

One thing I have to think though, how much power was ripped from the ESOS since the Devils augments somewhat cease to exist anymore?

Forzah
03-25-2013, 06:29 AM
One thing I have to think though, how much power was ripped from the ESOS since the Devils augments somewhat cease to exist anymore?

Hardly any. ToD, VoD and Shroud aren't run quite as much as they used to, and the fights go so fast nowadays anyway due to the higher damage output. The availability of fort bypass has actually buffed up the ESoS quite a bit in those fights.

psykopeta
03-25-2013, 06:35 AM
Currently if you're built to use them, Deathnips actually out-dps quite a lot of stuff at endgame. Big thing there though is they aren't exactly the easiest thing in the game to get so it's somewhat justified. Other new twf options are also very powerful, but their drop rates are so low that to get them they are extremely difficult.


actually have 2 full tomes waiting for the day i reach melee lives

it's far esier to get than old epic weapons

in fact you could buy all pages in the AH and would spend 1M pp or so, for 1M the dumbs in the AH are selling 20 heroic scales yet, if you go to the ASAH... well, maybe they are selling something equal to 1M pp, prolly a btcoe lvl 4 shield or armor (bracing as example)

Chai
03-25-2013, 06:43 AM
Alot of this goes back to not wanting to outdo the eSOS, the biggest gear mistake made in this game. For 2 handers they are willing to make weapons that beat it in niche situations, usually with more base damage, and a worse crit profile. What they have accomplished in the past 4 years is fill in the gaps. The eSOS was so much better than the second best 2H weapon that it was almost a joke to compare them when it first came out. Then they added eAntique and eventually the citw weapons - so now it is far easier for players to get something close to an eSOS, but it has still been pretty much on top for 4 years now. EDs help close the gap further giving axes better crit multiplier. Its still completely redonkulous that the same weapon has been the best for 4 straight years now. In another MMO, the eSOS would have come out, and in the very next content release something slightly better against everything would have been released. It also would not have been so much better than everything else that it was the only 2h spreadsheet gamers were willing to change fighting styles for.

Forzah
03-25-2013, 06:57 AM
Alot of this goes back to not wanting to outdo the eSOS, the biggest gear mistake made in this game. For 2 handers they are willing to make weapons that beat it in niche situations, usually with more base damage, and a worse crit profile. What they have accomplished in the past 4 years is fill in the gaps. The eSOS was so much better than the second best 2H weapon that it was almost a joke to compare them when it first came out. Then they added eAntique and eventually the citw weapons - so now it is far easier for players to get something close to an eSOS, but it has still been pretty much on top for 4 years now. EDs help close the gap further giving axes better crit multiplier. Its still completely redonkulous that the same weapon has been the best for 4 straight years now. In another MMO, the eSOS would have come out, and in the very next content release something slightly better against everything would have been released. It also would not have been so much better than everything else that it was the only 2h spreadsheet gamers were willing to change fighting styles for.

It helps that it remains one of the rarest items though :)

AtomicMew
03-25-2013, 07:29 AM
??????????????????????

See my previous post. The greataxe seems slightly ahead of the level 14 axe of adaxus against a single target with 0 fort and bleeding vulnerability. You can't claim one "'far outclasses" the other without providing any sort of evidence. But then again, wasn't TWF supposed to be 10-20% better against single targets anyway?

http://upload.wikimedia.org/wikipedia/commons/thumb/3/3b/Paris_Tuileries_Garden_Facepalm_statue.jpg/300px-Paris_Tuileries_Garden_Facepalm_statue.jpg

Forzah
03-25-2013, 07:43 AM
http://upload.wikimedia.org/wikipedia/commons/thumb/3/3b/Paris_Tuileries_Garden_Facepalm_statue.jpg/300px-Paris_Tuileries_Garden_Facepalm_statue.jpg

Your claim was proven to be incorrect, and now you start trolling? Please come up with some counter evidence. The axe of adaxus is NOT vastly superior to the greataxe. Considering TWF should do more DPS than THF, it's actually very weak compared to the greataxe.

A better comparison would be to look at similar weapons though. The greataxe of the chained soldier is very similar to epic antique greataxe in damage, for instance; against non DR it's well ahead. Maybe it's not the best weapon of all time, but it's still a reasonable alternative - it's also a lot easier to obtain than ESoS or e antique (heck, you can even buy it for a million from AH)

Shade
03-25-2013, 10:12 AM
re: Failed trivial math attempts:

Obviously a weapon with a stronger critical profile will benefit more from having more damage.. You can't say " oh its X percent better".. Not how it works, how much better it is depends on many factors, most obviously your +damage, +% dmg, and +crit dmg.

You guys are calculating as if a level0.25 kobold with a broken arm is using the weapon. Thats no dps build.

I specificly said "dps build"

I have that axe on my dps build, and I can crit for over 8,000 with it. Run a barrage calc that can reach those figures, and youll see how garbage the greataxe is in comparison.

Plus it's a dumb, and off topic thing to dwell on.

The topic is that the recently introduced weapons are overall poor. No one can logically argue that. It has exactly 2 good weapons (adaxus, handwraps) in a pack with a ton of weapons that had tons of potential, its pretty sad.

badbob117
03-25-2013, 10:35 AM
They are poorly thought out weapons that are boring to wield. No fun effects worth mentioning. Go back 3 years to some threads where players recommended some cool changes to what they thought these would be. Even years ago our suggestions were better then the current loot designers implementations.

They are just lame and poorly designed. not really much to get to excited about from Gh weapons. Kinda sad.

bhgiant
03-25-2013, 10:36 AM
re: Failed trivial math attempts

You all knew it was coming.

kierg10
03-25-2013, 10:48 AM
re: Failed trivial math attempts:

re: barrage is not maths (aka, math creates problems)

squishwizzy
03-25-2013, 10:48 AM
With few exceptions (Axe of Adaxus?) almost all of the EE GH and FOT weapons are worse than CITW or MOTU weapons in every way. EE GH weapons should be competitive with CITW and MOTU weapons at least situationally, but they just aren't.

DEVS: how about a quick second pass through of these weapons to give them a bit more power?

Well, if you want decent gear, pony up for the expansion pack.




(See how that all works?)

Vulgari
03-25-2013, 11:02 AM
Well, if you want decent gear, pony up for the expansion pack.




(See how that all works?)

Beat me to it.

I spent a lot more money on MOTU than I did getting Gianthold.
What did you expect from epic Gianthold which was essentially free to VIPs and those who already had GH pack?

Be glad that the raid gives guaranteed commendations to upgrade CITW weapons with.

Now if you want to talk about why there isn't a new ML 25 EE version of the red dragon helm, that I might agree deserves a second look. Give at least some reason to run VON 6 on EE.

Forzah
03-25-2013, 01:00 PM
re: Failed trivial math attempts:

Obviously a weapon with a stronger critical profile will benefit more from having more damage.. You can't say " oh its X percent better".. Not how it works, how much better it is depends on many factors, most obviously your +damage, +% dmg, and +crit dmg.


Please use your brains.

Critical damage follows a simple formula: critdmg = (damage+seeker)*critmultiplier

Increase critmultiplier by 1, and your critical damage increases by (damage+seeker). Since critical damage only happens 2/19 hits, your average damage will increase by 2/19*(damage+seeker).

The percentage increase of your average damage for increasing crit multiplier by 1 is given by:

2*(damage+seeker)/(17*damage + 2*(damage+seeker)*critmultiplier)*100%

In the case when seeker is 0, we don't even need to know the damage since it drops out. The ratio becomes:

2/(17+2*critmultiplier)*100%

Which is 8.7% for x3, 8% for x4, 7.4% for x5 crit. If we include seeker we would have to know more; but it will only shift the percentage up a little bit (10 more damage on a 400 crit is no big deal).

Qezuzu
03-25-2013, 01:28 PM
Put your calculators away and play the game.


B-but my spreadsheets show that this new content didn't give my HOrc barbie a new toy to smash things with!No one cares. Just let it go.

Dieterstrife
03-26-2013, 02:51 AM
Please use your brains.

Critical damage follows a simple formula: critdmg = (damage+seeker)*critmultiplier

Increase critmultiplier by 1, and your critical damage increases by (damage+seeker). Since critical damage only happens 2/19 hits, your average damage will increase by 2/19*(damage+seeker).

The percentage increase of your average damage for increasing crit multiplier by 1 is given by:

2*(damage+seeker)/(17*damage + 2*(damage+seeker)*critmultiplier)*100%

In the case when seeker is 0, we don't even need to know the damage since it drops out. The ratio becomes:

2/(17+2*critmultiplier)*100%

Which is 8.7% for x3, 8% for x4, 7.4% for x5 crit. If we include seeker we would have to know more; but it will only shift the percentage up a little bit (10 more damage on a 400 crit is no big deal).

Only Shade is allowed to use math dude. No matter what you do it'll always be wrong. Come on, you've been around long enough to know this :P

Forzah
03-26-2013, 03:13 AM
Someone please explain what a barrage calc is :D

Recared
03-26-2013, 09:06 AM
Please use your brains.

Critical damage follows a simple formula: critdmg = (damage+seeker)*critmultiplier

Increase critmultiplier by 1, and your critical damage increases by (damage+seeker). Since critical damage only happens 2/19 hits, your average damage will increase by 2/19*(damage+seeker).

The percentage increase of your average damage for increasing crit multiplier by 1 is given by:

2*(damage+seeker)/(17*damage + 2*(damage+seeker)*critmultiplier)*100%

In the case when seeker is 0, we don't even need to know the damage since it drops out. The ratio becomes:

2/(17+2*critmultiplier)*100%

Which is 8.7% for x3, 8% for x4, 7.4% for x5 crit. If we include seeker we would have to know more; but it will only shift the percentage up a little bit (10 more damage on a 400 crit is no big deal).

Forzah, there are other factors to take into consideration, as Shade said. For instance, imagine you are fighting a mob with 100 static DR, or even a more clear example, Hound of Xoriat (I think it had 1000DR if you don't lower its protections, could be wrong on the number), crit multiplier in this case increases damage by way more than your results.

Forzah
03-26-2013, 09:18 AM
Forzah, there are other factors to take into consideration, as Shade said. For instance, imagine you are fighting a mob with 100 static DR, or even a more clear example, Hound of Xoriat (I think it had 1000DR if you don't lower its protections, could be wrong on the number), crit multiplier in this case increases damage by way more than your results.

True. I can't think of many other factors though. It remains an interesting mathemathical result. In absence of seeker and DR, an increased crit multiplier adds a fixed percentage to your average "raw damage" (the first number) regardless of STR and damage bonusses.