View Full Version : level cap increase to 30
decease
03-03-2013, 01:28 AM
please have level cap increase to 30 instead.. oh and also change how epic exp work.. make them like destiny that require same amount for every level.. say..300k per level sound good to me.. so total of 3million exp to reach level 30, and everyone be happy =)
Jay203
03-03-2013, 02:42 AM
get rid of generic epic levels and give us proper classed epic levels! :(
get rid of generic epic levels and give us proper classed epic levels! :(
yah even though I dont spend much time on epic this is a great idea to bad I am out of rep for Jay
MRMechMan
03-03-2013, 04:02 AM
This new xpac had best have a ton of lvl 25-27 content as it stands...and increasing to 30 just means that much more content.
Basically a level 30 cannot run with any characters out there today, or any of the content out today. Even moreso than lvl 28s.
Musouka
03-03-2013, 11:00 AM
28 is fine. 28 means an extra feat at level 27, and an extra stat point at level 28.
shadereaper33
03-03-2013, 11:34 AM
get rid of generic epic levels and give us proper classed epic levels! :(
So, assuming they actually made this change, what about the epic destiny system? They can't possibly give us full class levels in epics AND the full destiny system, so if they make this change, the epic destiny system would have to be either removed or nerfed heavily, and I think we all know how well that would go over. For better or worse, I think the opportunity for this change has long since passed.
Vellrad
03-03-2013, 11:58 AM
Yay more commoner levels!
I can't wait to get millions of XP for +5BAB, +5 skills, +2 stat and 4 feats.
Yawn
Jay203
03-03-2013, 04:46 PM
So, assuming they actually made this change, what about the epic destiny system? They can't possibly give us full class levels in epics AND the full destiny system, so if they make this change, the epic destiny system would have to be either removed or nerfed heavily, and I think we all know how well that would go over. For better or worse, I think the opportunity for this change has long since passed.
what about it?
why can't they?
they've already fk'ed up the game enough with the improper power balancing i doubt giving us class levels for epic levels instead of generic is going to make it worse
Hordo
03-03-2013, 04:50 PM
yah even though I dont spend much time on epic this is a great idea to bad I am out of rep for Jay
I +1'd him for the both of us.
Great suggestion Jay!
Mastikator
03-03-2013, 05:03 PM
get rid of generic epic levels and give us proper classed epic levels! :(
What'cha talkin' about Willis? Generic epic levels are the proper PnP epic levels.
They might as well leave it as 25. Even L28 will add more problems than benefits, commoner levels are near useless and they interfere with grouping, xp, will result in the same items that are newly dropped having a higher ML than they do now, etc.
What'cha talkin' about Willis? Generic epic levels are the proper PnP epic levels.
It's funny how many in the DDO community have nefver even opend a core rule book let alone a epic handbook.
What'cha talkin' about Willis? Generic epic levels are the proper PnP epic levels.
Only half true http://www.d20srd.org/srd/epic/basics.htm
Class Features
Many, but not all, class features continue to accumulate after 20th level. The following guidelines describe how the epic class progressions.
•A character’s base save bonuses and base attack bonus don’t increase after 20th level. Use Table: Epic Save and Epic Attack Bonuses to determine the character’s epic bonus on saving throws and attacks.
•Characters continue to gain Hit Dice and skill points as normal beyond 20th level.
•Generally, any class feature that uses class level as part of a mathematical formula continues to increase using the character’s class level in the formula. Any prestige class feature that calculates a save DC using the class level should add only half the character’s class levels above 10th.
•For spellcasters, caster level continues to increase after 20th level. However, spells per day don’t increase after 20th level. The only way to gain additional spells per day (other than the bonus spells gained from a high ability score) is to select the Improved Spell Capacity epic feat.
•The powers of familiars, special mounts, and fiendish servants continue to increase as their masters gain levels.
•Any class features that increase or accumulate as part of a repeated pattern also continues to increase or accumulate after 20th level at the same rate. An exception to this rule is any bonus feat granted as a class feature. If a character gets bonus feats as part of a class feature, these do not increase with epic levels. Instead, these classes get bonus feats at a different rate (described in each epic class description).
•In addition to the class features retained from nonepic levels, each class gains a bonus feat every two, three, four, or five levels after 20th. This augments each class’s progression of class features, because not all classes otherwise improve class features after 20th level. A character must select these feats from the list of bonus feats for that class. These bonus feats are in addition to the feat that every character gets every three levels. The character isn’t limited to selecting from the class list when selecting these feats.
•Characters don’t gain any new class features, because there aren’t any new class features described for these levels. Class features with a progression that slows or stops before 20th level and features that have a limited list of options do not improve as a character gains epic levels. Likewise, class features that are gained only at a single level do not improve.
Adding a Second Class
When a single-class epic character gains a level, he or she may choose to increase the level of his or her current class or pick up a new class at 1st level. The standard rules for multiclass characters still apply, but epic characters must keep in mind the rules for epic advancement. The epic character gains all the 1st-level class skills, weapon proficiency, armor proficiency, spells, and other class features of the new class, as well as a Hit Die of the appropriate type. In addition, the character gets the usual skill points from the new class. Just as with standard multiclassing, adding the second class does not confer some of the benefits for a 1st-level character, including maximum hit points from the first Hit Die, quadruple the per-level skill points, starting equipment, starting gold, or an animal companion. An epic character does not gain the base attack bonuses and base save bonuses normally gained when adding a second class. Instead, an epic character uses the epic attack bonus and epic save bonus progression shown on Table: Epic Save and Epic Attack Bonuses.
D&D 3.x Epic levels are not really generic, and they are far more powerful and meaningful than DDO Common Class/Epic levels
Mastikator
03-03-2013, 05:42 PM
Only half true http://www.d20srd.org/srd/epic/basics.htm
[stuff]
Right. The stuff that all epic level characters get is contained in the epic levels, the other half is the epic destiny part (both of which are stronger than the PnP version).
They could allow multiclassing beyond 20 heroic levels (as per PnP), but that would have to come at the cost of epic destinies.
Musouka
03-03-2013, 06:57 PM
Right. The stuff that all epic level characters get is contained in the epic levels, the other half is the epic destiny part (both of which are stronger than the PnP version).
They could allow multiclassing beyond 20 heroic levels (as per PnP), but that would have to come at the cost of epic destinies.
I think they were more worried about Frenzied Berserker / Kensais... the power would be over 9000.
Right. The stuff that all epic level characters get is contained in the epic levels, the other half is the epic destiny part (both of which are stronger than the PnP version).
They could allow multiclassing beyond 20 heroic levels (as per PnP), but that would have to come at the cost of epic destinies.
Except epic destinies are not tied to epic levels, making DDO epic levels near pointless (and sometimes damaging to gameplay). Epic levels are so problematic that we would have been better off if they left the "cap" at 20 and just added the epic destinies.
shadereaper33
03-04-2013, 09:39 AM
what about it?
why can't they?
they've already fk'ed up the game enough with the improper power balancing i doubt giving us class levels for epic levels instead of generic is going to make it worse
Because everyone who spent the last year grinding out all of those destinies would just love to have them removed or nerfed into the ground, only to have to start over grinding out epic character levels with much less customization on what they bring to their builds. Oh wait...
Mastikator
03-04-2013, 10:07 AM
Except epic destinies are not tied to epic levels, making DDO epic levels near pointless (and sometimes damaging to gameplay). Epic levels are so problematic that we would have been better off if they left the "cap" at 20 and just added the epic destinies.
I agree, they should've just gone 100% with epic destinies and made epic level purely an expansion thing, instead of this halfbaked thing they've got now.
GermanicusMaximus
03-04-2013, 11:13 AM
Because everyone who spent the last year grinding out all of those destinies would just love to have them removed or nerfed into the ground, only to have to start over grinding out epic character levels with much less customization on what they bring to their builds.
You have to be careful what you say on the forums. There's always the chance that a dev is reading the thread looking for ideas! :D
nibel
03-04-2013, 10:06 PM
Except epic destinies are not tied to epic levels, making DDO epic levels near pointless (and sometimes damaging to gameplay). Epic levels are so problematic that we would have been better off if they left the "cap" at 20 and just added the epic destinies.
I remember, back when MotU was still on the pre-sale, that the devs talked about the ED tree requiring specific epic levels. Eg, you can't activate Momentum Swing if you are not at least level 21, and can't activate any top-tier ability without being at level 25.
Then they killed it, and you now can have a level 20 TR character much more powerful than a level 25 one.
Anyway, I still propose Turbine to make any kind of epic character level 20 or 21 for any kind of overlevel purpose.
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