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View Full Version : Customizable teleport destinations via (optional) store purchase



EllisDee37
03-20-2013, 11:33 PM
Imagine monetizing teleport by allowing players to choose their own teleport destinations. It could be a single store purchase to permantly unlock the ability for your account. This would include the spell, scrolls, and the greater dragonmark of passage and would be the same for all your alts. Some details:

- If you don't buy it, you get the current 10 destinations we all have now.
- Paying 995 TP gets you the basic spell; let's say 10 locations of your choosing.
- Eventually they could add further purchases to add more destinations, sort of like how shared bank upgrades work.

The user interface would be as simple as adding 2 buttons to the teleport destination window. "Reset" would clear all 10. "Add" would add your current location (plus the direction you're facing) as the first unused location. This would let you (awkwardly) control the order of the destinations just by resetting and running around to the various locations in the order you wanted.

The portable hole is still reachable via greater teleport scrolls even when you reset your destinations.

Obviously you can only add public locations. When you add one, it is simply named for the area you're in the same way your location is displayed on the character selection screen at login. Duplicate names allowed. I envision that amrath and eveningstar would be off limits, with the same "not a valid location" type error message you'd get if you were in a quest or explorer area. I could eventually see adding eveningstar and having it use a charge off your key to the city, as well as amrath and have that only work if you're standing on an airship with a planescaller. But that's additional logic/work that doesn't need to happen to get the first implementation going.

So that's the idea, now for the fun part: What 10 teleporter destinations would you choose? For me, in order:

1) House Cannith crafting hall bank
2) House Deneith airship portal (also class trainers)
3) House Kundarak mailbox (also guild vendors)
4) House Jorasco teleporter
5) Market fatespinner
6) Harbor entrance to MotU cave
7) Twelve tower (same as current destination)
8) Portable Hole spell components vendor
9) Necropolis lower level farshifter
10) Meridia tavern

Poor House Phiarlan gets no love from my list, but hey, it's tough to fit in everywhere you want with only 10 choices. What would your 10 be?

Phaeton_Seraph
03-20-2013, 11:36 PM
I used to love the Mark and Call spells in Elder Scrolls (especially the user mods for them). They were pretty much what I think you want.

Daemoneyes
03-20-2013, 11:41 PM
I used to love the Mark and Call spells in Elder Scrolls (especially the user mods for them). They were pretty much what I think you want.

To easy to exploit, it would have to be pre-defined locations like EllisDee says.

Add House C to the Teleport spell and Eveningstar to the Greater Teleport spell and i would be happy enough.

Qhualor
03-20-2013, 11:44 PM
is this what it has come down to? offering to pay for more teleport destinations when it can take 1-2 minutes max to get from one end of the game to the other?

whatever. ill sign it since I know the money goes to fixing bugs and quality and not to more get rich quick money schemes.

Phaeton_Seraph
03-20-2013, 11:49 PM
To easy to exploit, it would have to be pre-defined locations like EllisDee says.

Add House C to the Teleport spell and Eveningstar to the Greater Teleport spell and i would be happy enough.

Oh, I didn't say it wasn't exploitable. In fact, the exploitability of it was what made the user mods so awesome.


The Greater Teleport for Evening Star would need to require the Key to the City to be in inventory. Could they make the scrolls work that way without borking it up?

Liutwin
03-21-2013, 12:01 AM
they should make it so that word of recall just functions so that you can mark certain locations that you have visited before to bring you back to your chosen haven.

same thing with teleport, it should function to bring you back to specific places that you have visited before.

is that not how they are supposed to function?

for word of recall, at least make the temple of the sovereign host useful and exclusive in some way for clerics.

it would be sort of weird if (when they intro the next expansion pack) if a forgotten realms-born cleric caster starting out at level 15 casts word of recall, and finds themselves in.... eberron.

Derailment
03-21-2013, 12:28 AM
Something I feel wrong with this idea, that you started right away with payed options, instead of just asking to add new Teleport locations to the game.
This is horrible how fast some people fall into P2W mindset.
(Don't start on how they need to make money and such. Games existed for decades and they were cool. Games success isn't measured in money they grabbed).

Daemoneyes
03-21-2013, 01:05 AM
Thats not P2W
its pay for convenience and if you think Ellis is the first the say we would pay for it then you are wrong.
This topic has been brought xxxxxxxxxtimes in the suggestion subforum.
And in each thread to that topic there has been dozens of people that would gladly pay for a better spell selection.
And honestly i would rather pay for a new set of spells then have the ASAH.

Derailment
03-21-2013, 03:25 AM
I didn't say it's P2W. I said how P2W changed way people ask for new features.

Daemoneyes
03-21-2013, 05:49 AM
I didn't say it's P2W. I said how P2W changed way people ask for new features.

Its not p2w that changed the way we ask, its that we get completely ignored that changes how we ask.
Because after the 500th try to get new spells or at least the one we have updated or god forbid working at all, then you are willing to pay.

phillymiket
03-21-2013, 06:32 AM
I think there is already a feature that allows admin level characters to teleport to specific locations at will.

At least I'm pretty sure I've seen them doing that (they seem to bring up a screen and type coordinates in a little box and presto - maybe I am mistaken in my observations)

Why not add a feature or spell that allows you to set up a single coordinate, whereever it is, and save it as a 'bind point' for teleport.

Maybe have the spell cast and have two possibilities, much like delayed blast fireball or summon spells.
One spell is 'set bind point' and you cast it standing where u want to bind.
The other is the traditional teleport spell but with one added location - 'bind point'.

Besides people teleporting into walls, getting stuck, finding a thousand exploits and crashing all DDO servers and possibly the entire world-wide telecommunication system, what could possibly go wrong?

It's these little conveniences, like fast public travel, that please players greatly and improve our quality of in-game life.
.

Chai
03-21-2013, 06:39 AM
In a game where teleport destinations are outside of quests only, there could be no exploitation whatsoever.

EQ used to have a "bind" and "gate" mechanism. Youd bind your toon to a specific spot in the world, then you could gate to that spot. It was also where you respawned if you died. In DDO if that bind point cant be inside a quest theres no issue whatsoever.

As for having to pay more for every single little beneficial addition to the game...LOL

My2Cents
03-21-2013, 07:00 AM
I was going to inject some dark humor about monetizing teleport, but after I thought about it, I didn't want to give anyone any ideas.

Memnir
03-21-2013, 07:23 AM
Would I pay for something like this?
No. Just plain ol' no.

BruceTheHoon
03-21-2013, 07:42 AM
as for having to pay more for every single little beneficial addition to the game...lol

qft

Argila
03-25-2013, 04:36 AM
Imagine monetizing teleport by allowing players to choose their own teleport destinations. It could be a single store purchase to permantly unlock the ability for your account. This would include the spell, scrolls, and the greater dragonmark of passage and would be the same for all your alts. Some details:

- If you don't buy it, you get the current 10 destinations we all have now.
- Paying 995 TP gets you the basic spell; let's say 10 locations of your choosing.
- Eventually they could add further purchases to add more destinations, sort of like how shared bank upgrades work.

The user interface would be as simple as adding 2 buttons to the teleport destination window. "Reset" would clear all 10. "Add" would add your current location (plus the direction you're facing) as the first unused location. This would let you (awkwardly) control the order of the destinations just by resetting and running around to the various locations in the order you wanted.

The portable hole is still reachable via greater teleport scrolls even when you reset your destinations.

Obviously you can only add public locations. When you add one, it is simply named for the area you're in the same way your location is displayed on the character selection screen at login. Duplicate names allowed. I envision that amrath and eveningstar would be off limits, with the same "not a valid location" type error message you'd get if you were in a quest or explorer area. I could eventually see adding eveningstar and having it use a charge off your key to the city, as well as amrath and have that only work if you're standing on an airship with a planescaller. But that's additional logic/work that doesn't need to happen to get the first implementation going.

So that's the idea, now for the fun part: What 10 teleporter destinations would you choose? For me, in order:

1) House Cannith crafting hall bank
2) House Deneith airship portal (also class trainers)
3) House Kundarak mailbox (also guild vendors)
4) House Jorasco teleporter
5) Market fatespinner
6) Harbor entrance to MotU cave
7) Twelve tower (same as current destination)
8) Portable Hole spell components vendor
9) Necropolis lower level farshifter
10) Meridia tavern

Poor House Phiarlan gets no love from my list, but hey, it's tough to fit in everywhere you want with only 10 choices. What would your 10 be?

Here is another idea:
Turbine adds the new locations like they always did and we don't have to pay for them

Enough with the money grab, gez!