Taters214
03-16-2013, 08:26 AM
So I build my FVS melee-based (dumped WIS), and now I want to TR her to an evoker build. However, I want to put a wizard PL on her first (for +2 spell pen, and the wizard PL feat). The below build is made just for her to run to 20 wizard and then TR. However, I'm thinking of TR'ing my PM wizard (he already has 1 sorc PL) at some point, and thinking I might use the below route for him as well.
I'm just looking for some feedback on the build below. I've gleaned over the forums (and "borrowed" from other builds/threads I found) and used personal experience to put this together. However, I want to make sure I didn't overlook something, or, more importantly, changes in recent updates may make my approach less than optimal.
My goals:
* WF AM (I have a PM - I don't want to do another at this point)
* CC mainly via web, though using disco when enemies saves don't preclude it. In other words, I don't care much about my enchant DC.
* I don't care about EE content. I DO want to be viable in EH content.
* I want decent insta-kill ability while doing heroics (FOD, wail, etc.) but once I get to EH content, I'm less concerned about insta-kill and mostly want to contribute via damage spells (AOE, dots, etc.). My reasoning: I think getting DC's high enough for EH content is beyond my desire to grind. I'm willing to merely contribute to a group as opposed to owning.
* I will NOT be doing any destiny grinding. I'll level my magister ED and then call it a day.
* I'm planning on focusing on cold and acid lines. Cold is awesome, and I've NEVER done acid, so I want to give it a whirl. I personally don't like lightning line much because there is no sustained AOE (like firewall or ice storm), and when I watch my chain lightnings, it seems that sometimes, even if I cast it into a mob, that it only hits a couple foes. (And I've done lightning line several times, so I'm looking for something new- thus acid.) ALSO, it looks like the acid spells are mostly conjuration, which fits in with my conjuration spell focuses and conjuration enhancements needed to get web SLA.
* Gear: I've been grinding out some nice EH gianthold stuff on my FVS lately. I don't plan on doing any heavy grinding for gear. I will have the basics for a caster that are easy enough to acquire that fit in with this build (+2 to spell pen, +2 necro, relevent GS stuff, etc.)
While these are my initial goals/thoughts, I'm certainly willing to change my mind on any point (except grinding related points - I hate grinding) should sufficient reason be offered. I am a min-maxer by nature (though a lazy one, thus the hate for grinding) so I do want to be powerful. And since I don't grind gear or ED's, I need the base build to be as powerful as possible in and of itself.
Thanks in advance to anyone who made it this far through my word jungle.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Totalle Failure
Level 25 True Neutral Warforged Male
(20 Wizard \ 5 Epic)
Hit Points: 322
Spell Points: 1925
BAB: 10\10\15\20
Fortitude: 11
Reflex: 16
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 12 14
Dexterity 8 8
Constitution 18 20
Intelligence 18 31
Wisdom 10 12
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 1 15
Bluff -2 4
Concentration 8 36
Diplomacy -2 4
Disable Device n/a n/a
Haggle -2 4
Heal 0 6
Hide -1 15
Intimidate -2 4
Jump 3 18
Listen 0 6
Move Silently -1 15
Open Lock n/a n/a
Perform n/a 4
Repair 6 26
Search 4 15
Spot 2 17
Swim 1 7
Tumble 0 5
Use Magic Device 0 15
Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Past Life: Favored Soul
Feat: (Selected) Toughness
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Healer's Friend I
Level 2 (Wizard)
Enhancement: Corrosive Spellcasting I
Enhancement: Glacial Spellcasting I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Warforged Inscribed Armor I
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Conjuration
Enhancement: Deadly Acid I
Enhancement: Deadly Ice I
Enhancement: Wizard Intelligence I
Level 4 (Wizard)
Ability Raise: INT
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation II
Enhancement: Repair Manipulation I
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Extend Spell
Enhancement: Wizard Archmage I
Level 7 (Wizard)
Enhancement: Racial Toughness I
Enhancement: Frost Manipulation III
Enhancement: Archmage Spell Mastery I: Conjuration
Enhancement: Conjuration I - Grease
Level 8 (Wizard)
Ability Raise: INT
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Feat: (Selected) Insightful Reflexes
Enhancement: Improved Concentration III
Enhancement: Acid Manipulation III
Enhancement: Wizard Archmage II
Enhancement: Conjuration II - Web
Level 10 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Acid Manipulation IV
Enhancement: Wizard Energy of the Scholar III
Level 11 (Wizard)
Enhancement: Acid Manipulation V
Enhancement: Frost Manipulation IV
Enhancement: Wizard Spell Penetration I
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Archmage III
Enhancement: Archmage Secondary Spell Mastery I: Necromancy
Level 13 (Wizard)
Enhancement: Wizard Intelligence III
Level 14 (Wizard)
Enhancement: Acid Manipulation VI
Enhancement: Acid Manipulation VII
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Quicken Spell
Enhancement: Frost Manipulation VII
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Archmage IV
Level 16 (Wizard)
Ability Raise: INT
Enhancement: Wizard Spell Penetration II
Level 17 (Wizard)
Enhancement: Racial Toughness II
Level 18 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Spell Penetration III
Level 19 (Wizard)
Enhancement: Force Manipulation I
Enhancement: Warforged Healer's Friend II
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Empower Spell
Enhancement: Wizard Master of Magic
Enhancement: Wizard Subtle Spellcasting III
Level 21 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 22 (Wizard)
Level 23 (Wizard)
Level 24 (Wizard)
Feat: (Selected) Epic Spell Focus: Necromancy
Level 25 (Wizard)
I'm just looking for some feedback on the build below. I've gleaned over the forums (and "borrowed" from other builds/threads I found) and used personal experience to put this together. However, I want to make sure I didn't overlook something, or, more importantly, changes in recent updates may make my approach less than optimal.
My goals:
* WF AM (I have a PM - I don't want to do another at this point)
* CC mainly via web, though using disco when enemies saves don't preclude it. In other words, I don't care much about my enchant DC.
* I don't care about EE content. I DO want to be viable in EH content.
* I want decent insta-kill ability while doing heroics (FOD, wail, etc.) but once I get to EH content, I'm less concerned about insta-kill and mostly want to contribute via damage spells (AOE, dots, etc.). My reasoning: I think getting DC's high enough for EH content is beyond my desire to grind. I'm willing to merely contribute to a group as opposed to owning.
* I will NOT be doing any destiny grinding. I'll level my magister ED and then call it a day.
* I'm planning on focusing on cold and acid lines. Cold is awesome, and I've NEVER done acid, so I want to give it a whirl. I personally don't like lightning line much because there is no sustained AOE (like firewall or ice storm), and when I watch my chain lightnings, it seems that sometimes, even if I cast it into a mob, that it only hits a couple foes. (And I've done lightning line several times, so I'm looking for something new- thus acid.) ALSO, it looks like the acid spells are mostly conjuration, which fits in with my conjuration spell focuses and conjuration enhancements needed to get web SLA.
* Gear: I've been grinding out some nice EH gianthold stuff on my FVS lately. I don't plan on doing any heavy grinding for gear. I will have the basics for a caster that are easy enough to acquire that fit in with this build (+2 to spell pen, +2 necro, relevent GS stuff, etc.)
While these are my initial goals/thoughts, I'm certainly willing to change my mind on any point (except grinding related points - I hate grinding) should sufficient reason be offered. I am a min-maxer by nature (though a lazy one, thus the hate for grinding) so I do want to be powerful. And since I don't grind gear or ED's, I need the base build to be as powerful as possible in and of itself.
Thanks in advance to anyone who made it this far through my word jungle.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Totalle Failure
Level 25 True Neutral Warforged Male
(20 Wizard \ 5 Epic)
Hit Points: 322
Spell Points: 1925
BAB: 10\10\15\20
Fortitude: 11
Reflex: 16
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 12 14
Dexterity 8 8
Constitution 18 20
Intelligence 18 31
Wisdom 10 12
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 1 15
Bluff -2 4
Concentration 8 36
Diplomacy -2 4
Disable Device n/a n/a
Haggle -2 4
Heal 0 6
Hide -1 15
Intimidate -2 4
Jump 3 18
Listen 0 6
Move Silently -1 15
Open Lock n/a n/a
Perform n/a 4
Repair 6 26
Search 4 15
Spot 2 17
Swim 1 7
Tumble 0 5
Use Magic Device 0 15
Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Past Life: Favored Soul
Feat: (Selected) Toughness
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Healer's Friend I
Level 2 (Wizard)
Enhancement: Corrosive Spellcasting I
Enhancement: Glacial Spellcasting I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Warforged Inscribed Armor I
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Conjuration
Enhancement: Deadly Acid I
Enhancement: Deadly Ice I
Enhancement: Wizard Intelligence I
Level 4 (Wizard)
Ability Raise: INT
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation II
Enhancement: Repair Manipulation I
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Extend Spell
Enhancement: Wizard Archmage I
Level 7 (Wizard)
Enhancement: Racial Toughness I
Enhancement: Frost Manipulation III
Enhancement: Archmage Spell Mastery I: Conjuration
Enhancement: Conjuration I - Grease
Level 8 (Wizard)
Ability Raise: INT
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Feat: (Selected) Insightful Reflexes
Enhancement: Improved Concentration III
Enhancement: Acid Manipulation III
Enhancement: Wizard Archmage II
Enhancement: Conjuration II - Web
Level 10 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Acid Manipulation IV
Enhancement: Wizard Energy of the Scholar III
Level 11 (Wizard)
Enhancement: Acid Manipulation V
Enhancement: Frost Manipulation IV
Enhancement: Wizard Spell Penetration I
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Archmage III
Enhancement: Archmage Secondary Spell Mastery I: Necromancy
Level 13 (Wizard)
Enhancement: Wizard Intelligence III
Level 14 (Wizard)
Enhancement: Acid Manipulation VI
Enhancement: Acid Manipulation VII
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Quicken Spell
Enhancement: Frost Manipulation VII
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Archmage IV
Level 16 (Wizard)
Ability Raise: INT
Enhancement: Wizard Spell Penetration II
Level 17 (Wizard)
Enhancement: Racial Toughness II
Level 18 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Spell Penetration III
Level 19 (Wizard)
Enhancement: Force Manipulation I
Enhancement: Warforged Healer's Friend II
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Empower Spell
Enhancement: Wizard Master of Magic
Enhancement: Wizard Subtle Spellcasting III
Level 21 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 22 (Wizard)
Level 23 (Wizard)
Level 24 (Wizard)
Feat: (Selected) Epic Spell Focus: Necromancy
Level 25 (Wizard)