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View Full Version : Hello turbine, the lag sux



HackSlashKill
03-15-2013, 10:30 PM
Did house C challenges earlier, everyone in group (five of us) couldn't move, or died cause they couldn't. It was all guild so I guess we all need to upgrade computers. All guildies gave up and logged off. wow, isnt that fun.

Now, on another toon, can't move in harbor. Can't even log out

Hello Turbine, your product sucks. played this game for seven years and now cant even play the game due to lag or not even being able to move. What good is bonus xp if you cant even play.

A serious question... are you trying to drive people away from your game? There has been constant complaints lately that the lag is unbearable, and yet you do nothing to improve the actual game play

Postumus
03-15-2013, 10:39 PM
Did house C challenges earlier, everyone in group (five of us) couldn't move, or died cause they couldn't. It was all guild so I guess we all need to upgrade computers. All guildies gave up and logged off. wow, isnt that fun.

Now, on another toon, can't move in harbor. Can't even log out

Hello Turbine, your product sucks. played this game for seven years and now cant even play the game due to lag or not even being able to move. What good is bonus xp if you cant even play.

A serious question... are you trying to drive people away from your game? There has been constant complaints lately that the lag is unbearable, and yet you do nothing to improve the actual game play

Odds are it is something on your end. I have not had these problems since I upgraded my pc and internet connection.

HackSlashKill
03-15-2013, 10:42 PM
yes, all five of us need an upgrade.

And I guess everyone who was in the harbor about 20 minutes ago need an upgrade, cause there was about 20 plus others in general chat saying, I can't move...

DeafeningWhisper
03-15-2013, 10:50 PM
Had the same happen to me 2 hours ago, best Internet connection money can buy and a 1.5 K PC, *pretty* sure it's not on my end as I very rarely get lag even when the rest of the raid party complains about it...

Yes, some of the lag can be explained by faulty connections and what not, not all of it thou some at least is on Turbine's end for sure.

Daemoneyes
03-15-2013, 11:00 PM
Odds are it is something on your end. I have not had these problems since I upgraded my pc and internet connection.

This happens more and more nowadays.
And no, it doesnt matter what PC you have or ISP.
It happens to all kinds of players, a hardcore gaming machine and 100€ ISP doesnt protect you against that.

fco-karatekid
03-16-2013, 12:07 AM
Between 9 and 10 CDT, I was getting upwards of 17% packet loss, latency went up to 120's. Lasted about 20 minutes, then subsided back to my norm of 0% PL and 50's latency for the following two hours. This was on Thelanis. Luckily, I was in low level Necropolis quests, so nothing dangerous while I stood still for a couple seconds at a time every 10-15 seconds. I musta lost a half dozen Fusillades that way.

Pssst, here...

http://cdn-www.cracked.com/articleimages/ob/zombiesurvivialtopics/shoot-yourself-gun_tfxnt_6648.jpg

silence383
03-16-2013, 12:47 AM
LOL finally someone designed a perfect gift when that hallmark card just falls short of telling them how you feel ;) Joking people lol

Ps :The pic in karatekids post..thought I had quoted it but was laughing to hard I guess lol

Phaeton_Seraph
03-16-2013, 12:55 AM
Was this Ghallanda? This sounds like my world.

trepak
03-16-2013, 01:05 AM
Between 9 and 10 CDT, I was getting upwards of 17% packet loss, latency went up to 120's. Lasted about 20 minutes, then subsided back to my norm of 0% PL and 50's latency for the following two hours. This was on Thelanis. Luckily, I was in low level Necropolis quests, so nothing dangerous while I stood still for a couple seconds at a time every 10-15 seconds. I musta lost a half dozen Fusillades that way.

Pssst, here...

http://cdn-www.cracked.com/articleimages/ob/zombiesurvivialtopics/shoot-yourself-gun_tfxnt_6648.jpg


on sarlona in multiple raids over a couple of hours everyone could see the loss build at the same time then start subsiding. So the problem is with turbine. maybe they are maximizing profits and decided to run the game on dial up modems.... It would be nice that instead of new content they could take a couple of months and get the existing content truly "up and running". If they are doing some hot maintance then a world announcement would be the courteous thing to do but NO ONE has ever accused turbine or the parent co. of being concerned about the existing gamer base except the one time their ignoring almost broke the guild system. ok I am back down to 15% so I will stop typing and try to studder around in game.

Postumus
03-16-2013, 01:32 AM
yes, all five of us need an upgrade.

And I guess everyone who was in the harbor about 20 minutes ago need an upgrade, cause there was about 20 plus others in general chat saying, I can't move...

So you hit a temporary lag spike and the entire game sucks? Way to have perspective. It will probably happen again at some point so you might want to eventually progress beyond the harbor or find something else to play.

DirtySheepdip
03-16-2013, 02:42 AM
i felt it too

bartharok
03-16-2013, 03:18 AM
THere has been some threads saying that the lag experienced by one player in a group can infect the others. Causing everyone to lag if one gets lag. Not saying that it is true, since i cant say for sure, but it is a possibility. Youll have to dig out the threads to find out why.

Phaeton_Seraph
03-16-2013, 05:31 AM
i felt it too

Did it feel as if millions of voices suddenly cried out in terror and were suddenly silenced?

Charononus
03-16-2013, 05:41 AM
http://www.buy-shirts.com/geeklove/helmet.gif

HackSlashKill
03-16-2013, 06:07 AM
So you hit a temporary lag spike and the entire game sucks? Way to have perspective. It will probably happen again at some point so you might want to eventually progress beyond the harbor or find something else to play.

Well, as I tr'd tonight, I notice all of your toons still hanging out in Korthos, showing off their new gear they got from Sacrifices and Misery's Peak, linking it in gen chat like it was uber loot.

Daemoneyes
03-16-2013, 07:40 AM
THere has been some threads saying that the lag experienced by one player in a group can infect the others. Causing everyone to lag if one gets lag. Not saying that it is true, since i cant say for sure, but it is a possibility. Youll have to dig out the threads to find out why.

Dont know the thread you are talking about but one lagging infecting others is reality.
Even worse is when the one gets a disconnect.
Had this happen in Cove several times that one in our group got a disconnect and the whole group was frozen for 5-20seconds.
It was different players each time that got disconnects and as they never before had that happen they tried to reconnect each time just to be disconnected instantly after comin back, which in turn caused again everyone to lag.

As this was in Cove i didnt think much about it, after all Cove was overrun at some times.
But now i had this happen 2 times (again different player) while questing in low peak times. And again whole group frozen 5-20 seconds.

fco-karatekid
03-16-2013, 07:41 AM
THere has been some threads saying that the lag experienced by one player in a group can infect the others. Causing everyone to lag if one gets lag. Not saying that it is true, since i cant say for sure, but it is a possibility. Youll have to dig out the threads to find out why.

Even if that were the case (I can't see a software engineer ever allowing that to happen), then it's a Turbine code issue - the server should simply ignore the misbehaving client after a _short_ time_wait.

If it were possible to lag out an entire party due to one laggy client, then it'd be possible to DoS or at least virtually harass Turbine's players by just throttling your OS's TCP stack, which any half-way intelligent user can do readily. I can't see them knowingly letting that happen.

bartharok
03-16-2013, 07:45 AM
Even if that were the case (I can't see a software engineer ever allowing that to happen), then it's a Turbine code issue - the server should simply ignore the misbehaving client after a _short_ time_wait.

If it were possible to lag out an entire party due to one laggy client, then it'd be possible to DoS or at least virtually harass Turbine's players by just throttling your OS's TCP stack, which any half-way intelligent user can do readily. I can't see them knowingly letting that happen.

As usual. Knowing the problem is one thing (i think they may have figured this out), but fixing it is another. Considering the amount of rage and doom every time something takes more time than planned, i cant see them taking the servers offline to fix it until they can be certain it actually works.

Jastron
03-16-2013, 08:35 AM
I too experienced 15% and up packet loss on Sarlona last night beginning around 9:15 PM EDT or so. Made doing much of anything difficult.

It seems better at this time, 9:30 AM EDT.

bartharok
03-16-2013, 08:38 AM
I got a theory regarding the worsening lag. The new updates lure more players to the game, or the old ones back. And the surge in players causes lag. (Dont take this too seriously)

Hendrik
03-16-2013, 09:32 AM
on sarlona in multiple raids over a couple of hours everyone could see the loss build at the same time then start subsiding. So the problem is with turbine. maybe they are maximizing profits and decided to run the game on dial up modems.... It would be nice that instead of new content they could take a couple of months and get the existing content truly "up and running". If they are doing some hot maintance then a world announcement would be the courteous thing to do but NO ONE has ever accused turbine or the parent co. of being concerned about the existing gamer base except the one time their ignoring almost broke the guild system. ok I am back down to 15% so I will stop typing and try to studder around in game.

Sarlona here as well.

Was about 9ish EDT and everyone in our Raid felt it too. Asked around in party for people to check net status icon and let me know what they saw. All of us saw the same thing, PL spiking up to 20%. Was gone little time later.

Now Turbine could be at fault if there was only our PC and then a hop to Tubine. But since this is the interwebs, there are many other hops between us and them. Since you didn't do a trace route to verify that it was in fact at Turbine, to place blame on them just shows lack of any knowledege.

The PL started three hops before Turbines servers and continued on.

Simple, easy, and free diagnostic apps are your friend, try them.

Grosbeak07
03-16-2013, 09:39 AM
Between 9 and 10 CDT, I was getting upwards of 17% packet loss, latency went up to 120's. Lasted about 20 minutes, then subsided back to my norm of 0% PL and 50's latency for the following two hours. This was on Thelanis. Luckily, I was in low level Necropolis quests, so nothing dangerous while I stood still for a couple seconds at a time every 10-15 seconds. I musta lost a half dozen Fusillades that way.

Pssst, here...

http://cdn-www.cracked.com/articleimages/ob/zombiesurvivialtopics/shoot-yourself-gun_tfxnt_6648.jpg

I was having 20% loss during that time. And I almost never get lag. Don't think it was Turbine though, but likely some hang up inbetween.

Miztof
03-16-2013, 10:18 AM
Sarlona here as well.

Was about 9ish EDT and everyone in our Raid felt it too. Asked around in party for people to check net status icon and let me know what they saw. All of us saw the same thing, PL spiking up to 20%. Was gone little time later.

Now Turbine could be at fault if there was only our PC and then a hop to Tubine. But since this is the interwebs, there are many other hops between us and them. Since you didn't do a trace route to verify that it was in fact at Turbine, to place blame on them just shows lack of any knowledege.

The PL started three hops before Turbines servers and continued on.

Simple, easy, and free diagnostic apps are your friend, try them.

Please Cease and Desist Sir since we can never let allow a well argumented and informative post get in the way of Turbine bashing. :)

Big_Russ
03-16-2013, 12:00 PM
I'm still seeing packet loss in the 15 range over the past 24 hours. I am even having problems accessing the forums reliably--takes a few reloads to get it loaded. I've never seen this before, and it is only happening with Turbine servers for me as far as I can tell. So it isn't my computer.

However, only a limited number of people are having problems in game. I am sure this is an interwebs issue and not Turbine.

Jasparion
03-17-2013, 05:01 PM
So you hit a temporary lag spike and the entire game sucks? Way to have perspective. It will probably happen again at some point so you might want to eventually progress beyond the harbor or find something else to play.

1. its not temporary
2. Turbine refuse to acknowledge there is a problem until they are ready to announce a fix to some cause of some lag - which ends up not making any noticeable difference

Postumus
03-17-2013, 08:04 PM
1. its not temporary
2. Turbine refuse to acknowledge there is a problem until they are ready to announce a fix to some cause of some lag - which ends up not making any noticeable difference


If it isn't temporary, and you/he/whomever gets lag all the time, then it is definitely a problem with the machine/internet connection and not the game.


If 'the game' caused the lag, everyone would have it. They don't. If 'the game' caused the lag that the OP and his five friends experienced in the harbor but other folks were running around just fine, like today when I was in the harbor (one guy couldn't move, no one else reported any problems), then it isn't 'the game' it is something else... like machine or internet connection.

JamnJD
03-17-2013, 08:39 PM
If 'the game' caused the lag, everyone would have it.

No, this is not true.

This game runs on a multi instance multi cpu system. It is totally possible, and probable, that players running in instances that are sharing a very busy cpu in the server farm experience lag, and many other players running in instances that share cpus that are not busy will not see lag.

This is primarily why some people see lag and others don't, even at the same period of time.

...J

Kabaon
03-17-2013, 08:55 PM
Another lag thread... yay.....

Jasparion
03-17-2013, 08:57 PM
If it isn't temporary, and you/he/whomever gets lag all the time, then it is definitely a problem with the machine/internet connection and not the game.

Its not temporary because it isnt a one-off. Its a persistent intermittent problem. And even Turbine will occasionally acknowledge there are issues with lag, so I dont understand why you feel the need to carry the flag for them and pretend that there isnt a problem.

The idea that everyone in a group experiencing lag at the exact same time is somehow related to issues with each of their PCs is beyond ludicrous.



No, this is not true.

This game runs on a multi instance multi cpu system. It is totally possible, and probable, that players running in instances that are sharing a very busy cpu in the server farm experience lag, and many other players running in instances that share cpus that are not busy will not see lag.

This is primarily why some people see lag and others don't, even at the same period of time.

...J

At least this is possibly the cause.

Turbosilk
03-17-2013, 09:18 PM
Options > UI Settings > Turn off all combat chat feedback - has worked wonders for my lag.

I'm sure someone will try to jump in about my slow client and my crappy ISP so here are my system specs (note I have had the same issue on multiple fast PCS and high bandwidth ISPs as I do not play just at my house).

My connection is 50 MB FIOS. My PC is running Win 7 64bit w 32 GB ram, 256 GB SSD, 3 TB drive, GeForce GTX 660, and an Intel Core i7-3770K 3.5 Ghz.

As I've played a lot to include soloing (recently finished up my completionist) having combat chat feedback turned off immediately ceased all of the bad death lag soloing. And when I am grouped and have everyone turn it off I also have not run into the death lag. Sure in groups there are blips on occasion with this turned off but the difference in lack of lag has been huge.

Postumus
03-18-2013, 01:08 AM
Its not temporary because it isnt a one-off. Its a persistent intermittent problem. And even Turbine will occasionally acknowledge there are issues with lag, so I dont understand why you feel the need to carry the flag for them and pretend that there isnt a problem.


Then you misunderstood me. I'm not pretending there isn't a problem. I'm not saying there isn't a problem. I am saying that just because one player (or a few players) does have a problem with lag (prompting the TURBINE SUCCKSSS!! posts) it doesn't necessarily mean it is Turbine's issue. That makes as much sense as me saying 'there is no lag' because I don't experience it.




The idea that everyone in a group experiencing lag at the exact same time is somehow related to issues with each of their PCs is beyond ludicrous.


I didn't say that either. That would be quite a coincidence. But can you categorically say that one person's connectivity issues won't affect anyone else in their party? I don't know, but it seem odd that some parties in the harbor suffer problems while dozens of others in the same instance do not?


Today in the harbor two guys in a party were complaining the lag was so bad they couldn't move. I experienced no such problems. Neither did the dozens of other folks I saw running around. What causes that? The game? Turbine's servers? Connectivity issues with the players in the group?


It seems popular to lump 'lag' into one bucket and claim the sole cause is Turbine when we have dozens and dozens of people posting how upgrades or changes to their machines or ISPs have improved or eliminated their lag.

psi0nix
03-18-2013, 01:27 AM
Yes, please fix lag if possible.

It's not my pc or my connection.

If I can play BF3 on "ultra" at over 90 FPS steady (1920x1080p), then DDO is not about to lag my GPU/CPU/RAM or any other component for that matter.

I am on 100mb cable, I play on other game servers lag free. not so on DDO.

I don't find it to be a 'major' thing, but it is annoying at times, and it would be nice to have it reduced if possible.

Edit:

Out of curiousity how many in this thread are from Australia ? - Oceania.

I am and had always put it down to a high latency, having to play on US servers and so on, but I can say it has been getting worse.

KongColeus
03-18-2013, 07:09 AM
The lag monster reinstalls itself on the fourth day. Then it slowly eats up clock time on the game servers. By day seven, the lag monster has approached gargantuan bag size.

If you will notice, the entire weekend the lag monster would randomly strike each and every server.

Turbosilk
03-18-2013, 07:12 AM
Options > UI Settings > Turn off all combat chat feedback - has worked wonders for my lag.

I'm sure someone will try to jump in about my slow client and my crappy ISP so here are my system specs (note I have had the same issue on multiple fast PCS and high bandwidth ISPs as I do not play just at my house).

My connection is 50 MB FIOS. My PC is running Win 7 64bit w 32 GB ram, 256 GB SSD, 3 TB drive, GeForce GTX 660, and an Intel Core i7-3770K 3.5 Ghz.

As I've played a lot to include soloing (recently finished up my completionist) having combat chat feedback turned off immediately ceased all of the bad death lag soloing. And when I am grouped and have everyone turn it off I also have not run into the death lag. Sure in groups there are blips on occasion with this turned off but the difference in lack of lag has been huge.

^^