Morroiel
03-02-2013, 01:13 AM
Drunk Caster (18 Druid/2 Monk) "So easy, you can do EE drunk!"
*Disclaimer: This build relies heavily on TRs to provide just the little pushes to make it viable. However, this build still functions quite well with minimal (4 items) gear (really only handwraps, ring(+5 combat mastery), intricate field goggles, and blue helm are needed). I made this build to be effective in EE with a two other players: a wf earth savant and a human pm (both multiple TRs). However, I suspect this build will perform admirably well in almost any party makeup (solo included). I am not claiming this to be an end all be all build - it meets MY needs and many of MY wants.
Goals:
1) Reliant and Sustainable CC
2) Self-healing
3) Meaningful DPS contribution to a party
4) Survivability
Explanation of Build Concept and How it meets these Goals:
1. In EE content, battles come in two forms: the all out skirmishes and the 1-4 mob brawls. Stunning Fist allows me to deal with the 1-4 mob brawls fairly well (albeit slowly). The all out skirmishes are dealt primarily with sleet storm + earthquake + ice storm. If the situation warrants Everything is Nothing is used (this could be to clear the trash from a boss fight/mini-boss fight/annoying trash/a group of casters). By using a renewable source - ki - to power my CC in the smaller battles, I am able to save my SP for those bigger battles.
2. Druid with Regeneration and Heal - meets the requirement.
3. I've already explained how I deal with trash - cc let my party members deal with them while providing meh dps myself. In a boss fight, I have two options: normal mode or caster mode. In caster mode, I have the full set of metamagics + ~350 spell power for cold and electric (depending on enhancements) which allows me to provide a healthy amount of bursts with my cold dots, call lightning, etc etc. That said the caster mode shines when fighting multiple bosses, I can keep full dots on two - possibly 3 - at the same time. That being said the normal mode involves me supplementing my sub-par hand-to-hand dps with dots and aoe spell buffs (storm of veng, call lightning storm, etc). Both modes although below both a full fledged sorc and a full fledged barb - is absolutely noticeable and meaningful. I'll have it known that this build often out dps-es the palemaster in my group - and occasionally when multiple bosses are involved out dps-es the earth savant.
4. It used to be that self healing implied survivability. Unfortunately, thats just not true when EE mobs throw out those ridiculous numbers: therefore it has become necessary to position yourself so you don't get hit or minimize the chance that the mobs hit you and for how much they hit when they do. This build relies on getting upfront and personal with mobs so the positioning method is out. I have done my best with this build to accomplish number two. Ring of Shadows (EE version) with dodge 4% on ring + various other sources of dodge, on top of a bit of AC and PRR: provide enough to meet MY needs; however, I am still modifying various things to try to improve this as this is one of the areas where MY wants aren't met.
Starting Stats (36 pt):
Str – 14 + 3(tome) + 2(enh) + 11(items)-2(ocean) = 28
Dex – 14 +3(tome) + 10(items) = 27
Con – 15 +4(tome)+11(items) = 30
Int – 8 + 2(tome) = 10
Wis – 18 +6(lvl)+4(enh)+6(destiny)+4(tome)+2(ocean)+12(item s)+2(alchemical) = 54
Cha – 8 + 3(tome) + 6(item) + 1(exceptional bonus) = 18
*noticeably ship buffs and yugo pots have both been left out of these calculations as i believe this build functions decently without them - they are only +'s not necessities.
Leveling Order:
Monk: 2, 9
Druid: 1, 3-8, 10-20
Past Lives:
Wiz 1x
Sorc 2x
*Ideally additional past lives will be done – 1 sorc, 3 fighter, 3 rogue, 3 monk
Feats:
1: max
1(human): emp
2(monk): toughness
3: wiz PL
6: twf
9: quicken
9(monk): stunning fist
12: spell focus: evo
15: heighten
18: greater spell focus: evo
21: itwf
24: gtwf
Skills:
Concentration, Balance, UMD (for raise dead and teleport scrolls), Jump (take enough pts to have 10 in it unbuffed)
Saves (I can't figure out how I got my numbers to be the way they are: 44/53/62):
Fort – 14 +4(GH) +7(res)+1(alch)+2(luck)+10(stat) = 38
Reflex – 9 + 4(GH) +7(res) + 1(alch) + 2(luck) +8(stat)+1(haste) = 32
Will – 14+4(GH)+ 7(res) + 1(alch) + 2(luck) +22(stat) = 50
Gear (all items EE for maximum augment slots/versatility):
Weapon: Alchemical Handwraps – air/ice/air / Twilight (full caster)
Armor: Blue Dragonscale Robe
Helm: Blue Dragon Helm +8 wis
Goggles: Intricate Field Optics +3 wis / GS Clicky/Energy Absorption Items (situational)
Cloak: Jeweled Cloak
Ring 1: Ring of Shadows
Ring 2: Seal of House Dun (+2 con, + 5 exceptional combat mastery))
Boots: SP Item
Gloves: Gauntlets of Immortality / Backstabbers Gloves (trash)
Bracers: Ceaseless Toil
Necklace: Iron Beads
Belt: Shroud HP
Trinket: Holy Symbol of Lolth / +3 wis focus of erudition (full caster)
Epic Destiny:
GMoF
Twists:
1) Evocation Augmentation
2) Evocation Specialist
3) Endless Faith
Spell DCs:
Evocation – 10(base) + 9(level)+3(feats) + 2(SF item) +2(PL) + 3(twist) + 22(wis) = 51
Necromancy - 10(base) + 9(level)+1(feats) + 2(SF item) + 22(wis) = 44
Stunning Fist:
10 (base) + 10(level) + 22(wis) + 10(stunning)+5(exc combat mastery) + 3(ED) = 60
Everything is Nothing:
20(base) + 25 + 11(wis) = 56
*Disclaimer: This build relies heavily on TRs to provide just the little pushes to make it viable. However, this build still functions quite well with minimal (4 items) gear (really only handwraps, ring(+5 combat mastery), intricate field goggles, and blue helm are needed). I made this build to be effective in EE with a two other players: a wf earth savant and a human pm (both multiple TRs). However, I suspect this build will perform admirably well in almost any party makeup (solo included). I am not claiming this to be an end all be all build - it meets MY needs and many of MY wants.
Goals:
1) Reliant and Sustainable CC
2) Self-healing
3) Meaningful DPS contribution to a party
4) Survivability
Explanation of Build Concept and How it meets these Goals:
1. In EE content, battles come in two forms: the all out skirmishes and the 1-4 mob brawls. Stunning Fist allows me to deal with the 1-4 mob brawls fairly well (albeit slowly). The all out skirmishes are dealt primarily with sleet storm + earthquake + ice storm. If the situation warrants Everything is Nothing is used (this could be to clear the trash from a boss fight/mini-boss fight/annoying trash/a group of casters). By using a renewable source - ki - to power my CC in the smaller battles, I am able to save my SP for those bigger battles.
2. Druid with Regeneration and Heal - meets the requirement.
3. I've already explained how I deal with trash - cc let my party members deal with them while providing meh dps myself. In a boss fight, I have two options: normal mode or caster mode. In caster mode, I have the full set of metamagics + ~350 spell power for cold and electric (depending on enhancements) which allows me to provide a healthy amount of bursts with my cold dots, call lightning, etc etc. That said the caster mode shines when fighting multiple bosses, I can keep full dots on two - possibly 3 - at the same time. That being said the normal mode involves me supplementing my sub-par hand-to-hand dps with dots and aoe spell buffs (storm of veng, call lightning storm, etc). Both modes although below both a full fledged sorc and a full fledged barb - is absolutely noticeable and meaningful. I'll have it known that this build often out dps-es the palemaster in my group - and occasionally when multiple bosses are involved out dps-es the earth savant.
4. It used to be that self healing implied survivability. Unfortunately, thats just not true when EE mobs throw out those ridiculous numbers: therefore it has become necessary to position yourself so you don't get hit or minimize the chance that the mobs hit you and for how much they hit when they do. This build relies on getting upfront and personal with mobs so the positioning method is out. I have done my best with this build to accomplish number two. Ring of Shadows (EE version) with dodge 4% on ring + various other sources of dodge, on top of a bit of AC and PRR: provide enough to meet MY needs; however, I am still modifying various things to try to improve this as this is one of the areas where MY wants aren't met.
Starting Stats (36 pt):
Str – 14 + 3(tome) + 2(enh) + 11(items)-2(ocean) = 28
Dex – 14 +3(tome) + 10(items) = 27
Con – 15 +4(tome)+11(items) = 30
Int – 8 + 2(tome) = 10
Wis – 18 +6(lvl)+4(enh)+6(destiny)+4(tome)+2(ocean)+12(item s)+2(alchemical) = 54
Cha – 8 + 3(tome) + 6(item) + 1(exceptional bonus) = 18
*noticeably ship buffs and yugo pots have both been left out of these calculations as i believe this build functions decently without them - they are only +'s not necessities.
Leveling Order:
Monk: 2, 9
Druid: 1, 3-8, 10-20
Past Lives:
Wiz 1x
Sorc 2x
*Ideally additional past lives will be done – 1 sorc, 3 fighter, 3 rogue, 3 monk
Feats:
1: max
1(human): emp
2(monk): toughness
3: wiz PL
6: twf
9: quicken
9(monk): stunning fist
12: spell focus: evo
15: heighten
18: greater spell focus: evo
21: itwf
24: gtwf
Skills:
Concentration, Balance, UMD (for raise dead and teleport scrolls), Jump (take enough pts to have 10 in it unbuffed)
Saves (I can't figure out how I got my numbers to be the way they are: 44/53/62):
Fort – 14 +4(GH) +7(res)+1(alch)+2(luck)+10(stat) = 38
Reflex – 9 + 4(GH) +7(res) + 1(alch) + 2(luck) +8(stat)+1(haste) = 32
Will – 14+4(GH)+ 7(res) + 1(alch) + 2(luck) +22(stat) = 50
Gear (all items EE for maximum augment slots/versatility):
Weapon: Alchemical Handwraps – air/ice/air / Twilight (full caster)
Armor: Blue Dragonscale Robe
Helm: Blue Dragon Helm +8 wis
Goggles: Intricate Field Optics +3 wis / GS Clicky/Energy Absorption Items (situational)
Cloak: Jeweled Cloak
Ring 1: Ring of Shadows
Ring 2: Seal of House Dun (+2 con, + 5 exceptional combat mastery))
Boots: SP Item
Gloves: Gauntlets of Immortality / Backstabbers Gloves (trash)
Bracers: Ceaseless Toil
Necklace: Iron Beads
Belt: Shroud HP
Trinket: Holy Symbol of Lolth / +3 wis focus of erudition (full caster)
Epic Destiny:
GMoF
Twists:
1) Evocation Augmentation
2) Evocation Specialist
3) Endless Faith
Spell DCs:
Evocation – 10(base) + 9(level)+3(feats) + 2(SF item) +2(PL) + 3(twist) + 22(wis) = 51
Necromancy - 10(base) + 9(level)+1(feats) + 2(SF item) + 22(wis) = 44
Stunning Fist:
10 (base) + 10(level) + 22(wis) + 10(stunning)+5(exc combat mastery) + 3(ED) = 60
Everything is Nothing:
20(base) + 25 + 11(wis) = 56