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View Full Version : My own stand against lag as a customer



MaximusParthas
03-03-2013, 02:26 PM
Since the Cove and other such events debuted I've quietly protested by simply not participating.
There is a big problem with live events and excessive lag. In my opinion it's not in my best interest nor in the interest of the community as whole to support a circumstance that causes so much grief.
Failed raids, failed quests, lag deaths, and hours of wasting peoples time just so the kids can play with cutesy kobolds and get easy to acquire "epic stuff".
Ruining one groups gaming experience so another group can "enjoy' themselves is simply not fair.
So until Turbine finds a way, or gets the inspiration to try to find a way to incorporate live events without everyone else being subject to game breaking lag, I will continue to protest by not participating. And no amount of shiny stuff is going to lure me into causing my fellow players unnecessary grief.

i2049/i2050/i2051 are all lag fests. in order to do a raid you have to keep re entering till you find a good instance and then hope for the best.
A circumstance like that is ridiculous at face level and unacceptable as a customer.

FZTopaz
03-03-2013, 07:27 PM
UHmmm....congrats?

Kilbar
03-03-2013, 07:44 PM
Since the Cove and other such events debuted I've quietly protested by simply not participating.
There is a big problem with live events and excessive lag. In my opinion it's not in my best interest nor in the interest of the community as whole to support a circumstance that causes so much grief.
Failed raids, failed quests, lag deaths, and hours of wasting peoples time just so the kids can play with cutesy kobolds and get easy to acquire "epic stuff".
Ruining one groups gaming experience so another group can "enjoy' themselves is simply not fair.
So until Turbine finds a way, or gets the inspiration to try to find a way to incorporate live events without everyone else being subject to game breaking lag, I will continue to protest by not participating. And no amount of shiny stuff is going to lure me into causing my fellow players unnecessary grief.

i2049/i2050/i2051 are all lag fests. in order to do a raid you have to keep re entering till you find a good instance and then hope for the best.
A circumstance like that is ridiculous at face level and unacceptable as a customer.

You've already caused myself and others grief with this pretentious whine of a post that presupposes that anyone who plays and enjoys Crystal Cove is a "kid playing with cutesy kobolds".

MaximusParthas
03-04-2013, 01:52 PM
if the kobold fits...

Missing_Minds
03-04-2013, 02:00 PM
if the kobold fits...
You must be into experimentation. Given what real life reptiles can carry...

No wonder kobold hate you.

ArcaneArcher52689
03-04-2013, 02:01 PM
*snip*
Ruining one groups gaming experience so another group can "enjoy' themselves is simply not fair.
*snip*


I'd like you to stop complaining and ruining my gaming experience. I do enjoy myself playing cove/mabar. I'm sorry you don't, but you obviously are not in the majority. And don't try going for forum majority, because all the people who like cove are PLAYING it(i would if i weren't stuck at work)

AZgreentea
03-04-2013, 02:06 PM
Since the Cove and other such events debuted I've quietly protested by simply not participating.
Ah see, that is what you are doing wrong. There is no Lag in the cove itself, its in the rest of the game.

Join us, its bliiiiiiissssss......

kierg10
03-04-2013, 02:23 PM
So, you are gonna protest by not participating in an event which you can fully access for absolutely no price, and instead you are going to just run the rest of the game, where you are more likely to spend money?

Good luck.

Chai
03-04-2013, 02:27 PM
Too many times I see the assumption that lag that happens when an event is going on, is automagically the fault of the event. When the event stops and the lag doesnt, what gets blamed then?

The other major issue I see is that the two times they tried to "address" the lag turned out to be two of the worst decisions regarding the game ever made. One resulted in a dungeon alert mechanic, along with showing they will not stop creating dungeons that spawn more mobs than the thresholds for the alerts are set to in one encounter. The other resulted in the U5 physics changes and melee nerfs. Used to be able to dodge mobs spells if timed right, nowdays tt doesnt matter if you were able to put two corners between you and the mob between the time it began its animation and the time the spell went off. Spell still lands.

Kilbar
03-04-2013, 02:32 PM
Too many times I see the assumption that lag that happens when an event is going on, is automagically the fault of the event. When the event stops and the lag doesnt, what gets blamed then?

The event continues to get the blame, as clearly running it in the first place broke something and the devs are just too lazy/too dishonest to fix/own up to it. No, really, that's been my observation in the past.

Fedora
03-04-2013, 02:39 PM
Too many times I see the assumption that lag that happens when an event is going on, is automagically the fault of the event. When the event stops and the lag doesnt, what gets blamed then?

I get lag when events are happening. I don't (generally) when there are no events. Coincidence?

Whether the event itself causes it, or whether it attracts more people at one time (people who don't play as often but will log on specifically for events) I don't know.



The other major issue I see is that the two times they tried to "address" the lag turned out to be two of the worst decisions regarding the game ever made.

So because they broke something in the past when trying to fix something else, are you saying they should not try and fix things that are broken?

Impaqt
03-04-2013, 02:41 PM
o.O

The number of Lag related raid failures does not seem to go up during events.

Folks just have something to blame, so they do.

Completed 2 FoT last night. One in Instance 2049i and one is 2051i.

I'm not saying lag doesnt exists. I'm just saying its not all related to events.

Chai
03-04-2013, 02:46 PM
I get lag when events are happening. I don't (generally) when there are no events. Coincidence?

Whether the event itself causes it, or whether it attracts more people at one time (people who don't play as often but will log on specifically for events) I don't know.

Probably still the same "crafting instances being shared with quest instances" issue - since there is actual data that supports this.


So because they broke something in the past when trying to fix something else, are you saying they should not try and fix things that are broken?

What Im doing is pointing out is that when they tried to "fix" lag, the "fix" was worse than the lag. Something about being careful what we wish for comes to mind. There was ALOT of complaining about lag in that era, right up to and until they came out and stated that too many physics checks on TWF was a major contributor to the issue, so the nerf bat is going to have to be swung. The sheer level of backpedaling was hilarious.

Derailment
03-04-2013, 02:47 PM
I'd like you to stop complaining and ruining my gaming experience. I do enjoy myself playing cove/mabar. I'm sorry you don't, but you obviously are not in the majority.

And of course you have statistics that majority enjoying events? :D

fco-karatekid
03-04-2013, 02:49 PM
Too many times I see the assumption that lag that happens when an event is going on, is automagically the fault of the event. When the event stops and the lag doesnt, what gets blamed then?

The other major issue I see is that the two times they tried to "address" the lag turned out to be two of the worst decisions regarding the game ever made. One resulted in a dungeon alert mechanic, along with showing they will not stop creating dungeons that spawn more mobs than the thresholds for the alerts are set to in one encounter. The other resulted in the U5 physics changes and melee nerfs. Used to be able to dodge mobs spells if timed right, nowdays tt doesnt matter if you were able to put two corners between you and the mob between the time it began its animation and the time the spell went off. Spell still lands.

Dude, are you coming over to the dark side now?!?!?

HungarianRhapsody
03-04-2013, 02:49 PM
Too many times I see the assumption that lag that happens when an event is going on, is automagically the fault of the event. When the event stops and the lag doesnt, what gets blamed then?

Lag increases when the Cove and Mabar events are on.

Lag doesn't go away when events go away, but it does decrease.

Since that phenomenon repeats itself every time the Cove and Mabar open, it seems pretty obvious that the two are related.


Edit: I do want to point out that I agree 100% with the second half of your post.

Chai
03-04-2013, 02:49 PM
The event continues to get the blame, as clearly running it in the first place broke something and the devs are just too lazy/too dishonest to fix/own up to it. No, really, that's been my observation in the past.

And before the cove ever existed the shroud got the blame, and before the shroud ever existed....there was still lag.

Chai
03-04-2013, 02:51 PM
Dude, are you coming over to the dark side now?!?!?

Now?

Ive talked about how the presumed fixes for lag arent really fixes for as long as they have been in place. The sheer number of quests that have a single encounter that activated the DA threshold has increased quite a bit. If that many active mobs is a major contributor of lag, why create, and continue to create, encounters that go straight to yellow DA?

fco-karatekid
03-04-2013, 02:53 PM
...are you saying they should not try and fix things that are broken?

wait, that's a tough one... gimme a minute...

no seriously, gimme a sec....

man...

I give up, still don't know.

Fedora
03-04-2013, 02:56 PM
wait, that's a tough one... Gimme a minute...

No seriously, gimme a sec....

Man...

I give up, still don't know.

:p

Memnir
03-04-2013, 03:03 PM
Turbine has a persistent lag issue with DDO, sad but true. It's hard to localize and fix because it does not effect all players equally. It's effects seem random, but they do seem to increase during events. However, that may be incidental or coincidental to the real underlying problem.

I think it's the best personification this game has to Wandering Monsters. In this case, they'd be Time Elementals.



While I agree it's frustrating, I also think that this is going to bedevil the game till Turbine shuts off the lights. Personally, I think it had to do with moving the servers to whatever farm currently hosts them and nothing that Turbine can do in-house to fix it. That is except to move the servers again thus incurring days of downtime, players acting like Howler Monkeys throwing DNA everywhere, and a huge expense. In short, Turbine probably has crunched the numbers and determined the random-lag isn't a cost-effective problem to tack down and really fix.

When it come to lag, I think we're good and stuck with it. Either buckle-up during events and try to grin and bear it... or let it erode all your happy thoughts till it drives you to stop playing. I don't see a middle ground.


It is what it is - and it ain't gonna get better anytime soon.
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http://i.imgur.com/SKAp4Io.gif
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fco-karatekid
03-04-2013, 03:09 PM
Now?

Ive talked about how the presumed fixes for lag arent really fixes for as long as they have been in place. The sheer number of quests that have a single encounter that activated the DA threshold has increased quite a bit. If that many active mobs is a major contributor of lag, why create, and continue to create, encounters that go straight to yellow DA?

My bad, I lumped you in with TT&L mistakenly. They're late, come to think of it.

I think I've done that once before.

I blame old age...