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View Full Version : Idea to fix running through dungeons



Talon_Moonshadow
03-20-2013, 11:52 AM
Undo the recent changes.

Make Dungeon Alert Green give all monster See Invisibility.

No other change wil be needed,

Charononus
03-20-2013, 11:54 AM
Not signed, fix invis, just because others don't play the way you like doesn't mean to penalize them.

Impaqt
03-20-2013, 12:01 PM
Changes? Weren't we told it wasn't intended?

Regardless, I think green might be a bit early to give mobs see invis, Orange/Red. I could deal with.

Talon_Moonshadow
03-20-2013, 03:58 PM
Changes? Weren't we told it wasn't intended?

Regardless, I think green might be a bit early to give mobs see invis, Orange/Red. I could deal with.

We were told something vague about Invisibility.

But it is not actually invisibility that was changed, rather monsters' response to sounds. (running adventurers)

It is definately broke, but I suspect that the monsters hearing us and agroing on us was intended.

Hope I am wrong.






But I am offering a change that only hurts those who run through dungeons and not those who actually sneak through dungeons.

.... which is the people I assume the change was meant to affect......


But... since we don't have much information... I certainly could be wrong.

danzig138
03-21-2013, 02:25 PM
A. No level of Dungeon Alert should provide See Invisibility. That's just incredibly stupid. I mean, monumentally stupid.

B. They don't want to stop people from running through dungeons. If they did, they would change the mechanic on one of the most popular classes, the Monk, whose set up practically requires running through the dungeon punching things.

Zorth
03-21-2013, 03:03 PM
The monster AI in this game needs a lot of progamming to make it work.

Right now this game needs to take notes from a game called, "Thief". The PC version, not the Xbox version.


The Engine that they created is second to none.